Particle system crashed in convertblender, missing NULL check.
This fixes crash, render survives, but I doubt it was meant so...

Will leave it Janne to evaluate later.
This commit is contained in:
Ton Roosendaal
2008-10-14 12:16:12 +00:00
parent e1aff849e4
commit 6773d41daa

View File

@@ -1868,7 +1868,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
dosimplify= psys_render_simplify_params(psys, cpa, simplify);
if(path_nbr) {
if(path_nbr && psys->childcache) {
cache = psys->childcache[a-totpart];
max_k = (int)cache->steps;
}