Bugfix #17832
Particle system crashed in convertblender, missing NULL check. This fixes crash, render survives, but I doubt it was meant so... Will leave it Janne to evaluate later.
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@@ -1868,7 +1868,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
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dosimplify= psys_render_simplify_params(psys, cpa, simplify);
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if(path_nbr) {
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if(path_nbr && psys->childcache) {
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cache = psys->childcache[a-totpart];
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max_k = (int)cache->steps;
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}
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