Fix: EEVEE-Next: Forward Material compilation

This commit is contained in:
Miguel Pozo
2024-01-08 15:50:09 +01:00
parent c68b22cfdf
commit 694cb43e59
2 changed files with 2 additions and 0 deletions

View File

@@ -7,6 +7,7 @@
*/
#pragma BLENDER_REQUIRE(draw_view_lib.glsl)
#pragma BLENDER_REQUIRE(gpu_shader_codegen_lib.glsl)
#pragma BLENDER_REQUIRE(eevee_gbuffer_lib.glsl)
#pragma BLENDER_REQUIRE(eevee_renderpass_lib.glsl)
#pragma BLENDER_REQUIRE(eevee_light_eval_lib.glsl)

View File

@@ -8,6 +8,7 @@
* This is used by alpha blended materials and materials using Shader to RGB nodes.
*/
#pragma BLENDER_REQUIRE(gpu_shader_codegen_lib.glsl)
#pragma BLENDER_REQUIRE(eevee_subsurface_lib.glsl)
#pragma BLENDER_REQUIRE(eevee_light_eval_lib.glsl)
#pragma BLENDER_REQUIRE(eevee_lightprobe_eval_lib.glsl)