Fix: EEVEE-Next: Forward Material compilation
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@@ -7,6 +7,7 @@
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*/
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#pragma BLENDER_REQUIRE(draw_view_lib.glsl)
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#pragma BLENDER_REQUIRE(gpu_shader_codegen_lib.glsl)
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#pragma BLENDER_REQUIRE(eevee_gbuffer_lib.glsl)
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#pragma BLENDER_REQUIRE(eevee_renderpass_lib.glsl)
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#pragma BLENDER_REQUIRE(eevee_light_eval_lib.glsl)
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@@ -8,6 +8,7 @@
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* This is used by alpha blended materials and materials using Shader to RGB nodes.
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*/
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#pragma BLENDER_REQUIRE(gpu_shader_codegen_lib.glsl)
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#pragma BLENDER_REQUIRE(eevee_subsurface_lib.glsl)
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#pragma BLENDER_REQUIRE(eevee_light_eval_lib.glsl)
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#pragma BLENDER_REQUIRE(eevee_lightprobe_eval_lib.glsl)
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