EEVEE: lookdev default materials

This commit is contained in:
Jeroen Bakker
2018-05-28 19:35:08 +02:00
parent e63fbc992d
commit 69d3a08557

View File

@@ -1638,11 +1638,13 @@ void EEVEE_materials_cache_finish(EEVEE_Data *vedata)
EEVEE_LampsInfo *linfo = sldata->lamps;
struct Gwn_Batch *sphere = DRW_cache_sphere_get();
static float mat1[4][4];
static float color[3] = {1.0, 1.0, 1.0};
static float color[3] = {0.8f, 0.8f, 0.8f};
static float metallic_on = 1.0f;
static float metallic_off = 0.00f;
static float specular = 1.0f;
static float roughness = 0.05f;
static float specular_off = 0.5f;
static float specular_on = 1.0f;
static float roughness_off = 0.05f;
static float roughness_on = 1.00f;
float view_mat[4][4];
DRW_viewport_matrix_get(view_mat, DRW_MAT_VIEWINV);
@@ -1650,8 +1652,8 @@ void EEVEE_materials_cache_finish(EEVEE_Data *vedata)
DRWShadingGroup *shgrp = EEVEE_lookdev_shading_group_get(sldata, vedata, false, linfo->shadow_method);
DRW_shgroup_uniform_vec3(shgrp, "basecol", color, 1);
DRW_shgroup_uniform_float(shgrp, "metallic", &metallic_on, 1);
DRW_shgroup_uniform_float(shgrp, "specular", &specular, 1);
DRW_shgroup_uniform_float(shgrp, "roughness", &roughness, 1);
DRW_shgroup_uniform_float(shgrp, "specular", &specular_on, 1);
DRW_shgroup_uniform_float(shgrp, "roughness", &roughness_off, 1);
unit_m4(mat1);
mul_m4_m4m4(mat1, mat1, view_mat);
translate_m4(mat1, -1.5f, 0.0f, -5.0f);
@@ -1660,8 +1662,8 @@ void EEVEE_materials_cache_finish(EEVEE_Data *vedata)
shgrp = EEVEE_lookdev_shading_group_get(sldata, vedata, false, linfo->shadow_method);
DRW_shgroup_uniform_vec3(shgrp, "basecol", color, 1);
DRW_shgroup_uniform_float(shgrp, "metallic", &metallic_off, 1);
DRW_shgroup_uniform_float(shgrp, "specular", &specular, 1);
DRW_shgroup_uniform_float(shgrp, "roughness", &roughness, 1);
DRW_shgroup_uniform_float(shgrp, "specular", &specular_off, 1);
DRW_shgroup_uniform_float(shgrp, "roughness", &roughness_on, 1);
translate_m4(mat1, 3.0f, 0.0f, 0.0f);
DRW_shgroup_call_add(shgrp, sphere, mat1);
}