Fix for gpu_shader_2D_texture_2D_frag.glsl
Report and patch by Willian Padovani Germano (ianwill)
This commit is contained in:
@@ -12,6 +12,6 @@ uniform sampler2D texture_map;
|
||||
|
||||
void main()
|
||||
{
|
||||
fragColor = texture2D(texture_map, texture_coord)
|
||||
fragColor = texture2D(texture_map, texture_coord);
|
||||
fragColor.a *= alpha;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user