On windows with --debug flag, change "Press enter key to exit..." to "Press any key to exit . . .". This is implemented by the new function wait_for_console_key.
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@@ -32,6 +32,10 @@
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#include <stdio.h>
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#include <string.h>
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#if WIN32
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#include <Windows.h>
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#endif
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#include "MEM_guardedalloc.h"
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#include "MEM_CacheLimiterC-Api.h"
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@@ -330,6 +334,31 @@ extern void free_anim_drivers_copybuf(void);
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extern void free_fmodifiers_copybuf(void);
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extern void free_posebuf(void);
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#if WIN32
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/* read console events until there is a keyboard event, then return */
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static void wait_for_console_key(void)
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{
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HANDLE hConsoleInput;
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hConsoleInput = GetStdHandle(STD_INPUT_HANDLE);
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if (hConsoleInput && FlushConsoleInputBuffer(hConsoleInput)) {
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for(;;) {
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INPUT_RECORD buffer;
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DWORD ignored;
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if (!ReadConsoleInput(hConsoleInput, &buffer, 1, &ignored)) {
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break;
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}
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if (buffer.EventType == KEY_EVENT) {
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break;
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}
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}
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}
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}
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#endif
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/* called in creator.c even... tsk, split this! */
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/* note, doesnt run exit() call WM_exit() for that */
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void WM_exit_ext(bContext *C, const short do_python)
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@@ -452,10 +481,10 @@ void WM_exit_ext(bContext *C, const short do_python)
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printf("\nBlender quit\n");
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#ifdef WIN32
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/* ask user to press enter when in debug mode */
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/* ask user to press a key when in debug mode */
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if (G.debug & G_DEBUG) {
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printf("press enter key to exit...\n\n");
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getchar();
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printf("Press any key to exit . . .\n\n");
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wait_for_console_key();
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}
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#endif
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}
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