Cleanup: indentation
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@@ -311,7 +311,7 @@ static void rna_def_smoke_domain_settings(BlenderRNA *brna)
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prop = RNA_def_property(srna, "resolution_max", PROP_INT, PROP_NONE);
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RNA_def_property_int_sdna(prop, NULL, "maxres");
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RNA_def_property_range(prop, 6, 512);
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RNA_def_property_range(prop, 6, 512);
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RNA_def_property_ui_range(prop, 24, 512, 2, -1);
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RNA_def_property_ui_text(prop, "Max Res", "Maximal resolution used in the fluid domain");
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RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
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@@ -1529,9 +1529,9 @@ int main(
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#endif
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#ifdef WIN32
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/* FMA3 support in the 2013 CRT is broken on Vista and Windows 7 RTM (fixed in SP1). Just disable it. */
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/* FMA3 support in the 2013 CRT is broken on Vista and Windows 7 RTM (fixed in SP1). Just disable it. */
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# if defined(_MSC_VER) && _MSC_VER >= 1800 && defined(_M_X64)
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_set_FMA3_enable(0);
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_set_FMA3_enable(0);
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# endif
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/* Win32 Unicode Args */
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@@ -101,7 +101,7 @@ static void game_copy_pose(bPose **dst, bPose *src, int copy_constraint)
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out->chanhash = NULL;
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out->agroups.first= out->agroups.last= NULL;
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out->ikdata = NULL;
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out->ikparam = MEM_dupallocN(src->ikparam);
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out->ikparam = MEM_dupallocN(src->ikparam);
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out->flag |= POSE_GAME_ENGINE;
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BLI_duplicatelist(&out->chanbase, &src->chanbase);
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@@ -1734,18 +1734,17 @@ void KX_KetsjiEngine::AddScheduledScenes()
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bool KX_KetsjiEngine::ReplaceScene(const STR_String& oldscene,const STR_String& newscene)
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{
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// Don't allow replacement if the new scene doesn't exists.
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// Allows smarter game design (used to have no check here).
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// Note that it creates a small backward compatbility issue
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// for a game that did a replace followed by a lib load with the
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// new scene in the lib => it won't work anymore, the lib
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// must be loaded before doing the replace.
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if (m_sceneconverter->GetBlenderSceneForName(newscene) != NULL)
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{
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m_replace_scenes.push_back(std::make_pair(oldscene,newscene));
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return true;
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}
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return false;
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// Don't allow replacement if the new scene doesn't exists.
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// Allows smarter game design (used to have no check here).
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// Note that it creates a small backward compatbility issue
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// for a game that did a replace followed by a lib load with the
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// new scene in the lib => it won't work anymore, the lib
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// must be loaded before doing the replace.
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if (m_sceneconverter->GetBlenderSceneForName(newscene) != NULL) {
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m_replace_scenes.push_back(std::make_pair(oldscene,newscene));
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return true;
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}
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return false;
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}
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// replace scene is not the same as removing and adding because the
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@@ -1767,21 +1766,20 @@ void KX_KetsjiEngine::ReplaceScheduledScenes()
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int i=0;
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/* Scenes are not supposed to be included twice... I think */
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KX_SceneList::iterator sceneit;
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for (sceneit = m_scenes.begin();sceneit != m_scenes.end() ; sceneit++)
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{
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KX_Scene* scene = *sceneit;
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if (scene->GetName() == oldscenename)
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{
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// avoid crash if the new scene doesn't exist, just do nothing
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Scene *blScene = m_sceneconverter->GetBlenderSceneForName(newscenename);
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if (blScene) {
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m_sceneconverter->RemoveScene(scene);
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KX_Scene* tmpscene = CreateScene(blScene);
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m_scenes[i]=tmpscene;
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PostProcessScene(tmpscene);
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} else {
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printf("warning: scene %s could not be found, not replaced!\n",newscenename.ReadPtr());
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}
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for (sceneit = m_scenes.begin();sceneit != m_scenes.end() ; sceneit++) {
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KX_Scene* scene = *sceneit;
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if (scene->GetName() == oldscenename) {
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// avoid crash if the new scene doesn't exist, just do nothing
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Scene *blScene = m_sceneconverter->GetBlenderSceneForName(newscenename);
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if (blScene) {
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m_sceneconverter->RemoveScene(scene);
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KX_Scene* tmpscene = CreateScene(blScene);
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m_scenes[i]=tmpscene;
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PostProcessScene(tmpscene);
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}
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else {
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printf("warning: scene %s could not be found, not replaced!\n",newscenename.ReadPtr());
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}
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}
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i++;
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}
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