Merge branch 'blender-v4.4-release'

This commit is contained in:
Brecht Van Lommel
2025-02-28 17:38:28 +01:00
2 changed files with 47 additions and 6 deletions

View File

@@ -7,13 +7,45 @@
#include "BKE_camera.h"
#include "DNA_camera_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_view3d_types.h"
#include "DEG_depsgraph_query.hh"
#include "hydra/object.hh"
namespace blender::render::hydra {
static void gf_camera_fill_dof_data(const Object *camera_obj, pxr::GfCamera *gf_camera)
{
if (camera_obj == nullptr || camera_obj->type != OB_CAMERA) {
return;
}
const Camera *camera = static_cast<Camera *>(camera_obj->data);
if (!(camera->dof.flag & CAM_DOF_ENABLED)) {
return;
}
/* World units. Handles DoF object and value. Object takes precedence. */
const float focus_distance = BKE_camera_object_dof_distance(camera_obj);
gf_camera->SetFocusDistance(focus_distance);
/*
* F-stop is unit-less, however it's a ratio between focal length and aperture diameter.
* The aperture must be in the same unit for correctness.
* Focal length in GfCamera is defined in tenths of a world unit.
*
* Following the logic of USD camera data writer:
* tenth_unit_to_meters = 1 / 10
* tenth_unit_to_millimeters = 1000 * tenth_unit_to_meters = 100
* Scene's units scale is not used for camera's focal length.
*/
gf_camera->SetFStop(camera->dof.aperture_fstop * 100.0);
}
static pxr::GfCamera gf_camera(const CameraParams &params,
const pxr::GfVec2i &res,
const pxr::GfVec4f &border)
@@ -60,6 +92,7 @@ pxr::GfCamera gf_camera(const Depsgraph *depsgraph,
const pxr::GfVec4f &border)
{
const RegionView3D *region_data = (const RegionView3D *)region->regiondata;
const Scene *scene = DEG_get_evaluated_scene(depsgraph);
CameraParams params;
BKE_camera_params_init(&params);
@@ -68,6 +101,11 @@ pxr::GfCamera gf_camera(const Depsgraph *depsgraph,
pxr::GfCamera camera = gf_camera(params, pxr::GfVec2i(region->winx, region->winy), border);
camera.SetTransform(io::hydra::gf_matrix_from_transform(region_data->viewmat).GetInverse());
/* Ensure viewport is in active camera view mode. */
if (region_data->persp == RV3D_CAMOB) {
gf_camera_fill_dof_data(scene->camera, &camera);
}
return camera;
}
@@ -82,6 +120,8 @@ pxr::GfCamera gf_camera(const Object *camera_obj,
pxr::GfCamera camera = gf_camera(params, res, border);
camera.SetTransform(io::hydra::gf_matrix_from_transform(camera_obj->object_to_world().ptr()));
gf_camera_fill_dof_data(camera_obj, &camera);
return camera;
}

View File

@@ -23,6 +23,8 @@
#include "GPU_matrix.hh"
#include "DEG_depsgraph_query.hh"
#include "RE_engine.h"
namespace blender::render::hydra {
@@ -44,20 +46,19 @@ ViewSettings::ViewSettings(bContext *context)
View3D *view3d = CTX_wm_view3d(context);
RegionView3D *region_data = static_cast<RegionView3D *>(CTX_wm_region_data(context));
ARegion *region = CTX_wm_region(context);
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(context);
Scene *scene = DEG_get_evaluated_scene(depsgraph);
screen_width = region->winx;
screen_height = region->winy;
Scene *scene = CTX_data_scene(context);
/* Getting render border. */
int x1 = 0, y1 = 0;
int x2 = screen_width, y2 = screen_height;
if (region_data->persp == RV3D_CAMOB) {
if (scene->r.mode & R_BORDER) {
Object *camera_obj = scene->camera;
Object *camera_obj = scene->camera;
if ((scene->r.mode & R_BORDER) && camera_obj && camera_obj->type == OB_CAMERA) {
float camera_points[4][3];
BKE_camera_view_frame(scene, static_cast<Camera *>(camera_obj->data), camera_points);
@@ -113,7 +114,7 @@ ViewSettings::ViewSettings(bContext *context)
border = pxr::GfVec4i(x1, y1, x2, y2);
camera = gf_camera(CTX_data_ensure_evaluated_depsgraph(context),
camera = gf_camera(depsgraph,
view3d,
region,
pxr::GfVec4f(float(border[0]) / screen_width,