2.5: Sound branch merge!

See mailing list for additional information.
This commit is contained in:
Joerg Mueller
2009-08-09 21:16:39 +00:00
parent c1ca2ab5dc
commit 6c5c58e057
179 changed files with 14037 additions and 1197 deletions

View File

@@ -43,7 +43,7 @@ MACRO(SETUP_LIBDIRS)
CMAKE_POLICY(SET CMP0003 NEW)
endif(COMMAND cmake_policy)
LINK_DIRECTORIES(${PYTHON_LIBPATH} ${SDL_LIBPATH} ${JPEG_LIBPATH} ${PNG_LIBPATH} ${ZLIB_LIBPATH} ${ICONV_LIBPATH} ${OPENEXR_LIBPATH} ${QUICKTIME_LIBPATH} ${FFMPEG_LIBPATH})
LINK_DIRECTORIES(${FREETYPE_LIBPATH})
LINK_DIRECTORIES(${FREETYPE_LIBPATH} ${LIBSAMPLERATE_LIBPATH})
IF(WITH_INTERNATIONAL)
LINK_DIRECTORIES(${GETTEXT_LIBPATH})
ENDIF(WITH_INTERNATIONAL)
@@ -82,7 +82,7 @@ MACRO(SETUP_LIBLINKS
TARGET_LINK_LIBRARIES(${target} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY} ${PYTHON_LINKFLAGS} ${JPEG_LIB} ${PNG_LIB} ${ZLIB_LIB} ${SDL_LIB} ${LLIBS})
TARGET_LINK_LIBRARIES(${target} ${FREETYPE_LIB})
TARGET_LINK_LIBRARIES(${target} ${FREETYPE_LIB} ${LIBSAMPLERATE_LIB})
# since we are using the local libs for python when compiling msvc projects, we need to add _d when compiling debug versions

View File

@@ -165,6 +165,11 @@ IF(UNIX AND NOT APPLE)
SET(FFTW3_LIBPATH ${FFTW3}/lib)
ENDIF(WITH_FFTW3)
SET(LIBSAMPLERATE /usr)
SET(LIBSAMPLERATE_INC ${LIBSAMPLERATE}/include)
SET(LIBSAMPLERATE_LIB samplerate)
SET(LIBSAMPLERATE_LIBPATH ${LIBSAMPLERATE}/lib)
FIND_PACKAGE(JPEG REQUIRED)
FIND_PACKAGE(PNG REQUIRED)
@@ -213,11 +218,11 @@ IF(WIN32)
IF(CMAKE_CL_64)
SET(WITH_OPENAL OFF)
ELSE(CMAKE_CL_64)
#SET(WITH_OPENAL ON)
SET(OPENAL ${LIBDIR}/openal)
SET(OPENAL_INC ${OPENAL}/include ${OPENAL}/include/AL)
SET(OPENAL_LIB openal_static)
SET(OPENAL_LIBPATH ${OPENAL}/lib)
#SET(WITH_OPENAL ON)
SET(OPENAL ${LIBDIR}/openal)
SET(OPENAL_INC ${OPENAL}/include)
SET(OPENAL_LIB wrap_oal)
SET(OPENAL_LIBPATH ${OPENAL}/lib)
ENDIF(CMAKE_CL_64)
IF(CMAKE_CL_64)
@@ -286,15 +291,16 @@ IF(WIN32)
SET(FFMPEG_LIB avcodec-52 avformat-52 avdevice-52 avutil-50 swscale-0)
SET(FFMPEG_LIBPATH ${FFMPEG}/lib)
SET(LIBSAMPLERATE ${LIBDIR}/samplerate)
SET(LIBSAMPLERATE_INC ${LIBSAMPLERATE}/include)
SET(LIBSAMPLERATE_LIB libsamplerate)
SET(LIBSAMPLERATE_LIBPATH ${LIBSAMPLERATE}/lib)
IF(CMAKE_CL_64)
SET(LLIBS kernel32 user32 vfw32 winmm ws2_32 )
ELSE(CMAKE_CL_64)
SET(LLIBS kernel32 user32 gdi32 comdlg32 advapi32 shell32 ole32 oleaut32 uuid ws2_32 vfw32 winmm)
ENDIF(CMAKE_CL_64)
IF(WITH_OPENAL)
SET(LLIBS ${LLIBS} dxguid)
ENDIF(WITH_OPENAL)
SET(CMAKE_CXX_FLAGS_DEBUG "/D_CRT_NONSTDC_NO_DEPRECATE /D_CRT_SECURE_NO_DEPRECATE /D_SCL_SECURE_NO_DEPRECATE /wd4800 /wd4244 /wd4305 /D_DEBUG /Od /Gm /EHsc /RTC1 /MTd /W3 /nologo /ZI /J" CACHE STRING "MSVC MT flags " FORCE)
SET(CMAKE_CXX_FLAGS_RELEASE "/D_CRT_NONSTDC_NO_DEPRECATE /D_CRT_SECURE_NO_DEPRECATE /D_SCL_SECURE_NO_DEPRECATE /wd4800 /wd4244 /wd4305 /O2 /Ob2 /DNDEBUG /EHsc /MT /W3 /nologo /J" CACHE STRING "MSVC MT flags " FORCE)

View File

@@ -86,11 +86,6 @@ else:
BF_QUIET = '1'
WITH_BF_OPENMP = '0'
# Note : should be true, but openal simply dont work on intel
if MAC_PROC == 'i386':
WITH_BF_OPENAL = False
else:
WITH_BF_OPENAL = True
#different lib must be used following version of gcc
# for gcc 3.3
#BF_OPENAL = LIBDIR + '/openal'
@@ -112,7 +107,7 @@ BF_CXX = '/usr'
WITH_BF_STATICCXX = False
BF_CXX_LIB_STATIC = '${BF_CXX}/lib/libstdc++.a'
BF_LIBSAMPLERATE = LIBDIR + '/SRC'
BF_LIBSAMPLERATE = LIBDIR + '/samplerate'
BF_LIBSAMPLERATE_INC = '${BF_LIBSAMPLERATE}/include'
BF_LIBSAMPLERATE_LIB = 'samplerate'
BF_LIBSAMPLERATE_LIBPATH = '${BF_LIBSAMPLERATE}/lib'
@@ -206,11 +201,6 @@ BF_ICONV_INC = '${BF_ICONV}/include'
BF_ICONV_LIB = 'iconv'
#BF_ICONV_LIBPATH = '${BF_ICONV}/lib'
BF_LIBSAMPLERATE = LIBDIR + '/samplerate'
BF_LIBSAMPLERATE_INC = '${BF_LIBSAMPLERATE}/include'
BF_LIBSAMPLERATE_LIB = 'samplerate'
BF_LIBSAMPLERATE_LIBPATH = '${BF_LIBSAMPLERATE}/lib'
# Mesa Libs should go here if your using them as well....
WITH_BF_STATICOPENGL = True
BF_OPENGL_LIB = 'GL GLU'

View File

@@ -24,6 +24,11 @@ BF_CXX = '/usr'
WITH_BF_STATICCXX = 'false'
BF_CXX_LIB_STATIC = '${BF_CXX}/lib/libstdc++.a'
BF_LIBSAMPLERATE = LCGDIR+'/samplerate'
BF_LIBSAMPLERATE_INC = '${BF_LIBSAMPLERATE}/include'
BF_LIBSAMPLERATE_LIB = 'samplerate'
BF_LIBSAMPLERATE_LIBPATH = '${BF_LIBSAMPLERATE}/lib'
WITH_BF_SDL = 'true'
BF_SDL = LCGDIR+'/sdl' #$(shell sdl-config --prefix)
BF_SDL_INC = '${BF_SDL}/include/SDL' #$(shell $(BF_SDL)/bin/sdl-config --cflags)

View File

@@ -22,6 +22,11 @@ BF_CXX = '/usr'
WITH_BF_STATICCXX = False
BF_CXX_LIB_STATIC = '${BF_CXX}/lib/libstdc++.a'
BF_LIBSAMPLERATE = '/usr'
BF_LIBSAMPLERATE_INC = '${BF_LIBSAMPLERATE}/include'
BF_LIBSAMPLERATE_LIB = 'samplerate'
BF_LIBSAMPLERATE_LIBPATH = '${BF_LIBSAMPLERATE}/lib'
WITH_BF_SDL = True
BF_SDL = '/usr' #$(shell sdl-config --prefix)
BF_SDL_INC = '${BF_SDL}/include/SDL' #$(shell $(BF_SDL)/bin/sdl-config --cflags)

View File

@@ -22,6 +22,11 @@ BF_CXX = '/usr'
WITH_BF_STATICCXX = False
BF_CXX_LIB_STATIC = '${BF_CXX}/lib/libstdc++.a'
BF_LIBSAMPLERATE = LIBDIR + '/samplerate'
BF_LIBSAMPLERATE_INC = '${BF_LIBSAMPLERATE}/include'
BF_LIBSAMPLERATE_LIB = 'samplerate'
BF_LIBSAMPLERATE_LIBPATH = '${BF_LIBSAMPLERATE}/lib'
WITH_BF_SDL = True
BF_SDL = LIBDIR + '/sdl'
BF_SDL_INC = '${BF_SDL}/include'

View File

@@ -16,6 +16,11 @@ WITH_BF_OPENAL = False
#BF_OPENAL_LIBPATH = '${BF_OPENAL}/lib'
#BF_OPENAL_LIB_STATIC = '${BF_OPENAL}/lib/libopenal.a'
BF_LIBSAMPLERATE = '/usr/local'
BF_LIBSAMPLERATE_INC = '${BF_LIBSAMPLERATE}/include'
BF_LIBSAMPLERATE_LIB = 'samplerate'
BF_LIBSAMPLERATE_LIBPATH = '${BF_LIBSAMPLERATE}/lib'
WITH_BF_SDL = True
BF_SDL = '/usr/local' #$(shell sdl-config --prefix)
BF_SDL_INC = '${BF_SDL}/include/SDL' #$(shell $(BF_SDL)/bin/sdl-config --cflags)

View File

@@ -22,6 +22,11 @@ BF_CXX = '/usr'
WITH_BF_STATICCXX = False
BF_CXX_LIB_STATIC = '${BF_CXX}/lib/libstdc++.a'
BF_LIBSAMPLERATE = '/usr/local'
BF_LIBSAMPLERATE_INC = '${BF_LIBSAMPLERATE}/include'
BF_LIBSAMPLERATE_LIB = 'samplerate'
BF_LIBSAMPLERATE_LIBPATH = '${BF_LIBSAMPLERATE}/lib'
WITH_BF_SDL = True
BF_SDL = '/usr/local' #$(shell sdl-config --prefix)
BF_SDL_INC = '${BF_SDL}/include/SDL' #$(shell $(BF_SDL)/bin/sdl-config --cflags)
@@ -109,7 +114,7 @@ BF_ICONV_LIB = 'iconv'
BF_ICONV_LIBPATH = '${BF_ICONV}/lib'
# enable ffmpeg support
WITH_BF_FFMPEG = False # -DWITH_FFMPEG
WITH_BF_FFMPEG = True # -DWITH_FFMPEG
BF_FFMPEG = '/usr/local'
BF_FFMPEG_INC = '${BF_FFMPEG}/include'
BF_FFMPEG_LIBPATH='${BF_FFMPEG}/lib'

View File

@@ -18,7 +18,7 @@ BF_PYTHON_LIB_STATIC = '${BF_PYTHON}/lib/libpython${BF_PYTHON_VERSION[0]}${BF_PY
WITH_BF_OPENAL = True
BF_OPENAL = LIBDIR + '/openal'
BF_OPENAL_INC = '${BF_OPENAL}/include'
BF_OPENAL_LIB = 'OpenAL32 wrap_oal'
BF_OPENAL_LIB = 'wrap_oal'
BF_OPENAL_LIBPATH = '${BF_OPENAL}/lib'
WITH_BF_FFMPEG = False
@@ -26,6 +26,11 @@ BF_FFMPEG_LIB = 'avformat swscale avcodec avutil avdevice xvidcore x264'
BF_FFMPEG_LIBPATH = LIBDIR + '/gcc/ffmpeg/lib'
BF_FFMPEG_INC = LIBDIR + '/gcc/ffmpeg/include'
BF_LIBSAMPLERATE = LIBDIR + '/samplerate'
BF_LIBSAMPLERATE_INC = '${BF_LIBSAMPLERATE}/include'
BF_LIBSAMPLERATE_LIB = 'libsamplerate'
BF_LIBSAMPLERATE_LIBPATH = '${BF_LIBSAMPLERATE}/lib'
WITH_BF_SDL = True
BF_SDL = LIBDIR + '/sdl'
BF_SDL_INC = '${BF_SDL}/include'

View File

@@ -17,8 +17,8 @@ BF_PYTHON_LIBPATH = '${BF_PYTHON}/lib'
WITH_BF_OPENAL = True
BF_OPENAL = LIBDIR + '/openal'
BF_OPENAL_INC = '${BF_OPENAL}/include ${BF_OPENAL}/include/AL '
BF_OPENAL_LIB = 'OpenAL32 wrap_oal'
BF_OPENAL_INC = '${BF_OPENAL}/include '
BF_OPENAL_LIB = 'wrap_oal'
BF_OPENAL_LIBPATH = '${BF_OPENAL}/lib'
# TODO - are these useful on win32?
@@ -32,6 +32,11 @@ BF_ICONV_INC = '${BF_ICONV}/include'
BF_ICONV_LIB = 'iconv'
BF_ICONV_LIBPATH = '${BF_ICONV}/lib'
BF_LIBSAMPLERATE = LIBDIR + '/samplerate'
BF_LIBSAMPLERATE_INC = '${BF_LIBSAMPLERATE}/include'
BF_LIBSAMPLERATE_LIB = 'libsamplerate'
BF_LIBSAMPLERATE_LIBPATH = '${BF_LIBSAMPLERATE}/lib'
WITH_BF_SDL = True
BF_SDL = LIBDIR + '/sdl'
BF_SDL_INC = '${BF_SDL}/include'

View File

@@ -17,8 +17,8 @@ BF_PYTHON_LIBPATH = '${BF_PYTHON}/lib'
WITH_BF_OPENAL = False
BF_OPENAL = LIBDIR + '/openal'
BF_OPENAL_INC = '${BF_OPENAL}/include ${BF_OPENAL}/include/AL '
BF_OPENAL_LIB = 'OpenAL32 wrap_oal'
BF_OPENAL_INC = '${BF_OPENAL}/include '
BF_OPENAL_LIB = 'wrap_oal'
BF_OPENAL_LIBPATH = '${BF_OPENAL}/lib'
# TODO - are these useful on win32?
@@ -32,6 +32,11 @@ BF_ICONV_INC = '${BF_ICONV}/include'
BF_ICONV_LIB = 'iconv'
BF_ICONV_LIBPATH = '${BF_ICONV}/lib'
BF_LIBSAMPLERATE = LIBDIR + '/samplerate'
BF_LIBSAMPLERATE_INC = '${BF_LIBSAMPLERATE}/include'
BF_LIBSAMPLERATE_LIB = 'libsamplerate'
BF_LIBSAMPLERATE_LIBPATH = '${BF_LIBSAMPLERATE}/lib'
WITH_BF_SDL = True
BF_SDL = LIBDIR + '/sdl'
BF_SDL_INC = '${BF_SDL}/include'

View File

@@ -24,6 +24,7 @@
#
# ***** END GPL LICENSE BLOCK *****
ADD_SUBDIRECTORY(audaspace)
ADD_SUBDIRECTORY(SoundSystem)
ADD_SUBDIRECTORY(string)
ADD_SUBDIRECTORY(ghost)

View File

@@ -32,7 +32,7 @@ SOURCEDIR = intern
# include nan_subdirs.mk
ALLDIRS = string ghost guardedalloc moto container memutil
ALLDIRS += decimation iksolver bsp SoundSystem opennl elbeem boolop smoke
ALLDIRS += decimation iksolver bsp SoundSystem opennl elbeem boolop smoke audaspace
all::
@for i in $(ALLDIRS); do \

View File

@@ -1,7 +1,8 @@
#!/usr/bin/python
Import ('env')
SConscript(['SoundSystem/SConscript',
SConscript(['audaspace/SConscript',
'SoundSystem/SConscript',
'string/SConscript',
'ghost/SConscript',
'guardedalloc/SConscript',

View File

@@ -0,0 +1,330 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_CAPI
#define AUD_CAPI
#ifdef __cplusplus
extern "C" {
#endif
#include "intern/AUD_Space.h"
typedef enum
{
AUD_NULL_DEVICE = 0,
AUD_SDL_DEVICE,
AUD_OPENAL_DEVICE
} AUD_DeviceType;
typedef struct
{
AUD_Specs specs;
float length;
} AUD_SoundInfo;
#ifndef AUD_CAPI_IMPLEMENTATION
typedef void AUD_Sound;
typedef void AUD_Handle;
typedef void AUD_Device;
#endif
/**
* Initializes an audio device.
* \param device The device type that should be used.
* \param specs The audio specification to be used.
* \param buffersize The buffersize for the device.
* \return Whether the device has been initialized.
*/
extern int AUD_init(AUD_DeviceType device, AUD_Specs specs, int buffersize);
/**
* Returns a integer list with available sound devices. The last one is always
* AUD_NULL_DEVICE.
*/
extern int* AUD_enumDevices();
/**
* Unitinitializes an audio device.
*/
extern void AUD_exit();
/**
* Locks the playback device.
*/
extern void AUD_lock();
/**
* Unlocks the device.
*/
extern void AUD_unlock();
/**
* Returns information about a sound.
* \param sound The sound to get the info about.
* \return The AUD_SoundInfo structure with filled in data.
*/
extern AUD_SoundInfo AUD_getInfo(AUD_Sound* sound);
/**
* Loads a sound file.
* \param filename The filename of the sound file.
* \return A handle of the sound file.
*/
extern AUD_Sound* AUD_load(const char* filename);
/**
* Loads a sound file.
* \param buffer The buffer which contains the sound file.
* \param size The size of the buffer.
* \return A handle of the sound file.
*/
extern AUD_Sound* AUD_loadBuffer(unsigned char* buffer, int size);
/**
* Buffers a sound.
* \param sound The sound to buffer.
* \return A handle of the sound buffer.
*/
extern AUD_Sound* AUD_bufferSound(AUD_Sound* sound);
/**
* Delays a sound.
* \param sound The sound to dealy.
* \param delay The delay in seconds.
* \return A handle of the delayed sound.
*/
extern AUD_Sound* AUD_delaySound(AUD_Sound* sound, float delay);
/**
* Limits a sound.
* \param sound The sound to limit.
* \param start The start time in seconds.
* \param end The stop time in seconds.
* \return A handle of the limited sound.
*/
extern AUD_Sound* AUD_limitSound(AUD_Sound* sound, float start, float end);
/**
* Ping pongs a sound.
* \param sound The sound to ping pong.
* \return A handle of the ping pong sound.
*/
extern AUD_Sound* AUD_pingpongSound(AUD_Sound* sound);
/**
* Loops a sound.
* \param sound The sound to loop.
* \return A handle of the looped sound.
*/
extern AUD_Sound* AUD_loopSound(AUD_Sound* sound);
/**
* Stops a looping sound when the current playback finishes.
* \param handle The playback handle.
* \return Whether the handle is valid.
*/
extern int AUD_stopLoop(AUD_Handle* handle);
/**
* Unloads a sound of any type.
* \param sound The handle of the sound.
*/
extern void AUD_unload(AUD_Sound* sound);
/**
* Plays back a sound file.
* \param sound The handle of the sound file.
* \param keep When keep is true the sound source will not be deleted but set to
* paused when its end has been reached.
* \return A handle to the played back sound.
*/
extern AUD_Handle* AUD_play(AUD_Sound* sound, int keep);
/**
* Pauses a played back sound.
* \param handle The handle to the sound.
* \return Whether the handle has been playing or not.
*/
extern int AUD_pause(AUD_Handle* handle);
/**
* Resumes a paused sound.
* \param handle The handle to the sound.
* \return Whether the handle has been paused or not.
*/
extern int AUD_resume(AUD_Handle* handle);
/**
* Stops a playing or paused sound.
* \param handle The handle to the sound.
* \return Whether the handle has been valid or not.
*/
extern int AUD_stop(AUD_Handle* handle);
/**
* Sets the end behaviour of a playing or paused sound.
* \param handle The handle to the sound.
* \param keep When keep is true the sound source will not be deleted but set to
* paused when its end has been reached.
* \return Whether the handle has been valid or not.
*/
extern int AUD_setKeep(AUD_Handle* handle, int keep);
/**
* Seeks a playing or paused sound.
* \param handle The handle to the sound.
* \param seekTo From where the sound file should be played back in seconds.
* \return Whether the handle has been valid or not.
*/
extern int AUD_seek(AUD_Handle* handle, float seekTo);
/**
* Retrieves the playback position of a handle.
* \return The current playback position in seconds or 0.0 if the handle is
* invalid.
*/
extern float AUD_getPosition(AUD_Handle* handle);
/**
* Returns the status of a playing, paused or stopped sound.
* \param handle The handle to the sound.
* \return The status of the sound behind the handle.
*/
extern AUD_Status AUD_getStatus(AUD_Handle* handle);
/**
* Plays a 3D sound.
* \param sound The handle of the sound file.
* \param keep When keep is true the sound source will not be deleted but set to
* paused when its end has been reached.
* \return A handle to the played back sound.
* \note The factory must provide a mono (single channel) source and the device
* must support 3D audio, otherwise the sound is played back normally.
*/
extern AUD_Handle* AUD_play3D(AUD_Sound* sound, int keep);
/**
* Updates the listener 3D data.
* \param data The 3D data.
* \return Whether the action succeeded.
*/
extern int AUD_updateListener(AUD_3DData* data);
/**
* Sets a 3D device setting.
* \param setting The setting type.
* \param value The new setting value.
* \return Whether the action succeeded.
*/
extern int AUD_set3DSetting(AUD_3DSetting setting, float value);
/**
* Retrieves a 3D device setting.
* \param setting The setting type.
* \return The setting value.
*/
extern float AUD_get3DSetting(AUD_3DSetting setting);
/**
* Updates a listeners 3D data.
* \param handle The source handle.
* \param data The 3D data.
* \return Whether the action succeeded.
*/
extern int AUD_update3DSource(AUD_Handle* handle, AUD_3DData* data);
/**
* Sets a 3D source setting.
* \param handle The source handle.
* \param setting The setting type.
* \param value The new setting value.
* \return Whether the action succeeded.
*/
extern int AUD_set3DSourceSetting(AUD_Handle* handle,
AUD_3DSourceSetting setting, float value);
/**
* Retrieves a 3D source setting.
* \param handle The source handle.
* \param setting The setting type.
* \return The setting value.
*/
extern float AUD_get3DSourceSetting(AUD_Handle* handle,
AUD_3DSourceSetting setting);
/**
* Sets the volume of a played back sound.
* \param handle The handle to the sound.
* \param volume The new volume, must be between 0.0 and 1.0.
* \return Whether the action succeeded.
*/
extern int AUD_setSoundVolume(AUD_Handle* handle, float volume);
/**
* Sets the pitch of a played back sound.
* \param handle The handle to the sound.
* \param pitch The new pitch.
* \return Whether the action succeeded.
*/
extern int AUD_setSoundPitch(AUD_Handle* handle, float pitch);
/**
* Opens a read device, with which audio data can be read.
* \param specs The specification of the audio data.
* \return A device handle.
*/
extern AUD_Device* AUD_openReadDevice(AUD_Specs specs);
/**
* Plays back a sound file through a read device.
* \param device The read device.
* \param sound The handle of the sound file.
* \return Whether the sound could be played back.
*/
extern int AUD_playDevice(AUD_Device* device, AUD_Sound* sound);
/**
* Reads the next samples into the supplied buffer.
* \param device The read device.
* \param buffer The target buffer.
* \param length The length in samples to be filled.
* \return True if the reading succeeded, false if there are no sounds
* played back currently, in that case the buffer is filled with
* silence.
*/
extern int AUD_readDevice(AUD_Device* device, sample_t* buffer, int length);
/**
* Closes a read device.
* \param device The read device.
*/
extern void AUD_closeReadDevice(AUD_Device* device);
#ifdef __cplusplus
}
#endif
#endif //AUD_CAPI

View File

@@ -0,0 +1,52 @@
# $Id$
# ***** BEGIN LGPL LICENSE BLOCK *****
#
# Copyright 2009 Jörg Hermann Müller
#
# This file is part of AudaSpace.
#
# AudaSpace is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# AudaSpace is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public License
# along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
#
# ***** END LGPL LICENSE BLOCK *****
SET(INC . intern FX SRC ${PTHREADS_INC} ${LIBSAMPLERATE_INC})
FILE(GLOB SRC intern/*.cpp intern/*.h FX/*.cpp SRC/*.cpp)
IF(WITH_FFMPEG)
SET(INC ${INC} ffmpeg ${FFMPEG_INC})
FILE(GLOB FFMPEGSRC ffmpeg/*.cpp)
ADD_DEFINITIONS(-DWITH_FFMPEG)
ENDIF(WITH_FFMPEG)
IF(WITH_SDL)
SET(INC ${INC} SDL ${SDL_INC})
FILE(GLOB SDLSRC SDL/*.cpp)
ADD_DEFINITIONS(-DWITH_SDL)
ENDIF(WITH_SDL)
IF(WITH_OPENAL)
SET(INC ${INC} OpenAL ${OPENAL_INC})
FILE(GLOB OPENALSRC OpenAL/*.cpp)
ADD_DEFINITIONS(-DWITH_OPENAL)
STRING(REGEX MATCH ".*ramework.*" FRAMEWORK ${OPENAL_INC})
IF(FRAMEWORK)
ADD_DEFINITIONS(-DAPPLE_FRAMEWORK_FIX)
ENDIF(FRAMEWORK)
ENDIF(WITH_OPENAL)
SET(SRC ${SRC} ${FFMPEGSRC} ${SDLSRC} ${OPENALSRC})
BLENDERLIB(bf_audaspace "${SRC}" "${INC}")

674
intern/audaspace/COPYING Normal file
View File

@@ -0,0 +1,674 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received. You must make sure that they, too, receive
or can get the source code. And you must show them these terms so they
know their rights.
Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software. For both users' and
authors' sake, the GPL requires that modified versions be marked as
changed, so that their problems will not be attributed erroneously to
authors of previous versions.
Some devices are designed to deny users access to install or run
modified versions of the software inside them, although the manufacturer
can do so. This is fundamentally incompatible with the aim of
protecting users' freedom to change the software. The systematic
pattern of such abuse occurs in the area of products for individuals to
use, which is precisely where it is most unacceptable. Therefore, we
have designed this version of the GPL to prohibit the practice for those
products. If such problems arise substantially in other domains, we
stand ready to extend this provision to those domains in future versions
of the GPL, as needed to protect the freedom of users.
Finally, every program is threatened constantly by software patents.
States should not allow patents to restrict development and use of
software on general-purpose computers, but in those that do, we wish to
avoid the special danger that patents applied to a free program could
make it effectively proprietary. To prevent this, the GPL assures that
patents cannot be used to render the program non-free.
The precise terms and conditions for copying, distribution and
modification follow.
TERMS AND CONDITIONS
0. Definitions.
"This License" refers to version 3 of the GNU General Public License.
"Copyright" also means copyright-like laws that apply to other kinds of
works, such as semiconductor masks.
"The Program" refers to any copyrightable work licensed under this
License. Each licensee is addressed as "you". "Licensees" and
"recipients" may be individuals or organizations.
To "modify" a work means to copy from or adapt all or part of the work
in a fashion requiring copyright permission, other than the making of an
exact copy. The resulting work is called a "modified version" of the
earlier work or a work "based on" the earlier work.
A "covered work" means either the unmodified Program or a work based
on the Program.
To "propagate" a work means to do anything with it that, without
permission, would make you directly or secondarily liable for
infringement under applicable copyright law, except executing it on a
computer or modifying a private copy. Propagation includes copying,
distribution (with or without modification), making available to the
public, and in some countries other activities as well.
To "convey" a work means any kind of propagation that enables other
parties to make or receive copies. Mere interaction with a user through
a computer network, with no transfer of a copy, is not conveying.
An interactive user interface displays "Appropriate Legal Notices"
to the extent that it includes a convenient and prominently visible
feature that (1) displays an appropriate copyright notice, and (2)
tells the user that there is no warranty for the work (except to the
extent that warranties are provided), that licensees may convey the
work under this License, and how to view a copy of this License. If
the interface presents a list of user commands or options, such as a
menu, a prominent item in the list meets this criterion.
1. Source Code.
The "source code" for a work means the preferred form of the work
for making modifications to it. "Object code" means any non-source
form of a work.
A "Standard Interface" means an interface that either is an official
standard defined by a recognized standards body, or, in the case of
interfaces specified for a particular programming language, one that
is widely used among developers working in that language.
The "System Libraries" of an executable work include anything, other
than the work as a whole, that (a) is included in the normal form of
packaging a Major Component, but which is not part of that Major
Component, and (b) serves only to enable use of the work with that
Major Component, or to implement a Standard Interface for which an
implementation is available to the public in source code form. A
"Major Component", in this context, means a major essential component
(kernel, window system, and so on) of the specific operating system
(if any) on which the executable work runs, or a compiler used to
produce the work, or an object code interpreter used to run it.
The "Corresponding Source" for a work in object code form means all
the source code needed to generate, install, and (for an executable
work) run the object code and to modify the work, including scripts to
control those activities. However, it does not include the work's
System Libraries, or general-purpose tools or generally available free
programs which are used unmodified in performing those activities but
which are not part of the work. For example, Corresponding Source
includes interface definition files associated with source files for
the work, and the source code for shared libraries and dynamically
linked subprograms that the work is specifically designed to require,
such as by intimate data communication or control flow between those
subprograms and other parts of the work.
The Corresponding Source need not include anything that users
can regenerate automatically from other parts of the Corresponding
Source.
The Corresponding Source for a work in source code form is that
same work.
2. Basic Permissions.
All rights granted under this License are granted for the term of
copyright on the Program, and are irrevocable provided the stated
conditions are met. This License explicitly affirms your unlimited
permission to run the unmodified Program. The output from running a
covered work is covered by this License only if the output, given its
content, constitutes a covered work. This License acknowledges your
rights of fair use or other equivalent, as provided by copyright law.
You may make, run and propagate covered works that you do not
convey, without conditions so long as your license otherwise remains
in force. You may convey covered works to others for the sole purpose
of having them make modifications exclusively for you, or provide you
with facilities for running those works, provided that you comply with
the terms of this License in conveying all material for which you do
not control copyright. Those thus making or running the covered works
for you must do so exclusively on your behalf, under your direction
and control, on terms that prohibit them from making any copies of
your copyrighted material outside their relationship with you.
Conveying under any other circumstances is permitted solely under
the conditions stated below. Sublicensing is not allowed; section 10
makes it unnecessary.
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
No covered work shall be deemed part of an effective technological
measure under any applicable law fulfilling obligations under article
11 of the WIPO copyright treaty adopted on 20 December 1996, or
similar laws prohibiting or restricting circumvention of such
measures.
When you convey a covered work, you waive any legal power to forbid
circumvention of technological measures to the extent such circumvention
is effected by exercising rights under this License with respect to
the covered work, and you disclaim any intention to limit operation or
modification of the work as a means of enforcing, against the work's
users, your or third parties' legal rights to forbid circumvention of
technological measures.
4. Conveying Verbatim Copies.
You may convey verbatim copies of the Program's source code as you
receive it, in any medium, provided that you conspicuously and
appropriately publish on each copy an appropriate copyright notice;
keep intact all notices stating that this License and any
non-permissive terms added in accord with section 7 apply to the code;
keep intact all notices of the absence of any warranty; and give all
recipients a copy of this License along with the Program.
You may charge any price or no price for each copy that you convey,
and you may offer support or warranty protection for a fee.
5. Conveying Modified Source Versions.
You may convey a work based on the Program, or the modifications to
produce it from the Program, in the form of source code under the
terms of section 4, provided that you also meet all of these conditions:
a) The work must carry prominent notices stating that you modified
it, and giving a relevant date.
b) The work must carry prominent notices stating that it is
released under this License and any conditions added under section
7. This requirement modifies the requirement in section 4 to
"keep intact all notices".
c) You must license the entire work, as a whole, under this
License to anyone who comes into possession of a copy. This
License will therefore apply, along with any applicable section 7
additional terms, to the whole of the work, and all its parts,
regardless of how they are packaged. This License gives no
permission to license the work in any other way, but it does not
invalidate such permission if you have separately received it.
d) If the work has interactive user interfaces, each must display
Appropriate Legal Notices; however, if the Program has interactive
interfaces that do not display Appropriate Legal Notices, your
work need not make them do so.
A compilation of a covered work with other separate and independent
works, which are not by their nature extensions of the covered work,
and which are not combined with it such as to form a larger program,
in or on a volume of a storage or distribution medium, is called an
"aggregate" if the compilation and its resulting copyright are not
used to limit the access or legal rights of the compilation's users
beyond what the individual works permit. Inclusion of a covered work
in an aggregate does not cause this License to apply to the other
parts of the aggregate.
6. Conveying Non-Source Forms.
You may convey a covered work in object code form under the terms
of sections 4 and 5, provided that you also convey the
machine-readable Corresponding Source under the terms of this License,
in one of these ways:
a) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by the
Corresponding Source fixed on a durable physical medium
customarily used for software interchange.
b) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by a
written offer, valid for at least three years and valid for as
long as you offer spare parts or customer support for that product
model, to give anyone who possesses the object code either (1) a
copy of the Corresponding Source for all the software in the
product that is covered by this License, on a durable physical
medium customarily used for software interchange, for a price no
more than your reasonable cost of physically performing this
conveying of source, or (2) access to copy the
Corresponding Source from a network server at no charge.
c) Convey individual copies of the object code with a copy of the
written offer to provide the Corresponding Source. This
alternative is allowed only occasionally and noncommercially, and
only if you received the object code with such an offer, in accord
with subsection 6b.
d) Convey the object code by offering access from a designated
place (gratis or for a charge), and offer equivalent access to the
Corresponding Source in the same way through the same place at no
further charge. You need not require recipients to copy the
Corresponding Source along with the object code. If the place to
copy the object code is a network server, the Corresponding Source
may be on a different server (operated by you or a third party)
that supports equivalent copying facilities, provided you maintain
clear directions next to the object code saying where to find the
Corresponding Source. Regardless of what server hosts the
Corresponding Source, you remain obligated to ensure that it is
available for as long as needed to satisfy these requirements.
e) Convey the object code using peer-to-peer transmission, provided
you inform other peers where the object code and Corresponding
Source of the work are being offered to the general public at no
charge under subsection 6d.
A separable portion of the object code, whose source code is excluded
from the Corresponding Source as a System Library, need not be
included in conveying the object code work.
A "User Product" is either (1) a "consumer product", which means any
tangible personal property which is normally used for personal, family,
or household purposes, or (2) anything designed or sold for incorporation
into a dwelling. In determining whether a product is a consumer product,
doubtful cases shall be resolved in favor of coverage. For a particular
product received by a particular user, "normally used" refers to a
typical or common use of that class of product, regardless of the status
of the particular user or of the way in which the particular user
actually uses, or expects or is expected to use, the product. A product
is a consumer product regardless of whether the product has substantial
commercial, industrial or non-consumer uses, unless such uses represent
the only significant mode of use of the product.
"Installation Information" for a User Product means any methods,
procedures, authorization keys, or other information required to install
and execute modified versions of a covered work in that User Product from
a modified version of its Corresponding Source. The information must
suffice to ensure that the continued functioning of the modified object
code is in no case prevented or interfered with solely because
modification has been made.
If you convey an object code work under this section in, or with, or
specifically for use in, a User Product, and the conveying occurs as
part of a transaction in which the right of possession and use of the
User Product is transferred to the recipient in perpetuity or for a
fixed term (regardless of how the transaction is characterized), the
Corresponding Source conveyed under this section must be accompanied
by the Installation Information. But this requirement does not apply
if neither you nor any third party retains the ability to install
modified object code on the User Product (for example, the work has
been installed in ROM).
The requirement to provide Installation Information does not include a
requirement to continue to provide support service, warranty, or updates
for a work that has been modified or installed by the recipient, or for
the User Product in which it has been modified or installed. Access to a
network may be denied when the modification itself materially and
adversely affects the operation of the network or violates the rules and
protocols for communication across the network.
Corresponding Source conveyed, and Installation Information provided,
in accord with this section must be in a format that is publicly
documented (and with an implementation available to the public in
source code form), and must require no special password or key for
unpacking, reading or copying.
7. Additional Terms.
"Additional permissions" are terms that supplement the terms of this
License by making exceptions from one or more of its conditions.
Additional permissions that are applicable to the entire Program shall
be treated as though they were included in this License, to the extent
that they are valid under applicable law. If additional permissions
apply only to part of the Program, that part may be used separately
under those permissions, but the entire Program remains governed by
this License without regard to the additional permissions.
When you convey a copy of a covered work, you may at your option
remove any additional permissions from that copy, or from any part of
it. (Additional permissions may be written to require their own
removal in certain cases when you modify the work.) You may place
additional permissions on material, added by you to a covered work,
for which you have or can give appropriate copyright permission.
Notwithstanding any other provision of this License, for material you
add to a covered work, you may (if authorized by the copyright holders of
that material) supplement the terms of this License with terms:
a) Disclaiming warranty or limiting liability differently from the
terms of sections 15 and 16 of this License; or
b) Requiring preservation of specified reasonable legal notices or
author attributions in that material or in the Appropriate Legal
Notices displayed by works containing it; or
c) Prohibiting misrepresentation of the origin of that material, or
requiring that modified versions of such material be marked in
reasonable ways as different from the original version; or
d) Limiting the use for publicity purposes of names of licensors or
authors of the material; or
e) Declining to grant rights under trademark law for use of some
trade names, trademarks, or service marks; or
f) Requiring indemnification of licensors and authors of that
material by anyone who conveys the material (or modified versions of
it) with contractual assumptions of liability to the recipient, for
any liability that these contractual assumptions directly impose on
those licensors and authors.
All other non-permissive additional terms are considered "further
restrictions" within the meaning of section 10. If the Program as you
received it, or any part of it, contains a notice stating that it is
governed by this License along with a term that is a further
restriction, you may remove that term. If a license document contains
a further restriction but permits relicensing or conveying under this
License, you may add to a covered work material governed by the terms
of that license document, provided that the further restriction does
not survive such relicensing or conveying.
If you add terms to a covered work in accord with this section, you
must place, in the relevant source files, a statement of the
additional terms that apply to those files, or a notice indicating
where to find the applicable terms.
Additional terms, permissive or non-permissive, may be stated in the
form of a separately written license, or stated as exceptions;
the above requirements apply either way.
8. Termination.
You may not propagate or modify a covered work except as expressly
provided under this License. Any attempt otherwise to propagate or
modify it is void, and will automatically terminate your rights under
this License (including any patent licenses granted under the third
paragraph of section 11).
However, if you cease all violation of this License, then your
license from a particular copyright holder is reinstated (a)
provisionally, unless and until the copyright holder explicitly and
finally terminates your license, and (b) permanently, if the copyright
holder fails to notify you of the violation by some reasonable means
prior to 60 days after the cessation.
Moreover, your license from a particular copyright holder is
reinstated permanently if the copyright holder notifies you of the
violation by some reasonable means, this is the first time you have
received notice of violation of this License (for any work) from that
copyright holder, and you cure the violation prior to 30 days after
your receipt of the notice.
Termination of your rights under this section does not terminate the
licenses of parties who have received copies or rights from you under
this License. If your rights have been terminated and not permanently
reinstated, you do not qualify to receive new licenses for the same
material under section 10.
9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or
run a copy of the Program. Ancillary propagation of a covered work
occurring solely as a consequence of using peer-to-peer transmission
to receive a copy likewise does not require acceptance. However,
nothing other than this License grants you permission to propagate or
modify any covered work. These actions infringe copyright if you do
not accept this License. Therefore, by modifying or propagating a
covered work, you indicate your acceptance of this License to do so.
10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically
receives a license from the original licensors, to run, modify and
propagate that work, subject to this License. You are not responsible
for enforcing compliance by third parties with this License.
An "entity transaction" is a transaction transferring control of an
organization, or substantially all assets of one, or subdividing an
organization, or merging organizations. If propagation of a covered
work results from an entity transaction, each party to that
transaction who receives a copy of the work also receives whatever
licenses to the work the party's predecessor in interest had or could
give under the previous paragraph, plus a right to possession of the
Corresponding Source of the work from the predecessor in interest, if
the predecessor has it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the
rights granted or affirmed under this License. For example, you may
not impose a license fee, royalty, or other charge for exercise of
rights granted under this License, and you may not initiate litigation
(including a cross-claim or counterclaim in a lawsuit) alleging that
any patent claim is infringed by making, using, selling, offering for
sale, or importing the Program or any portion of it.
11. Patents.
A "contributor" is a copyright holder who authorizes use under this
License of the Program or a work on which the Program is based. The
work thus licensed is called the contributor's "contributor version".
A contributor's "essential patent claims" are all patent claims
owned or controlled by the contributor, whether already acquired or
hereafter acquired, that would be infringed by some manner, permitted
by this License, of making, using, or selling its contributor version,
but do not include claims that would be infringed only as a
consequence of further modification of the contributor version. For
purposes of this definition, "control" includes the right to grant
patent sublicenses in a manner consistent with the requirements of
this License.
Each contributor grants you a non-exclusive, worldwide, royalty-free
patent license under the contributor's essential patent claims, to
make, use, sell, offer for sale, import and otherwise run, modify and
propagate the contents of its contributor version.
In the following three paragraphs, a "patent license" is any express
agreement or commitment, however denominated, not to enforce a patent
(such as an express permission to practice a patent or covenant not to
sue for patent infringement). To "grant" such a patent license to a
party means to make such an agreement or commitment not to enforce a
patent against the party.
If you convey a covered work, knowingly relying on a patent license,
and the Corresponding Source of the work is not available for anyone
to copy, free of charge and under the terms of this License, through a
publicly available network server or other readily accessible means,
then you must either (1) cause the Corresponding Source to be so
available, or (2) arrange to deprive yourself of the benefit of the
patent license for this particular work, or (3) arrange, in a manner
consistent with the requirements of this License, to extend the patent
license to downstream recipients. "Knowingly relying" means you have
actual knowledge that, but for the patent license, your conveying the
covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
covered work, and grant a patent license to some of the parties
receiving the covered work authorizing them to use, propagate, modify
or convey a specific copy of the covered work, then the patent license
you grant is automatically extended to all recipients of the covered
work and works based on it.
A patent license is "discriminatory" if it does not include within
the scope of its coverage, prohibits the exercise of, or is
conditioned on the non-exercise of one or more of the rights that are
specifically granted under this License. You may not convey a covered
work if you are a party to an arrangement with a third party that is
in the business of distributing software, under which you make payment
to the third party based on the extent of your activity of conveying
the work, and under which the third party grants, to any of the
parties who would receive the covered work from you, a discriminatory
patent license (a) in connection with copies of the covered work
conveyed by you (or copies made from those copies), or (b) primarily
for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.

View File

@@ -0,0 +1,165 @@
GNU LESSER GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
This version of the GNU Lesser General Public License incorporates
the terms and conditions of version 3 of the GNU General Public
License, supplemented by the additional permissions listed below.
0. Additional Definitions.
As used herein, "this License" refers to version 3 of the GNU Lesser
General Public License, and the "GNU GPL" refers to version 3 of the GNU
General Public License.
"The Library" refers to a covered work governed by this License,
other than an Application or a Combined Work as defined below.
An "Application" is any work that makes use of an interface provided
by the Library, but which is not otherwise based on the Library.
Defining a subclass of a class defined by the Library is deemed a mode
of using an interface provided by the Library.
A "Combined Work" is a work produced by combining or linking an
Application with the Library. The particular version of the Library
with which the Combined Work was made is also called the "Linked
Version".
The "Minimal Corresponding Source" for a Combined Work means the
Corresponding Source for the Combined Work, excluding any source code
for portions of the Combined Work that, considered in isolation, are
based on the Application, and not on the Linked Version.
The "Corresponding Application Code" for a Combined Work means the
object code and/or source code for the Application, including any data
and utility programs needed for reproducing the Combined Work from the
Application, but excluding the System Libraries of the Combined Work.
1. Exception to Section 3 of the GNU GPL.
You may convey a covered work under sections 3 and 4 of this License
without being bound by section 3 of the GNU GPL.
2. Conveying Modified Versions.
If you modify a copy of the Library, and, in your modifications, a
facility refers to a function or data to be supplied by an Application
that uses the facility (other than as an argument passed when the
facility is invoked), then you may convey a copy of the modified
version:
a) under this License, provided that you make a good faith effort to
ensure that, in the event an Application does not supply the
function or data, the facility still operates, and performs
whatever part of its purpose remains meaningful, or
b) under the GNU GPL, with none of the additional permissions of
this License applicable to that copy.
3. Object Code Incorporating Material from Library Header Files.
The object code form of an Application may incorporate material from
a header file that is part of the Library. You may convey such object
code under terms of your choice, provided that, if the incorporated
material is not limited to numerical parameters, data structure
layouts and accessors, or small macros, inline functions and templates
(ten or fewer lines in length), you do both of the following:
a) Give prominent notice with each copy of the object code that the
Library is used in it and that the Library and its use are
covered by this License.
b) Accompany the object code with a copy of the GNU GPL and this license
document.
4. Combined Works.
You may convey a Combined Work under terms of your choice that,
taken together, effectively do not restrict modification of the
portions of the Library contained in the Combined Work and reverse
engineering for debugging such modifications, if you also do each of
the following:
a) Give prominent notice with each copy of the Combined Work that
the Library is used in it and that the Library and its use are
covered by this License.
b) Accompany the Combined Work with a copy of the GNU GPL and this license
document.
c) For a Combined Work that displays copyright notices during
execution, include the copyright notice for the Library among
these notices, as well as a reference directing the user to the
copies of the GNU GPL and this license document.
d) Do one of the following:
0) Convey the Minimal Corresponding Source under the terms of this
License, and the Corresponding Application Code in a form
suitable for, and under terms that permit, the user to
recombine or relink the Application with a modified version of
the Linked Version to produce a modified Combined Work, in the
manner specified by section 6 of the GNU GPL for conveying
Corresponding Source.
1) Use a suitable shared library mechanism for linking with the
Library. A suitable mechanism is one that (a) uses at run time
a copy of the Library already present on the user's computer
system, and (b) will operate properly with a modified version
of the Library that is interface-compatible with the Linked
Version.
e) Provide Installation Information, but only if you would otherwise
be required to provide such information under section 6 of the
GNU GPL, and only to the extent that such information is
necessary to install and execute a modified version of the
Combined Work produced by recombining or relinking the
Application with a modified version of the Linked Version. (If
you use option 4d0, the Installation Information must accompany
the Minimal Corresponding Source and Corresponding Application
Code. If you use option 4d1, you must provide the Installation
Information in the manner specified by section 6 of the GNU GPL
for conveying Corresponding Source.)
5. Combined Libraries.
You may place library facilities that are a work based on the
Library side by side in a single library together with other library
facilities that are not Applications and are not covered by this
License, and convey such a combined library under terms of your
choice, if you do both of the following:
a) Accompany the combined library with a copy of the same work based
on the Library, uncombined with any other library facilities,
conveyed under the terms of this License.
b) Give prominent notice with the combined library that part of it
is a work based on the Library, and explaining where to find the
accompanying uncombined form of the same work.
6. Revised Versions of the GNU Lesser General Public License.
The Free Software Foundation may publish revised and/or new versions
of the GNU Lesser General Public License from time to time. Such new
versions will be similar in spirit to the present version, but may
differ in detail to address new problems or concerns.
Each version is given a distinguishing version number. If the
Library as you received it specifies that a certain numbered version
of the GNU Lesser General Public License "or any later version"
applies to it, you have the option of following the terms and
conditions either of that published version or of any later version
published by the Free Software Foundation. If the Library as you
received it does not specify a version number of the GNU Lesser
General Public License, you may choose any version of the GNU Lesser
General Public License ever published by the Free Software Foundation.
If the Library as you received it specifies that a proxy can decide
whether future versions of the GNU Lesser General Public License shall
apply, that proxy's public statement of acceptance of any version is
permanent authorization for you to choose that version for the
Library.

View File

@@ -0,0 +1,58 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#include "AUD_DelayFactory.h"
#include "AUD_DelayReader.h"
#include "AUD_Space.h"
AUD_DelayFactory::AUD_DelayFactory(AUD_IFactory* factory, float delay) :
AUD_EffectFactory(factory),
m_delay(delay) {}
AUD_DelayFactory::AUD_DelayFactory(float delay) :
AUD_EffectFactory(0),
m_delay(delay) {}
float AUD_DelayFactory::getDelay()
{
return m_delay;
}
void AUD_DelayFactory::setDelay(float delay)
{
m_delay = delay;
}
AUD_IReader* AUD_DelayFactory::createReader()
{
AUD_IReader* reader = getReader();
if(reader != 0)
{
reader = new AUD_DelayReader(reader, m_delay); AUD_NEW("reader")
}
return reader;
}

View File

@@ -0,0 +1,70 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_DELAYFACTORY
#define AUD_DELAYFACTORY
#include "AUD_EffectFactory.h"
/**
* This factory plays another factory delayed.
*/
class AUD_DelayFactory : public AUD_EffectFactory
{
private:
/**
* The delay in samples.
*/
float m_delay;
public:
/**
* Creates a new delay factory.
* \param factory The input factory.
* \param delay The desired delay in seconds.
*/
AUD_DelayFactory(AUD_IFactory* factory = 0, float delay = 0);
/**
* Creates a new delay factory.
* \param delay The desired delay in seconds.
*/
AUD_DelayFactory(float delay);
/**
* Returns the delay in seconds.
*/
float getDelay();
/**
* Sets the delay.
* \param delay The new delay value in seconds.
*/
void setDelay(float delay);
virtual AUD_IReader* createReader();
};
#endif //AUD_DELAYFACTORY

View File

@@ -0,0 +1,111 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#include "AUD_DelayReader.h"
#include "AUD_Buffer.h"
#include <cstring>
AUD_DelayReader::AUD_DelayReader(AUD_IReader* reader, float delay) :
AUD_EffectReader(reader)
{
m_delay = (int)(delay * reader->getSpecs().rate);
m_remdelay = m_delay;
m_buffer = new AUD_Buffer(); AUD_NEW("buffer")
}
AUD_DelayReader::~AUD_DelayReader()
{
delete m_buffer; AUD_DELETE("buffer")
}
void AUD_DelayReader::seek(int position)
{
if(position < 0)
return;
if(position < m_delay)
{
m_remdelay = m_delay - position;
m_reader->seek(0);
}
else
{
m_remdelay = 0;
m_reader->seek(position - m_delay);
}
}
int AUD_DelayReader::getLength()
{
int len = m_reader->getLength();
if(len < 0)
return len;
return len+m_delay;
}
int AUD_DelayReader::getPosition()
{
if(m_remdelay > 0)
return m_delay-m_remdelay;
return m_reader->getPosition() + m_delay;
}
void AUD_DelayReader::read(int & length, sample_t* & buffer)
{
if(m_remdelay > 0)
{
int samplesize = AUD_SAMPLE_SIZE(m_reader->getSpecs());
if(m_buffer->getSize() < length*samplesize)
m_buffer->resize(length*samplesize);
if(length > m_remdelay)
{
if(getSpecs().format == AUD_FORMAT_U8)
memset(m_buffer->getBuffer(), 0x80, m_remdelay*samplesize);
else
memset(m_buffer->getBuffer(), 0, m_remdelay*samplesize);
int len = length - m_remdelay;
m_reader->read(len, buffer);
memcpy(m_buffer->getBuffer()+m_remdelay*samplesize,
buffer, len*samplesize);
if(len < length-m_remdelay)
length = m_remdelay + len;
m_remdelay = 0;
}
else
{
if(getSpecs().format == AUD_FORMAT_U8)
memset(m_buffer->getBuffer(), 0x80, length*samplesize);
else
memset(m_buffer->getBuffer(), 0, length*samplesize);
m_remdelay -= length;
}
buffer = m_buffer->getBuffer();
}
else
m_reader->read(length, buffer);
}

View File

@@ -0,0 +1,73 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_DELAYREADER
#define AUD_DELAYREADER
#include "AUD_EffectReader.h"
class AUD_Buffer;
/**
* This class reads another reader and changes it's delay.
*/
class AUD_DelayReader : public AUD_EffectReader
{
private:
/**
* The playback buffer.
*/
AUD_Buffer *m_buffer;
/**
* The delay level.
*/
int m_delay;
/**
* The remaining delay for playback.
*/
int m_remdelay;
public:
/**
* Creates a new delay reader.
* \param reader The reader to read from.
* \param delay The delay in seconds.
* \exception AUD_Exception Thrown if the reader specified is NULL.
*/
AUD_DelayReader(AUD_IReader* reader, float delay);
/**
* Destroys the reader.
*/
virtual ~AUD_DelayReader();
virtual void seek(int position);
virtual int getLength();
virtual int getPosition();
virtual void read(int & length, sample_t* & buffer);
};
#endif //AUD_DELAYREADER

View File

@@ -0,0 +1,158 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#include "AUD_DoubleReader.h"
#include "AUD_Buffer.h"
#include <cstring>
AUD_DoubleReader::AUD_DoubleReader(AUD_IReader* reader1,
AUD_IReader* reader2) :
m_reader1(reader1), m_reader2(reader2)
{
try
{
if(!reader1)
AUD_THROW(AUD_ERROR_READER);
if(!reader2)
AUD_THROW(AUD_ERROR_READER);
AUD_Specs s1, s2;
s1 = reader1->getSpecs();
s2 = reader2->getSpecs();
if(memcmp(&s1, &s2, sizeof(AUD_Specs)) != 0)
AUD_THROW(AUD_ERROR_READER);
}
catch(AUD_Exception e)
{
if(reader1)
{
delete reader1; AUD_DELETE("reader")
}
if(reader2)
{
delete reader2; AUD_DELETE("reader")
}
throw;
}
m_buffer = new AUD_Buffer(); AUD_NEW("buffer")
m_finished1 = false;
}
AUD_DoubleReader::~AUD_DoubleReader()
{
delete m_reader1; AUD_DELETE("reader")
delete m_reader2; AUD_DELETE("reader")
delete m_buffer; AUD_DELETE("buffer")
}
bool AUD_DoubleReader::isSeekable()
{
return false;
}
void AUD_DoubleReader::seek(int position)
{
int length1 = m_reader1->getLength();
if(position < 0)
position = 0;
if(position < length1)
{
m_reader1->seek(position);
m_reader2->seek(0);
m_finished1 = false;
}
else
{
m_reader2->seek(position-length1);
m_finished1 = true;
}
}
int AUD_DoubleReader::getLength()
{
int len1 = m_reader1->getLength();
int len2 = m_reader2->getLength();
if(len1 < 0 || len2 < 0)
return -1;
return len1 + len2;
}
int AUD_DoubleReader::getPosition()
{
return m_reader1->getPosition() + m_reader2->getPosition();
}
AUD_Specs AUD_DoubleReader::getSpecs()
{
return m_reader1->getSpecs();
}
AUD_ReaderType AUD_DoubleReader::getType()
{
if(m_reader1->getType() == AUD_TYPE_BUFFER &&
m_reader2->getType() == AUD_TYPE_BUFFER)
return AUD_TYPE_BUFFER;
return AUD_TYPE_STREAM;
}
bool AUD_DoubleReader::notify(AUD_Message &message)
{
return m_reader1->notify(message) | m_reader2->notify(message);
}
void AUD_DoubleReader::read(int & length, sample_t* & buffer)
{
if(!m_finished1)
{
int len = length;
m_reader1->read(len, buffer);
if(len < length)
{
int samplesize = AUD_SAMPLE_SIZE(m_reader1->getSpecs());
if(m_buffer->getSize() < length * samplesize)
m_buffer->resize(length * samplesize);
memcpy(m_buffer->getBuffer(), buffer, len*samplesize);
len = length - len;
length -= len;
m_reader2->read(len, buffer);
memcpy(m_buffer->getBuffer() + length*samplesize,
buffer, len*samplesize);
length += len;
buffer = m_buffer->getBuffer();
m_finished1 = true;
}
}
else
{
m_reader2->read(length, buffer);
}
}

View File

@@ -0,0 +1,83 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_DOUBLEREADER
#define AUD_DOUBLEREADER
#include "AUD_IReader.h"
class AUD_Buffer;
/**
* This reader plays two readers with the same specs sequently.
*/
class AUD_DoubleReader : public AUD_IReader
{
private:
/**
* The first reader.
*/
AUD_IReader* m_reader1;
/**
* The second reader.
*/
AUD_IReader* m_reader2;
/**
* Whether we've reached the end of the first reader.
*/
bool m_finished1;
/**
* The playback buffer for the intersecting part.
*/
AUD_Buffer* m_buffer;
public:
/**
* Creates a new ping pong reader.
* \param reader1 The first reader to read from.
* \param reader2 The second reader to read from.
* \exception AUD_Exception Thrown if one of the reader specified is NULL
* or the specs from the readers differ.
*/
AUD_DoubleReader(AUD_IReader* reader1, AUD_IReader* reader2);
/**
* Destroys the reader.
*/
virtual ~AUD_DoubleReader();
virtual bool isSeekable();
virtual void seek(int position);
virtual int getLength();
virtual int getPosition();
virtual AUD_Specs getSpecs();
virtual AUD_ReaderType getType();
virtual bool notify(AUD_Message &message);
virtual void read(int & length, sample_t* & buffer);
};
#endif //AUD_DOUBLEREADER

View File

@@ -0,0 +1,50 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#include "AUD_EffectFactory.h"
#include "AUD_IReader.h"
AUD_IReader* AUD_EffectFactory::getReader()
{
if(m_factory != 0)
return m_factory->createReader();
return 0;
}
AUD_EffectFactory::AUD_EffectFactory(AUD_IFactory* factory)
{
m_factory = factory;
}
void AUD_EffectFactory::setFactory(AUD_IFactory* factory)
{
m_factory = factory;
}
AUD_IFactory* AUD_EffectFactory::getFactory()
{
return m_factory;
}

View File

@@ -0,0 +1,76 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_EFFECTFACTORY
#define AUD_EFFECTFACTORY
#include "AUD_IFactory.h"
/**
* This factory is a base class for all effect factories that take one other
* factory as input.
*/
class AUD_EffectFactory : public AUD_IFactory
{
protected:
/**
* If there is no reader it is created out of this factory.
*/
AUD_IFactory* m_factory;
/**
* Returns the reader created out of the factory.
* This method can be used for the createReader function of the implementing
* classes.
* \return The reader created out of the factory or NULL if there is none.
*/
AUD_IReader* getReader();
public:
/**
* Creates a new factory.
* \param factory The input factory.
*/
AUD_EffectFactory(AUD_IFactory* factory);
/**
* Destroys the factory.
*/
virtual ~AUD_EffectFactory() {}
/**
* Sets the input factory.
* \param factory The input factory.
*/
void setFactory(AUD_IFactory* factory);
/**
* Returns the saved factory.
* \return The factory or NULL if there has no factory been saved.
*/
AUD_IFactory* getFactory();
};
#endif //AUD_EFFECTFACTORY

View File

@@ -0,0 +1,78 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#include "AUD_EffectReader.h"
AUD_EffectReader::AUD_EffectReader(AUD_IReader* reader)
{
if(!reader)
AUD_THROW(AUD_ERROR_READER);
m_reader = reader;
}
AUD_EffectReader::~AUD_EffectReader()
{
delete m_reader; AUD_DELETE("reader")
}
bool AUD_EffectReader::isSeekable()
{
return m_reader->isSeekable();
}
void AUD_EffectReader::seek(int position)
{
m_reader->seek(position);
}
int AUD_EffectReader::getLength()
{
return m_reader->getLength();
}
int AUD_EffectReader::getPosition()
{
return m_reader->getPosition();
}
AUD_Specs AUD_EffectReader::getSpecs()
{
return m_reader->getSpecs();
}
AUD_ReaderType AUD_EffectReader::getType()
{
return m_reader->getType();
}
bool AUD_EffectReader::notify(AUD_Message &message)
{
return m_reader->notify(message);
}
void AUD_EffectReader::read(int & length, sample_t* & buffer)
{
m_reader->read(length, buffer);
}

View File

@@ -0,0 +1,66 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_EFFECTREADER
#define AUD_EFFECTREADER
#include "AUD_IReader.h"
/**
* This reader is a base class for all effect readers that take one other reader
* as input.
*/
class AUD_EffectReader : public AUD_IReader
{
protected:
/**
* The reader to read from.
*/
AUD_IReader* m_reader;
public:
/**
* Creates a new effect reader.
* \param reader The reader to read from.
* \exception AUD_Exception Thrown if the reader specified is NULL.
*/
AUD_EffectReader(AUD_IReader* reader);
/**
* Destroys the reader.
*/
virtual ~AUD_EffectReader();
virtual bool isSeekable();
virtual void seek(int position);
virtual int getLength();
virtual int getPosition();
virtual AUD_Specs getSpecs();
virtual AUD_ReaderType getType();
virtual bool notify(AUD_Message &message);
virtual void read(int & length, sample_t* & buffer);
};
#endif //AUD_EFFECTREADER

View File

@@ -0,0 +1,84 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#include "AUD_FaderFactory.h"
#include "AUD_FaderReader.h"
AUD_FaderFactory::AUD_FaderFactory(AUD_IFactory* factory, AUD_FadeType type,
float start, float length) :
AUD_EffectFactory(factory),
m_type(type),
m_start(start),
m_length(length) {}
AUD_FaderFactory::AUD_FaderFactory(AUD_FadeType type,
float start, float length) :
AUD_EffectFactory(0),
m_type(type),
m_start(start),
m_length(length) {}
AUD_FadeType AUD_FaderFactory::getType()
{
return m_type;
}
void AUD_FaderFactory::setType(AUD_FadeType type)
{
m_type = type;
}
float AUD_FaderFactory::getStart()
{
return m_start;
}
void AUD_FaderFactory::setStart(float start)
{
m_start = start;
}
float AUD_FaderFactory::getLength()
{
return m_length;
}
void AUD_FaderFactory::setLength(float length)
{
m_length = length;
}
AUD_IReader* AUD_FaderFactory::createReader()
{
AUD_IReader* reader = getReader();
if(reader != 0)
{
reader = new AUD_FaderReader(reader, m_type, m_start, m_length);
AUD_NEW("reader")
}
return reader;
}

View File

@@ -0,0 +1,111 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_FADERFACTORY
#define AUD_FADERFACTORY
#include "AUD_EffectFactory.h"
/**
* This factory fades another factory.
* If the fading type is AUD_FADE_IN, everything before the fading start will be
* silenced, for AUD_FADE_OUT that's true for everything after fading ends.
*/
class AUD_FaderFactory : public AUD_EffectFactory
{
private:
/**
* The fading type.
*/
AUD_FadeType m_type;
/**
* The fading start.
*/
float m_start;
/**
* The fading length.
*/
float m_length;
public:
/**
* Creates a new fader factory.
* \param factory The input factory.
* \param type The fading type.
* \param start The time where fading should start in seconds.
* \param length How long fading should last in seconds.
*/
AUD_FaderFactory(AUD_IFactory* factory = 0,
AUD_FadeType type = AUD_FADE_IN,
float start = 0.0f, float length = 1.0f);
/**
* Creates a new fader factory.
* \param type The fading type.
* \param start The time where fading should start in seconds.
* \param length How long fading should last in seconds.
*/
AUD_FaderFactory(AUD_FadeType type = AUD_FADE_IN,
float start = 0.0f, float length = 1.0f);
/**
* Returns the fading type.
*/
AUD_FadeType getType();
/**
* Sets the fading type.
* \param type The new fading type: AUD_FADE_IN or AUD_FADE_OUT.
*/
void setType(AUD_FadeType type);
/**
* Returns the fading start.
*/
float getStart();
/**
* Sets the fading start.
* \param start The new fading start.
*/
void setStart(float start);
/**
* Returns the fading length.
*/
float getLength();
/**
* Sets the fading length.
* \param start The new fading length.
*/
void setLength(float length);
virtual AUD_IReader* createReader();
};
#endif //AUD_FADERFACTORY

View File

@@ -0,0 +1,133 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#include "AUD_FaderReader.h"
#include "AUD_Buffer.h"
#include <cstring>
AUD_FaderReader::AUD_FaderReader(AUD_IReader* reader, AUD_FadeType type,
float start,float length) :
AUD_EffectReader(reader),
m_type(type),
m_start(start),
m_length(length)
{
int bigendian = 1;
bigendian = (((char*)&bigendian)[0]) ? 0: 1; // 1 if Big Endian
switch(m_reader->getSpecs().format)
{
case AUD_FORMAT_S16:
m_adjust = AUD_volume_adjust<int16_t>;
break;
case AUD_FORMAT_S32:
m_adjust = AUD_volume_adjust<int32_t>;
break;
case AUD_FORMAT_FLOAT32:
m_adjust = AUD_volume_adjust<float>;
break;
case AUD_FORMAT_FLOAT64:
m_adjust = AUD_volume_adjust<double>;
break;
case AUD_FORMAT_U8:
m_adjust = AUD_volume_adjust_u8;
break;
case AUD_FORMAT_S24:
m_adjust = bigendian ? AUD_volume_adjust_s24_be :
AUD_volume_adjust_s24_le;
break;
default:
delete m_reader;
AUD_THROW(AUD_ERROR_READER);
}
m_buffer = new AUD_Buffer(); AUD_NEW("buffer")
}
AUD_FaderReader::~AUD_FaderReader()
{
delete m_buffer; AUD_DELETE("buffer")
}
bool AUD_FaderReader::notify(AUD_Message &message)
{
return m_reader->notify(message);
}
void AUD_FaderReader::read(int & length, sample_t* & buffer)
{
int position = m_reader->getPosition();
AUD_Specs specs = m_reader->getSpecs();
int samplesize = AUD_SAMPLE_SIZE(specs);
m_reader->read(length, buffer);
if(m_buffer->getSize() < length * samplesize)
m_buffer->resize(length * samplesize);
if((position + length) / (float)specs.rate <= m_start)
{
if(m_type != AUD_FADE_OUT)
{
buffer = m_buffer->getBuffer();
memset(buffer,
specs.format == AUD_FORMAT_U8 ? 0x80 : 0,
length * samplesize);
}
}
else if(position / (float)specs.rate >= m_start+m_length)
{
if(m_type == AUD_FADE_OUT)
{
buffer = m_buffer->getBuffer();
memset(buffer,
specs.format == AUD_FORMAT_U8 ? 0x80 : 0,
length * samplesize);
}
}
else
{
sample_t* buf = m_buffer->getBuffer();
float volume;
for(int i = 0; i < length; i++)
{
volume = (((position+i)/(float)specs.rate)-m_start) / m_length;
if(volume > 1.0f)
volume = 1.0f;
else if(volume < 0.0f)
volume = 0.0f;
if(m_type == AUD_FADE_OUT)
volume = 1.0f - volume;
m_adjust(buf + i * samplesize, buffer + i * samplesize,
specs.channels, volume);
}
buffer = buf;
}
}

View File

@@ -0,0 +1,86 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_FADERREADER
#define AUD_FADERREADER
#include "AUD_EffectReader.h"
#include "AUD_ConverterFunctions.h"
class AUD_Buffer;
/**
* This class fades another reader.
* If the fading type is AUD_FADE_IN, everything before the fading start will be
* silenced, for AUD_FADE_OUT that's true for everything after fading ends.
*/
class AUD_FaderReader : public AUD_EffectReader
{
private:
/**
* The playback buffer.
*/
AUD_Buffer *m_buffer;
/**
* The fading type.
*/
AUD_FadeType m_type;
/**
* The fading start.
*/
float m_start;
/**
* The fading length.
*/
float m_length;
/**
* Volume adjustment function.
*/
AUD_volume_adjust_f m_adjust;
public:
/**
* Creates a new fader reader.
* \param type The fading type.
* \param start The time where fading should start in seconds.
* \param length How long fading should last in seconds.
* \exception AUD_Exception Thrown if the reader specified is NULL.
*/
AUD_FaderReader(AUD_IReader* reader, AUD_FadeType type,
float start,float length);
/**
* Destroys the reader.
*/
virtual ~AUD_FaderReader();
virtual bool notify(AUD_Message &message);
virtual void read(int & length, sample_t* & buffer);
};
#endif //AUD_FADERREADER

View File

@@ -0,0 +1,67 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#include "AUD_LimiterFactory.h"
#include "AUD_LimiterReader.h"
#include "AUD_Space.h"
AUD_LimiterFactory::AUD_LimiterFactory(AUD_IFactory* factory,
float start, float end) :
AUD_EffectFactory(factory),
m_start(start),
m_end(end) {}
float AUD_LimiterFactory::getStart()
{
return m_start;
}
void AUD_LimiterFactory::setStart(float start)
{
m_start = start;
}
float AUD_LimiterFactory::getEnd()
{
return m_end;
}
void AUD_LimiterFactory::setEnd(float end)
{
m_end = end;
}
AUD_IReader* AUD_LimiterFactory::createReader()
{
AUD_IReader* reader = getReader();
if(reader != 0)
{
reader = new AUD_LimiterReader(reader, m_start, m_end);
AUD_NEW("reader")
}
return reader;
}

View File

@@ -0,0 +1,84 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_LIMITERFACTORY
#define AUD_LIMITERFACTORY
#include "AUD_EffectFactory.h"
/**
* This factory limits another factory in start and end time.
*/
class AUD_LimiterFactory : public AUD_EffectFactory
{
private:
/**
* The start time.
*/
float m_start;
/**
* The end time.
*/
float m_end;
public:
/**
* Creates a new limiter factory.
* \param factory The input factory.
* \param start The desired start time.
* \param end The desired end time, a negative value signals that it should
* play to the end.
*/
AUD_LimiterFactory(AUD_IFactory* factory = 0,
float start = 0, float end = -1);
/**
* Returns the start time.
*/
float getStart();
/**
* Sets the start time.
* \param start The new start time.
*/
void setStart(float start);
/**
* Returns the end time.
*/
float getEnd();
/**
* Sets the end time.
* \param end The new end time, a negative value signals that it should play
* to the end.
*/
void setEnd(float end);
virtual AUD_IReader* createReader();
};
#endif //AUD_LIMITERFACTORY

View File

@@ -0,0 +1,95 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#include "AUD_LimiterReader.h"
#include "AUD_Buffer.h"
#include <iostream>
AUD_LimiterReader::AUD_LimiterReader(AUD_IReader* reader,
float start, float end) :
AUD_EffectReader(reader)
{
m_end = (int)(end * reader->getSpecs().rate);
if(start <= 0)
m_start = 0;
else
{
m_start = (int)(start * reader->getSpecs().rate);
if(m_reader->isSeekable())
m_reader->seek(m_start);
else
{
// skip first m_start samples by reading them
int length;
sample_t* buffer;
for(int i = m_start;
i >= AUD_DEFAULT_BUFFER_SIZE;
i -= AUD_DEFAULT_BUFFER_SIZE)
{
length = AUD_DEFAULT_BUFFER_SIZE;
m_reader->read(length, buffer);
length = i;
}
m_reader->read(length, buffer);
}
}
}
void AUD_LimiterReader::seek(int position)
{
m_reader->seek(position + m_start);
}
int AUD_LimiterReader::getLength()
{
int len = m_reader->getLength();
if(m_reader->getType() != AUD_TYPE_BUFFER || len < 0 ||
(len > m_end && m_end >= 0))
len = m_end;
return len - m_start;
}
int AUD_LimiterReader::getPosition()
{
return m_reader->getPosition() - m_start;
}
void AUD_LimiterReader::read(int & length, sample_t* & buffer)
{
if(m_end >= 0)
{
int position = m_reader->getPosition();
if(position+length > m_end)
length = m_end - position;
if(length < 0)
{
length = 0;
return;
}
}
m_reader->read(length, buffer);
}

View File

@@ -0,0 +1,64 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_LIMITERREADER
#define AUD_LIMITERREADER
#include "AUD_EffectReader.h"
/**
* This reader limits another reader in start and end sample.
*/
class AUD_LimiterReader : public AUD_EffectReader
{
private:
/**
* The start sample: inclusive.
*/
int m_start;
/**
* The end sample: exlusive.
*/
int m_end;
public:
/**
* Creates a new limiter reader.
* \param reader The reader to read from.
* \param start The desired start sample (inclusive).
* \param end The desired end sample (exklusive), a negative value signals
* that it should play to the end.
* \exception AUD_Exception Thrown if the reader specified is NULL.
*/
AUD_LimiterReader(AUD_IReader* reader, float start = 0, float end = -1);
virtual void seek(int position);
virtual int getLength();
virtual int getPosition();
virtual void read(int & length, sample_t* & buffer);
};
#endif //AUD_LIMITERREADER

View File

@@ -0,0 +1,57 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#include "AUD_LoopFactory.h"
#include "AUD_LoopReader.h"
AUD_LoopFactory::AUD_LoopFactory(AUD_IFactory* factory, int loop) :
AUD_EffectFactory(factory),
m_loop(loop) {}
AUD_LoopFactory::AUD_LoopFactory(int loop) :
AUD_EffectFactory(0),
m_loop(loop) {}
int AUD_LoopFactory::getLoop()
{
return m_loop;
}
void AUD_LoopFactory::setLoop(int loop)
{
m_loop = loop;
}
AUD_IReader* AUD_LoopFactory::createReader()
{
AUD_IReader* reader = getReader();
if(reader != 0)
{
reader = new AUD_LoopReader(reader, m_loop); AUD_NEW("reader")
}
return reader;
}

View File

@@ -0,0 +1,74 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_LOOPFACTORY
#define AUD_LOOPFACTORY
#include "AUD_EffectFactory.h"
/**
* This factory loops another factory.
* \note The reader has to be seekable.
*/
class AUD_LoopFactory : public AUD_EffectFactory
{
private:
/**
* The loop count.
*/
float m_loop;
public:
/**
* Creates a new loop factory.
* \param factory The input factory.
* \param loop The desired loop count, negative values result in endless
* looping.
*/
AUD_LoopFactory(AUD_IFactory* factory = 0, int loop = -1);
/**
* Creates a new loop factory.
* \param loop The desired loop count, negative values result in endless
* looping.
*/
AUD_LoopFactory(int loop);
/**
* Returns the loop count.
*/
int getLoop();
/**
* Sets the loop count.
* \param loop The desired loop count, negative values result in endless
* looping.
*/
void setLoop(int loop);
virtual AUD_IReader* createReader();
};
#endif //AUD_LOOPFACTORY

View File

@@ -0,0 +1,107 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#include "AUD_LoopReader.h"
#include "AUD_Buffer.h"
#include <cstring>
#include <stdio.h>
AUD_LoopReader::AUD_LoopReader(AUD_IReader* reader, int loop) :
AUD_EffectReader(reader), m_loop(loop)
{
m_buffer = new AUD_Buffer(); AUD_NEW("buffer")
}
AUD_LoopReader::~AUD_LoopReader()
{
delete m_buffer; AUD_DELETE("buffer")
}
AUD_ReaderType AUD_LoopReader::getType()
{
if(m_loop < 0)
return AUD_TYPE_STREAM;
return m_reader->getType();
}
bool AUD_LoopReader::notify(AUD_Message &message)
{
if(message.type == AUD_MSG_LOOP)
{
m_loop = message.loopcount;
m_reader->notify(message);
return true;
}
return m_reader->notify(message);
}
void AUD_LoopReader::read(int & length, sample_t* & buffer)
{
int samplesize = AUD_SAMPLE_SIZE(m_reader->getSpecs());
int len = length;
m_reader->read(len, buffer);
if(len < length && m_loop != 0)
{
int pos = 0;
if(m_buffer->getSize() < length*samplesize)
m_buffer->resize(length*samplesize);
memcpy(m_buffer->getBuffer() + pos * samplesize,
buffer, len * samplesize);
pos += len;
while(pos < length && m_loop != 0)
{
if(m_loop > 0)
m_loop--;
m_reader->seek(0);
len = length - pos;
m_reader->read(len, buffer);
// prevent endless loop
if(!len)
break;
memcpy(m_buffer->getBuffer() + pos * samplesize,
buffer, len * samplesize);
pos += len;
}
length = pos;
buffer = m_buffer->getBuffer();
}
else
length = len;
}

View File

@@ -0,0 +1,69 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_LOOPREADER
#define AUD_LOOPREADER
#include "AUD_EffectReader.h"
class AUD_Buffer;
/**
* This class reads another reader and loops it.
* \note The other reader must be seekable.
*/
class AUD_LoopReader : public AUD_EffectReader
{
private:
/**
* The playback buffer.
*/
AUD_Buffer *m_buffer;
/**
* The left loop count.
*/
int m_loop;
public:
/**
* Creates a new loop reader.
* \param reader The reader to read from.
* \param loop The desired loop count, negative values result in endless
* looping.
* \exception AUD_Exception Thrown if the reader specified is NULL.
*/
AUD_LoopReader(AUD_IReader* reader, int loop);
/**
* Destroys the reader.
*/
virtual ~AUD_LoopReader();
virtual AUD_ReaderType getType();
virtual bool notify(AUD_Message &message);
virtual void read(int & length, sample_t* & buffer);
};
#endif //AUD_LOOPREADER

View File

@@ -0,0 +1,67 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#include "AUD_PingPongFactory.h"
#include "AUD_DoubleReader.h"
#include "AUD_ReverseFactory.h"
AUD_PingPongFactory::AUD_PingPongFactory(AUD_IFactory* factory) :
AUD_EffectFactory(factory) {}
AUD_IReader* AUD_PingPongFactory::createReader()
{
if(m_factory == 0)
return 0;
AUD_IReader* reader = m_factory->createReader();
if(reader != 0)
{
AUD_IReader* reader2;
AUD_ReverseFactory factory(m_factory);
try
{
reader2 = factory.createReader();
}
catch(AUD_Exception e)
{
reader2 = 0;
}
if(reader2 != 0)
{
reader = new AUD_DoubleReader(reader, reader2);
AUD_NEW("reader")
}
else
{
delete reader; AUD_DELETE("reader")
reader = 0;
}
}
return reader;
}

View File

@@ -0,0 +1,51 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_PINGPONGFACTORY
#define AUD_PINGPONGFACTORY
#include "AUD_EffectFactory.h"
/**
* This factory plays another factory first normal, then reversed.
* \note Readers from the underlying factory must be from the buffer type.
*/
class AUD_PingPongFactory : public AUD_EffectFactory
{
public:
/**
* Creates a new ping pong factory.
* \param factory The input factory.
*/
AUD_PingPongFactory(AUD_IFactory* factory = 0);
/**
* Destroys the factory.
*/
virtual AUD_IReader* createReader();
};
#endif //AUD_PINGPONGFACTORY

View File

@@ -0,0 +1,48 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#include "AUD_PitchFactory.h"
#include "AUD_PitchReader.h"
#include "AUD_Space.h"
AUD_PitchFactory::AUD_PitchFactory(AUD_IFactory* factory, float pitch) :
AUD_EffectFactory(factory),
m_pitch(pitch) {}
AUD_PitchFactory::AUD_PitchFactory(float pitch) :
AUD_EffectFactory(0),
m_pitch(pitch) {}
AUD_IReader* AUD_PitchFactory::createReader()
{
AUD_IReader* reader = getReader();
if(reader != 0)
{
reader = new AUD_PitchReader(reader, m_pitch); AUD_NEW("reader")
}
return reader;
}

View File

@@ -0,0 +1,70 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_PITCHFACTORY
#define AUD_PITCHFACTORY
#include "AUD_EffectFactory.h"
/**
* This factory changes the pitch of another factory.
*/
class AUD_PitchFactory : public AUD_EffectFactory
{
private:
/**
* The pitch.
*/
float m_pitch;
public:
/**
* Creates a new pitch factory.
* \param factory The input factory.
* \param pitch The desired pitch.
*/
AUD_PitchFactory(AUD_IFactory* factory = 0, float pitch = 1.0);
/**
* Creates a new pitch factory.
* \param pitch The desired pitch.
*/
AUD_PitchFactory(float pitch);
/**
* Returns the pitch.
*/
float getPitch();
/**
* Sets the pitch.
* \param pitch The new pitch value. Should be between 0.0 and 1.0.
*/
void setPitch(float pitch);
virtual AUD_IReader* createReader();
};
#endif //AUD_PITCHFACTORY

View File

@@ -0,0 +1,39 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#include "AUD_PitchReader.h"
AUD_PitchReader::AUD_PitchReader(AUD_IReader* reader, float pitch) :
AUD_EffectReader(reader)
{
m_pitch = pitch;
}
AUD_Specs AUD_PitchReader::getSpecs()
{
AUD_Specs specs = m_reader->getSpecs();
specs.rate = (AUD_SampleRate)((int)(specs.rate * m_pitch));
return specs;
}

View File

@@ -0,0 +1,54 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_PITCHREADER
#define AUD_PITCHREADER
#include "AUD_EffectReader.h"
/**
* This class reads another reader and changes it's pitch.
*/
class AUD_PitchReader : public AUD_EffectReader
{
private:
/**
* The pitch level.
*/
float m_pitch;
public:
/**
* Creates a new pitch reader.
* \param reader The reader to read from.
* \param pitch The size of the buffer.
* \exception AUD_Exception Thrown if the reader specified is NULL.
*/
AUD_PitchReader(AUD_IReader* reader, float pitch);
virtual AUD_Specs getSpecs();
};
#endif //AUD_PITCHREADER

View File

@@ -0,0 +1,43 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#include "AUD_ReverseFactory.h"
#include "AUD_ReverseReader.h"
#include "AUD_Space.h"
AUD_ReverseFactory::AUD_ReverseFactory(AUD_IFactory* factory) :
AUD_EffectFactory(factory) {}
AUD_IReader* AUD_ReverseFactory::createReader()
{
AUD_IReader* reader = getReader();
if(reader != 0)
{
reader = new AUD_ReverseReader(reader); AUD_NEW("reader")
}
return reader;
}

View File

@@ -0,0 +1,50 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_REVERSEFACTORY
#define AUD_REVERSEFACTORY
#include "AUD_EffectFactory.h"
/**
* This factory reads another factory reverted.
* \note Readers from the underlying factory must be from the buffer type.
*/
class AUD_ReverseFactory : public AUD_EffectFactory
{
public:
/**
* Creates a new reverse factory.
* \param factory The input factory.
*/
AUD_ReverseFactory(AUD_IFactory* factory = 0);
/**
* Destroys the factory.
*/
virtual AUD_IReader* createReader();
};
#endif //AUD_REVERSEFACTORY

View File

@@ -0,0 +1,111 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#include "AUD_ReverseReader.h"
#include "AUD_Buffer.h"
#include <cstring>
AUD_ReverseReader::AUD_ReverseReader(AUD_IReader* reader) :
AUD_EffectReader(reader)
{
if(reader->getType() != AUD_TYPE_BUFFER)
AUD_THROW(AUD_ERROR_READER);
m_length = reader->getLength();
if(m_length < 0)
AUD_THROW(AUD_ERROR_READER);
m_position = 0;
m_buffer = new AUD_Buffer(); AUD_NEW("buffer")
}
AUD_ReverseReader::~AUD_ReverseReader()
{
delete m_buffer; AUD_DELETE("buffer")
}
void AUD_ReverseReader::seek(int position)
{
m_position = position;
}
int AUD_ReverseReader::getLength()
{
return m_length;
}
int AUD_ReverseReader::getPosition()
{
return m_position;
}
void AUD_ReverseReader::read(int & length, sample_t* & buffer)
{
// first correct the length
if(m_position+length > m_length)
length = m_length-m_position;
if(length <= 0)
{
length = 0;
return;
}
int samplesize = AUD_SAMPLE_SIZE(getSpecs());
// resize buffer if needed
if(m_buffer->getSize() < length * samplesize)
m_buffer->resize(length * samplesize);
buffer = m_buffer->getBuffer();
sample_t* buf;
int len = length;
// read from reader
m_reader->seek(m_length-m_position-len);
m_reader->read(len, buf);
// set null if reader didn't give enough data
if(len < length)
{
if(getSpecs().format == AUD_FORMAT_U8)
memset(buffer, 0x80, (length-len)*samplesize);
else
memset(buffer, 0, (length-len)*samplesize);
buffer += length-len;
}
// copy the samples reverted
for(int i = 0; i < len; i++)
memcpy(buffer + i * samplesize,
buf + (len - 1 - i) * samplesize,
samplesize);
m_position += length;
buffer = m_buffer->getBuffer();
}

View File

@@ -0,0 +1,74 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_REVERSEREADER
#define AUD_REVERSEREADER
#include "AUD_EffectReader.h"
class AUD_Buffer;
/**
* This class reads another reader from back to front.
* \note The underlying reader must be a buffer.
*/
class AUD_ReverseReader : public AUD_EffectReader
{
private:
/**
* The current position.
*/
int m_position;
/**
* The sample count.
*/
int m_length;
/**
* The playback buffer.
*/
AUD_Buffer* m_buffer;
public:
/**
* Creates a new reverse reader.
* \param reader The reader to read from.
* \exception AUD_Exception Thrown if the reader specified is NULL or not
* a buffer.
*/
AUD_ReverseReader(AUD_IReader* reader);
/**
* Destroys the reader.
*/
virtual ~AUD_ReverseReader();
virtual void seek(int position);
virtual int getLength();
virtual int getPosition();
virtual void read(int & length, sample_t* & buffer);
};
#endif //AUD_REVERSEREADER

View File

@@ -0,0 +1,57 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#include "AUD_VolumeFactory.h"
#include "AUD_VolumeReader.h"
AUD_VolumeFactory::AUD_VolumeFactory(AUD_IFactory* factory, float volume) :
AUD_EffectFactory(factory),
m_volume(volume) {}
AUD_VolumeFactory::AUD_VolumeFactory(float volume) :
AUD_EffectFactory(0),
m_volume(volume) {}
float AUD_VolumeFactory::getVolume()
{
return m_volume;
}
void AUD_VolumeFactory::setVolume(float volume)
{
m_volume = volume;
}
AUD_IReader* AUD_VolumeFactory::createReader()
{
AUD_IReader* reader = getReader();
if(reader != 0)
{
reader = new AUD_VolumeReader(reader, m_volume); AUD_NEW("reader")
}
return reader;
}

View File

@@ -0,0 +1,72 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_VOLUMEFACTORY
#define AUD_VOLUMEFACTORY
#include "AUD_EffectFactory.h"
/**
* This factory changes the volume of another factory.
* The set volume should be a value between 0.0 and 1.0, higher values at your
* own risk!
*/
class AUD_VolumeFactory : public AUD_EffectFactory
{
private:
/**
* The volume.
*/
float m_volume;
public:
/**
* Creates a new volume factory.
* \param factory The input factory.
* \param volume The desired volume.
*/
AUD_VolumeFactory(AUD_IFactory* factory = 0, float volume = 1.0);
/**
* Creates a new volume factory.
* \param volume The desired volume.
*/
AUD_VolumeFactory(float volume);
/**
* Returns the volume.
*/
float getVolume();
/**
* Sets the volume.
* \param volume The new volume value. Should be between 0.0 and 1.0.
*/
void setVolume(float volume);
virtual AUD_IReader* createReader();
};
#endif //AUD_VOLUMEFACTORY

View File

@@ -0,0 +1,97 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#include "AUD_VolumeReader.h"
#include "AUD_Buffer.h"
#include <cstring>
AUD_VolumeReader::AUD_VolumeReader(AUD_IReader* reader, float volume) :
AUD_EffectReader(reader),
m_volume(volume)
{
int bigendian = 1;
bigendian = (((char*)&bigendian)[0]) ? 0: 1; // 1 if Big Endian
switch(m_reader->getSpecs().format)
{
case AUD_FORMAT_S16:
m_adjust = AUD_volume_adjust<int16_t>;
break;
case AUD_FORMAT_S32:
m_adjust = AUD_volume_adjust<int32_t>;
break;
case AUD_FORMAT_FLOAT32:
m_adjust = AUD_volume_adjust<float>;
break;
case AUD_FORMAT_FLOAT64:
m_adjust = AUD_volume_adjust<double>;
break;
case AUD_FORMAT_U8:
m_adjust = AUD_volume_adjust_u8;
break;
case AUD_FORMAT_S24:
m_adjust = bigendian ? AUD_volume_adjust_s24_be :
AUD_volume_adjust_s24_le;
break;
default:
delete m_reader;
AUD_THROW(AUD_ERROR_READER);
}
m_buffer = new AUD_Buffer(); AUD_NEW("buffer")
}
AUD_VolumeReader::~AUD_VolumeReader()
{
delete m_buffer; AUD_DELETE("buffer")
}
bool AUD_VolumeReader::notify(AUD_Message &message)
{
if(message.type == AUD_MSG_VOLUME)
{
m_volume = message.volume;
m_reader->notify(message);
return true;
}
return m_reader->notify(message);
}
void AUD_VolumeReader::read(int & length, sample_t* & buffer)
{
sample_t* buf;
AUD_Specs specs = m_reader->getSpecs();
m_reader->read(length, buf);
if(m_buffer->getSize() < length*AUD_SAMPLE_SIZE(specs))
m_buffer->resize(length*AUD_SAMPLE_SIZE(specs));
buffer = m_buffer->getBuffer();
m_adjust(buffer, buf, length * specs.channels, m_volume);
}

View File

@@ -0,0 +1,72 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_VOLUMEREADER
#define AUD_VOLUMEREADER
#include "AUD_EffectReader.h"
#include "AUD_ConverterFunctions.h"
class AUD_Buffer;
/**
* This class reads another reader and changes it's volume.
*/
class AUD_VolumeReader : public AUD_EffectReader
{
private:
/**
* The playback buffer.
*/
AUD_Buffer *m_buffer;
/**
* The volume level.
*/
float m_volume;
/**
* Volume adjustment function.
*/
AUD_volume_adjust_f m_adjust;
public:
/**
* Creates a new volume reader.
* \param reader The reader to read from.
* \param volume The size of the buffer.
* \exception AUD_Exception Thrown if the reader specified is NULL.
*/
AUD_VolumeReader(AUD_IReader* reader, float volume);
/**
* Destroys the reader.
*/
virtual ~AUD_VolumeReader();
virtual bool notify(AUD_Message &message);
virtual void read(int & length, sample_t* & buffer);
};
#endif //AUD_VOLUMEREADER

57
intern/audaspace/Makefile Normal file
View File

@@ -0,0 +1,57 @@
# -*- mode: gnumakefile; tab-width: 8; indent-tabs-mode: t; -*-
# vim: tabstop=8
#
# $Id: Makefile 19820 2009-04-20 15:06:46Z blendix $
#
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): GSR
#
# ***** END GPL LICENSE BLOCK *****
#
#
include nan_definitions.mk
LIBNAME = audaspace
SOURCEDIR = intern/audaspace
DIR = $(OCGDIR)/$(SOURCEDIR)
DIRS = intern
DIRS += SDL
ifeq ($(WITH_FFMPEG),true)
DIRS += ffmpeg
endif
include nan_subdirs.mk
install: $(ALL_OR_DEBUG)
@[ -d $(NAN_AUDASPACE) ] || mkdir $(NAN_AUDASPACE)
@[ -d $(NAN_AUDASPACE)/include ] || mkdir $(NAN_AUDASPACE)/include
@[ -d $(NAN_AUDASPACE)/lib/$(DEBUG_DIR) ] || mkdir $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)
@../tools/cpifdiff.sh $(DIR)/$(DEBUG_DIR)libaudaspace.a $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)
ifeq ($(OS),darwin)
ranlib $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)libaudaspace.a
endif
@../tools/cpifdiff.sh *.h $(NAN_AUDASPACE)/include/

View File

@@ -0,0 +1,1362 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#include "AUD_OpenALDevice.h"
#include "AUD_IReader.h"
#include "AUD_IMixer.h"
#include "AUD_ConverterFactory.h"
#include "AUD_SourceCaps.h"
#include <cstring>
#include <limits>
#ifdef WIN32
#include <windows.h>
#else
#include <unistd.h>
#endif
#define AUD_OPENAL_CYCLE_BUFFERS 3
/// Saves the data for playback.
struct AUD_OpenALHandle : AUD_Handle
{
/// Whether it's a buffered or a streamed source.
bool isBuffered;
/// The reader source.
AUD_IReader* reader;
/// Whether to keep the source if end of it is reached.
bool keep;
/// OpenAL sample format.
ALenum format;
/// OpenAL source.
ALuint source;
/// OpenAL buffers.
ALuint buffers[AUD_OPENAL_CYCLE_BUFFERS];
/// The first buffer to be read next.
int current;
/// Whether the stream doesn't return any more data.
bool data_end;
};
struct AUD_OpenALBufferedFactory
{
/// The factory.
AUD_IFactory* factory;
/// The OpenAL buffer.
ALuint buffer;
};
typedef std::list<AUD_OpenALHandle*>::iterator AUD_HandleIterator;
typedef std::list<AUD_OpenALBufferedFactory*>::iterator AUD_BFIterator;
/******************************************************************************/
/**************************** Threading Code **********************************/
/******************************************************************************/
void* AUD_openalRunThread(void* device)
{
AUD_OpenALDevice* dev = (AUD_OpenALDevice*)device;
dev->updateStreams();
return NULL;
}
void AUD_OpenALDevice::start()
{
lock();
if(!m_playing)
{
pthread_attr_t attr;
pthread_attr_init(&attr);
pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_JOINABLE);
pthread_create(&m_thread, &attr, AUD_openalRunThread, this);
pthread_attr_destroy(&attr);
m_playing = true;
}
unlock();
}
void AUD_OpenALDevice::updateStreams()
{
AUD_OpenALHandle* sound;
int length;
sample_t* buffer;
ALint info;
AUD_Specs specs;
while(1)
{
lock();
alcSuspendContext(m_context);
// for all sounds
AUD_HandleIterator it = m_playingSounds->begin();
while(it != m_playingSounds->end())
{
sound = *it;
// increment the iterator to make sure it's valid,
// in case the sound gets deleted after stopping
++it;
// is it a streamed sound?
if(!sound->isBuffered)
{
// check for buffer refilling
alGetSourcei(sound->source, AL_BUFFERS_PROCESSED, &info);
if(info)
{
specs = sound->reader->getSpecs();
// for all empty buffers
while(info--)
{
// if there's still data to play back
if(!sound->data_end)
{
// read data
length = m_buffersize;
sound->reader->read(length, buffer);
// read nothing?
if(length == 0)
{
sound->data_end = true;
break;
}
// unqueue buffer
alSourceUnqueueBuffers(sound->source, 1,
&sound->buffers[sound->current]);
ALenum err;
if((err = alGetError()) != AL_NO_ERROR)
{
sound->data_end = true;
break;
}
// fill with new data
alBufferData(sound->buffers[sound->current],
sound->format,
buffer,
length * AUD_SAMPLE_SIZE(specs),
specs.rate);
if(alGetError() != AL_NO_ERROR)
{
sound->data_end = true;
break;
}
// and queue again
alSourceQueueBuffers(sound->source, 1,
&sound->buffers[sound->current]);
if(alGetError() != AL_NO_ERROR)
{
sound->data_end = true;
break;
}
sound->current = (sound->current+1) %
AUD_OPENAL_CYCLE_BUFFERS;
}
else
break;
}
}
}
// check if the sound has been stopped
alGetSourcei(sound->source, AL_SOURCE_STATE, &info);
if(info != AL_PLAYING)
{
// if it really stopped
if(sound->data_end)
{
// pause or
if(sound->keep)
pause(sound);
// stop
else
stop(sound);
}
// continue playing
else
alSourcePlay(sound->source);
}
}
alcProcessContext(m_context);
// stop thread
if(m_playingSounds->empty())
{
unlock();
m_playing = false;
pthread_exit(NULL);
}
unlock();
#ifdef WIN32
Sleep(20);
#else
usleep(20000);
#endif
}
}
/******************************************************************************/
/**************************** IDevice Code ************************************/
/******************************************************************************/
bool AUD_OpenALDevice::isValid(AUD_Handle* handle)
{
for(AUD_HandleIterator i = m_playingSounds->begin();
i != m_playingSounds->end(); i++)
if(*i == handle)
return true;
for(AUD_HandleIterator i = m_pausedSounds->begin();
i != m_pausedSounds->end(); i++)
if(*i == handle)
return true;
return false;
}
AUD_OpenALDevice::AUD_OpenALDevice(AUD_Specs specs, int buffersize)
{
// cannot determine how many channels or which format OpenAL uses, but
// it at least is able to play 16 bit stereo audio
specs.channels = AUD_CHANNELS_STEREO;
specs.format = AUD_FORMAT_S16;
m_device = alcOpenDevice(NULL);
if(!m_device)
AUD_THROW(AUD_ERROR_OPENAL);
// at least try to set the frequency
ALCint attribs[] = { ALC_FREQUENCY, specs.rate, 0 };
ALCint* attributes = attribs;
if(specs.rate == AUD_RATE_INVALID)
attributes = NULL;
m_context = alcCreateContext(m_device, attributes);
alcMakeContextCurrent(m_context);
alcGetIntegerv(m_device, ALC_FREQUENCY, 1, (ALCint*)&specs.rate);
// check for specific formats and channel counts to be played back
if(alIsExtensionPresent("AL_EXT_FLOAT32") == AL_TRUE)
specs.format = AUD_FORMAT_FLOAT32;
m_useMC = alIsExtensionPresent("AL_EXT_MCFORMATS") == AL_TRUE;
alGetError();
m_converter = new AUD_ConverterFactory(specs); AUD_NEW("factory")
m_specs = specs;
m_buffersize = buffersize;
m_playing = false;
m_playingSounds = new std::list<AUD_OpenALHandle*>(); AUD_NEW("list")
m_pausedSounds = new std::list<AUD_OpenALHandle*>(); AUD_NEW("list")
m_bufferedFactories = new std::list<AUD_OpenALBufferedFactory*>();
AUD_NEW("list")
pthread_mutexattr_t attr;
pthread_mutexattr_init(&attr);
pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
pthread_mutex_init(&m_mutex, &attr);
pthread_mutexattr_destroy(&attr);
}
AUD_OpenALDevice::~AUD_OpenALDevice()
{
AUD_OpenALHandle* sound;
lock();
alcSuspendContext(m_context);
// delete all playing sounds
while(!m_playingSounds->empty())
{
sound = *(m_playingSounds->begin());
alDeleteSources(1, &sound->source);
if(!sound->isBuffered)
{
delete sound->reader; AUD_DELETE("reader")
alDeleteBuffers(AUD_OPENAL_CYCLE_BUFFERS, sound->buffers);
}
delete sound; AUD_DELETE("handle")
m_playingSounds->erase(m_playingSounds->begin());
}
// delete all paused sounds
while(!m_pausedSounds->empty())
{
sound = *(m_pausedSounds->begin());
alDeleteSources(1, &sound->source);
if(!sound->isBuffered)
{
delete sound->reader; AUD_DELETE("reader")
alDeleteBuffers(AUD_OPENAL_CYCLE_BUFFERS, sound->buffers);
}
delete sound; AUD_DELETE("handle")
m_pausedSounds->erase(m_pausedSounds->begin());
}
// delete all buffered factories
while(!m_bufferedFactories->empty())
{
alDeleteBuffers(1, &(*(m_bufferedFactories->begin()))->buffer);
delete *m_bufferedFactories->begin(); AUD_DELETE("bufferedfactory");
m_bufferedFactories->erase(m_bufferedFactories->begin());
}
alcProcessContext(m_context);
// wait for the thread to stop
if(m_playing)
{
unlock();
pthread_join(m_thread, NULL);
}
else
unlock();
delete m_playingSounds; AUD_DELETE("list")
delete m_pausedSounds; AUD_DELETE("list")
delete m_bufferedFactories; AUD_DELETE("list")
// quit OpenAL
alcMakeContextCurrent(NULL);
alcDestroyContext(m_context);
alcCloseDevice(m_device);
delete m_converter; AUD_DELETE("factory")
pthread_mutex_destroy(&m_mutex);
}
AUD_Specs AUD_OpenALDevice::getSpecs()
{
return m_specs;
}
bool AUD_OpenALDevice::getFormat(ALenum &format, AUD_Specs specs)
{
bool valid = true;
format = 0;
switch(specs.format)
{
case AUD_FORMAT_U8:
switch(specs.channels)
{
case AUD_CHANNELS_MONO:
format = AL_FORMAT_MONO8;
break;
case AUD_CHANNELS_STEREO:
format = AL_FORMAT_STEREO8;
break;
case AUD_CHANNELS_SURROUND4:
if(m_useMC)
{
format = alGetEnumValue("AL_FORMAT_QUAD8");
break;
}
case AUD_CHANNELS_SURROUND51:
if(m_useMC)
{
format = alGetEnumValue("AL_FORMAT_51CHN8");
break;
}
case AUD_CHANNELS_SURROUND61:
if(m_useMC)
{
format = alGetEnumValue("AL_FORMAT_61CHN8");
break;
}
case AUD_CHANNELS_SURROUND71:
if(m_useMC)
{
format = alGetEnumValue("AL_FORMAT_71CHN8");
break;
}
default:
valid = false;
}
break;
case AUD_FORMAT_S16:
switch(specs.channels)
{
case AUD_CHANNELS_MONO:
format = AL_FORMAT_MONO16;
break;
case AUD_CHANNELS_STEREO:
format = AL_FORMAT_STEREO16;
break;
case AUD_CHANNELS_SURROUND4:
if(m_useMC)
{
format = alGetEnumValue("AL_FORMAT_QUAD16");
break;
}
case AUD_CHANNELS_SURROUND51:
if(m_useMC)
{
format = alGetEnumValue("AL_FORMAT_51CHN16");
break;
}
case AUD_CHANNELS_SURROUND61:
if(m_useMC)
{
format = alGetEnumValue("AL_FORMAT_61CHN16");
break;
}
case AUD_CHANNELS_SURROUND71:
if(m_useMC)
{
format = alGetEnumValue("AL_FORMAT_71CHN16");
break;
}
default:
valid = false;
}
break;
case AUD_FORMAT_FLOAT32:
switch(specs.channels)
{
case AUD_CHANNELS_MONO:
format = alGetEnumValue("AL_FORMAT_MONO_FLOAT32");
break;
case AUD_CHANNELS_STEREO:
format = alGetEnumValue("AL_FORMAT_STEREO_FLOAT32");
break;
case AUD_CHANNELS_SURROUND4:
if(m_useMC)
{
format = alGetEnumValue("AL_FORMAT_QUAD32");
break;
}
case AUD_CHANNELS_SURROUND51:
if(m_useMC)
{
format = alGetEnumValue("AL_FORMAT_51CHN32");
break;
}
case AUD_CHANNELS_SURROUND61:
if(m_useMC)
{
format = alGetEnumValue("AL_FORMAT_61CHN32");
break;
}
case AUD_CHANNELS_SURROUND71:
if(m_useMC)
{
format = alGetEnumValue("AL_FORMAT_71CHN32");
break;
}
default:
valid = false;
}
break;
default:
valid = false;
}
if(!format)
valid = false;
return valid;
}
AUD_Handle* AUD_OpenALDevice::play(AUD_IFactory* factory, bool keep)
{
// check if it is a buffered factory
for(AUD_BFIterator i = m_bufferedFactories->begin();
i != m_bufferedFactories->end(); i++)
{
if((*i)->factory == factory)
{
// create the handle
AUD_OpenALHandle* sound = new AUD_OpenALHandle; AUD_NEW("handle")
sound->keep = keep;
sound->current = -1;
sound->isBuffered = true;
sound->data_end = true;
alcSuspendContext(m_context);
// OpenAL playback code
try
{
alGenSources(1, &sound->source);
if(alGetError() != AL_NO_ERROR)
AUD_THROW(AUD_ERROR_OPENAL);
try
{
alSourcei(sound->source, AL_BUFFER, (*i)->buffer);
if(alGetError() != AL_NO_ERROR)
AUD_THROW(AUD_ERROR_OPENAL);
}
catch(AUD_Exception e)
{
alDeleteSources(1, &sound->source);
throw;
}
}
catch(AUD_Exception e)
{
delete sound; AUD_DELETE("handle")
alcProcessContext(m_context);
unlock();
throw;
}
// play sound
m_playingSounds->push_back(sound);
alSourcei(sound->source, AL_SOURCE_RELATIVE, 1);
start();
alcProcessContext(m_context);
unlock();
return sound;
}
}
AUD_IReader* reader = factory->createReader();
if(reader == NULL)
AUD_THROW(AUD_ERROR_READER);
AUD_Specs specs;
specs = reader->getSpecs();
// check format
bool valid = true;
if(specs.format == AUD_FORMAT_INVALID)
valid = false;
else if(specs.format == AUD_FORMAT_S24 ||
specs.format == AUD_FORMAT_S32 ||
specs.format == AUD_FORMAT_FLOAT32 ||
specs.format == AUD_FORMAT_FLOAT64)
{
m_converter->setReader(reader);
reader = m_converter->createReader();
specs = reader->getSpecs();
}
// create the handle
AUD_OpenALHandle* sound = new AUD_OpenALHandle; AUD_NEW("handle")
sound->keep = keep;
sound->reader = reader;
sound->current = 0;
sound->isBuffered = false;
sound->data_end = false;
valid &= getFormat(sound->format, specs);
if(!valid)
{
delete sound; AUD_DELETE("handle")
delete reader; AUD_DELETE("reader")
return NULL;
}
lock();
alcSuspendContext(m_context);
// OpenAL playback code
try
{
alGenBuffers(AUD_OPENAL_CYCLE_BUFFERS, sound->buffers);
if(alGetError() != AL_NO_ERROR)
AUD_THROW(AUD_ERROR_OPENAL);
try
{
sample_t* buf;
int length;
for(int i = 0; i < AUD_OPENAL_CYCLE_BUFFERS; i++)
{
length = m_buffersize;
reader->read(length, buf);
alBufferData(sound->buffers[i], sound->format, buf,
length * AUD_SAMPLE_SIZE(specs), specs.rate);
if(alGetError() != AL_NO_ERROR)
AUD_THROW(AUD_ERROR_OPENAL);
}
alGenSources(1, &sound->source);
if(alGetError() != AL_NO_ERROR)
AUD_THROW(AUD_ERROR_OPENAL);
try
{
alSourceQueueBuffers(sound->source, AUD_OPENAL_CYCLE_BUFFERS,
sound->buffers);
if(alGetError() != AL_NO_ERROR)
AUD_THROW(AUD_ERROR_OPENAL);
}
catch(AUD_Exception e)
{
alDeleteSources(1, &sound->source);
throw;
}
}
catch(AUD_Exception e)
{
alDeleteBuffers(AUD_OPENAL_CYCLE_BUFFERS, sound->buffers);
throw;
}
}
catch(AUD_Exception e)
{
delete sound; AUD_DELETE("handle")
delete reader; AUD_DELETE("reader")
alcProcessContext(m_context);
unlock();
throw;
}
// play sound
m_playingSounds->push_back(sound);
alSourcei(sound->source, AL_SOURCE_RELATIVE, 1);
start();
alcProcessContext(m_context);
unlock();
return sound;
}
bool AUD_OpenALDevice::pause(AUD_Handle* handle)
{
// only songs that are played can be paused
lock();
for(AUD_HandleIterator i = m_playingSounds->begin();
i != m_playingSounds->end(); i++)
{
if(*i == handle)
{
m_pausedSounds->push_back(*i);
alSourcePause((*i)->source);
m_playingSounds->erase(i);
unlock();
return true;
}
}
unlock();
return false;
}
bool AUD_OpenALDevice::resume(AUD_Handle* handle)
{
lock();
// only songs that are paused can be resumed
for(AUD_HandleIterator i = m_pausedSounds->begin();
i != m_pausedSounds->end(); i++)
{
if(*i == handle)
{
m_playingSounds->push_back(*i);
start();
m_pausedSounds->erase(i);
unlock();
return true;
}
}
unlock();
return false;
}
bool AUD_OpenALDevice::stop(AUD_Handle* handle)
{
AUD_OpenALHandle* sound;
lock();
for(AUD_HandleIterator i = m_playingSounds->begin();
i != m_playingSounds->end(); i++)
{
if(*i == handle)
{
sound = *i;
alDeleteSources(1, &sound->source);
if(!sound->isBuffered)
{
delete sound->reader; AUD_DELETE("reader")
alDeleteBuffers(AUD_OPENAL_CYCLE_BUFFERS, sound->buffers);
}
delete *i; AUD_DELETE("handle")
m_playingSounds->erase(i);
unlock();
return true;
}
}
for(AUD_HandleIterator i = m_pausedSounds->begin();
i != m_pausedSounds->end(); i++)
{
if(*i == handle)
{
sound = *i;
alDeleteSources(1, &sound->source);
if(!sound->isBuffered)
{
delete sound->reader; AUD_DELETE("reader")
alDeleteBuffers(AUD_OPENAL_CYCLE_BUFFERS, sound->buffers);
}
delete *i; AUD_DELETE("handle")
m_pausedSounds->erase(i);
unlock();
return true;
}
}
unlock();
return false;
}
bool AUD_OpenALDevice::setKeep(AUD_Handle* handle, bool keep)
{
lock();
if(isValid(handle))
{
((AUD_OpenALHandle*)handle)->keep = keep;
unlock();
return true;
}
unlock();
return false;
}
bool AUD_OpenALDevice::sendMessage(AUD_Handle* handle, AUD_Message &message)
{
lock();
bool result = false;
if(handle == 0)
{
for(AUD_HandleIterator i = m_playingSounds->begin();
i != m_playingSounds->end(); i++)
if(!(*i)->isBuffered)
result |= (*i)->reader->notify(message);
for(AUD_HandleIterator i = m_pausedSounds->begin();
i != m_pausedSounds->end(); i++)
if(!(*i)->isBuffered)
result |= (*i)->reader->notify(message);
}
else if(isValid(handle))
if(!((AUD_OpenALHandle*)handle)->isBuffered)
result = ((AUD_OpenALHandle*)handle)->reader->notify(message);
unlock();
return result;
}
bool AUD_OpenALDevice::seek(AUD_Handle* handle, float position)
{
lock();
if(isValid(handle))
{
AUD_OpenALHandle* alhandle = (AUD_OpenALHandle*)handle;
if(alhandle->isBuffered)
alSourcef(alhandle->source, AL_SEC_OFFSET, position);
else
{
alhandle->reader->seek((int)(position *
alhandle->reader->getSpecs().rate));
alhandle->data_end = false;
ALint info;
alGetSourcei(alhandle->source, AL_SOURCE_STATE, &info);
if(info != AL_PLAYING)
{
if(info != AL_STOPPED)
alSourceStop(alhandle->source);
alSourceUnqueueBuffers(alhandle->source,
AUD_OPENAL_CYCLE_BUFFERS,
alhandle->buffers);
if(alGetError() == AL_NO_ERROR)
{
sample_t* buf;
int length;
AUD_Specs specs = alhandle->reader->getSpecs();
for(int i = 0; i < AUD_OPENAL_CYCLE_BUFFERS; i++)
{
length = m_buffersize;
alhandle->reader->read(length, buf);
alBufferData(alhandle->buffers[i], alhandle->format,
buf, length * AUD_SAMPLE_SIZE(specs),
specs.rate);
if(alGetError() != AL_NO_ERROR)
break;
}
alSourceQueueBuffers(alhandle->source,
AUD_OPENAL_CYCLE_BUFFERS,
alhandle->buffers);
}
alSourceRewind(alhandle->source);
}
}
unlock();
return true;
}
unlock();
return false;
}
float AUD_OpenALDevice::getPosition(AUD_Handle* handle)
{
lock();
float position = 0.0;
if(isValid(handle))
{
AUD_OpenALHandle* h = (AUD_OpenALHandle*)handle;
if(h->isBuffered)
alGetSourcef(h->source, AL_SEC_OFFSET, &position);
else
position = h->reader->getPosition() /
(float)h->reader->getSpecs().rate;
}
unlock();
return position;
}
AUD_Status AUD_OpenALDevice::getStatus(AUD_Handle* handle)
{
lock();
for(AUD_HandleIterator i = m_playingSounds->begin();
i != m_playingSounds->end(); i++)
{
if(*i == handle)
{
unlock();
return AUD_STATUS_PLAYING;
}
}
for(AUD_HandleIterator i = m_pausedSounds->begin();
i != m_pausedSounds->end(); i++)
{
if(*i == handle)
{
unlock();
return AUD_STATUS_PAUSED;
}
}
unlock();
return AUD_STATUS_INVALID;
}
void AUD_OpenALDevice::lock()
{
pthread_mutex_lock(&m_mutex);
}
void AUD_OpenALDevice::unlock()
{
pthread_mutex_unlock(&m_mutex);
}
/******************************************************************************/
/**************************** Capabilities Code *******************************/
/******************************************************************************/
bool AUD_OpenALDevice::checkCapability(int capability)
{
return capability == AUD_CAPS_3D_DEVICE ||
capability == AUD_CAPS_VOLUME ||
capability == AUD_CAPS_SOURCE_VOLUME ||
capability == AUD_CAPS_SOURCE_PITCH ||
capability == AUD_CAPS_BUFFERED_FACTORY;
}
bool AUD_OpenALDevice::setCapability(int capability, void *value)
{
switch(capability)
{
case AUD_CAPS_VOLUME:
alListenerf(AL_GAIN, *((float*)value));
return true;
case AUD_CAPS_SOURCE_VOLUME:
{
AUD_SourceCaps* caps = (AUD_SourceCaps*) value;
lock();
if(isValid(caps->handle))
{
alSourcef(((AUD_OpenALHandle*)caps->handle)->source,
AL_GAIN, caps->value);
unlock();
return true;
}
unlock();
}
break;
case AUD_CAPS_SOURCE_PITCH:
{
AUD_SourceCaps* caps = (AUD_SourceCaps*) value;
lock();
if(isValid(caps->handle))
{
alSourcef(((AUD_OpenALHandle*)caps->handle)->source,
AL_PITCH, caps->value);
unlock();
return true;
}
unlock();
}
break;
case AUD_CAPS_BUFFERED_FACTORY:
{
AUD_IFactory* factory = (AUD_IFactory*) value;
// load the factory into an OpenAL buffer
if(factory)
{
lock();
for(AUD_BFIterator i = m_bufferedFactories->begin();
i != m_bufferedFactories->end(); i++)
{
if((*i)->factory == factory)
{
unlock();
return true;
}
}
unlock();
AUD_IReader* reader = factory->createReader();
if(reader == NULL)
return false;
AUD_Specs specs;
specs = reader->getSpecs();
// determine format
bool valid = reader->getType() == AUD_TYPE_BUFFER;
if(valid)
{
if(specs.format == AUD_FORMAT_INVALID)
valid = false;
else if(specs.format == AUD_FORMAT_S24 ||
specs.format == AUD_FORMAT_S32 ||
specs.format == AUD_FORMAT_FLOAT32 ||
specs.format == AUD_FORMAT_FLOAT64)
{
m_converter->setReader(reader);
reader = m_converter->createReader();
specs = reader->getSpecs();
}
}
ALenum format;
if(valid)
valid = getFormat(format, specs);
if(!valid)
{
delete reader; AUD_DELETE("reader")
return false;
}
// load into a buffer
lock();
alcSuspendContext(m_context);
AUD_OpenALBufferedFactory* bf = new AUD_OpenALBufferedFactory;
AUD_NEW("bufferedfactory");
bf->factory = factory;
try
{
alGenBuffers(1, &bf->buffer);
if(alGetError() != AL_NO_ERROR)
AUD_THROW(AUD_ERROR_OPENAL);
try
{
sample_t* buf;
int length = reader->getLength();
reader->read(length, buf);
alBufferData(bf->buffer, format, buf,
length * AUD_SAMPLE_SIZE(specs),
specs.rate);
if(alGetError() != AL_NO_ERROR)
AUD_THROW(AUD_ERROR_OPENAL);
}
catch(AUD_Exception e)
{
alDeleteBuffers(1, &bf->buffer);
throw;
}
}
catch(AUD_Exception e)
{
delete bf; AUD_DELETE("bufferedfactory")
delete reader; AUD_DELETE("reader")
alcProcessContext(m_context);
unlock();
return false;
}
m_bufferedFactories->push_back(bf);
alcProcessContext(m_context);
unlock();
}
else
{
// stop all playing and paused buffered sources
lock();
alcSuspendContext(m_context);
AUD_OpenALHandle* sound;
AUD_HandleIterator it = m_playingSounds->begin();
while(it != m_playingSounds->end())
{
sound = *it;
++it;
if(sound->isBuffered)
stop(sound);
}
alcProcessContext(m_context);
while(!m_bufferedFactories->empty())
{
alDeleteBuffers(1,
&(*(m_bufferedFactories->begin()))->buffer);
delete *m_bufferedFactories->begin();
AUD_DELETE("bufferedfactory");
m_bufferedFactories->erase(m_bufferedFactories->begin());
}
unlock();
}
return true;
}
break;
}
return false;
}
bool AUD_OpenALDevice::getCapability(int capability, void *value)
{
switch(capability)
{
case AUD_CAPS_VOLUME:
alGetListenerf(AL_GAIN, (float*)value);
return true;
case AUD_CAPS_SOURCE_VOLUME:
{
AUD_SourceCaps* caps = (AUD_SourceCaps*) value;
lock();
if(isValid(caps->handle))
{
alGetSourcef(((AUD_OpenALHandle*)caps->handle)->source,
AL_GAIN, &caps->value);
unlock();
return true;
}
unlock();
}
break;
case AUD_CAPS_SOURCE_PITCH:
{
AUD_SourceCaps* caps = (AUD_SourceCaps*) value;
lock();
if(isValid(caps->handle))
{
alGetSourcef(((AUD_OpenALHandle*)caps->handle)->source,
AL_PITCH, &caps->value);
unlock();
return true;
}
unlock();
}
break;
}
return false;
}
/******************************************************************************/
/**************************** 3D Device Code **********************************/
/******************************************************************************/
AUD_Handle* AUD_OpenALDevice::play3D(AUD_IFactory* factory, bool keep)
{
AUD_OpenALHandle* handle = (AUD_OpenALHandle*)play(factory, keep);
if(handle)
alSourcei(handle->source, AL_SOURCE_RELATIVE, 0);
return handle;
}
bool AUD_OpenALDevice::updateListener(AUD_3DData &data)
{
alListenerfv(AL_POSITION, (ALfloat*)data.position);
alListenerfv(AL_VELOCITY, (ALfloat*)data.velocity);
alListenerfv(AL_ORIENTATION, (ALfloat*)&(data.orientation[3]));
return true;
}
bool AUD_OpenALDevice::setSetting(AUD_3DSetting setting, float value)
{
switch(setting)
{
case AUD_3DS_DISTANCE_MODEL:
if(value == AUD_DISTANCE_MODEL_NONE)
alDistanceModel(AL_NONE);
else if(value == AUD_DISTANCE_MODEL_INVERSE)
alDistanceModel(AL_INVERSE_DISTANCE);
else if(value == AUD_DISTANCE_MODEL_INVERSE_CLAMPED)
alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
else if(value == AUD_DISTANCE_MODEL_LINEAR)
alDistanceModel(AL_LINEAR_DISTANCE);
else if(value == AUD_DISTANCE_MODEL_LINEAR_CLAMPED)
alDistanceModel(AL_LINEAR_DISTANCE_CLAMPED);
else if(value == AUD_DISTANCE_MODEL_EXPONENT)
alDistanceModel(AL_EXPONENT_DISTANCE);
else if(value == AUD_DISTANCE_MODEL_EXPONENT_CLAMPED)
alDistanceModel(AL_EXPONENT_DISTANCE_CLAMPED);
else
return false;
return true;
case AUD_3DS_DOPPLER_FACTOR:
alDopplerFactor(value);
return true;
case AUD_3DS_SPEED_OF_SOUND:
alSpeedOfSound(value);
return true;
default:
return false;
}
}
float AUD_OpenALDevice::getSetting(AUD_3DSetting setting)
{
switch(setting)
{
case AUD_3DS_DISTANCE_MODEL:
switch(alGetInteger(AL_DISTANCE_MODEL))
{
case AL_NONE:
return AUD_DISTANCE_MODEL_NONE;
case AL_INVERSE_DISTANCE:
return AUD_DISTANCE_MODEL_INVERSE;
case AL_INVERSE_DISTANCE_CLAMPED:
return AUD_DISTANCE_MODEL_INVERSE_CLAMPED;
case AL_LINEAR_DISTANCE:
return AUD_DISTANCE_MODEL_LINEAR;
case AL_LINEAR_DISTANCE_CLAMPED:
return AUD_DISTANCE_MODEL_LINEAR_CLAMPED;
case AL_EXPONENT_DISTANCE:
return AUD_DISTANCE_MODEL_EXPONENT;
case AL_EXPONENT_DISTANCE_CLAMPED:
return AUD_DISTANCE_MODEL_EXPONENT_CLAMPED;
}
case AUD_3DS_DOPPLER_FACTOR:
return alGetFloat(AL_DOPPLER_FACTOR);
case AUD_3DS_SPEED_OF_SOUND:
return alGetFloat(AL_SPEED_OF_SOUND);
default:
return std::numeric_limits<float>::quiet_NaN();
}
}
bool AUD_OpenALDevice::updateSource(AUD_Handle* handle, AUD_3DData &data)
{
lock();
if(isValid(handle))
{
int source = ((AUD_OpenALHandle*)handle)->source;
alSourcefv(source, AL_POSITION, (ALfloat*)data.position);
alSourcefv(source, AL_VELOCITY, (ALfloat*)data.velocity);
alSourcefv(source, AL_DIRECTION, (ALfloat*)&(data.orientation[3]));
unlock();
return true;
}
unlock();
return false;
}
bool AUD_OpenALDevice::setSourceSetting(AUD_Handle* handle,
AUD_3DSourceSetting setting,
float value)
{
lock();
bool result = false;
if(isValid(handle))
{
int source = ((AUD_OpenALHandle*)handle)->source;
switch(setting)
{
case AUD_3DSS_CONE_INNER_ANGLE:
alSourcef(source, AL_CONE_INNER_ANGLE, value);
result = true;
break;
case AUD_3DSS_CONE_OUTER_ANGLE:
alSourcef(source, AL_CONE_OUTER_ANGLE, value);
result = true;
break;
case AUD_3DSS_CONE_OUTER_GAIN:
alSourcef(source, AL_CONE_OUTER_GAIN, value);
result = true;
break;
case AUD_3DSS_IS_RELATIVE:
alSourcei(source, AL_SOURCE_RELATIVE, value > 0.0);
result = true;
break;
case AUD_3DSS_MAX_DISTANCE:
alSourcef(source, AL_MAX_DISTANCE, value);
result = true;
break;
case AUD_3DSS_MAX_GAIN:
alSourcef(source, AL_MAX_GAIN, value);
result = true;
break;
case AUD_3DSS_MIN_GAIN:
alSourcef(source, AL_MIN_GAIN, value);
result = true;
break;
case AUD_3DSS_REFERENCE_DISTANCE:
alSourcef(source, AL_REFERENCE_DISTANCE, value);
result = true;
break;
case AUD_3DSS_ROLLOFF_FACTOR:
alSourcef(source, AL_ROLLOFF_FACTOR, value);
result = true;
break;
default:
break;
}
}
unlock();
return result;
}
float AUD_OpenALDevice::getSourceSetting(AUD_Handle* handle,
AUD_3DSourceSetting setting)
{
float result = std::numeric_limits<float>::quiet_NaN();;
lock();
if(isValid(handle))
{
int source = ((AUD_OpenALHandle*)handle)->source;
switch(setting)
{
case AUD_3DSS_CONE_INNER_ANGLE:
alGetSourcef(source, AL_CONE_INNER_ANGLE, &result);
break;
case AUD_3DSS_CONE_OUTER_ANGLE:
alGetSourcef(source, AL_CONE_OUTER_ANGLE, &result);
break;
case AUD_3DSS_CONE_OUTER_GAIN:
alGetSourcef(source, AL_CONE_OUTER_GAIN, &result);
break;
case AUD_3DSS_IS_RELATIVE:
{
ALint i;
alGetSourcei(source, AL_SOURCE_RELATIVE, &i);
result = i ? 1.0 : 0.0;
break;
}
case AUD_3DSS_MAX_DISTANCE:
alGetSourcef(source, AL_MAX_DISTANCE, &result);
break;
case AUD_3DSS_MAX_GAIN:
alGetSourcef(source, AL_MAX_GAIN, &result);
break;
case AUD_3DSS_MIN_GAIN:
alGetSourcef(source, AL_MIN_GAIN, &result);
break;
case AUD_3DSS_REFERENCE_DISTANCE:
alGetSourcef(source, AL_REFERENCE_DISTANCE, &result);
break;
case AUD_3DSS_ROLLOFF_FACTOR:
alGetSourcef(source, AL_ROLLOFF_FACTOR, &result);
break;
default:
break;
}
}
unlock();
return result;
}

View File

@@ -0,0 +1,171 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_OPENALDEVICE
#define AUD_OPENALDEVICE
#include "AUD_IDevice.h"
#include "AUD_I3DDevice.h"
struct AUD_OpenALHandle;
struct AUD_OpenALBufferedFactory;
class AUD_ConverterFactory;
#include <AL/al.h>
#include <AL/alc.h>
#include <list>
#include <pthread.h>
/**
* This device plays through OpenAL.
*/
class AUD_OpenALDevice : public AUD_IDevice, public AUD_I3DDevice
{
private:
/**
* The OpenAL device handle.
*/
ALCdevice* m_device;
/**
* The OpenAL context.
*/
ALCcontext* m_context;
/**
* The specification of the device.
*/
AUD_Specs m_specs;
/**
* Whether the device has the AL_EXT_MCFORMATS extension.
*/
bool m_useMC;
/**
* The converter factory for readers with wrong input format.
*/
AUD_ConverterFactory* m_converter;
/**
* The list of sounds that are currently playing.
*/
std::list<AUD_OpenALHandle*>* m_playingSounds;
/**
* The list of sounds that are currently paused.
*/
std::list<AUD_OpenALHandle*>* m_pausedSounds;
/**
* The list of buffered factories.
*/
std::list<AUD_OpenALBufferedFactory*>* m_bufferedFactories;
/**
* The mutex for locking.
*/
pthread_mutex_t m_mutex;
/**
* The streaming thread.
*/
pthread_t m_thread;
/**
* The condition for streaming thread wakeup.
*/
bool m_playing;
/**
* Buffer size.
*/
int m_buffersize;
/**
* Starts the streaming thread.
*/
void start();
/**
* Checks if a handle is valid.
* \param handle The handle to check.
* \return Whether the handle is valid.
*/
bool isValid(AUD_Handle* handle);
/**
* Gets the format according to the specs.
* \param format The variable to put the format into.
* \param specs The specs to read the format from.
* \return Whether the format is valid or not.
*/
bool getFormat(ALenum &format, AUD_Specs specs);
public:
/**
* Opens the OpenAL audio device for playback.
* \param specs The wanted audio specification.
* \param buffersize The size of the internal buffer.
* \note The specification really used for opening the device may differ.
* \note The buffersize will be multiplicated by three for this device.
* \exception AUD_Exception Thrown if the audio device cannot be opened.
*/
AUD_OpenALDevice(AUD_Specs specs, int buffersize = AUD_DEFAULT_BUFFER_SIZE);
/**
* Streaming thread main function.
*/
void updateStreams();
virtual ~AUD_OpenALDevice();
virtual AUD_Specs getSpecs();
virtual AUD_Handle* play(AUD_IFactory* factory, bool keep = false);
virtual bool pause(AUD_Handle* handle);
virtual bool resume(AUD_Handle* handle);
virtual bool stop(AUD_Handle* handle);
virtual bool setKeep(AUD_Handle* handle, bool keep);
virtual bool sendMessage(AUD_Handle* handle, AUD_Message &message);
virtual bool seek(AUD_Handle* handle, float position);
virtual float getPosition(AUD_Handle* handle);
virtual AUD_Status getStatus(AUD_Handle* handle);
virtual void lock();
virtual void unlock();
virtual bool checkCapability(int capability);
virtual bool setCapability(int capability, void *value);
virtual bool getCapability(int capability, void *value);
virtual AUD_Handle* play3D(AUD_IFactory* factory, bool keep = false);
virtual bool updateListener(AUD_3DData &data);
virtual bool setSetting(AUD_3DSetting setting, float value);
virtual float getSetting(AUD_3DSetting setting);
virtual bool updateSource(AUD_Handle* handle, AUD_3DData &data);
virtual bool setSourceSetting(AUD_Handle* handle,
AUD_3DSourceSetting setting, float value);
virtual float getSourceSetting(AUD_Handle* handle,
AUD_3DSourceSetting setting);
};
#endif //AUD_OPENALDEVICE

View File

@@ -0,0 +1,24 @@
#!/usr/bin/python
Import ('env')
sources = env.Glob('intern/*.cpp') + env.Glob('FX/*.cpp') + env.Glob('SRC/*.cpp')
incs = '. intern FX SRC ' + env['BF_PTHREADS_INC'] + ' ' + env['BF_LIBSAMPLERATE_INC']
defs = []
if env['WITH_BF_FFMPEG']:
sources += env.Glob('ffmpeg/*.cpp')
incs += ' ffmpeg ' + env['BF_FFMPEG_INC']
defs.append('WITH_FFMPEG')
if env['WITH_BF_SDL']:
sources += env.Glob('SDL/*.cpp')
incs += ' SDL ' + env['BF_SDL_INC']
defs.append('WITH_SDL')
if env['WITH_BF_OPENAL']:
sources += env.Glob('OpenAL/*.cpp')
incs += ' OpenAL ' + env['BF_OPENAL_INC']
defs.append('WITH_OPENAL')
env.BlenderLib ('bf_audaspace', sources, Split(incs), defs, libtype=['intern'], priority = [25] )

View File

@@ -0,0 +1,97 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#include "AUD_SDLMixer.h"
#include "AUD_SDLDevice.h"
#include "AUD_IReader.h"
#include <SDL.h>
// this is the callback function for SDL, it only calls the class
void mixAudio(void *data, Uint8* buffer, int length)
{
AUD_SDLDevice* device = (AUD_SDLDevice*)data;
device->SDLmix((sample_t *)buffer, length);
}
AUD_SDLDevice::AUD_SDLDevice(AUD_Specs specs, int buffersize)
{
if(specs.channels == AUD_CHANNELS_INVALID)
specs.channels = AUD_CHANNELS_STEREO;
if(specs.format == AUD_FORMAT_INVALID)
specs.format = AUD_FORMAT_S16;
if(specs.rate == AUD_RATE_INVALID)
specs.rate = AUD_RATE_44100;
m_specs = specs;
SDL_AudioSpec format, obtained;
format.freq = m_specs.rate;
if(m_specs.format == AUD_FORMAT_U8)
format.format = AUDIO_U8;
else
format.format = AUDIO_S16SYS;
format.channels = m_specs.channels;
format.samples = buffersize;
format.callback = &mixAudio;
format.userdata = this;
if(SDL_OpenAudio(&format, &obtained) != 0)
AUD_THROW(AUD_ERROR_SDL);
m_specs.rate = (AUD_SampleRate)obtained.freq;
m_specs.channels = (AUD_Channels)obtained.channels;
if(obtained.format == AUDIO_U8)
m_specs.format = AUD_FORMAT_U8;
else if(obtained.format == AUDIO_S16LSB || obtained.format == AUDIO_S16MSB)
m_specs.format = AUD_FORMAT_S16;
else
AUD_THROW(AUD_ERROR_SDL);
m_mixer = new AUD_SDLMixer(); AUD_NEW("mixer")
m_mixer->setSpecs(m_specs);
create();
}
AUD_SDLDevice::~AUD_SDLDevice()
{
lock();
SDL_CloseAudio();
unlock();
destroy();
}
void AUD_SDLDevice::SDLmix(sample_t* buffer, int length)
{
mix(buffer, length/AUD_SAMPLE_SIZE(m_specs));
}
void AUD_SDLDevice::playing(bool playing)
{
SDL_PauseAudio(playing ? 0 : 1);
}

View File

@@ -0,0 +1,63 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_SDLDEVICE
#define AUD_SDLDEVICE
#include "AUD_SoftwareDevice.h"
/**
* This device plays back through SDL, the simple direct media layer.
*/
class AUD_SDLDevice : public AUD_SoftwareDevice
{
protected:
virtual void playing(bool playing);
public:
/**
* Opens the SDL audio device for playback.
* \param specs The wanted audio specification.
* \param buffersize The size of the internal buffer.
* \note The specification really used for opening the device may differ.
* \exception AUD_Exception Thrown if the audio device cannot be opened.
*/
AUD_SDLDevice(AUD_Specs specs, int buffersize = AUD_DEFAULT_BUFFER_SIZE);
/**
* Closes the SDL audio device.
*/
virtual ~AUD_SDLDevice();
/**
* Mixes the next bytes into the buffer.
* \param buffer The target buffer.
* \param length The length in bytes to be filled.
* \warning This function shall not be called from outside!
*/
void SDLmix(sample_t* buffer, int length);
};
#endif //AUD_SDLDEVICE

View File

@@ -0,0 +1,83 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#include "AUD_SDLMixer.h"
#include "AUD_SDLMixerFactory.h"
#include <SDL.h>
AUD_SDLMixer::AUD_SDLMixer()
{
m_factory = NULL;
}
AUD_SDLMixer::~AUD_SDLMixer()
{
if(m_factory)
{
delete m_factory; AUD_DELETE("factory")
}
}
AUD_IReader* AUD_SDLMixer::prepare(AUD_IReader* reader)
{
m_factory->setReader(reader);
return m_factory->createReader();
}
void AUD_SDLMixer::setSpecs(AUD_Specs specs)
{
m_samplesize = AUD_SAMPLE_SIZE(specs);
if(m_factory)
{
delete m_factory; AUD_DELETE("factory")
}
m_factory = new AUD_SDLMixerFactory(specs); AUD_NEW("factory")
}
void AUD_SDLMixer::add(sample_t* buffer, AUD_Specs specs, int length,
float volume)
{
AUD_SDLMixerBuffer buf;
buf.buffer = buffer;
buf.length = length;
buf.volume = volume;
m_buffers.push_back(buf);
}
void AUD_SDLMixer::superpose(sample_t* buffer, int length, float volume)
{
AUD_SDLMixerBuffer buf;
while(!m_buffers.empty())
{
buf = m_buffers.front();
m_buffers.pop_front();
SDL_MixAudio((Uint8*)buffer,
(Uint8*)buf.buffer,
buf.length * m_samplesize,
(int)(SDL_MIX_MAXVOLUME * volume * buf.volume));
}
}

View File

@@ -0,0 +1,76 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_SDLMIXER
#define AUD_SDLMIXER
#include "AUD_IMixer.h"
class AUD_SDLMixerFactory;
#include <list>
struct AUD_SDLMixerBuffer
{
sample_t* buffer;
int length;
float volume;
};
/**
* This class is able to mix audiosignals with the help of SDL.
*/
class AUD_SDLMixer : public AUD_IMixer
{
private:
/**
* The mixer factory that prepares all readers for superposition.
*/
AUD_SDLMixerFactory* m_factory;
/**
* The list of buffers to superpose.
*/
std::list<AUD_SDLMixerBuffer> m_buffers;
/**
* The size of an output sample.
*/
int m_samplesize;
public:
/**
* Creates the mixer.
*/
AUD_SDLMixer();
virtual ~AUD_SDLMixer();
virtual AUD_IReader* prepare(AUD_IReader* reader);
virtual void setSpecs(AUD_Specs specs);
virtual void add(sample_t* buffer, AUD_Specs specs, int length,
float volume);
virtual void superpose(sample_t* buffer, int length, float volume);
};
#endif //AUD_SDLMIXER

View File

@@ -0,0 +1,63 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#include "AUD_SDLMixerFactory.h"
#include "AUD_SDLMixerReader.h"
AUD_SDLMixerFactory::AUD_SDLMixerFactory(AUD_IReader* reader, AUD_Specs specs) :
AUD_MixerFactory(reader, specs) {}
AUD_SDLMixerFactory::AUD_SDLMixerFactory(AUD_IFactory* factory, AUD_Specs specs) :
AUD_MixerFactory(factory, specs) {}
AUD_SDLMixerFactory::AUD_SDLMixerFactory(AUD_Specs specs) :
AUD_MixerFactory(specs) {}
AUD_IReader* AUD_SDLMixerFactory::createReader()
{
AUD_IReader* reader = getReader();
if(reader != 0)
{
AUD_Specs specs = reader->getSpecs();
if(memcmp(&m_specs, &specs, sizeof(AUD_Specs)) != 0)
{
try
{
reader = new AUD_SDLMixerReader(reader, m_specs);
AUD_NEW("reader")
}
catch(AUD_Exception e)
{
// return 0 in case SDL cannot mix the source
if(e.error != AUD_ERROR_SDL)
throw;
else
reader = NULL;
}
}
}
return reader;
}

View File

@@ -0,0 +1,45 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_SDLMIXERFACTORY
#define AUD_SDLMIXERFACTORY
#include "AUD_MixerFactory.h"
/**
* This factory creates a resampling reader that uses SDL's resampling
* functionality which unfortunately is very very very limited.
*/
class AUD_SDLMixerFactory : public AUD_MixerFactory
{
public:
AUD_SDLMixerFactory(AUD_IReader* reader, AUD_Specs specs);
AUD_SDLMixerFactory(AUD_IFactory* factory, AUD_Specs specs);
AUD_SDLMixerFactory(AUD_Specs specs);
virtual AUD_IReader* createReader();
};
#endif //AUD_SDLMIXERFACTORY

View File

@@ -0,0 +1,214 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#include "AUD_SDLMixerReader.h"
#include "AUD_Buffer.h"
inline Uint16 AUD_TO_SDL(AUD_SampleFormat format)
{
// SDL only supports 8 and 16 bit audio
switch(format)
{
case AUD_FORMAT_U8:
return AUDIO_U8;
case AUD_FORMAT_S16:
return AUDIO_S16SYS;
default:
AUD_THROW(AUD_ERROR_SDL);
}
}
// greatest common divisor
inline int gcd(int a, int b)
{
int c;
// make sure a is the bigger
if(b > a)
{
c = b;
b = a;
a = c;
}
// greetings from Euclides
while(b != 0)
{
c = a % b;
a = b;
b = c;
}
return a;
}
AUD_SDLMixerReader::AUD_SDLMixerReader(AUD_IReader* reader,
AUD_Specs specs)
{
if(reader == NULL)
AUD_THROW(AUD_ERROR_READER);
m_reader = reader;
m_tspecs = specs;
m_sspecs = reader->getSpecs();
try
{
// SDL only supports 8 and 16 bit sample formats
if(SDL_BuildAudioCVT(&m_cvt,
AUD_TO_SDL(m_sspecs.format),
m_sspecs.channels,
m_sspecs.rate,
AUD_TO_SDL(specs.format),
specs.channels,
specs.rate) == -1)
AUD_THROW(AUD_ERROR_SDL);
}
catch(AUD_Exception e)
{
delete m_reader; AUD_DELETE("reader")
throw;
}
m_eor = false;
m_rsposition = 0;
m_rssize = 0;
m_ssize = m_sspecs.rate / gcd(specs.rate, m_sspecs.rate);
m_tsize = m_tspecs.rate * m_ssize / m_sspecs.rate;
m_buffer = new AUD_Buffer(); AUD_NEW("buffer")
m_rsbuffer = new AUD_Buffer(); AUD_NEW("buffer")
}
AUD_SDLMixerReader::~AUD_SDLMixerReader()
{
delete m_reader; AUD_DELETE("reader")
delete m_buffer; AUD_DELETE("buffer")
delete m_rsbuffer; AUD_DELETE("buffer")
}
bool AUD_SDLMixerReader::isSeekable()
{
return m_reader->isSeekable();
}
void AUD_SDLMixerReader::seek(int position)
{
m_reader->seek(position * m_ssize / m_tsize);
m_eor = false;
}
int AUD_SDLMixerReader::getLength()
{
return m_reader->getLength() * m_tsize / m_ssize;
}
int AUD_SDLMixerReader::getPosition()
{
return m_reader->getPosition() * m_tsize / m_ssize;
}
AUD_Specs AUD_SDLMixerReader::getSpecs()
{
return m_tspecs;
}
AUD_ReaderType AUD_SDLMixerReader::getType()
{
return m_reader->getType();
}
bool AUD_SDLMixerReader::notify(AUD_Message &message)
{
return m_reader->notify(message);
}
void AUD_SDLMixerReader::read(int & length, sample_t* & buffer)
{
// sample count for the target buffer without getting a shift
int tns = length + m_tsize - length % m_tsize;
// sample count for the source buffer without getting a shift
int sns = tns * m_ssize / m_tsize;
// target sample size
int tss = AUD_SAMPLE_SIZE(m_tspecs);
// source sample size
int sss = AUD_SAMPLE_SIZE(m_sspecs);
// input is output buffer
int buf_size = AUD_MAX(tns*tss, sns*sss);
// resize if necessary
if(m_rsbuffer->getSize() < buf_size)
m_rsbuffer->resize(buf_size, true);
if(m_buffer->getSize() < length*tss)
m_buffer->resize(length*tss);
buffer = m_buffer->getBuffer();
int size;
int index = 0;
sample_t* buf;
while(index < length)
{
if(m_rsposition == m_rssize)
{
// no more data
if(m_eor)
length = index;
// mix
else
{
// read from source
size = sns;
m_reader->read(size, buf);
// prepare
m_cvt.buf = m_rsbuffer->getBuffer();
m_cvt.len = size*sss;
memcpy(m_cvt.buf, buf, size*sss);
// convert
SDL_ConvertAudio(&m_cvt);
// end of reader
if(size < sns)
m_eor = true;
m_rsposition = 0;
m_rssize = size * m_tsize / m_ssize;
}
}
// size to copy
size = AUD_MIN(m_rssize-m_rsposition, length-index);
// copy
memcpy(m_buffer->getBuffer() + index * tss,
m_rsbuffer->getBuffer() + m_rsposition * tss,
size*tss);
m_rsposition += size;
index += size;
}
}

View File

@@ -0,0 +1,128 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_SDLMIXERREADER
#define AUD_SDLMIXERREADER
#include "AUD_IReader.h"
class AUD_Buffer;
#include <SDL.h>
/**
* This class mixes a sound source with help of the SDL library.
* Unfortunately SDL is only capable of 8 and 16 bit audio, mono and stereo, as
* well as resampling only 2^n sample rate relationships where n is a natural
* number.
* \warning Although SDL can only resample 2^n sample rate relationships, this
* class doesn't check for compliance, so in case of other factors,
* the behaviour is undefined.
*/
class AUD_SDLMixerReader : public AUD_IReader
{
private:
/**
* The reader that is being mixed.
*/
AUD_IReader* m_reader;
/**
* The current reading position in the resampling buffer.
*/
int m_rsposition;
/**
* The count of mixed samples in the resampling buffer.
*/
int m_rssize;
/**
* The smallest count of source samples to get a fractionless resampling
* factor.
*/
int m_ssize;
/**
* The smallest count of target samples to get a fractionless resampling
* factor.
*/
int m_tsize;
/**
* The sound output buffer.
*/
AUD_Buffer *m_buffer;
/**
* The resampling buffer.
*/
AUD_Buffer *m_rsbuffer;
/**
* The target specification.
*/
AUD_Specs m_tspecs;
/**
* The sample specification of the source.
*/
AUD_Specs m_sspecs;
/**
* Saves whether the end of the source has been reached.
*/
bool m_eor;
/**
* The SDL_AudioCVT structure used for resampling.
*/
SDL_AudioCVT m_cvt;
public:
/**
* Creates a resampling reader.
* \param reader The reader to mix.
* \param specs The target specification.
* \exception AUD_Exception Thrown if the source specification cannot be
* mixed to the target specification or if the reader is
* NULL.
*/
AUD_SDLMixerReader(AUD_IReader* reader, AUD_Specs specs);
/**
* Destroys the reader.
*/
~AUD_SDLMixerReader();
virtual bool isSeekable();
virtual void seek(int position);
virtual int getLength();
virtual int getPosition();
virtual AUD_Specs getSpecs();
virtual AUD_ReaderType getType();
virtual bool notify(AUD_Message &message);
virtual void read(int & length, sample_t* & buffer);
};
#endif //AUD_SDLMIXERREADER

View File

@@ -0,0 +1,41 @@
#
# $Id: Makefile 13161 2008-01-07 19:13:47Z hos $
#
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): none yet.
#
# ***** END GPL LICENSE BLOCK *****
#
#
LIBNAME = SDLaudaspace
DIR = $(OCGDIR)/intern/$(LIBNAME)
include nan_compile.mk
CCFLAGS += $(LEVEL_1_CPP_WARNINGS)
CPPFLAGS += $(NAN_SDLCFLAGS)
CPPFLAGS += -I../intern
CPPFLAGS += -I..
CPPFLAGS += -I.

View File

@@ -0,0 +1,53 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#include "AUD_SRCResampleFactory.h"
#include "AUD_SRCResampleReader.h"
AUD_SRCResampleFactory::AUD_SRCResampleFactory(AUD_IReader* reader,
AUD_Specs specs) :
AUD_ResampleFactory(reader, specs) {}
AUD_SRCResampleFactory::AUD_SRCResampleFactory(AUD_IFactory* factory,
AUD_Specs specs) :
AUD_ResampleFactory(factory, specs) {}
AUD_SRCResampleFactory::AUD_SRCResampleFactory(AUD_Specs specs) :
AUD_ResampleFactory(specs) {}
AUD_IReader* AUD_SRCResampleFactory::createReader()
{
AUD_IReader* reader = getReader();
if(reader != 0)
{
if(reader->getSpecs().rate != m_specs.rate)
{
reader = new AUD_SRCResampleReader(reader, m_specs);
AUD_NEW("reader")
}
}
return reader;
}

View File

@@ -0,0 +1,46 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_SRCRESAMPLEFACTORY
#define AUD_SRCRESAMPLEFACTORY
#include "AUD_ResampleFactory.h"
/**
* This factory creates a resampling reader that uses libsamplerate for
* resampling.
* \note The format of the input must be float.
*/
class AUD_SRCResampleFactory : public AUD_ResampleFactory
{
public:
AUD_SRCResampleFactory(AUD_IReader* reader, AUD_Specs specs);
AUD_SRCResampleFactory(AUD_IFactory* factory, AUD_Specs specs);
AUD_SRCResampleFactory(AUD_Specs specs);
virtual AUD_IReader* createReader();
};
#endif //AUD_SRCRESAMPLEFACTORY

View File

@@ -0,0 +1,119 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#include "AUD_SRCResampleReader.h"
#include "AUD_Buffer.h"
#include <math.h>
#include <cstring>
#include <stdio.h>
static long src_callback(void *cb_data, float **data)
{
return ((AUD_SRCResampleReader*)cb_data)->doCallback(data);
}
AUD_SRCResampleReader::AUD_SRCResampleReader(AUD_IReader* reader,
AUD_Specs specs) :
AUD_EffectReader(reader)
{
m_sspecs = reader->getSpecs();
if(m_sspecs.format != AUD_FORMAT_FLOAT32)
{
delete m_reader; AUD_DELETE("reader")
AUD_THROW(AUD_ERROR_READER);
}
m_tspecs = specs;
m_tspecs.channels = m_sspecs.channels;
m_tspecs.format = m_sspecs.format;
m_factor = (double)m_tspecs.rate / (double)m_sspecs.rate;
int error;
m_src = src_callback_new(src_callback,
SRC_SINC_MEDIUM_QUALITY,
m_sspecs.channels,
&error,
this);
if(!m_src)
{
// XXX printf("%s\n", src_strerror(error));
delete m_reader; AUD_DELETE("reader")
AUD_THROW(AUD_ERROR_READER);
}
m_buffer = new AUD_Buffer(); AUD_NEW("buffer")
}
AUD_SRCResampleReader::~AUD_SRCResampleReader()
{
delete m_buffer; AUD_DELETE("buffer")
src_delete(m_src);
}
long AUD_SRCResampleReader::doCallback(float** data)
{
int length = m_buffer->getSize() / 4 / m_tspecs.channels;
sample_t* buffer;
m_reader->read(length, buffer);
*data = (float*)buffer;
return length;
}
void AUD_SRCResampleReader::seek(int position)
{
m_reader->seek(position / m_factor);
src_reset(m_src);
}
int AUD_SRCResampleReader::getLength()
{
return m_reader->getLength() * m_factor;
}
int AUD_SRCResampleReader::getPosition()
{
return m_reader->getPosition() * m_factor;
}
AUD_Specs AUD_SRCResampleReader::getSpecs()
{
return m_tspecs;
}
void AUD_SRCResampleReader::read(int & length, sample_t* & buffer)
{
if(m_buffer->getSize() < length * m_tspecs.channels * 4)
m_buffer->resize(length * m_tspecs.channels * 4);
buffer = m_buffer->getBuffer();
length = src_callback_read(m_src, m_factor, length, (float*)buffer);
}

View File

@@ -0,0 +1,102 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_SRCRESAMPLEREADER
#define AUD_SRCRESAMPLEREADER
#include "AUD_EffectReader.h"
class AUD_Buffer;
#include <samplerate.h>
/**
* This class mixes a sound source with help of the SDL library.
* Unfortunately SDL is only capable of 8 and 16 bit audio, mono and stereo, as
* well as resampling only 2^n sample rate relationships where n is a natural
* number.
* \warning Although SDL can only resample 2^n sample rate relationships, this
* class doesn't check for compliance, so in case of other factors,
* the behaviour is undefined.
*/
class AUD_SRCResampleReader : public AUD_EffectReader
{
private:
/**
* The resampling factor.
*/
double m_factor;
/**
* The sound output buffer.
*/
AUD_Buffer *m_buffer;
/**
* The target specification.
*/
AUD_Specs m_tspecs;
/**
* The sample specification of the source.
*/
AUD_Specs m_sspecs;
/**
* The src state structure.
*/
SRC_STATE* m_src;
public:
/**
* Creates a resampling reader.
* \param reader The reader to mix.
* \param specs The target specification.
* \exception AUD_Exception Thrown if the source specification cannot be
* mixed to the target specification or if the reader is
* NULL.
*/
AUD_SRCResampleReader(AUD_IReader* reader, AUD_Specs specs);
/**
* Destroys the reader.
*/
~AUD_SRCResampleReader();
/**
* The callback function for SRC.
* \warning Do not call!
* \param data The pointer to the float data.
* \return The count of samples in the float data.
*/
long doCallback(float** data);
virtual void seek(int position);
virtual int getLength();
virtual int getPosition();
virtual AUD_Specs getSpecs();
virtual void read(int & length, sample_t* & buffer);
};
#endif //AUD_SRCRESAMPLEREADER

View File

@@ -0,0 +1,88 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#include "AUD_FFMPEGFactory.h"
#include "AUD_FFMPEGReader.h"
#include "AUD_Space.h"
extern "C" {
#include <libavformat/avformat.h>
}
AUD_FFMPEGFactory::AUD_FFMPEGFactory(const char* filename)
{
if(filename != 0)
{
m_filename = new char[strlen(filename)+1]; AUD_NEW("string")
strcpy(m_filename, filename);
}
else
m_filename = 0;
m_buffer = 0;
m_size = 0;
}
AUD_FFMPEGFactory::AUD_FFMPEGFactory(unsigned char* buffer, int size)
{
m_filename = 0;
m_buffer = (unsigned char*)av_malloc(size); AUD_NEW("buffer")
m_size = size;
memcpy(m_buffer, buffer, size);
}
AUD_FFMPEGFactory::~AUD_FFMPEGFactory()
{
if(m_filename)
{
delete[] m_filename; AUD_DELETE("string")
}
if(m_buffer)
{
av_free(m_buffer); AUD_DELETE("buffer")
}
}
AUD_IReader* AUD_FFMPEGFactory::createReader()
{
try
{
AUD_IReader* reader;
if(m_filename)
reader = new AUD_FFMPEGReader(m_filename);
else
reader = new AUD_FFMPEGReader(m_buffer, m_size);
AUD_NEW("reader")
return reader;
}
catch(AUD_Exception e)
{
// return 0 if ffmpeg cannot read the file
if(e.error == AUD_ERROR_FFMPEG)
return 0;
// but throw an exception if the file doesn't exist
else
throw;
}
}

View File

@@ -0,0 +1,76 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_FFMPEGFACTORY
#define AUD_FFMPEGFACTORY
#include "AUD_IFactory.h"
/**
* This factory reads a sound file via ffmpeg.
* \warning Notice that the needed formats and codecs have to be registered
* for ffmpeg before this class can be used.
*/
class AUD_FFMPEGFactory : public AUD_IFactory
{
private:
/**
* The filename of the sound source file.
*/
char* m_filename;
/**
* The buffer to read from.
*/
unsigned char* m_buffer;
/**
* The size of the buffer.
*/
int m_size;
public:
/**
* Creates a new factory.
* \param filename The sound file path.
*/
AUD_FFMPEGFactory(const char* filename);
/**
* Creates a new factory.
* \param buffer The buffer to read from.
* \param size The size of the buffer.
*/
AUD_FFMPEGFactory(unsigned char* buffer, int size);
/**
* Destroys the factory.
*/
~AUD_FFMPEGFactory();
virtual AUD_IReader* createReader();
};
#endif //AUD_FFMPEGFACTORY

View File

@@ -0,0 +1,388 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
// needed for INT64_C
#define __STDC_CONSTANT_MACROS
#include "AUD_FFMPEGReader.h"
#include "AUD_Buffer.h"
extern "C" {
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
}
// This function transforms a FFMPEG SampleFormat to or own sample format
static inline AUD_SampleFormat FFMPEG_TO_AUD(SampleFormat fmt)
{
switch(fmt)
{
case SAMPLE_FMT_U8:
return AUD_FORMAT_U8;
case SAMPLE_FMT_S16:
return AUD_FORMAT_S16;
case SAMPLE_FMT_S32:
return AUD_FORMAT_S32;
case SAMPLE_FMT_FLT:
return AUD_FORMAT_FLOAT32;
case SAMPLE_FMT_DBL:
return AUD_FORMAT_FLOAT64;
default:
return AUD_FORMAT_INVALID;
}
}
int AUD_FFMPEGReader::decode(AVPacket* packet, AUD_Buffer* buffer)
{
// save packet parameters
uint8_t *audio_pkg_data = packet->data;
int audio_pkg_size = packet->size;
int buf_size = buffer->getSize();
int buf_pos = 0;
int read_length, data_size;
// as long as there is still data in the package
while(audio_pkg_size > 0)
{
// resize buffer if needed
if(buf_size - buf_pos < AVCODEC_MAX_AUDIO_FRAME_SIZE)
{
buffer->resize(buf_size + AVCODEC_MAX_AUDIO_FRAME_SIZE, true);
buf_size += AVCODEC_MAX_AUDIO_FRAME_SIZE;
}
// read samples from the packet
data_size = buf_size - buf_pos;
/*read_length = avcodec_decode_audio3(m_codecCtx,
(int16_t*)(buffer->getBuffer()+buf_pos),
&data_size,
packet);*/
read_length = avcodec_decode_audio2(m_codecCtx,
(int16_t*)(buffer->getBuffer()+buf_pos),
&data_size,
audio_pkg_data,
audio_pkg_size);
buf_pos += data_size;
// read error, next packet!
if(read_length < 0)
break;
// move packet parameters
audio_pkg_data += read_length;
audio_pkg_size -= read_length;
}
return buf_pos;
}
AUD_FFMPEGReader::AUD_FFMPEGReader(const char* filename)
{
m_position = 0;
m_pkgbuf_left = 0;
m_byteiocontext = NULL;
// open file
if(av_open_input_file(&m_formatCtx, filename, NULL, 0, NULL)!=0)
AUD_THROW(AUD_ERROR_FILE);
try
{
if(av_find_stream_info(m_formatCtx)<0)
AUD_THROW(AUD_ERROR_FFMPEG);
// find audio stream and codec
m_stream = -1;
for(int i = 0; i < m_formatCtx->nb_streams; i++)
if((m_formatCtx->streams[i]->codec->codec_type == CODEC_TYPE_AUDIO)
&& (m_stream < 0))
{
m_stream=i;
break;
}
if(m_stream == -1)
AUD_THROW(AUD_ERROR_FFMPEG);
m_codecCtx = m_formatCtx->streams[m_stream]->codec;
// get a decoder and open it
AVCodec *aCodec = avcodec_find_decoder(m_codecCtx->codec_id);
if(!aCodec)
AUD_THROW(AUD_ERROR_FFMPEG);
if(avcodec_open(m_codecCtx, aCodec)<0)
AUD_THROW(AUD_ERROR_FFMPEG);
// XXX this prints file information to stdout:
//dump_format(m_formatCtx, 0, filename, 0);
m_specs.channels = (AUD_Channels) m_codecCtx->channels;
m_specs.format = FFMPEG_TO_AUD(m_codecCtx->sample_fmt);
m_specs.rate = (AUD_SampleRate) m_codecCtx->sample_rate;
}
catch(AUD_Exception e)
{
av_close_input_file(m_formatCtx);
throw;
}
// last but not least if there hasn't been any error, create the buffers
m_buffer = new AUD_Buffer(); AUD_NEW("buffer")
m_pkgbuf = new AUD_Buffer(AVCODEC_MAX_AUDIO_FRAME_SIZE<<1);
AUD_NEW("buffer")
}
AUD_FFMPEGReader::AUD_FFMPEGReader(unsigned char* buffer, int size)
{
m_position = 0;
m_pkgbuf_left = 0;
m_byteiocontext = (ByteIOContext*)av_mallocz(sizeof(ByteIOContext));
AUD_NEW("byteiocontext")
if(init_put_byte(m_byteiocontext, buffer, size, 0,
NULL, NULL, NULL, NULL) != 0)
AUD_THROW(AUD_ERROR_FILE);
AVProbeData probe_data;
probe_data.filename = "";
probe_data.buf = buffer;
probe_data.buf_size = size;
AVInputFormat* fmt = av_probe_input_format(&probe_data, 1);
// open stream
if(av_open_input_stream(&m_formatCtx, m_byteiocontext, "", fmt, NULL)!=0)
AUD_THROW(AUD_ERROR_FILE);
try
{
if(av_find_stream_info(m_formatCtx)<0)
AUD_THROW(AUD_ERROR_FFMPEG);
// find audio stream and codec
m_stream = -1;
for(int i = 0; i < m_formatCtx->nb_streams; i++)
if((m_formatCtx->streams[i]->codec->codec_type == CODEC_TYPE_AUDIO)
&& (m_stream < 0))
{
m_stream=i;
break;
}
if(m_stream == -1)
AUD_THROW(AUD_ERROR_FFMPEG);
m_codecCtx = m_formatCtx->streams[m_stream]->codec;
// get a decoder and open it
AVCodec *aCodec = avcodec_find_decoder(m_codecCtx->codec_id);
if(!aCodec)
AUD_THROW(AUD_ERROR_FFMPEG);
if(avcodec_open(m_codecCtx, aCodec)<0)
AUD_THROW(AUD_ERROR_FFMPEG);
// XXX this prints stream information to stdout:
//dump_format(m_formatCtx, 0, NULL, 0);
m_specs.channels = (AUD_Channels) m_codecCtx->channels;
m_specs.format = FFMPEG_TO_AUD(m_codecCtx->sample_fmt);
m_specs.rate = (AUD_SampleRate) m_codecCtx->sample_rate;
}
catch(AUD_Exception e)
{
av_close_input_stream(m_formatCtx);
av_free(m_byteiocontext); AUD_DELETE("byteiocontext")
throw;
}
// last but not least if there hasn't been any error, create the buffers
m_buffer = new AUD_Buffer(); AUD_NEW("buffer")
m_pkgbuf = new AUD_Buffer(AVCODEC_MAX_AUDIO_FRAME_SIZE<<1);
AUD_NEW("buffer")
}
AUD_FFMPEGReader::~AUD_FFMPEGReader()
{
avcodec_close(m_codecCtx);
if(m_byteiocontext)
{
av_close_input_stream(m_formatCtx);
av_free(m_byteiocontext); AUD_DELETE("byteiocontext")
}
else
av_close_input_file(m_formatCtx);
delete m_buffer; AUD_DELETE("buffer")
delete m_pkgbuf; AUD_DELETE("buffer")
}
bool AUD_FFMPEGReader::isSeekable()
{
return true;
}
void AUD_FFMPEGReader::seek(int position)
{
if(position >= 0)
{
// a value < 0 tells us that seeking failed
if(av_seek_frame(m_formatCtx,
-1,
(uint64_t)(((uint64_t)position *
(uint64_t)AV_TIME_BASE) /
(uint64_t)m_specs.rate),
AVSEEK_FLAG_BACKWARD | AVSEEK_FLAG_ANY) >= 0)
{
avcodec_flush_buffers(m_codecCtx);
m_position = position;
AVPacket packet;
bool search = true;
while(search && av_read_frame(m_formatCtx, &packet) >= 0)
{
// is it a frame from the audio stream?
if(packet.stream_index == m_stream)
{
// decode the package
m_pkgbuf_left = decode(&packet, m_pkgbuf);
search = false;
// check position
if(packet.pts != AV_NOPTS_VALUE)
{
// calculate real position, and read to frame!
m_position = packet.pts *
av_q2d(m_formatCtx->streams[m_stream]->time_base) *
m_specs.rate;
if(m_position < position)
{
sample_t* buf;
int length = position - m_position;
read(length, buf);
}
}
}
av_free_packet(&packet);
}
}
else
{
// Seeking failed, do nothing.
}
}
}
int AUD_FFMPEGReader::getLength()
{
// return approximated remaning size
return (int)((m_formatCtx->duration * m_codecCtx->sample_rate)
/ AV_TIME_BASE)-m_position;
}
int AUD_FFMPEGReader::getPosition()
{
return m_position;
}
AUD_Specs AUD_FFMPEGReader::getSpecs()
{
return m_specs;
}
AUD_ReaderType AUD_FFMPEGReader::getType()
{
return AUD_TYPE_STREAM;
}
bool AUD_FFMPEGReader::notify(AUD_Message &message)
{
return false;
}
void AUD_FFMPEGReader::read(int & length, sample_t* & buffer)
{
// read packages and decode them
AVPacket packet;
int data_size = 0;
int pkgbuf_size = m_pkgbuf->getSize();
int pkgbuf_pos;
int left = length;
int sample_size = AUD_SAMPLE_SIZE(m_specs);
// resize output buffer if necessary
if(m_buffer->getSize() < length*sample_size)
m_buffer->resize(length*sample_size);
buffer = m_buffer->getBuffer();
pkgbuf_pos = m_pkgbuf_left;
m_pkgbuf_left = 0;
// there may still be data in the buffer from the last call
if(pkgbuf_pos > 0)
{
data_size = AUD_MIN(pkgbuf_pos, left * sample_size);
memcpy(buffer, m_pkgbuf->getBuffer(), data_size);
buffer += data_size;
left -= data_size/sample_size;
}
// for each frame read as long as there isn't enough data already
while((left > 0) && (av_read_frame(m_formatCtx, &packet) >= 0))
{
// is it a frame from the audio stream?
if(packet.stream_index == m_stream)
{
// decode the package
pkgbuf_pos = decode(&packet, m_pkgbuf);
// copy to output buffer
data_size = AUD_MIN(pkgbuf_pos, left * sample_size);
memcpy(buffer, m_pkgbuf->getBuffer(), data_size);
buffer += data_size;
left -= data_size/sample_size;
}
av_free_packet(&packet);
}
// read more data than necessary?
if(pkgbuf_pos > data_size)
{
m_pkgbuf_left = pkgbuf_pos-data_size;
memmove(m_pkgbuf->getBuffer(), m_pkgbuf->getBuffer()+data_size,
pkgbuf_pos-data_size);
}
buffer = m_buffer->getBuffer();
if(left > 0)
length -= left;
m_position += length;
}

View File

@@ -0,0 +1,133 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_FFMPEGREADER
#define AUD_FFMPEGREADER
#include "AUD_IReader.h"
class AUD_Buffer;
struct AVCodecContext;
extern "C" {
#include <libavformat/avformat.h>
}
/**
* This class reads a sound file via ffmpeg.
* \warning Seeking may not be accurate! Moreover the position is updated after
* a buffer reading call. So calling getPosition right after seek
* normally results in a wrong value.
* \warning Playback of an ogg with some outdated ffmpeg versions results in a
* segfault on windows.
*/
class AUD_FFMPEGReader : public AUD_IReader
{
private:
/**
* The current position in samples.
*/
int m_position;
/**
* The playback buffer.
*/
AUD_Buffer *m_buffer;
/**
* The specification of the audio data.
*/
AUD_Specs m_specs;
/**
* The buffer for package reading.
*/
AUD_Buffer *m_pkgbuf;
/**
* The count of samples still available from the last read package.
*/
int m_pkgbuf_left;
/**
* The AVFormatContext structure for using ffmpeg.
*/
AVFormatContext* m_formatCtx;
/**
* The AVCodecContext structure for using ffmpeg.
*/
AVCodecContext* m_codecCtx;
/**
* The ByteIOContext to read the data from.
*/
ByteIOContext* m_byteiocontext;
/**
* The stream ID in the file.
*/
int m_stream;
/**
* Decodes a packet into the given buffer.
* \param packet The AVPacket to decode.
* \param buffer The target buffer.
* \return The count of read bytes.
*/
int decode(AVPacket* packet, AUD_Buffer* buffer);
public:
/**
* Creates a new reader.
* \param filename The path to the file to be read.
* \exception AUD_Exception Thrown if the file specified does not exist or
* cannot be read with ffmpeg.
*/
AUD_FFMPEGReader(const char* filename);
/**
* Creates a new reader.
* \param buffer The buffer to read from.
* \param size The size of the buffer.
* \exception AUD_Exception Thrown if the buffer specified cannot be read
* with ffmpeg.
*/
AUD_FFMPEGReader(unsigned char* buffer, int size);
/**
* Destroys the reader and closes the file.
*/
virtual ~AUD_FFMPEGReader();
virtual bool isSeekable();
virtual void seek(int position);
virtual int getLength();
virtual int getPosition();
virtual AUD_Specs getSpecs();
virtual AUD_ReaderType getType();
virtual bool notify(AUD_Message &message);
virtual void read(int & length, sample_t* & buffer);
};
#endif //AUD_FFMPEGREADER

View File

@@ -0,0 +1,41 @@
#
# $Id: Makefile 13161 2008-01-07 19:13:47Z hos $
#
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): none yet.
#
# ***** END GPL LICENSE BLOCK *****
#
#
LIBNAME = ffmpegaudaspace
DIR = $(OCGDIR)/intern/$(LIBNAME)
include nan_compile.mk
CCFLAGS += $(LEVEL_1_CPP_WARNINGS)
CPPFLAGS += $(NAN_FFMPEGCFLAGS)
CPPFLAGS += -I../intern
CPPFLAGS += -I..
CPPFLAGS += -I.

View File

@@ -0,0 +1,67 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#include "AUD_Buffer.h"
#include "AUD_Space.h"
#include <cstring>
#include <stdlib.h>
#define AUD_ALIGN(a) (a + 16 - ((long)a & 15))
AUD_Buffer::AUD_Buffer(int size)
{
m_size = size;
m_buffer = (sample_t*) malloc(size+16); AUD_NEW("buffer")
}
AUD_Buffer::~AUD_Buffer()
{
free(m_buffer); AUD_DELETE("buffer")
}
sample_t* AUD_Buffer::getBuffer()
{
return AUD_ALIGN(m_buffer);
}
int AUD_Buffer::getSize()
{
return m_size;
}
void AUD_Buffer::resize(int size, bool keep)
{
sample_t* buffer = (sample_t*) malloc(size+16); AUD_NEW("buffer")
// copy old data over if wanted
if(keep)
memcpy(AUD_ALIGN(buffer), AUD_ALIGN(m_buffer), AUD_MIN(size, m_size));
free(m_buffer); AUD_DELETE("buffer")
m_buffer = buffer;
m_size = size;
}

View File

@@ -0,0 +1,75 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_BUFFER
#define AUD_BUFFER
#include "AUD_Space.h"
/**
* This class is a simple buffer in RAM which is 16 Byte aligned and provides
* resize functionality.
*/
class AUD_Buffer
{
private:
/// The size of the buffer in bytes.
int m_size;
/// The pointer to the buffer memory.
sample_t* m_buffer;
public:
/**
* Creates a new buffer.
* \param size The size of the buffer in bytes.
*/
AUD_Buffer(int size = 0);
/**
* Destroys the buffer.
*/
~AUD_Buffer();
/**
* Returns the pointer to the buffer in memory.
*/
sample_t* getBuffer();
/**
* Returns the size of the buffer in bytes.
*/
int getSize();
/**
* Resizes the buffer.
* \param size The new size of the buffer, measured in bytes.
* \param keep Whether to keep the old data. If the new buffer is smaller,
* the data at the end will be lost.
*/
void resize(int size, bool keep = false);
};
#endif //AUD_BUFFER

View File

@@ -0,0 +1,91 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#include "AUD_BufferReader.h"
#include "AUD_Buffer.h"
#include "AUD_Space.h"
AUD_BufferReader::AUD_BufferReader(AUD_Reference<AUD_Buffer> buffer,
AUD_Specs specs)
{
m_position = 0;
m_buffer = buffer;
m_specs = specs;
}
bool AUD_BufferReader::isSeekable()
{
return true;
}
void AUD_BufferReader::seek(int position)
{
if(position < 0)
m_position = 0;
else if(position > m_buffer.get()->getSize() / AUD_SAMPLE_SIZE(m_specs))
m_position = m_buffer.get()->getSize() / AUD_SAMPLE_SIZE(m_specs);
else
m_position = position;
}
int AUD_BufferReader::getLength()
{
return m_buffer.get()->getSize()/AUD_SAMPLE_SIZE(m_specs);
}
int AUD_BufferReader::getPosition()
{
return m_position;
}
AUD_Specs AUD_BufferReader::getSpecs()
{
return m_specs;
}
AUD_ReaderType AUD_BufferReader::getType()
{
return AUD_TYPE_BUFFER;
}
bool AUD_BufferReader::notify(AUD_Message &message)
{
return false;
}
void AUD_BufferReader::read(int & length, sample_t* & buffer)
{
int sample_size = AUD_SAMPLE_SIZE(m_specs);
buffer = m_buffer.get()->getBuffer()+m_position*sample_size;
// in case the end of the buffer is reach
if(m_buffer.get()->getSize() < (m_position+length)*sample_size)
length = m_buffer.get()->getSize()/sample_size-m_position;
if(length < 0)
length = 0;
m_position += length;
}

View File

@@ -0,0 +1,74 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_BUFFERREADER
#define AUD_BUFFERREADER
#include "AUD_IReader.h"
#include "AUD_Reference.h"
class AUD_Buffer;
/**
* This class represents a simple reader from a buffer that exists in memory.
* \warning Notice that the buffer used for creating the reader must exist as
* long as the reader exists.
*/
class AUD_BufferReader : public AUD_IReader
{
private:
/**
* The current position in the buffer.
*/
int m_position;
/**
* The buffer that is read.
*/
AUD_Reference<AUD_Buffer> m_buffer;
/**
* The specification of the sample data in the buffer.
*/
AUD_Specs m_specs;
public:
/**
* Creates a new buffer reader.
* \param buffer The buffer to read from.
* \param specs The specification of the sample data in the buffer.
*/
AUD_BufferReader(AUD_Reference<AUD_Buffer> buffer, AUD_Specs specs);
virtual bool isSeekable();
virtual void seek(int position);
virtual int getLength();
virtual int getPosition();
virtual AUD_Specs getSpecs();
virtual AUD_ReaderType getType();
virtual bool notify(AUD_Message &message);
virtual void read(int & length, sample_t* & buffer);
};
#endif //AUD_BUFFERREADER

View File

@@ -0,0 +1,558 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
/*#define WITH_SDL
#define WITH_FFMPEG
#define WITH_OPENAL*/
#include "AUD_NULLDevice.h"
#include "AUD_I3DDevice.h"
#include "AUD_StreamBufferFactory.h"
#include "AUD_DelayFactory.h"
#include "AUD_LimiterFactory.h"
#include "AUD_PingPongFactory.h"
#include "AUD_LoopFactory.h"
#include "AUD_ReadDevice.h"
#include "AUD_SourceCaps.h"
#include "AUD_IReader.h"
#ifdef WITH_SDL
#include "AUD_SDLDevice.h"
#include "AUD_FloatMixer.h"
#endif
#ifdef WITH_OPENAL
#include "AUD_OpenALDevice.h"
#endif
#ifdef WITH_FFMPEG
#include "AUD_FFMPEGFactory.h"
extern "C" {
#include <libavformat/avformat.h>
}
#endif
#include <assert.h>
typedef AUD_IFactory AUD_Sound;
typedef AUD_ReadDevice AUD_Device;
#define AUD_CAPI_IMPLEMENTATION
#include "AUD_C-API.h"
#ifndef NULL
#define NULL 0
#endif
static AUD_IDevice* AUD_device = NULL;
static int AUD_available_devices[3];
static AUD_I3DDevice* AUD_3ddevice = NULL;
int AUD_init(AUD_DeviceType device, AUD_Specs specs, int buffersize)
{
#ifdef WITH_FFMPEG
av_register_all();
#endif
AUD_IDevice* dev = NULL;
try
{
switch(device)
{
case AUD_NULL_DEVICE:
dev = new AUD_NULLDevice();
break;
#ifdef WITH_SDL
case AUD_SDL_DEVICE:
{
dev = new AUD_SDLDevice(specs, buffersize);
AUD_FloatMixer* mixer = new AUD_FloatMixer();
((AUD_SDLDevice*)dev)->setMixer(mixer);
break;
}
#endif
#ifdef WITH_OPENAL
case AUD_OPENAL_DEVICE:
dev = new AUD_OpenALDevice(specs, buffersize);
break;
#endif
default:
return false;
}
if(AUD_device)
AUD_exit();
AUD_device = dev;
if(AUD_device->checkCapability(AUD_CAPS_3D_DEVICE))
AUD_3ddevice = dynamic_cast<AUD_I3DDevice*>(AUD_device);
return true;
}
catch(AUD_Exception e)
{
return false;
}
}
int* AUD_enumDevices()
{
int i = 0;
#ifdef WITH_SDL
AUD_available_devices[i++] = AUD_SDL_DEVICE;
#endif
#ifdef WITH_OPENAL
AUD_available_devices[i++] = AUD_OPENAL_DEVICE;
#endif
AUD_available_devices[i++] = AUD_NULL_DEVICE;
return AUD_available_devices;
}
void AUD_exit()
{
assert(AUD_device);
delete AUD_device;
AUD_device = NULL;
AUD_3ddevice = NULL;
}
void AUD_lock()
{
assert(AUD_device);
AUD_device->lock();
}
void AUD_unlock()
{
assert(AUD_device);
AUD_device->unlock();
}
AUD_SoundInfo AUD_getInfo(AUD_Sound* sound)
{
assert(sound);
AUD_IReader* reader = sound->createReader();
AUD_SoundInfo info;
if(reader)
{
info.specs = reader->getSpecs();
info.length = reader->getLength() / (float) info.specs.rate;
}
else
{
info.specs.channels = AUD_CHANNELS_INVALID;
info.specs.format = AUD_FORMAT_INVALID;
info.specs.rate = AUD_RATE_INVALID;
info.length = 0.0;
}
return info;
}
AUD_Sound* AUD_load(const char* filename)
{
assert(filename);
#ifdef WITH_FFMPEG
return new AUD_FFMPEGFactory(filename);
#else
return NULL;
#endif
}
AUD_Sound* AUD_loadBuffer(unsigned char* buffer, int size)
{
assert(buffer);
#ifdef WITH_FFMPEG
return new AUD_FFMPEGFactory(buffer, size);
#else
return NULL;
#endif
}
AUD_Sound* AUD_bufferSound(AUD_Sound* sound)
{
assert(sound);
try
{
return new AUD_StreamBufferFactory(sound);
}
catch(AUD_Exception e)
{
return NULL;
}
}
AUD_Sound* AUD_delaySound(AUD_Sound* sound, float delay)
{
assert(sound);
try
{
return new AUD_DelayFactory(sound, delay);
}
catch(AUD_Exception e)
{
return NULL;
}
}
extern AUD_Sound* AUD_limitSound(AUD_Sound* sound, float start, float end)
{
assert(sound);
try
{
return new AUD_LimiterFactory(sound, start, end);
}
catch(AUD_Exception e)
{
return NULL;
}
}
AUD_Sound* AUD_pingpongSound(AUD_Sound* sound)
{
assert(sound);
try
{
return new AUD_PingPongFactory(sound);
}
catch(AUD_Exception e)
{
return NULL;
}
}
AUD_Sound* AUD_loopSound(AUD_Sound* sound)
{
assert(sound);
try
{
return new AUD_LoopFactory(sound);
}
catch(AUD_Exception e)
{
return NULL;
}
}
int AUD_stopLoop(AUD_Handle* handle)
{
if(handle)
{
AUD_Message message;
message.type = AUD_MSG_LOOP;
message.loopcount = 0;
try
{
return AUD_device->sendMessage(handle, message);
}
catch(AUD_Exception e)
{
}
}
return false;
}
void AUD_unload(AUD_Sound* sound)
{
assert(sound);
delete sound;
}
AUD_Handle* AUD_play(AUD_Sound* sound, int keep)
{
assert(AUD_device);
assert(sound);
try
{
return AUD_device->play(sound, keep);
}
catch(AUD_Exception e)
{
return NULL;
}
}
int AUD_pause(AUD_Handle* handle)
{
assert(AUD_device);
return AUD_device->pause(handle);
}
int AUD_resume(AUD_Handle* handle)
{
assert(AUD_device);
return AUD_device->resume(handle);
}
int AUD_stop(AUD_Handle* handle)
{
if(AUD_device)
return AUD_device->stop(handle);
return false;
}
int AUD_setKeep(AUD_Handle* handle, int keep)
{
assert(AUD_device);
return AUD_device->setKeep(handle, keep);
}
int AUD_seek(AUD_Handle* handle, float seekTo)
{
assert(AUD_device);
return AUD_device->seek(handle, seekTo);
}
float AUD_getPosition(AUD_Handle* handle)
{
assert(AUD_device);
return AUD_device->getPosition(handle);
}
AUD_Status AUD_getStatus(AUD_Handle* handle)
{
assert(AUD_device);
return AUD_device->getStatus(handle);
}
AUD_Handle* AUD_play3D(AUD_Sound* sound, int keep)
{
assert(AUD_device);
assert(sound);
try
{
if(AUD_3ddevice)
return AUD_3ddevice->play3D(sound, keep);
else
return AUD_device->play(sound, keep);
}
catch(AUD_Exception e)
{
return NULL;
}
}
int AUD_updateListener(AUD_3DData* data)
{
assert(AUD_device);
assert(data);
try
{
if(AUD_3ddevice)
return AUD_3ddevice->updateListener(*data);
}
catch(AUD_Exception e)
{
}
return false;
}
int AUD_set3DSetting(AUD_3DSetting setting, float value)
{
assert(AUD_device);
try
{
if(AUD_3ddevice)
return AUD_3ddevice->setSetting(setting, value);
}
catch(AUD_Exception e)
{
}
return false;
}
float AUD_get3DSetting(AUD_3DSetting setting)
{
assert(AUD_device);
try
{
if(AUD_3ddevice)
return AUD_3ddevice->getSetting(setting);
}
catch(AUD_Exception e)
{
}
return 0.0;
}
int AUD_update3DSource(AUD_Handle* handle, AUD_3DData* data)
{
if(handle)
{
assert(AUD_device);
assert(data);
try
{
if(AUD_3ddevice)
return AUD_3ddevice->updateSource(handle, *data);
}
catch(AUD_Exception e)
{
}
}
return false;
}
int AUD_set3DSourceSetting(AUD_Handle* handle,
AUD_3DSourceSetting setting, float value)
{
if(handle)
{
assert(AUD_device);
try
{
if(AUD_3ddevice)
return AUD_3ddevice->setSourceSetting(handle, setting, value);
}
catch(AUD_Exception e)
{
}
}
return false;
}
float AUD_get3DSourceSetting(AUD_Handle* handle, AUD_3DSourceSetting setting)
{
if(handle)
{
assert(AUD_device);
try
{
if(AUD_3ddevice)
return AUD_3ddevice->getSourceSetting(handle, setting);
}
catch(AUD_Exception e)
{
}
}
return 0.0;
}
int AUD_setSoundVolume(AUD_Handle* handle, float volume)
{
if(handle)
{
assert(AUD_device);
AUD_SourceCaps caps;
caps.handle = handle;
caps.value = volume;
try
{
return AUD_device->setCapability(AUD_CAPS_SOURCE_VOLUME, &caps);
}
catch(AUD_Exception e) {}
}
return false;
}
int AUD_setSoundPitch(AUD_Handle* handle, float pitch)
{
if(handle)
{
assert(AUD_device);
AUD_SourceCaps caps;
caps.handle = handle;
caps.value = pitch;
try
{
return AUD_device->setCapability(AUD_CAPS_SOURCE_PITCH, &caps);
}
catch(AUD_Exception e) {}
}
return false;
}
AUD_Device* AUD_openReadDevice(AUD_Specs specs)
{
try
{
return new AUD_ReadDevice(specs);
}
catch(AUD_Exception e)
{
return NULL;
}
}
int AUD_playDevice(AUD_Device* device, AUD_Sound* sound)
{
assert(device);
assert(sound);
try
{
return device->play(sound) != NULL;
}
catch(AUD_Exception e)
{
return false;
}
}
int AUD_readDevice(AUD_Device* device, sample_t* buffer, int length)
{
assert(device);
assert(buffer);
try
{
return device->read(buffer, length);
}
catch(AUD_Exception e)
{
return false;
}
}
void AUD_closeReadDevice(AUD_Device* device)
{
assert(device);
try
{
delete device;
}
catch(AUD_Exception e)
{
}
}

View File

@@ -0,0 +1,125 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#include "AUD_ChannelMapperFactory.h"
#include "AUD_ChannelMapperReader.h"
#include <cstring>
AUD_ChannelMapperFactory::AUD_ChannelMapperFactory(AUD_IReader* reader,
AUD_Specs specs) :
AUD_MixerFactory(reader, specs)
{
memset(m_mapping, 0, sizeof(m_mapping));
}
AUD_ChannelMapperFactory::AUD_ChannelMapperFactory(AUD_IFactory* factory,
AUD_Specs specs) :
AUD_MixerFactory(factory, specs)
{
memset(m_mapping, 0, sizeof(m_mapping));
}
AUD_ChannelMapperFactory::AUD_ChannelMapperFactory(AUD_Specs specs) :
AUD_MixerFactory(specs)
{
memset(m_mapping, 0, sizeof(m_mapping));
}
AUD_ChannelMapperFactory::~AUD_ChannelMapperFactory()
{
for(int i = 1; i < 10; i++)
deleteMapping(i);
}
float** AUD_ChannelMapperFactory::getMapping(int ic)
{
ic--;
if(ic > 8 || ic < 0)
return 0;
if(m_mapping[ic])
{
int channels = -1;
while(m_mapping[ic][++channels] != 0);
if(channels != m_specs.channels)
deleteMapping(ic+1);
}
if(!m_mapping[ic])
{
int channels = m_specs.channels;
m_mapping[ic] = new float*[channels+1]; AUD_NEW("mapping")
m_mapping[ic][channels] = 0;
for(int i = 0; i < channels; i++)
{
m_mapping[ic][i] = new float[ic+1]; AUD_NEW("mapping")
for(int j = 0; j <= ic; j++)
m_mapping[ic][i][j] = ((i == j) || (channels == 1) ||
(ic == 0)) ? 1.0f : 0.0f;
}
}
return m_mapping[ic];
}
void AUD_ChannelMapperFactory::deleteMapping(int ic)
{
ic--;
if(ic > 8 || ic < 0)
return;
if(m_mapping[ic])
{
for(int i = 0; 1; i++)
{
if(m_mapping[ic][i] != 0)
{
delete[] m_mapping[ic][i]; AUD_DELETE("mapping")
}
else
break;
}
delete[] m_mapping[ic]; AUD_DELETE("mapping")
m_mapping[ic] = 0;
}
}
AUD_IReader* AUD_ChannelMapperFactory::createReader()
{
AUD_IReader* reader = getReader();
if(reader != 0)
{
int ic = reader->getSpecs().channels;
reader = new AUD_ChannelMapperReader(reader, getMapping(ic));
AUD_NEW("reader")
}
return reader;
}

View File

@@ -0,0 +1,65 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_CHANNELMAPPERFACTORY
#define AUD_CHANNELMAPPERFACTORY
#include "AUD_MixerFactory.h"
/**
* This factory creates a reader that maps a sound source's channels to a
* specific output channel count.
*/
class AUD_ChannelMapperFactory : public AUD_MixerFactory
{
private:
/**
* The mapping specification.
*/
float **m_mapping[9];
public:
AUD_ChannelMapperFactory(AUD_IReader* reader, AUD_Specs specs);
AUD_ChannelMapperFactory(AUD_IFactory* factory, AUD_Specs specs);
AUD_ChannelMapperFactory(AUD_Specs specs);
virtual ~AUD_ChannelMapperFactory();
/**
* Returns the mapping array for editing.
* \param ic The count of input channels the array should have.
* \note The count of output channels is read of the desired output specs.
*/
float** getMapping(int ic);
/**
* Deletes the current channel mapping.
*/
void deleteMapping(int ic);
virtual AUD_IReader* createReader();
};
#endif //AUD_CHANNELMAPPERFACTORY

View File

@@ -0,0 +1,108 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#include "AUD_ChannelMapperReader.h"
#include "AUD_Buffer.h"
AUD_ChannelMapperReader::AUD_ChannelMapperReader(AUD_IReader* reader,
float **mapping) :
AUD_EffectReader(reader)
{
m_specs = reader->getSpecs();
if(m_specs.format != AUD_FORMAT_FLOAT32)
{
delete m_reader; AUD_DELETE("reader")
AUD_THROW(AUD_ERROR_READER);
}
int channels = -1;
m_rch = m_specs.channels;
while(mapping[++channels] != 0);
m_mapping = new float*[channels]; AUD_NEW("mapping")
m_specs.channels = (AUD_Channels)channels;
float sum;
int i;
while(channels--)
{
m_mapping[channels] = new float[m_rch]; AUD_NEW("mapping")
sum = 0.0f;
for(i=0; i < m_rch; i++)
sum += mapping[channels][i];
for(i=0; i < m_rch; i++)
m_mapping[channels][i] = sum > 0.0 ? mapping[channels][i]/sum : 0.0;
}
m_buffer = new AUD_Buffer(); AUD_NEW("buffer")
}
AUD_ChannelMapperReader::~AUD_ChannelMapperReader()
{
int channels = m_specs.channels;
while(channels--)
{
delete[] m_mapping[channels]; AUD_DELETE("mapping")
}
delete[] m_mapping; AUD_DELETE("mapping")
delete m_buffer; AUD_DELETE("buffer")
}
AUD_Specs AUD_ChannelMapperReader::getSpecs()
{
return m_specs;
}
void AUD_ChannelMapperReader::read(int & length, sample_t* & buffer)
{
m_reader->read(length, buffer);
int channels = m_specs.channels;
if(m_buffer->getSize() < length * 4 * channels)
m_buffer->resize(length * 4 * channels);
float* in = (float*)buffer;
float* out = (float*)m_buffer->getBuffer();
float sum;
for(int i = 0; i < length; i++)
{
for(int j = 0; j < channels; j++)
{
sum = 0;
for(int k = 0; k < m_rch; k++)
sum += m_mapping[j][k] * in[i * m_rch + k];
out[i * channels + j] = sum;
}
}
buffer = m_buffer->getBuffer();
}

View File

@@ -0,0 +1,76 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_CHANNELMAPPERREADER
#define AUD_CHANNELMAPPERREADER
#include "AUD_EffectReader.h"
class AUD_Buffer;
/**
* This class maps a sound source's channels to a specific output channel count.
* \note The input sample format must be float.
*/
class AUD_ChannelMapperReader : public AUD_EffectReader
{
private:
/**
* The sound output buffer.
*/
AUD_Buffer *m_buffer;
/**
* The output specification.
*/
AUD_Specs m_specs;
/**
* The channel count of the reader.
*/
int m_rch;
/**
* The mapping specification.
*/
float **m_mapping;
public:
/**
* Creates a channel mapper reader.
* \param reader The reader to map.
* \param mapping The mapping specification as two dimensional float array.
* \exception AUD_Exception Thrown if the reader is NULL.
*/
AUD_ChannelMapperReader(AUD_IReader* reader, float **mapping);
/**
* Destroys the reader.
*/
~AUD_ChannelMapperReader();
virtual AUD_Specs getSpecs();
virtual void read(int & length, sample_t* & buffer);
};
#endif //AUD_CHANNELMAPPERREADER

View File

@@ -0,0 +1,54 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#include "AUD_ConverterFactory.h"
#include "AUD_ConverterReader.h"
AUD_ConverterFactory::AUD_ConverterFactory(AUD_IReader* reader,
AUD_Specs specs) :
AUD_MixerFactory(reader, specs) {}
AUD_ConverterFactory::AUD_ConverterFactory(AUD_IFactory* factory,
AUD_Specs specs) :
AUD_MixerFactory(factory, specs) {}
AUD_ConverterFactory::AUD_ConverterFactory(AUD_Specs specs) :
AUD_MixerFactory(specs) {}
AUD_IReader* AUD_ConverterFactory::createReader()
{
AUD_IReader* reader = getReader();
if(reader != 0)
{
if(reader->getSpecs().format != m_specs.format)
{
reader = new AUD_ConverterReader(reader, m_specs);
AUD_NEW("reader")
}
}
return reader;
}

View File

@@ -0,0 +1,45 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_CONVERTERFACTORY
#define AUD_CONVERTERFACTORY
#include "AUD_MixerFactory.h"
/**
* This factory creates a converter reader that is able to convert from one
* audio format to another.
*/
class AUD_ConverterFactory : public AUD_MixerFactory
{
public:
AUD_ConverterFactory(AUD_IReader* reader, AUD_Specs specs);
AUD_ConverterFactory(AUD_IFactory* factory, AUD_Specs specs);
AUD_ConverterFactory(AUD_Specs specs);
virtual AUD_IReader* createReader();
};
#endif //AUD_CONVERTERFACTORY

View File

@@ -0,0 +1,502 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#include "AUD_ConverterFunctions.h"
#include "AUD_Buffer.h"
#define AUD_U8_0 0x80
#define AUD_S16_MAX 0x7FFF
#define AUD_S16_MIN 0x8000
#define AUD_S16_FLT 32768.0
#define AUD_S32_MAX 0x7FFFFFFF
#define AUD_S32_MIN 0x80000000
#define AUD_S32_FLT 2147483648.0
#define AUD_FLT_MAX 1.0
#define AUD_FLT_MIN -1.0
void AUD_convert_u8_s16(sample_t* target, sample_t* source, int length)
{
int16_t* t = (int16_t*) target;
for(int i = 0; i < length; i++)
t[i] = (((int16_t)source[i]) - AUD_U8_0) << 8;
}
void AUD_convert_u8_s24_be(sample_t* target, sample_t* source, int length)
{
for(int i = 0; i < length; i++)
{
target[i*3] = source[i] - AUD_U8_0;
target[i*3+1] = 0;
target[i*3+2] = 0;
}
}
void AUD_convert_u8_s24_le(sample_t* target, sample_t* source, int length)
{
for(int i = 0; i < length; i++)
{
target[i*3+2] = source[i] - AUD_U8_0;
target[i*3+1] = 0;
target[i*3] = 0;
}
}
void AUD_convert_u8_s32(sample_t* target, sample_t* source, int length)
{
int32_t* t = (int32_t*) target;
for(int i = 0; i < length; i++)
t[i] = (((int32_t)source[i]) - AUD_U8_0) << 24;
}
void AUD_convert_u8_float(sample_t* target, sample_t* source, int length)
{
float* t = (float*) target;
for(int i = 0; i < length; i++)
t[i] = (((int32_t)source[i]) - AUD_U8_0) / ((float)AUD_U8_0);
}
void AUD_convert_u8_double(sample_t* target, sample_t* source, int length)
{
double* t = (double*) target;
for(int i = 0; i < length; i++)
t[i] = (((int32_t)source[i]) - AUD_U8_0) / ((double)AUD_U8_0);
}
void AUD_convert_s16_u8(sample_t* target, sample_t* source, int length)
{
int16_t* s = (int16_t*) source;
for(int i = 0; i < length; i++)
target[i] = (unsigned char)((s[i] >> 8) + AUD_U8_0);
}
void AUD_convert_s16_s24_be(sample_t* target, sample_t* source, int length)
{
int16_t* s = (int16_t*) source;
for(int i = 0; i < length; i++)
{
target[i*3] = s[i] >> 8 & 0xFF;
target[i*3+1] = s[i] & 0xFF;
target[i*3+2] = 0;
}
}
void AUD_convert_s16_s24_le(sample_t* target, sample_t* source, int length)
{
int16_t* s = (int16_t*) source;
for(int i = 0; i < length; i++)
{
target[i*3+2] = s[i] >> 8 & 0xFF;
target[i*3+1] = s[i] & 0xFF;
target[i*3] = 0;
}
}
void AUD_convert_s16_s32(sample_t* target, sample_t* source, int length)
{
int16_t* s = (int16_t*) source;
int32_t* t = (int32_t*) target;
for(int i = 0; i < length; i++)
t[i] = ((int32_t)s[i]) << 16;
}
void AUD_convert_s16_float(sample_t* target, sample_t* source, int length)
{
int16_t* s = (int16_t*) source;
float* t = (float*) target;
for(int i = 0; i < length; i++)
t[i] = s[i] / AUD_S16_FLT;
}
void AUD_convert_s16_double(sample_t* target, sample_t* source, int length)
{
int16_t* s = (int16_t*) source;
double* t = (double*) target;
for(int i = 0; i < length; i++)
t[i] = s[i] / AUD_S16_FLT;
}
void AUD_convert_s24_u8_be(sample_t* target, sample_t* source, int length)
{
for(int i = 0; i < length; i++)
target[i] = source[i*3] ^ AUD_U8_0;
}
void AUD_convert_s24_u8_le(sample_t* target, sample_t* source, int length)
{
for(int i = 0; i < length; i++)
target[i] = source[i*3+2] ^ AUD_U8_0;
}
void AUD_convert_s24_s16_be(sample_t* target, sample_t* source, int length)
{
int16_t* t = (int16_t*) target;
for(int i = 0; i < length; i++)
t[i] = source[i*3] << 8 | source[i*3+1];
}
void AUD_convert_s24_s16_le(sample_t* target, sample_t* source, int length)
{
int16_t* t = (int16_t*) target;
for(int i = 0; i < length; i++)
t[i] = source[i*3+2] << 8 | source[i*3+1];
}
void AUD_convert_s24_s24(sample_t* target, sample_t* source, int length)
{
memcpy(target, source, length * 3);
}
void AUD_convert_s24_s32_be(sample_t* target, sample_t* source, int length)
{
int32_t* t = (int32_t*) target;
for(int i = 0; i < length; i++)
t[i] = source[i*3] << 24 | source[i*3+1] << 16 | source[i*3+2] << 8;
}
void AUD_convert_s24_s32_le(sample_t* target, sample_t* source, int length)
{
int32_t* t = (int32_t*) target;
for(int i = 0; i < length; i++)
t[i] = source[i*3+2] << 24 | source[i*3+1] << 16 | source[i*3] << 8;
}
void AUD_convert_s24_float_be(sample_t* target, sample_t* source, int length)
{
float* t = (float*) target;
int32_t s;
for(int i = 0; i < length; i++)
{
s = source[i*3] << 24 | source[i*3+1] << 16 | source[i*3+2] << 8;
t[i] = s / AUD_S32_FLT;
}
}
void AUD_convert_s24_float_le(sample_t* target, sample_t* source, int length)
{
float* t = (float*) target;
int32_t s;
for(int i = 0; i < length; i++)
{
s = source[i*3+2] << 24 | source[i*3+1] << 16 | source[i*3] << 8;
t[i] = s / AUD_S32_FLT;
}
}
void AUD_convert_s24_double_be(sample_t* target, sample_t* source, int length)
{
double* t = (double*) target;
int32_t s;
for(int i = 0; i < length; i++)
{
s = source[i*3] << 24 | source[i*3+1] << 16 | source[i*3+2] << 8;
t[i] = s / AUD_S32_FLT;
}
}
void AUD_convert_s24_double_le(sample_t* target, sample_t* source, int length)
{
double* t = (double*) target;
int32_t s;
for(int i = 0; i < length; i++)
{
s = source[i*3+2] << 24 | source[i*3+1] << 16 | source[i*3] << 8;
t[i] = s / AUD_S32_FLT;
}
}
void AUD_convert_s32_u8(sample_t* target, sample_t* source, int length)
{
int16_t* s = (int16_t*) source;
for(int i = 0; i < length; i++)
target[i] = (unsigned char)((s[i] >> 24) + AUD_U8_0);
}
void AUD_convert_s32_s16(sample_t* target, sample_t* source, int length)
{
int16_t* t = (int16_t*) target;
int32_t* s = (int32_t*) source;
for(int i = 0; i < length; i++)
t[i] = s[i] >> 16;
}
void AUD_convert_s32_s24_be(sample_t* target, sample_t* source, int length)
{
int32_t* s = (int32_t*) source;
for(int i = 0; i < length; i++)
{
target[i*3] = s[i] >> 24 & 0xFF;
target[i*3+1] = s[i] >> 16 & 0xFF;
target[i*3+2] = s[i] >> 8 & 0xFF;
}
}
void AUD_convert_s32_s24_le(sample_t* target, sample_t* source, int length)
{
int16_t* s = (int16_t*) source;
for(int i = 0; i < length; i++)
{
target[i*3+2] = s[i] >> 24 & 0xFF;
target[i*3+1] = s[i] >> 16 & 0xFF;
target[i*3] = s[i] >> 8 & 0xFF;
}
}
void AUD_convert_s32_float(sample_t* target, sample_t* source, int length)
{
int32_t* s = (int32_t*) source;
float* t = (float*) target;
for(int i = 0; i < length; i++)
t[i] = s[i] / AUD_S32_FLT;
}
void AUD_convert_s32_double(sample_t* target, sample_t* source, int length)
{
int32_t* s = (int32_t*) source;
double* t = (double*) target;
for(int i = 0; i < length; i++)
t[i] = s[i] / AUD_S32_FLT;
}
void AUD_convert_float_u8(sample_t* target, sample_t* source, int length)
{
float* s = (float*) source;
float t;
for(int i = 0; i < length; i++)
{
t = s[i] + AUD_FLT_MAX;
if(t <= 0.0f)
target[i] = 0;
else if(t >= 2.0f)
target[i] = 255;
else
target[i] = (unsigned char)(t*127);
}
}
void AUD_convert_float_s16(sample_t* target, sample_t* source, int length)
{
int16_t* t = (int16_t*) target;
float* s = (float*) source;
for(int i = 0; i < length; i++)
{
if(s[i] <= AUD_FLT_MIN)
t[i] = AUD_S16_MIN;
else if(s[i] >= AUD_FLT_MAX)
t[i] = AUD_S16_MAX;
else
t[i] = (int16_t)(s[i] * AUD_S16_MAX);
}
}
void AUD_convert_float_s24_be(sample_t* target, sample_t* source, int length)
{
int32_t t;
float* s = (float*) source;
for(int i = 0; i < length; i++)
{
if(s[i] <= AUD_FLT_MIN)
t = AUD_S32_MIN;
else if(s[i] >= AUD_FLT_MAX)
t = AUD_S32_MAX;
else
t = (int32_t)(s[i]*AUD_S32_MAX);
target[i*3] = t >> 24 & 0xFF;
target[i*3+1] = t >> 16 & 0xFF;
target[i*3+2] = t >> 8 & 0xFF;
}
}
void AUD_convert_float_s24_le(sample_t* target, sample_t* source, int length)
{
int32_t t;
float* s = (float*) source;
for(int i = 0; i < length; i++)
{
if(s[i] <= AUD_FLT_MIN)
t = AUD_S32_MIN;
else if(s[i] >= AUD_FLT_MAX)
t = AUD_S32_MAX;
else
t = (int32_t)(s[i]*AUD_S32_MAX);
target[i*3+2] = t >> 24 & 0xFF;
target[i*3+1] = t >> 16 & 0xFF;
target[i*3] = t >> 8 & 0xFF;
}
}
void AUD_convert_float_s32(sample_t* target, sample_t* source, int length)
{
int32_t* t = (int32_t*) target;
float* s = (float*) source;
for(int i = 0; i < length; i++)
{
if(s[i] <= AUD_FLT_MIN)
t[i] = AUD_S32_MIN;
else if(s[i] >= AUD_FLT_MAX)
t[i] = AUD_S32_MAX;
else
t[i] = (int32_t)(s[i]*AUD_S32_MAX);
}
}
void AUD_convert_float_double(sample_t* target, sample_t* source, int length)
{
float* s = (float*) source;
double* t = (double*) target;
for(int i = 0; i < length; i++)
t[i] = s[i];
}
void AUD_convert_double_u8(sample_t* target, sample_t* source, int length)
{
double* s = (double*) source;
double t;
for(int i = 0; i < length; i++)
{
t = s[i] + AUD_FLT_MAX;
if(t <= 0.0)
target[i] = 0;
else if(t >= 2.0)
target[i] = 255;
else
target[i] = (unsigned char)(t*127);
}
}
void AUD_convert_double_s16(sample_t* target, sample_t* source, int length)
{
int16_t* t = (int16_t*) target;
double* s = (double*) source;
for(int i = 0; i < length; i++)
{
if(s[i] <= AUD_FLT_MIN)
t[i] = AUD_S16_MIN;
else if(s[i] >= AUD_FLT_MAX)
t[i] = AUD_S16_MAX;
else
t[i] = (int16_t)(s[i]*AUD_S16_MAX);
}
}
void AUD_convert_double_s24_be(sample_t* target, sample_t* source, int length)
{
int32_t t;
double* s = (double*) source;
for(int i = 0; i < length; i++)
{
if(s[i] <= AUD_FLT_MIN)
t = AUD_S32_MIN;
else if(s[i] >= AUD_FLT_MAX)
t = AUD_S32_MAX;
else
t = (int32_t)(s[i]*AUD_S32_MAX);
target[i*3] = t >> 24 & 0xFF;
target[i*3+1] = t >> 16 & 0xFF;
target[i*3+2] = t >> 8 & 0xFF;
}
}
void AUD_convert_double_s24_le(sample_t* target, sample_t* source, int length)
{
int32_t t;
double* s = (double*) source;
for(int i = 0; i < length; i++)
{
if(s[i] <= AUD_FLT_MIN)
t = AUD_S32_MIN;
else if(s[i] >= AUD_FLT_MAX)
t = AUD_S32_MAX;
else
t = (int32_t)(s[i]*AUD_S32_MAX);
target[i*3+2] = t >> 24 & 0xFF;
target[i*3+1] = t >> 16 & 0xFF;
target[i*3] = t >> 8 & 0xFF;
}
}
void AUD_convert_double_s32(sample_t* target, sample_t* source, int length)
{
int32_t* t = (int32_t*) target;
double* s = (double*) source;
for(int i = 0; i < length; i++)
{
if(s[i] <= AUD_FLT_MIN)
t[i] = AUD_S32_MIN;
else if(s[i] >= AUD_FLT_MAX)
t[i] = AUD_S32_MAX;
else
t[i] = (int32_t)(s[i]*AUD_S32_MAX);
}
}
void AUD_convert_double_float(sample_t* target, sample_t* source, int length)
{
double* s = (double*) source;
float* t = (float*) target;
for(int i = 0; i < length; i++)
t[i] = s[i];
}
void AUD_volume_adjust_u8(sample_t* target, sample_t* source,
int count, float volume)
{
for(int i=0; i<count; i++)
target[i] = (unsigned char)((source[i]-0x0080) * volume + 0x80);
}
void AUD_volume_adjust_s24_le(sample_t* target, sample_t* source,
int count, float volume)
{
count *= 3;
int value;
for(int i=0; i<count; i+=3)
{
value = source[i+2] << 16 | source[i+1] << 8 | source[i];
value |= (((value & 0x800000) >> 23) * 255) << 24;
value *= volume;
target[i+2] = value >> 16;
target[i+1] = value >> 8;
target[i] = value;
}
}
void AUD_volume_adjust_s24_be(sample_t* target, sample_t* source,
int count, float volume)
{
count *= 3;
int value;
for(int i=0; i < count; i+=3)
{
value = source[i] << 16 | source[i+1] << 8 | source[i+2];
value |= (((value & 0x800000) >> 23) * 255) << 24;
value *= volume;
target[i] = value >> 16;
target[i+1] = value >> 8;
target[i+2] = value;
}
}

View File

@@ -0,0 +1,156 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_CONVERTERFUNCTIONS
#define AUD_CONVERTERFUNCTIONS
#include "AUD_Space.h"
#include <cstring>
#ifdef _MSC_VER
#if (_MSC_VER < 1300)
typedef short int16_t;
typedef int int32_t;
#else
typedef __int16 int16_t;
typedef __int32 int32_t;
#endif
#else
#include <stdint.h>
#endif
typedef void (*AUD_convert_f)(sample_t* target, sample_t* source, int length);
typedef void (*AUD_volume_adjust_f)(sample_t* target, sample_t* source,
int count, float volume);
template <class T>
void AUD_convert_copy(sample_t* target, sample_t* source, int length)
{
memcpy(target, source, length*sizeof(T));
}
void AUD_convert_u8_s16(sample_t* target, sample_t* source, int length);
void AUD_convert_u8_s24_be(sample_t* target, sample_t* source, int length);
void AUD_convert_u8_s24_le(sample_t* target, sample_t* source, int length);
void AUD_convert_u8_s32(sample_t* target, sample_t* source, int length);
void AUD_convert_u8_float(sample_t* target, sample_t* source, int length);
void AUD_convert_u8_double(sample_t* target, sample_t* source, int length);
void AUD_convert_s16_u8(sample_t* target, sample_t* source, int length);
void AUD_convert_s16_s24_be(sample_t* target, sample_t* source, int length);
void AUD_convert_s16_s24_le(sample_t* target, sample_t* source, int length);
void AUD_convert_s16_s32(sample_t* target, sample_t* source, int length);
void AUD_convert_s16_float(sample_t* target, sample_t* source, int length);
void AUD_convert_s16_double(sample_t* target, sample_t* source, int length);
void AUD_convert_s24_u8_be(sample_t* target, sample_t* source, int length);
void AUD_convert_s24_u8_le(sample_t* target, sample_t* source, int length);
void AUD_convert_s24_s16_be(sample_t* target, sample_t* source, int length);
void AUD_convert_s24_s16_le(sample_t* target, sample_t* source, int length);
void AUD_convert_s24_s24(sample_t* target, sample_t* source, int length);
void AUD_convert_s24_s32_be(sample_t* target, sample_t* source, int length);
void AUD_convert_s24_s32_le(sample_t* target, sample_t* source, int length);
void AUD_convert_s24_float_be(sample_t* target, sample_t* source, int length);
void AUD_convert_s24_float_le(sample_t* target, sample_t* source, int length);
void AUD_convert_s24_double_be(sample_t* target, sample_t* source, int length);
void AUD_convert_s24_double_le(sample_t* target, sample_t* source, int length);
void AUD_convert_s32_u8(sample_t* target, sample_t* source, int length);
void AUD_convert_s32_s16(sample_t* target, sample_t* source, int length);
void AUD_convert_s32_s24_be(sample_t* target, sample_t* source, int length);
void AUD_convert_s32_s24_le(sample_t* target, sample_t* source, int length);
void AUD_convert_s32_float(sample_t* target, sample_t* source, int length);
void AUD_convert_s32_double(sample_t* target, sample_t* source, int length);
void AUD_convert_float_u8(sample_t* target, sample_t* source, int length);
void AUD_convert_float_s16(sample_t* target, sample_t* source, int length);
void AUD_convert_float_s24_be(sample_t* target, sample_t* source, int length);
void AUD_convert_float_s24_le(sample_t* target, sample_t* source, int length);
void AUD_convert_float_s32(sample_t* target, sample_t* source, int length);
void AUD_convert_float_double(sample_t* target, sample_t* source, int length);
void AUD_convert_double_u8(sample_t* target, sample_t* source, int length);
void AUD_convert_double_s16(sample_t* target, sample_t* source, int length);
void AUD_convert_double_s24_be(sample_t* target, sample_t* source, int length);
void AUD_convert_double_s24_le(sample_t* target, sample_t* source, int length);
void AUD_convert_double_s32(sample_t* target, sample_t* source, int length);
void AUD_convert_double_float(sample_t* target, sample_t* source, int length);
template <class T>
void AUD_volume_adjust(sample_t* target, sample_t* source,
int count, float volume)
{
T* t = (T*)target;
T* s = (T*)source;
for(int i=0; i < count; i++)
t[i] = (T)(s[i] * volume);
}
void AUD_volume_adjust_u8(sample_t* target, sample_t* source,
int count, float volume);
void AUD_volume_adjust_s24_le(sample_t* target, sample_t* source,
int count, float volume);
void AUD_volume_adjust_s24_be(sample_t* target, sample_t* source,
int count, float volume);
#endif //AUD_CONVERTERFUNCTIONS

View File

@@ -0,0 +1,244 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#include "AUD_ConverterReader.h"
#include "AUD_Buffer.h"
AUD_ConverterReader::AUD_ConverterReader(AUD_IReader* reader, AUD_Specs specs) :
AUD_EffectReader(reader)
{
m_specs = reader->getSpecs();
int bigendian = 1;
bigendian = (((char*)&bigendian)[0]) ? 0: 1; // 1 if Big Endian
switch(m_specs.format)
{
case AUD_FORMAT_U8:
switch(specs.format)
{
case AUD_FORMAT_U8:
m_convert = AUD_convert_copy<unsigned char>;
break;
case AUD_FORMAT_S16:
m_convert = AUD_convert_u8_s16;
break;
case AUD_FORMAT_S24:
if(bigendian)
m_convert = AUD_convert_u8_s24_be;
else
m_convert = AUD_convert_u8_s24_le;
break;
case AUD_FORMAT_S32:
m_convert = AUD_convert_u8_s32;
break;
case AUD_FORMAT_FLOAT32:
m_convert = AUD_convert_u8_float;
break;
case AUD_FORMAT_FLOAT64:
m_convert = AUD_convert_u8_double;
break;
}
break;
case AUD_FORMAT_S16:
switch(specs.format)
{
case AUD_FORMAT_U8:
m_convert = AUD_convert_s16_u8;
break;
case AUD_FORMAT_S16:
m_convert = AUD_convert_copy<int16_t>;
break;
case AUD_FORMAT_S24:
if(bigendian)
m_convert = AUD_convert_s16_s24_be;
else
m_convert = AUD_convert_s16_s24_le;
break;
case AUD_FORMAT_S32:
m_convert = AUD_convert_s16_s32;
break;
case AUD_FORMAT_FLOAT32:
m_convert = AUD_convert_s16_float;
break;
case AUD_FORMAT_FLOAT64:
m_convert = AUD_convert_s16_double;
break;
}
break;
case AUD_FORMAT_S24:
if(bigendian)
switch(specs.format)
{
case AUD_FORMAT_U8:
m_convert = AUD_convert_u8_s24_be;
break;
case AUD_FORMAT_S16:
m_convert = AUD_convert_s16_s24_be;
break;
case AUD_FORMAT_S24:
m_convert = AUD_convert_s24_s24;
break;
case AUD_FORMAT_S32:
m_convert = AUD_convert_s32_s24_be;
break;
case AUD_FORMAT_FLOAT32:
m_convert = AUD_convert_float_s24_be;
break;
case AUD_FORMAT_FLOAT64:
m_convert = AUD_convert_double_s24_be;
break;
}
else
switch(specs.format)
{
case AUD_FORMAT_U8:
m_convert = AUD_convert_u8_s24_le;
break;
case AUD_FORMAT_S16:
m_convert = AUD_convert_s16_s24_le;
break;
case AUD_FORMAT_S24:
m_convert = AUD_convert_s24_s24;
break;
case AUD_FORMAT_S32:
m_convert = AUD_convert_s32_s24_le;
break;
case AUD_FORMAT_FLOAT32:
m_convert = AUD_convert_float_s24_le;
break;
case AUD_FORMAT_FLOAT64:
m_convert = AUD_convert_double_s24_le;
break;
}
break;
case AUD_FORMAT_S32:
switch(specs.format)
{
case AUD_FORMAT_U8:
m_convert = AUD_convert_s32_u8;
break;
case AUD_FORMAT_S16:
m_convert = AUD_convert_s32_s16;
break;
case AUD_FORMAT_S24:
if(bigendian)
m_convert = AUD_convert_s32_s24_be;
else
m_convert = AUD_convert_s32_s24_le;
break;
case AUD_FORMAT_S32:
m_convert = AUD_convert_copy<int32_t>;
break;
case AUD_FORMAT_FLOAT32:
m_convert = AUD_convert_s32_float;
break;
case AUD_FORMAT_FLOAT64:
m_convert = AUD_convert_s32_double;
break;
}
break;
case AUD_FORMAT_FLOAT32:
switch(specs.format)
{
case AUD_FORMAT_U8:
m_convert = AUD_convert_float_u8;
break;
case AUD_FORMAT_S16:
m_convert = AUD_convert_float_s16;
break;
case AUD_FORMAT_S24:
if(bigendian)
m_convert = AUD_convert_float_s24_be;
else
m_convert = AUD_convert_float_s24_le;
break;
case AUD_FORMAT_S32:
m_convert = AUD_convert_float_s32;
break;
case AUD_FORMAT_FLOAT32:
m_convert = AUD_convert_copy<float>;
break;
case AUD_FORMAT_FLOAT64:
m_convert = AUD_convert_float_double;
break;
}
break;
case AUD_FORMAT_FLOAT64:
switch(specs.format)
{
case AUD_FORMAT_U8:
m_convert = AUD_convert_double_u8;
break;
case AUD_FORMAT_S16:
m_convert = AUD_convert_double_s16;
break;
case AUD_FORMAT_S24:
if(bigendian)
m_convert = AUD_convert_double_s24_be;
else
m_convert = AUD_convert_double_s24_le;
break;
case AUD_FORMAT_S32:
m_convert = AUD_convert_double_s32;
break;
case AUD_FORMAT_FLOAT32:
m_convert = AUD_convert_double_float;
break;
case AUD_FORMAT_FLOAT64:
m_convert = AUD_convert_copy<double>;
break;
}
break;
}
m_specs.format = specs.format;
m_buffer = new AUD_Buffer(); AUD_NEW("buffer")
}
AUD_ConverterReader::~AUD_ConverterReader()
{
delete m_buffer; AUD_DELETE("buffer")
}
AUD_Specs AUD_ConverterReader::getSpecs()
{
return m_specs;
}
void AUD_ConverterReader::read(int & length, sample_t* & buffer)
{
m_reader->read(length, buffer);
int samplesize = AUD_SAMPLE_SIZE(m_specs);
if(m_buffer->getSize() < length*samplesize)
m_buffer->resize(length*samplesize);
m_convert(m_buffer->getBuffer(), buffer, length*m_specs.channels);
buffer = m_buffer->getBuffer();
}

View File

@@ -0,0 +1,71 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_CONVERTERREADER
#define AUD_CONVERTERREADER
#include "AUD_EffectReader.h"
#include "AUD_ConverterFunctions.h"
class AUD_Buffer;
/**
* This class converts a sound source from one to another format.
*/
class AUD_ConverterReader : public AUD_EffectReader
{
private:
/**
* The sound output buffer.
*/
AUD_Buffer *m_buffer;
/**
* The target specification.
*/
AUD_Specs m_specs;
/**
* Converter function.
*/
AUD_convert_f m_convert;
public:
/**
* Creates a converter reader.
* \param reader The reader to convert.
* \param specs The target specification.
* \exception AUD_Exception Thrown if the reader is NULL.
*/
AUD_ConverterReader(AUD_IReader* reader, AUD_Specs specs);
/**
* Destroys the reader.
*/
~AUD_ConverterReader();
virtual AUD_Specs getSpecs();
virtual void read(int & length, sample_t* & buffer);
};
#endif //AUD_CONVERTERREADER

View File

@@ -0,0 +1,170 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#include "AUD_FloatMixer.h"
#include "AUD_ConverterFactory.h"
#include "AUD_SRCResampleFactory.h"
#include "AUD_ChannelMapperFactory.h"
#include "AUD_IReader.h"
#include "AUD_Buffer.h"
#include <cstring>
AUD_FloatMixer::AUD_FloatMixer()
{
m_buffer = new AUD_Buffer(); AUD_NEW("buffer")
m_converter = NULL;
m_resampler = NULL;
m_mapper = NULL;
}
AUD_FloatMixer::~AUD_FloatMixer()
{
delete m_buffer; AUD_DELETE("buffer")
if(m_converter)
{
delete m_converter; AUD_DELETE("factory")
}
if(m_resampler)
{
delete m_resampler; AUD_DELETE("factory")
}
if(m_mapper)
{
delete m_mapper; AUD_DELETE("factory")
}
}
AUD_IReader* AUD_FloatMixer::prepare(AUD_IReader* reader)
{
m_converter->setReader(reader);
reader = m_converter->createReader();
m_resampler->setReader(reader);
reader = m_resampler->createReader();
if(reader->getSpecs().channels != m_specs.channels)
{
m_mapper->setReader(reader);
reader = m_mapper->createReader();
}
return reader;
}
void AUD_FloatMixer::setSpecs(AUD_Specs specs)
{
m_specs = specs;
if(m_converter)
{
delete m_converter; AUD_DELETE("factory")
}
if(m_resampler)
{
delete m_resampler; AUD_DELETE("factory")
}
if(m_mapper)
{
delete m_mapper; AUD_DELETE("factory")
}
specs.format = AUD_FORMAT_FLOAT32;
m_converter = new AUD_ConverterFactory(specs); AUD_NEW("factory")
m_resampler = new AUD_SRCResampleFactory(specs); AUD_NEW("factory")
m_mapper = new AUD_ChannelMapperFactory(specs); AUD_NEW("factory")
int bigendian = 1;
bigendian = (((char*)&bigendian)[0]) ? 0: 1; // 1 if Big Endian
switch(m_specs.format)
{
case AUD_FORMAT_U8:
m_convert = AUD_convert_float_u8;
break;
case AUD_FORMAT_S16:
m_convert = AUD_convert_float_s16;
break;
case AUD_FORMAT_S24:
if(bigendian)
m_convert = AUD_convert_float_s24_be;
else
m_convert = AUD_convert_float_s24_le;
break;
case AUD_FORMAT_S32:
m_convert = AUD_convert_float_s32;
break;
case AUD_FORMAT_FLOAT32:
m_convert = AUD_convert_copy<float>;
break;
case AUD_FORMAT_FLOAT64:
m_convert = AUD_convert_float_double;
break;
}
}
void AUD_FloatMixer::add(sample_t* buffer, AUD_Specs specs, int length,
float volume)
{
AUD_FloatMixerBuffer buf;
buf.buffer = buffer;
buf.length = length;
buf.volume = volume;
m_buffers.push_back(buf);
}
void AUD_FloatMixer::superpose(sample_t* buffer, int length, float volume)
{
AUD_FloatMixerBuffer buf;
int channels = m_specs.channels;
if(m_buffer->getSize() < length * channels * 4)
m_buffer->resize(length * channels * 4);
float* out = (float*)m_buffer->getBuffer();
float* in;
memset(out, 0, length * channels * 4);
int end;
while(!m_buffers.empty())
{
buf = m_buffers.front();
m_buffers.pop_front();
end = buf.length*channels;
in = (float*) buf.buffer;
for(int i = 0; i < end; i++)
out[i] += in[i]*buf.volume * volume;
}
m_convert(buffer, (sample_t*) out, length * channels);
}

View File

@@ -0,0 +1,100 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_FLOATMIXER
#define AUD_FLOATMIXER
#include "AUD_IMixer.h"
#include "AUD_ConverterFunctions.h"
class AUD_ConverterFactory;
class AUD_SRCResampleFactory;
class AUD_ChannelMapperFactory;
class AUD_Buffer;
#include <list>
struct AUD_FloatMixerBuffer
{
sample_t* buffer;
int length;
float volume;
};
/**
* This class is able to mix two audiosignals with floats.
*/
class AUD_FloatMixer : public AUD_IMixer
{
private:
/**
* The converter factory that converts all readers for superposition.
*/
AUD_ConverterFactory* m_converter;
/**
* The resampling factory that resamples all readers for superposition.
*/
AUD_SRCResampleFactory* m_resampler;
/**
* The channel mapper factory that maps all readers for superposition.
*/
AUD_ChannelMapperFactory* m_mapper;
/**
* The list of buffers to superpose.
*/
std::list<AUD_FloatMixerBuffer> m_buffers;
/**
* The output specification.
*/
AUD_Specs m_specs;
/**
* The temporary mixing buffer.
*/
AUD_Buffer* m_buffer;
/**
* Converter function.
*/
AUD_convert_f m_convert;
public:
/**
* Creates the mixer.
*/
AUD_FloatMixer();
virtual ~AUD_FloatMixer();
virtual AUD_IReader* prepare(AUD_IReader* reader);
virtual void setSpecs(AUD_Specs specs);
virtual void add(sample_t* buffer, AUD_Specs specs, int length,
float volume);
virtual void superpose(sample_t* buffer, int length, float volume);
};
#endif //AUD_FLOATMIXER

View File

@@ -0,0 +1,103 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_I3DDEVICE
#define AUD_I3DDEVICE
#include "AUD_Space.h"
/**
* This class represents an output device for 3D sound.
* Whether a normal device supports this or not can be checked with the
* AUD_CAPS_3D_DEVICE capability.
*/
class AUD_I3DDevice
{
public:
/**
* Plays a 3D sound source.
* \param factory The factory to create the reader for the sound source.
* \param keep When keep is true the sound source will not be deleted but
* set to paused when its end has been reached.
* \return Returns a handle with which the playback can be controlled.
* This is NULL if the sound couldn't be played back.
* \exception AUD_Exception Thrown if there's an unexpected (from the
* device side) error during creation of the reader.
* \note The factory must provide a mono (single channel) source otherwise
* the sound is played back normally.
*/
virtual AUD_Handle* play3D(AUD_IFactory* factory, bool keep = false)=0;
/**
* Updates a listeners 3D data.
* \param data The 3D data.
* \return Whether the action succeeded.
*/
virtual bool updateListener(AUD_3DData &data)=0;
/**
* Sets a 3D device setting.
* \param setting The setting type.
* \param value The new setting value.
* \return Whether the action succeeded.
*/
virtual bool setSetting(AUD_3DSetting setting, float value)=0;
/**
* Retrieves a 3D device setting.
* \param setting The setting type.
* \return The setting value.
*/
virtual float getSetting(AUD_3DSetting setting)=0;
/**
* Updates a listeners 3D data.
* \param handle The source handle.
* \param data The 3D data.
* \return Whether the action succeeded.
*/
virtual bool updateSource(AUD_Handle* handle, AUD_3DData &data)=0;
/**
* Sets a 3D source setting.
* \param handle The source handle.
* \param setting The setting type.
* \param value The new setting value.
* \return Whether the action succeeded.
*/
virtual bool setSourceSetting(AUD_Handle* handle,
AUD_3DSourceSetting setting, float value)=0;
/**
* Retrieves a 3D source setting.
* \param handle The source handle.
* \param setting The setting type.
* \return The setting value.
*/
virtual float getSourceSetting(AUD_Handle* handle,
AUD_3DSourceSetting setting)=0;
};
#endif //AUD_I3DDEVICE

View File

@@ -0,0 +1,191 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_IDEVICE
#define AUD_IDEVICE
#include "AUD_Space.h"
class AUD_IFactory;
/// Handle structure, for inherition.
typedef struct
{
} AUD_Handle;
/**
* This class represents an output device for sound sources.
* Output devices may be several backends such as plattform independand like
* SDL or OpenAL or plattform specific like DirectSound, but they may also be
* files, RAM buffers or other types of streams.
* \warning Thread safety must be insured so that no reader is beeing called
* twice at the same time.
*/
class AUD_IDevice
{
public:
/**
* Destroys the device.
*/
virtual ~AUD_IDevice() {}
/**
* Returns the specification of the device.
*/
virtual AUD_Specs getSpecs()=0;
/**
* Plays a sound source.
* \param factory The factory to create the reader for the sound source.
* \param keep When keep is true the sound source will not be deleted but
* set to paused when its end has been reached.
* \return Returns a handle with which the playback can be controlled.
* This is NULL if the sound couldn't be played back.
* \exception AUD_Exception Thrown if there's an unexpected (from the
* device side) error during creation of the reader.
*/
virtual AUD_Handle* play(AUD_IFactory* factory, bool keep = false)=0;
/**
* Pauses a played back sound.
* \param handle The handle returned by the play function.
* \return
* - true if the sound has been paused.
* - false if the sound isn't playing back or the handle is invalid.
*/
virtual bool pause(AUD_Handle* handle)=0;
/**
* Resumes a paused sound.
* \param handle The handle returned by the play function.
* \return
* - true if the sound has been resumed.
* - false if the sound isn't paused or the handle is invalid.
*/
virtual bool resume(AUD_Handle* handle)=0;
/**
* Stops a played back or paused sound. The handle is definitely invalid
* afterwards.
* \param handle The handle returned by the play function.
* \return
* - true if the sound has been stopped.
* - false if the handle is invalid.
*/
virtual bool stop(AUD_Handle* handle)=0;
/**
* Sets the behaviour of the device for a played back sound when the sound
* doesn't return any more samples.
* \param handle The handle returned by the play function.
* \param keep True when the source should be paused and not deleted.
* \return
* - true if the behaviour has been changed.
* - false if the handle is invalid.
*/
virtual bool setKeep(AUD_Handle* handle, bool keep)=0;
/**
* Sends a message to a sound or all sounds that are currently played or
* paused.
* \param handle The sound that should receive the message or NULL if all
* sounds should receive it.
* \param message The message.
* \return True if the message has been read by at least one sound.
*/
virtual bool sendMessage(AUD_Handle* handle, AUD_Message &message)=0;
/**
* Seeks in a played back sound.
* \param handle The handle returned by the play function.
* \param position The new position from where to play back, in seconds.
* \return
* - true if the handle is valid.
* - false if the handle is invalid.
* \warning Whether the seek works or not depends on the sound source.
*/
virtual bool seek(AUD_Handle* handle, float position)=0;
/**
* Retrieves the current playback position of a sound.
* \param handle The handle returned by the play function.
* \return The playback position in seconds, or 0.0 if the handle is
* invalid.
*/
virtual float getPosition(AUD_Handle* handle)=0;
/**
* Returns the status of a played back sound.
* \param handle The handle returned by the play function.
* \return
* - AUD_STATUS_INVALID if the sound has stopped or the handle is
*. invalid
* - AUD_STATUS_PLAYING if the sound is currently played back.
* - AUD_STATUS_PAUSED if the sound is currently paused.
* \see AUD_Status
*/
virtual AUD_Status getStatus(AUD_Handle* handle)=0;
/**
* Locks the device.
* Used to make sure that between lock and unlock, no buffers are read, so
* that it is possible to start, resume, pause, stop or seek several
* playback handles simultaneously.
* \warning Make sure the locking time is as small as possible to avoid
* playback delays that result in unexpected noise and cracks.
*/
virtual void lock()=0;
/**
* Unlocks the previously locked device.
*/
virtual void unlock()=0;
/**
* Checks if a specific capability as available on a device.
* \param capability The capability.
* \return Whether it is available or not.
*/
virtual bool checkCapability(int capability)=0;
/**
* Set a value of a capability. The data behind the pointer depends on the
* capability.
* \param capability The capability.
* \param value The value.
* \return Whether the action succeeded or not.
*/
virtual bool setCapability(int capability, void *value)=0;
/**
* Retrieves a value of a capability. The data behind the pointer depends on
* the capability.
* \param capability The capability.
* \param value The value.
* \return Whether the action succeeded or not.
*/
virtual bool getCapability(int capability, void *value)=0;
};
#endif //AUD_IDevice

View File

@@ -0,0 +1,55 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_IFACTORY
#define AUD_IFACTORY
#include "AUD_Space.h"
class AUD_IReader;
/**
* This class represents a type of sound source and saves the necessary values
* for it. It is able to create a reader that is actually usable for playback
* of the respective sound source through the factory method createReader.
*/
class AUD_IFactory
{
public:
/**
* Destroys the factory.
*/
virtual ~AUD_IFactory(){}
/**
* Creates a reader for playback of the sound source.
* \return A pointer to an AUD_IReader object or NULL if there has been an
* error.
* \exception AUD_Exception An exception may be thrown if there has been
* a more unexpected error during reader creation.
*/
virtual AUD_IReader* createReader()=0;
};
#endif //AUD_IFACTORY

View File

@@ -0,0 +1,77 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_IMIXER
#define AUD_IMIXER
#include "AUD_Space.h"
class AUD_IReader;
/**
* This class is able to mix audiosignals of different format and channel count.
* \note This class doesn't do resampling!
*/
class AUD_IMixer
{
public:
/**
* Destroys the mixer.
*/
virtual ~AUD_IMixer(){}
/**
* This funuction prepares a reader for playback.
* \param reader The reader to prepare.
* \return The reader that should be used for playback.
*/
virtual AUD_IReader* prepare(AUD_IReader* reader)=0;
/**
* Sets the target specification for superposing.
* \param specs The target specification.
*/
virtual void setSpecs(AUD_Specs specs)=0;
/**
* Adds a buffer for superposition.
* \param buffer The buffer to superpose.
* \param specs The specification of the buffer.
* \param start The start sample of the buffer.
* \param length The length of the buffer in samples.
* \param volume The mixing volume. Must be a value between 0.0 and 1.0.
*/
virtual void add(sample_t* buffer, AUD_Specs specs, int length,
float volume)=0;
/**
* Superposes all added buffers into an output buffer.
* \param buffer The target buffer for superposing.
* \param length The length of the buffer in samples.
* \param volume The mixing volume. Must be a value between 0.0 and 1.0.
*/
virtual void superpose(sample_t* buffer, int length, float volume)=0;
};
#endif //AUD_IMIXER

View File

@@ -0,0 +1,117 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_IREADER
#define AUD_IREADER
#include "AUD_Space.h"
/**
* This class represents a sound source as stream or as buffer which can be read
* for example by another reader, a device or whatever.
*/
class AUD_IReader
{
public:
/**
* Destroys the reader.
*/
virtual ~AUD_IReader(){}
/**
* Tells whether the source provides seeking functionality or not.
* \warning This doesn't mean that the seeking always has to succeed.
* \return Always returns true for readers of the buffer type.
* \see getType
*/
virtual bool isSeekable()=0;
/**
* Seeks to a specific position in the source.
* This function must work for buffer type readers.
* \param position The position to seek for measured in samples. To get
* from a given time to the samples you simply have to multiply the
* time value in seconds with the sample rate of the reader.
* \warning This may work or not, depending on the actual reader.
* \see getType
*/
virtual void seek(int position)=0;
/**
* Returns an aproximated length of the source in samples.
* For readers of the type buffer this has to return a correct value!
* \return The length as sample count. May be negative if unknown.
* \see getType
*/
virtual int getLength()=0;
/**
* Returns the position of the source as a sample count value.
* \return The current position in the source. A negative value indicates
* that the position is unknown.
* \warning The value returned doesn't always have to be correct for readers
* of the stream type, especially after seeking, it must though for
* the buffer ones.
* \see getType
*/
virtual int getPosition()=0;
/**
* Returns the specification of the reader.
* \return The AUD_Specs structure.
*/
virtual AUD_Specs getSpecs()=0;
/**
* Returns the type of the reader. There are special conditions for the
* readers of the buffer type. Those have to return correct position and
* length values as well as they must be seekable.
* \return AUD_TYPE_BUFFER or AUD_TYPE_STREAM.
*/
virtual AUD_ReaderType getType()=0;
/**
* Sends a message to this reader and if it has subreaders it broadcasts
* the message to them.
* \param message The message.
* \return Whether the message has been read by the reader or one of his
* subreaders.
*/
virtual bool notify(AUD_Message &message)=0;
/**
* Request to read the next length samples out of the source.
* The buffer for reading has to stay valid until the next call of this
* method or until the reader is deleted.
* \param[in,out] length The count of samples that should be read. Shall
* contain the real count of samples after reading, in case
* there were only fewer samples available.
* A smaller value also indicates the end of the reader.
* \param[out] buffer The pointer to the buffer with the samples.
*/
virtual void read(int & length, sample_t* & buffer)=0;
};
#endif //AUD_IREADER

View File

@@ -0,0 +1,109 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#include "AUD_MixerFactory.h"
#include "AUD_IReader.h"
AUD_IReader* AUD_MixerFactory::getReader()
{
AUD_IReader* reader;
// first check for an existing reader
if(m_reader != 0)
{
reader = m_reader;
m_reader = 0;
return reader;
}
// otherwise create a reader if there is a factory
if(m_factory != 0)
{
reader = m_factory->createReader();
return reader;
}
return 0;
}
AUD_MixerFactory::AUD_MixerFactory(AUD_IReader* reader,
AUD_Specs specs)
{
m_specs = specs;
m_reader = reader;
m_factory = 0;
}
AUD_MixerFactory::AUD_MixerFactory(AUD_IFactory* factory,
AUD_Specs specs)
{
m_specs = specs;
m_reader = 0;
m_factory = factory;
}
AUD_MixerFactory::AUD_MixerFactory(AUD_Specs specs)
{
m_specs = specs;
m_reader = 0;
m_factory = 0;
}
AUD_MixerFactory::~AUD_MixerFactory()
{
if(m_reader != 0)
{
delete m_reader; AUD_DELETE("reader")
}
}
AUD_Specs AUD_MixerFactory::getSpecs()
{
return m_specs;
}
void AUD_MixerFactory::setSpecs(AUD_Specs specs)
{
m_specs = specs;
}
void AUD_MixerFactory::setReader(AUD_IReader* reader)
{
if(m_reader != 0)
{
delete m_reader; AUD_DELETE("reader")
}
m_reader = reader;
}
void AUD_MixerFactory::setFactory(AUD_IFactory* factory)
{
m_factory = factory;
}
AUD_IFactory* AUD_MixerFactory::getFactory()
{
return m_factory;
}

View File

@@ -0,0 +1,117 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_MIXERFACTORY
#define AUD_MIXERFACTORY
#include "AUD_IFactory.h"
/**
* This factory is a base class for all mixer factories.
*/
class AUD_MixerFactory : public AUD_IFactory
{
protected:
/**
* The reader that should be mixed later.
*/
AUD_IReader* m_reader;
/**
* If there is no reader it is created out of this factory.
*/
AUD_IFactory* m_factory;
/**
* The target specification for resampling.
*/
AUD_Specs m_specs;
/**
* Returns the reader created out of the factory or taken from m_reader.
* This method can be used for the createReader function of the implementing
* classes.
* \return The reader to mix, or NULL if there is no reader or factory.
*/
AUD_IReader* getReader();
public:
/**
* Creates a new factory.
* \param reader The reader to mix.
* \param specs The target specification.
*/
AUD_MixerFactory(AUD_IReader* reader, AUD_Specs specs);
/**
* Creates a new factory.
* \param factory The factory to create the readers to mix out of.
* \param specs The target specification.
*/
AUD_MixerFactory(AUD_IFactory* factory, AUD_Specs specs);
/**
* Creates a new factory.
* \param specs The target specification.
*/
AUD_MixerFactory(AUD_Specs specs);
/**
* Destroys the resampling factory.
*/
virtual ~AUD_MixerFactory();
/**
* Returns the target specification for resampling.
*/
AUD_Specs getSpecs();
/**
* Sets the target specification for resampling.
* \param specs The specification.
*/
void setSpecs(AUD_Specs specs);
/**
* Sets the reader for resampling.
* If there has already been a reader, it will be deleted.
* \param reader The reader that should be used as source for resampling.
*/
void setReader(AUD_IReader* reader);
/**
* Sets the factory for resampling.
* \param factory The factory that should be used as source for resampling.
*/
void setFactory(AUD_IFactory* factory);
/**
* Returns the saved factory.
* \return The factory or NULL if there has no factory been saved.
*/
AUD_IFactory* getFactory();
};
#endif //AUD_MIXERFACTORY

View File

@@ -0,0 +1,108 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#include "AUD_NULLDevice.h"
#include "AUD_IReader.h"
#include "AUD_IFactory.h"
AUD_NULLDevice::AUD_NULLDevice()
{
m_specs.channels = AUD_CHANNELS_INVALID;
m_specs.format = AUD_FORMAT_INVALID;
m_specs.rate = AUD_RATE_INVALID;
}
AUD_Specs AUD_NULLDevice::getSpecs()
{
return m_specs;
}
AUD_Handle* AUD_NULLDevice::play(AUD_IFactory* factory, bool keep)
{
return 0;
}
bool AUD_NULLDevice::pause(AUD_Handle* handle)
{
return false;
}
bool AUD_NULLDevice::resume(AUD_Handle* handle)
{
return false;
}
bool AUD_NULLDevice::stop(AUD_Handle* handle)
{
return false;
}
bool AUD_NULLDevice::setKeep(AUD_Handle* handle, bool keep)
{
return false;
}
bool AUD_NULLDevice::sendMessage(AUD_Handle* handle, AUD_Message &message)
{
return false;
}
bool AUD_NULLDevice::seek(AUD_Handle* handle, float position)
{
return false;
}
float AUD_NULLDevice::getPosition(AUD_Handle* handle)
{
return 0.0f;
}
AUD_Status AUD_NULLDevice::getStatus(AUD_Handle* handle)
{
return AUD_STATUS_INVALID;
}
void AUD_NULLDevice::lock()
{
}
void AUD_NULLDevice::unlock()
{
}
bool AUD_NULLDevice::checkCapability(int capability)
{
return false;
}
bool AUD_NULLDevice::setCapability(int capability, void *value)
{
return false;
}
bool AUD_NULLDevice::getCapability(int capability, void *value)
{
return false;
}

View File

@@ -0,0 +1,65 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_NULLDEVICE
#define AUD_NULLDEVICE
#include "AUD_IDevice.h"
/**
* This device plays nothing.
*/
class AUD_NULLDevice : public AUD_IDevice
{
private:
/**
* The specs of the device.
*/
AUD_Specs m_specs;
public:
/**
* Creates a new NULL device.
*/
AUD_NULLDevice();
virtual AUD_Specs getSpecs();
virtual AUD_Handle* play(AUD_IFactory* factory, bool keep = false);
virtual bool pause(AUD_Handle* handle);
virtual bool resume(AUD_Handle* handle);
virtual bool stop(AUD_Handle* handle);
virtual bool setKeep(AUD_Handle* handle, bool keep);
virtual bool sendMessage(AUD_Handle* handle, AUD_Message &message);
virtual bool seek(AUD_Handle* handle, float position);
virtual float getPosition(AUD_Handle* handle);
virtual AUD_Status getStatus(AUD_Handle* handle);
virtual void lock();
virtual void unlock();
virtual bool checkCapability(int capability);
virtual bool setCapability(int capability, void *value);
virtual bool getCapability(int capability, void *value);
};
#endif //AUD_NULLDEVICE

View File

@@ -0,0 +1,64 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#include "AUD_FloatMixer.h"
#include "AUD_ReadDevice.h"
#include "AUD_IReader.h"
#include <cstring>
AUD_ReadDevice::AUD_ReadDevice(AUD_Specs specs)
{
m_specs = specs;
m_mixer = new AUD_FloatMixer(); AUD_NEW("mixer")
m_mixer->setSpecs(m_specs);
m_playing = false;
create();
}
AUD_ReadDevice::~AUD_ReadDevice()
{
destroy();
}
bool AUD_ReadDevice::read(sample_t* buffer, int length)
{
if(m_playing)
mix(buffer, length);
else
if(m_specs.format == AUD_FORMAT_U8)
memset(buffer, 0x80, length * AUD_SAMPLE_SIZE(m_specs));
else
memset(buffer, 0, length * AUD_SAMPLE_SIZE(m_specs));
return m_playing;
}
void AUD_ReadDevice::playing(bool playing)
{
m_playing = playing;
}

View File

@@ -0,0 +1,68 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_READDEVICE
#define AUD_READDEVICE
#include "AUD_SoftwareDevice.h"
/**
* This device enables to let the user read raw data out of it.
*/
class AUD_ReadDevice : public AUD_SoftwareDevice
{
protected:
virtual void playing(bool playing);
private:
/**
* Whether the device currently.
*/
bool m_playing;
public:
/**
* Creates a new read device.
* \param specs The wanted audio specification.
*/
AUD_ReadDevice(AUD_Specs specs);
/**
* Closes the device.
*/
virtual ~AUD_ReadDevice();
/**
* Reads the next bytes into the supplied buffer.
* \param buffer The target buffer.
* \param length The length in samples to be filled.
* \return True if the reading succeeded, false if there are no sounds
* played back currently, in that case the buffer is filled with
* silence.
*/
bool read(sample_t* buffer, int length);
};
#endif //AUD_READDEVICE

View File

@@ -0,0 +1,115 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_REFERENCE
#define AUD_REFERENCE
template <class T>
/**
* This class provides reference counting functionality.
*/
class AUD_Reference
{
private:
/// The reference.
T* m_reference;
/// The reference counter.
int* m_refcount;
public:
/**
* Creates a new reference counter.
* \param reference The reference.
*/
AUD_Reference(T* reference = 0)
{
m_reference = reference;
m_refcount = new int; AUD_NEW("int")
*m_refcount = 1;
}
/**
* Copies a AUD_Reference object.
* \param ref The AUD_Reference object to copy.
*/
AUD_Reference(const AUD_Reference& ref)
{
m_reference = ref.m_reference;
m_refcount = ref.m_refcount;
(*m_refcount)++;
}
/**
* Destroys a AUD_Reference object, if there's no furthere reference on the
* reference, it is destroyed as well.
*/
~AUD_Reference()
{
(*m_refcount)--;
if(*m_refcount == 0)
{
if(m_reference != 0)
{
delete m_reference; AUD_DELETE("buffer")
}
delete m_refcount; AUD_DELETE("int")
}
}
/**
* Copies a AUD_Reference object.
* \param ref The AUD_Reference object to copy.
*/
AUD_Reference& operator=(const AUD_Reference& ref)
{
if(&ref == this)
return *this;
(*m_refcount)--;
if(*m_refcount == 0)
{
if(m_reference != 0)
{
delete m_reference; AUD_DELETE("buffer")
}
delete m_refcount; AUD_DELETE("int")
}
m_reference = ref.m_reference;
m_refcount = ref.m_refcount;
(*m_refcount)++;
return *this;
}
/**
* Returns the reference.
*/
T* get()
{
return m_reference;
}
};
#endif // AUD_REFERENCE

View File

@@ -0,0 +1,33 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_RESAMPLEFACTORY
#define AUD_RESAMPLEFACTORY
#include "AUD_MixerFactory.h"
typedef AUD_MixerFactory AUD_ResampleFactory;
#endif //AUD_RESAMPLEFACTORY

View File

@@ -0,0 +1,51 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#include "AUD_SinusFactory.h"
#include "AUD_SinusReader.h"
#include "AUD_Space.h"
AUD_SinusFactory::AUD_SinusFactory(double frequency, AUD_SampleRate sampleRate)
{
m_frequency = frequency;
m_sampleRate = sampleRate;
}
AUD_IReader* AUD_SinusFactory::createReader()
{
AUD_IReader* reader = new AUD_SinusReader(m_frequency, m_sampleRate);
AUD_NEW("reader")
return reader;
}
double AUD_SinusFactory::getFrequency()
{
return m_frequency;
}
void AUD_SinusFactory::setFrequency(double frequency)
{
m_frequency = frequency;
}

View File

@@ -0,0 +1,70 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_SINUSFACTORY
#define AUD_SINUSFACTORY
#include "AUD_IFactory.h"
/**
* This factory creates a reader that plays a sine tone.
*/
class AUD_SinusFactory : public AUD_IFactory
{
private:
/**
* The frequence of the sine wave.
*/
double m_frequency;
/**
* The target sample rate for output.
*/
AUD_SampleRate m_sampleRate;
public:
/**
* Creates a new sine factory.
* \param frequency The desired frequency.
* \param sampleRate The target sample rate for playback.
*/
AUD_SinusFactory(double frequency,
AUD_SampleRate sampleRate = AUD_RATE_44100);
/**
* Returns the frequency of the sine wave.
*/
double getFrequency();
/**
* Sets the frequency.
* \param frequency The new frequency.
*/
void setFrequency(double frequency);
virtual AUD_IReader* createReader();
};
#endif //AUD_SINUSFACTORY

View File

@@ -0,0 +1,104 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#include "AUD_SinusReader.h"
#include "AUD_Buffer.h"
#include <math.h>
#ifndef M_PI
#define M_PI 3.14159265358979323846
#endif
AUD_SinusReader::AUD_SinusReader(double frequency, AUD_SampleRate sampleRate)
{
m_frequency = frequency;
m_position = 0;
m_buffer = new AUD_Buffer(); AUD_NEW("buffer")
m_sampleRate = sampleRate;
}
AUD_SinusReader::~AUD_SinusReader()
{
delete m_buffer; AUD_DELETE("buffer")
}
bool AUD_SinusReader::isSeekable()
{
return true;
}
void AUD_SinusReader::seek(int position)
{
m_position = position;
}
int AUD_SinusReader::getLength()
{
return -1;
}
int AUD_SinusReader::getPosition()
{
return m_position;
}
AUD_Specs AUD_SinusReader::getSpecs()
{
AUD_Specs specs;
specs.rate = m_sampleRate;
specs.format = AUD_FORMAT_S16;
specs.channels = AUD_CHANNELS_STEREO;
return specs;
}
AUD_ReaderType AUD_SinusReader::getType()
{
return AUD_TYPE_STREAM;
}
bool AUD_SinusReader::notify(AUD_Message &message)
{
return false;
}
void AUD_SinusReader::read(int & length, sample_t* & buffer)
{
// resize if necessary
if(m_buffer->getSize() < length*4)
m_buffer->resize(length*4);
// fill with sine data
short* buf = (short*) m_buffer->getBuffer();
for(int i=0; i < length; i++)
{
buf[i*2] = sin((m_position + i) * 2.0 * M_PI * m_frequency /
(float)m_sampleRate) * 32700;
buf[i*2+1] = buf[i*2];
}
buffer = (sample_t*)buf;
m_position += length;
}

View File

@@ -0,0 +1,86 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_SINUSREADER
#define AUD_SINUSREADER
#include "AUD_IReader.h"
class AUD_Buffer;
/**
* This class is used for sine tone playback.
* The output format is in the 16 bit format and stereo, the sample rate can be
* specified.
* As the two channels both play the same the output could also be mono, but
* in most cases this will result in having to resample for output, so stereo
* sound is created directly.
*/
class AUD_SinusReader : public AUD_IReader
{
private:
/**
* The frequency of the sine wave.
*/
double m_frequency;
/**
* The current position in samples.
*/
int m_position;
/**
* The playback buffer.
*/
AUD_Buffer* m_buffer;
/**
* The sample rate for the output.
*/
AUD_SampleRate m_sampleRate;
public:
/**
* Creates a new reader.
* \param frequency The frequency of the sine wave.
* \param sampleRate The output sample rate.
*/
AUD_SinusReader(double frequency, AUD_SampleRate sampleRate);
/**
* Destroys the reader.
*/
virtual ~AUD_SinusReader();
virtual bool isSeekable();
virtual void seek(int position);
virtual int getLength();
virtual int getPosition();
virtual AUD_Specs getSpecs();
virtual AUD_ReaderType getType();
virtual bool notify(AUD_Message &message);
virtual void read(int & length, sample_t* & buffer);
};
#endif //AUD_SINUSREADER

View File

@@ -0,0 +1,444 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#include "AUD_SoftwareDevice.h"
#include "AUD_IReader.h"
#include "AUD_IMixer.h"
#include "AUD_IFactory.h"
#include "AUD_SourceCaps.h"
#include <cstring>
/// Saves the data for playback.
struct AUD_SoftwareHandle : AUD_Handle
{
/// The reader source.
AUD_IReader* reader;
/// Whether to keep the source if end of it is reached.
bool keep;
/// The volume of the source.
float volume;
};
typedef std::list<AUD_SoftwareHandle*>::iterator AUD_HandleIterator;
void AUD_SoftwareDevice::create()
{
m_playingSounds = new std::list<AUD_SoftwareHandle*>(); AUD_NEW("list")
m_pausedSounds = new std::list<AUD_SoftwareHandle*>(); AUD_NEW("list")
m_playback = false;
m_volume = 1.0;
pthread_mutexattr_t attr;
pthread_mutexattr_init(&attr);
pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
pthread_mutex_init(&m_mutex, &attr);
pthread_mutexattr_destroy(&attr);
}
void AUD_SoftwareDevice::destroy()
{
if(m_playback)
playing(m_playback = false);
delete m_mixer; AUD_DELETE("mixer")
// delete all playing sounds
while(m_playingSounds->begin() != m_playingSounds->end())
{
delete (*(m_playingSounds->begin()))->reader; AUD_DELETE("reader")
delete *(m_playingSounds->begin()); AUD_DELETE("handle")
m_playingSounds->erase(m_playingSounds->begin());
}
delete m_playingSounds; AUD_DELETE("list")
// delete all paused sounds
while(m_pausedSounds->begin() != m_pausedSounds->end())
{
delete (*(m_pausedSounds->begin()))->reader; AUD_DELETE("reader")
delete *(m_pausedSounds->begin()); AUD_DELETE("handle")
m_pausedSounds->erase(m_pausedSounds->begin());
}
delete m_pausedSounds; AUD_DELETE("list")
pthread_mutex_destroy(&m_mutex);
}
void AUD_SoftwareDevice::mix(sample_t* buffer, int length)
{
lock();
AUD_SoftwareHandle* sound;
int len;
sample_t* buf;
int sample_size = AUD_SAMPLE_SIZE(m_specs);
std::list<AUD_SoftwareHandle*> stopSounds;
// for all sounds
AUD_HandleIterator it = m_playingSounds->begin();
while(it != m_playingSounds->end())
{
sound = *it;
// increment the iterator to make sure it's valid,
// in case the sound gets deleted after stopping
++it;
// get the buffer from the source
len = length;
sound->reader->read(len, buf);
m_mixer->add(buf, sound->reader->getSpecs(), len, sound->volume);
// in case the end of the sound is reached
if(len < length)
{
if(sound->keep)
pause(sound);
else
stopSounds.push_back(sound);
}
}
// fill with silence
if(m_specs.format == AUD_FORMAT_U8)
memset(buffer, 0x80, length * sample_size);
else
memset(buffer, 0, length * sample_size);
// superpose
m_mixer->superpose(buffer, length, m_volume);
while(!stopSounds.empty())
{
sound = stopSounds.front();
stopSounds.pop_front();
stop(sound);
}
unlock();
}
bool AUD_SoftwareDevice::isValid(AUD_Handle* handle)
{
for(AUD_HandleIterator i = m_playingSounds->begin();
i != m_playingSounds->end(); i++)
if(*i == handle)
return true;
for(AUD_HandleIterator i = m_pausedSounds->begin();
i != m_pausedSounds->end(); i++)
if(*i == handle)
return true;
return false;
}
void AUD_SoftwareDevice::setMixer(AUD_IMixer* mixer)
{
delete m_mixer; AUD_DELETE("mixer")
m_mixer = mixer;
mixer->setSpecs(m_specs);
}
AUD_Specs AUD_SoftwareDevice::getSpecs()
{
return m_specs;
}
AUD_Handle* AUD_SoftwareDevice::play(AUD_IFactory* factory, bool keep)
{
AUD_IReader* reader = factory->createReader();
if(reader == NULL)
AUD_THROW(AUD_ERROR_READER);
// prepare the reader
reader = m_mixer->prepare(reader);
if(reader == NULL)
return NULL;
AUD_Specs rs = reader->getSpecs();
// play sound
AUD_SoftwareHandle* sound = new AUD_SoftwareHandle; AUD_NEW("handle")
sound->keep = keep;
sound->reader = reader;
sound->volume = 1.0;
lock();
m_playingSounds->push_back(sound);
if(!m_playback)
playing(m_playback = true);
unlock();
return sound;
}
bool AUD_SoftwareDevice::pause(AUD_Handle* handle)
{
// only songs that are played can be paused
lock();
for(AUD_HandleIterator i = m_playingSounds->begin();
i != m_playingSounds->end(); i++)
{
if(*i == handle)
{
m_pausedSounds->push_back(*i);
m_playingSounds->erase(i);
if(m_playingSounds->empty())
playing(m_playback = false);
unlock();
return true;
}
}
unlock();
return false;
}
bool AUD_SoftwareDevice::resume(AUD_Handle* handle)
{
// only songs that are paused can be resumed
lock();
for(AUD_HandleIterator i = m_pausedSounds->begin();
i != m_pausedSounds->end(); i++)
{
if(*i == handle)
{
m_playingSounds->push_back(*i);
m_pausedSounds->erase(i);
if(!m_playback)
playing(m_playback = true);
unlock();
return true;
}
}
unlock();
return false;
}
bool AUD_SoftwareDevice::stop(AUD_Handle* handle)
{
lock();
for(AUD_HandleIterator i = m_playingSounds->begin();
i != m_playingSounds->end(); i++)
{
if(*i == handle)
{
delete (*i)->reader; AUD_DELETE("reader")
delete *i; AUD_DELETE("handle")
m_playingSounds->erase(i);
if(m_playingSounds->empty())
playing(m_playback = false);
unlock();
return true;
}
}
for(AUD_HandleIterator i = m_pausedSounds->begin();
i != m_pausedSounds->end(); i++)
{
if(*i == handle)
{
delete (*i)->reader; AUD_DELETE("reader")
delete *i; AUD_DELETE("handle")
m_pausedSounds->erase(i);
unlock();
return true;
}
}
unlock();
return false;
}
bool AUD_SoftwareDevice::setKeep(AUD_Handle* handle, bool keep)
{
lock();
if(isValid(handle))
{
((AUD_SoftwareHandle*)handle)->keep = keep;
unlock();
return true;
}
unlock();
return false;
}
bool AUD_SoftwareDevice::sendMessage(AUD_Handle* handle, AUD_Message &message)
{
lock();
bool result = false;
if(handle == 0)
{
for(AUD_HandleIterator i = m_playingSounds->begin();
i != m_playingSounds->end(); i++)
result |= (*i)->reader->notify(message);
for(AUD_HandleIterator i = m_pausedSounds->begin();
i != m_pausedSounds->end(); i++)
result |= (*i)->reader->notify(message);
}
else if(isValid(handle))
result = ((AUD_SoftwareHandle*)handle)->reader->notify(message);
unlock();
return result;
}
bool AUD_SoftwareDevice::seek(AUD_Handle* handle, float position)
{
lock();
if(isValid(handle))
{
AUD_IReader* reader = ((AUD_SoftwareHandle*)handle)->reader;
reader->seek((int)(position * reader->getSpecs().rate));
unlock();
return true;
}
unlock();
return false;
}
float AUD_SoftwareDevice::getPosition(AUD_Handle* handle)
{
lock();
float position = 0.0f;
if(isValid(handle))
{
AUD_SoftwareHandle* h = (AUD_SoftwareHandle*)handle;
position = h->reader->getPosition() / (float)m_specs.rate;
}
unlock();
return position;
}
AUD_Status AUD_SoftwareDevice::getStatus(AUD_Handle* handle)
{
lock();
for(AUD_HandleIterator i = m_playingSounds->begin();
i != m_playingSounds->end(); i++)
{
if(*i == handle)
{
unlock();
return AUD_STATUS_PLAYING;
}
}
for(AUD_HandleIterator i = m_pausedSounds->begin();
i != m_pausedSounds->end(); i++)
{
if(*i == handle)
{
unlock();
return AUD_STATUS_PAUSED;
}
}
unlock();
return AUD_STATUS_INVALID;
}
void AUD_SoftwareDevice::lock()
{
pthread_mutex_lock(&m_mutex);
}
void AUD_SoftwareDevice::unlock()
{
pthread_mutex_unlock(&m_mutex);
}
bool AUD_SoftwareDevice::checkCapability(int capability)
{
return capability == AUD_CAPS_SOFTWARE_DEVICE ||
capability == AUD_CAPS_VOLUME ||
capability == AUD_CAPS_SOURCE_VOLUME;
}
bool AUD_SoftwareDevice::setCapability(int capability, void *value)
{
switch(capability)
{
case AUD_CAPS_VOLUME:
lock();
m_volume = *((float*)value);
if(m_volume > 1.0)
m_volume = 1.0;
else if(m_volume < 0.0)
m_volume = 0.0;
unlock();
return true;
case AUD_CAPS_SOURCE_VOLUME:
{
AUD_SourceCaps* caps = (AUD_SourceCaps*) value;
lock();
if(isValid(caps->handle))
{
AUD_SoftwareHandle* handle = (AUD_SoftwareHandle*)caps->handle;
handle->volume = caps->value;
if(handle->volume > 1.0)
handle->volume = 1.0;
else if(handle->volume < 0.0)
handle->volume = 0.0;
unlock();
return true;
}
unlock();
}
break;
}
return false;
}
bool AUD_SoftwareDevice::getCapability(int capability, void *value)
{
switch(capability)
{
case AUD_CAPS_VOLUME:
lock();
*((float*)value) = m_volume;
unlock();
return true;
case AUD_CAPS_SOURCE_VOLUME:
{
AUD_SourceCaps* caps = (AUD_SourceCaps*) value;
lock();
if(isValid(caps->handle))
{
caps->value = ((AUD_SoftwareHandle*)caps->handle)->volume;
unlock();
return true;
}
unlock();
}
break;
}
return false;
}

View File

@@ -0,0 +1,137 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_SOFTWAREDEVICE
#define AUD_SOFTWAREDEVICE
#include "AUD_IDevice.h"
struct AUD_SoftwareHandle;
class AUD_IMixer;
#include <list>
#include <pthread.h>
/**
* This device plays is a generic device with software mixing.
* Classes implementing this have to:
* - Implement the playing function.
* - Prepare the m_specs, m_mixer variables.
* - Call the create and destroy functions.
* - Call the mix function to retrieve their audio data.
*/
class AUD_SoftwareDevice : public AUD_IDevice
{
protected:
/**
* The specification of the device.
*/
AUD_Specs m_specs;
/**
* The mixer. Will be deleted by the destroy function.
*/
AUD_IMixer* m_mixer;
/**
* Initializes member variables.
*/
void create();
/**
* Uninitializes member variables.
*/
void destroy();
/**
* Mixes the next samples into the buffer.
* \param buffer The target buffer.
* \param length The length in samples to be filled.
*/
void mix(sample_t* buffer, int length);
/**
* This function tells the device, to start or pause playback.
* \param playing True if device should playback.
*/
virtual void playing(bool playing)=0;
private:
/**
* The list of sounds that are currently playing.
*/
std::list<AUD_SoftwareHandle*>* m_playingSounds;
/**
* The list of sounds that are currently paused.
*/
std::list<AUD_SoftwareHandle*>* m_pausedSounds;
/**
* Whether there is currently playback.
*/
bool m_playback;
/**
* The mutex for locking.
*/
pthread_mutex_t m_mutex;
/**
* The overall volume of the device.
*/
float m_volume;
/**
* Checks if a handle is valid.
* \param handle The handle to check.
* \return Whether the handle is valid.
*/
bool isValid(AUD_Handle* handle);
public:
/**
* Sets a new mixer.
* \param mixer The new mixer.
*/
void setMixer(AUD_IMixer* mixer);
virtual AUD_Specs getSpecs();
virtual AUD_Handle* play(AUD_IFactory* factory, bool keep = false);
virtual bool pause(AUD_Handle* handle);
virtual bool resume(AUD_Handle* handle);
virtual bool stop(AUD_Handle* handle);
virtual bool setKeep(AUD_Handle* handle, bool keep);
virtual bool sendMessage(AUD_Handle* handle, AUD_Message &message);
virtual bool seek(AUD_Handle* handle, float position);
virtual float getPosition(AUD_Handle* handle);
virtual AUD_Status getStatus(AUD_Handle* handle);
virtual void lock();
virtual void unlock();
virtual bool checkCapability(int capability);
virtual bool setCapability(int capability, void *value);
virtual bool getCapability(int capability, void *value);
};
#endif //AUD_SOFTWAREDEVICE

View File

@@ -0,0 +1,41 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_SOURCECAPS
#define AUD_SOURCECAPS
#include "AUD_IDevice.h"
/// The structure for source capabilities.
typedef struct
{
/// The source to apply the capability on.
AUD_Handle* handle;
/// The value for the capability.
float value;
} AUD_SourceCaps;
#endif //AUD_SOURCECAPS

View File

@@ -0,0 +1,294 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_SPACE
#define AUD_SPACE
/// The size of a format in bytes.
#define AUD_FORMAT_SIZE(format) (format & 0x0F)
/// The size of a sample in the specified format in bytes.
#define AUD_SAMPLE_SIZE(specs) (specs.channels * (specs.format & 0x0F))
/// Throws a AUD_Exception with the provided error code.
#define AUD_THROW(exception) { AUD_Exception e; e.error = exception; throw e; }
/// Returns the smaller of the two values.
#define AUD_MIN(a, b) (((a) < (b)) ? (a) : (b))
/// Returns the bigger of the two values.
#define AUD_MAX(a, b) (((a) > (b)) ? (a) : (b))
// 5 sec * 44100 samples/sec * 4 bytes/sample * 6 channels
/// The size by which a buffer should be resized if the final extent is unknown.
#define AUD_BUFFER_RESIZE_BYTES 5292000
/// The default playback buffer size of a device.
#define AUD_DEFAULT_BUFFER_SIZE 1024
// Capability defines
/// This capability checks whether a device is a 3D device. See AUD_I3DDevice.h.
#define AUD_CAPS_3D_DEVICE 0x0001
/**
* This capability checks whether a device is a software device. See
* AUD_SoftwareDevice.
*/
#define AUD_CAPS_SOFTWARE_DEVICE 0x0002
/**
* This capability enables the user to set the overall volume of the device.
* You can set and get it with the pointer pointing to a float value between
* 0.0 (muted) and 1.0 (maximum volume).
*/
#define AUD_CAPS_VOLUME 0x0101
/**
* This capability enables the user to set the volume of a source.
* You can set and get it with the pointer pointing to a AUD_SourceValue
* structure defined in AUD_SourceCaps.h.
*/
#define AUD_CAPS_SOURCE_VOLUME 0x1001
/**
* This capability enables the user to set the pitch of a source.
* You can set and get it with the pointer pointing to a AUD_SourceValue
* structure defined in AUD_SourceCaps.h.
*/
#define AUD_CAPS_SOURCE_PITCH 0x1002
/**
* This capability enables the user to buffer a factory into the device.
* Setting with the factory as pointer loads the factory into a device internal
* buffer. Play function calls with the buffered factory as argument result in
* the internal buffer being played back, so there's no reader created, what
* also results in not being able to send messages to that handle.
* A repeated call with the same factory doesn't do anything.
* A set call with a NULL pointer results in all buffered factories being
* deleted.
* \note This is only possible with factories that create readers of the buffer
* type.
*/
#define AUD_CAPS_BUFFERED_FACTORY 0x2001
// Used for debugging memory leaks.
//#define AUD_DEBUG_MEMORY
#ifdef AUD_DEBUG_MEMORY
int AUD_References(int count = 0, const char* text = "");
#define AUD_NEW(text) AUD_References(1, text);
#define AUD_DELETE(text) AUD_References(-1, text);
#else
#define AUD_NEW(text)
#define AUD_DELETE(text)
#endif
/**
* The format of a sample.
* The last 4 bit save the byte count of the format.
*/
typedef enum
{
AUD_FORMAT_INVALID = 0x00, /// Invalid sample format.
AUD_FORMAT_U8 = 0x01, /// 1 byte unsigned byte.
AUD_FORMAT_S16 = 0x12, /// 2 byte signed integer.
AUD_FORMAT_S24 = 0x13, /// 3 byte signed integer.
AUD_FORMAT_S32 = 0x14, /// 4 byte signed integer.
AUD_FORMAT_FLOAT32 = 0x24, /// 4 byte float.
AUD_FORMAT_FLOAT64 = 0x28 /// 8 byte float.
} AUD_SampleFormat;
/// The channel count.
typedef enum
{
AUD_CHANNELS_INVALID = 0, /// Invalid channel count.
AUD_CHANNELS_MONO = 1, /// Mono.
AUD_CHANNELS_STEREO = 2, /// Stereo.
AUD_CHANNELS_STEREO_LFE = 3, /// Stereo with LFE channel.
AUD_CHANNELS_SURROUND4 = 4, /// 4 channel surround sound.
AUD_CHANNELS_SURROUND5 = 5, /// 5 channel surround sound.
AUD_CHANNELS_SURROUND51 = 6, /// 5.1 surround sound.
AUD_CHANNELS_SURROUND61 = 7, /// 6.1 surround sound.
AUD_CHANNELS_SURROUND71 = 8, /// 7.1 surround sound.
AUD_CHANNELS_SURROUND72 = 9 /// 7.2 surround sound.
} AUD_Channels;
/**
* The sample rate tells how many samples are played back within one second.
* Some exotic formats may use other sample rates than provided here.
*/
typedef enum
{
AUD_RATE_INVALID = 0, /// Invalid sample rate.
AUD_RATE_8000 = 8000, /// 8000 Hz.
AUD_RATE_16000 = 16000, /// 16000 Hz.
AUD_RATE_11025 = 11025, /// 11025 Hz.
AUD_RATE_22050 = 22050, /// 22050 Hz.
AUD_RATE_32000 = 32000, /// 32000 Hz.
AUD_RATE_44100 = 44100, /// 44100 Hz.
AUD_RATE_48000 = 48000, /// 48000 Hz.
AUD_RATE_88200 = 88200, /// 88200 Hz.
AUD_RATE_96000 = 96000, /// 96000 Hz.
AUD_RATE_192000 = 192000 /// 192000 Hz.
} AUD_SampleRate;
/**
* Type of a reader.
* @see AUD_IReader for details.
*/
typedef enum
{
AUD_TYPE_INVALID = 0, /// Invalid reader type.
AUD_TYPE_BUFFER, /// Reader reads from a buffer.
AUD_TYPE_STREAM /// Reader reads from a stream.
} AUD_ReaderType;
/// Status of a playback handle.
typedef enum
{
AUD_STATUS_INVALID = 0, /// Invalid handle. Maybe due to stopping.
AUD_STATUS_PLAYING, /// Sound is playing.
AUD_STATUS_PAUSED /// Sound is being paused.
} AUD_Status;
/// Error codes for exceptions (C++ library) or for return values (C API).
typedef enum
{
AUD_NO_ERROR = 0,
AUD_ERROR_READER,
AUD_ERROR_FACTORY,
AUD_ERROR_FILE,
AUD_ERROR_FFMPEG,
AUD_ERROR_SDL,
AUD_ERROR_OPENAL
} AUD_Error;
/// Message codes.
typedef enum
{
AUD_MSG_INVALID = 0, /// Invalid message.
AUD_MSG_LOOP, /// Loop reader message.
AUD_MSG_VOLUME /// Volume reader message.
} AUD_MessageType;
/// Fading types.
typedef enum
{
AUD_FADE_IN,
AUD_FADE_OUT
} AUD_FadeType;
/// 3D device settings.
typedef enum
{
AUD_3DS_NONE, /// No setting.
AUD_3DS_SPEED_OF_SOUND, /// Speed of sound.
AUD_3DS_DOPPLER_FACTOR, /// Doppler factor.
AUD_3DS_DISTANCE_MODEL /// Distance model.
} AUD_3DSetting;
/// Possible distance models for the 3D device.
#define AUD_DISTANCE_MODEL_NONE 0.0f
#define AUD_DISTANCE_MODEL_INVERSE 1.0f
#define AUD_DISTANCE_MODEL_INVERSE_CLAMPED 2.0f
#define AUD_DISTANCE_MODEL_LINEAR 3.0f
#define AUD_DISTANCE_MODEL_LINEAR_CLAMPED 4.0f
#define AUD_DISTANCE_MODEL_EXPONENT 5.0f
#define AUD_DISTANCE_MODEL_EXPONENT_CLAMPED 6.0f
/// 3D source settings.
typedef enum
{
AUD_3DSS_NONE, /// No setting.
AUD_3DSS_IS_RELATIVE, /// > 0 tells that the sound source is
/// relative to the listener
AUD_3DSS_MIN_GAIN, /// Minimum gain.
AUD_3DSS_MAX_GAIN, /// Maximum gain.
AUD_3DSS_REFERENCE_DISTANCE, /// Reference distance.
AUD_3DSS_MAX_DISTANCE, /// Maximum distance.
AUD_3DSS_ROLLOFF_FACTOR, /// Rolloff factor.
AUD_3DSS_CONE_INNER_ANGLE, /// Cone inner angle.
AUD_3DSS_CONE_OUTER_ANGLE, /// Cone outer angle.
AUD_3DSS_CONE_OUTER_GAIN /// Cone outer gain.
} AUD_3DSourceSetting;
/// Sample pointer type.
typedef unsigned char sample_t;
/// Specification of a sound source or device.
typedef struct
{
/// Sample rate in Hz.
AUD_SampleRate rate;
/// Sample format.
AUD_SampleFormat format;
/// Channel count.
AUD_Channels channels;
} AUD_Specs;
/// Exception structure.
typedef struct
{
/**
* Error code.
* \see AUD_Error
*/
AUD_Error error;
// void* userData; - for the case it is needed someday
} AUD_Exception;
/// Message structure.
typedef struct
{
/**
* The message type.
*/
AUD_MessageType type;
union
{
// loop reader
int loopcount;
// volume reader
float volume;
};
} AUD_Message;
/// Handle structure, for inherition.
typedef struct
{
/// x, y and z coordinates of the object.
float position[3];
/// x, y and z coordinates telling the velocity and direction of the object.
float velocity[3];
/// 3x3 matrix telling the orientation of the object.
float orientation[9];
} AUD_3DData;
#endif //AUD_SPACE

View File

@@ -0,0 +1,80 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#include "AUD_StreamBufferFactory.h"
#include "AUD_BufferReader.h"
#include "AUD_Buffer.h"
#include <cstring>
AUD_StreamBufferFactory::AUD_StreamBufferFactory(AUD_IFactory* factory)
{
AUD_IReader* reader = factory->createReader();
if(reader == NULL)
AUD_THROW(AUD_ERROR_READER);
m_specs = reader->getSpecs();
m_buffer = AUD_Reference<AUD_Buffer>(new AUD_Buffer()); AUD_NEW("buffer")
int sample_size = AUD_SAMPLE_SIZE(m_specs);
int length;
int index = 0;
sample_t* buffer;
// get an aproximated size if possible
int size = reader->getLength();
if(size <= 0)
size = AUD_BUFFER_RESIZE_BYTES / sample_size;
else
size += m_specs.rate;
// as long as we fill our buffer to the end
while(index == m_buffer.get()->getSize() / sample_size)
{
// increase
m_buffer.get()->resize(size*sample_size, true);
// read more
length = size-index;
reader->read(length, buffer);
memcpy(m_buffer.get()->getBuffer()+index*sample_size,
buffer,
length*sample_size);
size += AUD_BUFFER_RESIZE_BYTES / sample_size;
index += length;
}
m_buffer.get()->resize(index*sample_size, true);
delete reader; AUD_DELETE("reader")
}
AUD_IReader* AUD_StreamBufferFactory::createReader()
{
AUD_IReader* reader = new AUD_BufferReader(m_buffer, m_specs);
AUD_NEW("reader")
return reader;
}

View File

@@ -0,0 +1,62 @@
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_STREAMBUFFERFACTORY
#define AUD_STREAMBUFFERFACTORY
#include "AUD_IFactory.h"
#include "AUD_Reference.h"
class AUD_Buffer;
/**
* This factory creates a buffer out of a reader. This way normally streamed
* sound sources can be loaded into memory for buffered playback.
*/
class AUD_StreamBufferFactory : public AUD_IFactory
{
private:
/**
* The buffer that holds the audio data.
*/
AUD_Reference<AUD_Buffer> m_buffer;
/**
* The specification of the samples.
*/
AUD_Specs m_specs;
public:
/**
* Creates the factory and reads the reader created by the factory supplied
* to the buffer.
* \param factory The factory that creates the reader for buffering.
* \exception AUD_Exception Thrown if the reader cannot be created.
*/
AUD_StreamBufferFactory(AUD_IFactory* factory);
virtual AUD_IReader* createReader();
};
#endif //AUD_STREAMBUFFERFACTORY

View File

@@ -0,0 +1,41 @@
#
# $Id: Makefile 19820 2009-04-20 15:06:46Z blendix $
#
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): none yet.
#
# ***** END GPL LICENSE BLOCK *****
#
#
LIBNAME = audaspace
DIR = $(OCGDIR)/intern/audaspace
include nan_compile.mk
CCFLAGS += $(LEVEL_1_CPP_WARNINGS)
CPPFLAGS += -I../ffmpeg
CPPFLAGS += -I../SDL
CPPFLAGS += -I..
CPPFLAGS += -I.

View File

@@ -34,7 +34,6 @@
#define RET_OK 0
#define RET_ERROR 1
struct bSample;
struct bSound;
struct Image;
struct Main;
@@ -51,7 +50,7 @@ void packAll(struct Main *bmain, struct ReportList *reports);
/* unpack */
char *unpackFile(struct ReportList *reports, char *abs_name, char *local_name, struct PackedFile *pf, int how);
int unpackVFont(struct ReportList *reports, struct VFont *vfont, int how);
int unpackSample(struct ReportList *reports, struct bSample *sample, int how);
int unpackSound(struct ReportList *reports, struct bSound *sound, int how);
int unpackImage(struct ReportList *reports, struct Image *ima, int how);
void unpackAll(struct Main *bmain, struct ReportList *reports, int how);

View File

@@ -37,6 +37,7 @@ struct Strip;
struct StripElem;
struct ImBuf;
struct Scene;
struct bContext;
#define MAXSEQ 32
@@ -44,7 +45,6 @@ struct Scene;
#define BUILD_SEQAR_COUNT_CURRENT 1
#define BUILD_SEQAR_COUNT_CHILDREN 2
/* sequence iterator */
typedef struct SeqIterator {
@@ -137,9 +137,9 @@ struct SeqEffectHandle {
/* sequence.c */
// extern
void seq_free_sequence(struct Editing *ed, struct Sequence *seq);
void seq_free_sequence(struct Scene *scene, struct Sequence *seq);
void seq_free_strip(struct Strip *strip);
void seq_free_editing(struct Editing *ed);
void seq_free_editing(struct Scene *scene);
struct Editing *seq_give_editing(struct Scene *scene, int alloc);
char *give_seqname(struct Sequence *seq);
struct ImBuf *give_ibuf_seq(struct Scene *scene, int rectx, int recty, int cfra, int chanshown, int render_size);
@@ -183,3 +183,4 @@ int seq_test_overlap(struct ListBase * seqbasep, struct Sequence *test);
int shuffle_seq(struct ListBase * seqbasep, struct Sequence *test);
void free_imbuf_seq(struct ListBase * seqbasep, int check_mem_usage);
void seq_update_sound(struct Sequence *seq);

View File

@@ -1,7 +1,7 @@
/**
* sound.h (mar-2001 nzc)
*
* $Id$
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
@@ -33,20 +33,47 @@
struct PackedFile;
struct bSound;
struct bSample;
struct bContext;
struct ListBase;
struct Main;
/* bad bad global... */
extern struct ListBase *samples;
void sound_init();
void sound_free_all_samples(void);
void sound_reinit(struct bContext *C);
/* void *sound_get_listener(void); implemented in src!also declared there now */
void sound_exit();
void sound_set_packedfile(struct bSample* sample, struct PackedFile* pf);
struct PackedFile* sound_find_packedfile(struct bSound* sound);
void sound_free_sample(struct bSample* sample);
void sound_free_sound(struct bSound* sound);
struct bSound* sound_new_file(struct Main *main, char* filename);
// XXX unused currently
#if 0
struct bSound* sound_new_buffer(struct bContext *C, struct bSound *source);
struct bSound* sound_new_limiter(struct bContext *C, struct bSound *source, float start, float end);
#endif
void sound_delete(struct bContext *C, struct bSound* sound);
void sound_cache(struct bSound* sound, int ignore);
void sound_load(struct bSound* sound);
void sound_free(struct bSound* sound);
void sound_unlink(struct bContext *C, struct bSound* sound);
struct SoundHandle* sound_new_handle(struct Scene *scene, struct bSound* sound, int startframe, int endframe, int frameskip);
void sound_delete_handle(struct Scene *scene, struct SoundHandle *handle);
void sound_update_playing(struct bContext *C);
void sound_scrub(struct bContext *C);
#ifdef AUD_CAPI
AUD_Device* sound_mixdown(struct Scene *scene, AUD_Specs specs, int start, int end);
#endif
void sound_stop_all(struct bContext *C);
#endif

View File

@@ -37,13 +37,14 @@ extern "C" {
/* generic blender movie support, could move to own module */
struct RenderData;
void start_avi(struct RenderData *rd, int rectx, int recty);
struct Scene;
void start_avi(struct Scene *scene, struct RenderData *rd, int rectx, int recty);
void end_avi(void);
void append_avi(struct RenderData *rd, int frame, int *pixels, int rectx, int recty);
void makeavistring (struct RenderData *rd, char *string);
typedef struct bMovieHandle {
void (*start_movie)(struct RenderData *rd, int rectx, int recty);
void (*start_movie)(struct Scene *scene, struct RenderData *rd, int rectx, int recty);
void (*append_movie)(struct RenderData *rd, int frame, int *pixels, int rectx, int recty);
void (*end_movie)(void);
int (*get_next_frame)(struct RenderData *rd); /* optional */

View File

@@ -57,8 +57,9 @@ extern "C" {
struct IDProperty;
struct RenderData;
struct Scene;
extern void start_ffmpeg(struct RenderData *rd, int rectx, int recty);
extern void start_ffmpeg(struct Scene *scene, struct RenderData *rd, int rectx, int recty);
extern void end_ffmpeg(void);
extern void append_ffmpeg(struct RenderData *rd, int frame, int *pixels, int rectx, int recty);

View File

@@ -33,8 +33,9 @@ extern "C" {
#endif
struct RenderData;
struct Scene;
extern void start_frameserver(struct RenderData *rd, int rectx, int recty);
extern void start_frameserver(struct Scene *scene, struct RenderData *rd, int rectx, int recty);
extern void end_frameserver(void);
extern void append_frameserver(struct RenderData *rd, int frame, int *pixels, int rectx, int recty);
extern int frameserver_loop(struct RenderData *rd);

View File

@@ -34,6 +34,7 @@ SET(INC
../../../extern/bullet2/src
../nodes ../../../extern/glew/include ../gpu ../makesrna ../../../intern/smoke/extern
../../../intern/bsp/extern
../../../intern/audaspace
${ZLIB_INC}
)

View File

@@ -11,6 +11,7 @@ incs += ' #/extern/bullet2/src'
incs += ' #/intern/opennl/extern #/intern/bsp/extern'
incs += ' ../gpu #/extern/glew/include'
incs += ' #/intern/smoke/extern'
incs += ' #/intern/audaspace'
incs += ' ' + env['BF_OPENGL_INC']
incs += ' ' + env['BF_ZLIB_INC']

View File

@@ -176,8 +176,6 @@ void pushpop_test()
void free_blender(void)
{
/* samples are in a global list..., also sets G.main->sound->sample NULL */
sound_free_all_samples();
free_main(G.main);
G.main= NULL;
@@ -330,9 +328,6 @@ static void setup_app_data(bContext *C, BlendFileData *bfd, char *filename)
MEM_freeN(bfd->user);
}
/* samples is a global list... */
sound_free_all_samples();
/* case G_FILE_NO_UI or no screens in file */
if(mode) {
/* leave entire context further unaltered? */

View File

@@ -567,7 +567,7 @@ void free_libblock(ListBase *lb, void *idv)
//XXX free_script((Script *)id);
break;
case ID_SO:
sound_free_sound((bSound *)id);
sound_free((bSound*)id);
break;
case ID_GR:
free_group((Group *)id);

View File

@@ -123,7 +123,7 @@ int countPackedFiles(Main *bmain)
{
Image *ima;
VFont *vf;
bSample *sample;
bSound *sound;
int count = 0;
// let's check if there are packed files...
@@ -135,10 +135,9 @@ int countPackedFiles(Main *bmain)
if(vf->packedfile)
count++;
if(samples)
for(sample=samples->first; sample; sample=sample->id.next)
if(sample->packedfile)
count++;
for(sound=bmain->sound.first; sound; sound=sound->id.next)
if(sound->packedfile)
count++;
return count;
}
@@ -208,8 +207,8 @@ void packAll(Main *bmain, ReportList *reports)
{
Image *ima;
VFont *vf;
bSample *sample;
bSound *sound;
for(ima=bmain->image.first; ima; ima=ima->id.next)
if(ima->packedfile == NULL)
ima->packedfile = newPackedFile(reports, ima->name);
@@ -218,10 +217,9 @@ void packAll(Main *bmain, ReportList *reports)
if(vf->packedfile == NULL)
vf->packedfile = newPackedFile(reports, vf->name);
if(samples)
for(sample=samples->first; sample; sample=sample->id.next)
if(sample->packedfile == NULL)
sound_set_packedfile(sample, newPackedFile(reports, sample->name));
for(sound=bmain->sound.first; sound; sound=sound->id.next)
if(sound->packedfile == NULL)
sound->packedfile = newPackedFile(reports, sound->name);
}
@@ -456,28 +454,26 @@ int unpackVFont(ReportList *reports, VFont *vfont, int how)
return (ret_value);
}
int unpackSample(ReportList *reports, bSample *sample, int how)
int unpackSound(ReportList *reports, bSound *sound, int how)
{
char localname[FILE_MAXDIR + FILE_MAX], fi[FILE_MAX];
char *newname;
int ret_value = RET_ERROR;
PackedFile *pf;
if (sample != NULL) {
strcpy(localname, sample->name);
if (sound != NULL) {
strcpy(localname, sound->name);
BLI_splitdirstring(localname, fi);
sprintf(localname, "//samples/%s", fi);
newname = unpackFile(reports, sample->name, localname, sample->packedfile, how);
sprintf(localname, "//sounds/%s", fi);
newname = unpackFile(reports, sound->name, localname, sound->packedfile, how);
if (newname != NULL) {
strcpy(sample->name, newname);
strcpy(sound->name, newname);
MEM_freeN(newname);
pf = sample->packedfile;
// because samples and sounds can point to the
// same packedfile we have to check them all
sound_set_packedfile(sample, NULL);
freePackedFile(pf);
freePackedFile(sound->packedfile);
sound->packedfile = 0;
sound_load(sound);
ret_value = RET_OK;
}
@@ -515,7 +511,7 @@ void unpackAll(Main *bmain, ReportList *reports, int how)
{
Image *ima;
VFont *vf;
bSample *sample;
bSound *sound;
for(ima=bmain->image.first; ima; ima=ima->id.next)
if(ima->packedfile)
@@ -525,9 +521,8 @@ void unpackAll(Main *bmain, ReportList *reports, int how)
if(vf->packedfile)
unpackVFont(reports, vf, how);
if(samples)
for(sample=samples->first; sample; sample=sample->id.next)
if(sample->packedfile)
unpackSample(reports, sample, how);
for(sound=bmain->sound.first; sound; sound=sound->id.next)
if(sound->packedfile)
unpackSound(reports, sound, how);
}

View File

@@ -35,6 +35,8 @@
#include <stdio.h>
#include <string.h>
#include <float.h>
#include "MEM_guardedalloc.h"
#include "DNA_text_types.h"
@@ -410,6 +412,7 @@ void init_actuator(bActuator *act)
{
/* also use when actuator changes type */
bObjectActuator *oa;
bSoundActuator *sa;
if(act->data) MEM_freeN(act->data);
act->data= 0;
@@ -422,7 +425,14 @@ void init_actuator(bActuator *act)
break;
#endif
case ACT_SOUND:
act->data= MEM_callocN(sizeof(bSoundActuator), "soundact");
sa = act->data= MEM_callocN(sizeof(bSoundActuator), "soundact");
sa->volume = 1.0f;
sa->sound3D.rolloff_factor = 1.0f;
sa->sound3D.reference_distance = 1.0f;
sa->sound3D.max_gain = 1.0f;
sa->sound3D.cone_inner_angle = 360.0f;
sa->sound3D.cone_outer_angle = 360.0f;
sa->sound3D.max_distance = FLT_MAX;
break;
case ACT_CD:
act->data= MEM_callocN(sizeof(bCDActuator), "cdact");

View File

@@ -140,7 +140,7 @@ void free_scene(Scene *sce)
/* do not free objects! */
BLI_freelistN(&sce->base);
seq_free_editing(sce->ed);
seq_free_editing(sce);
BKE_free_animdata((ID *)sce);
BKE_keyingsets_free(&sce->keyingsets);

View File

@@ -52,6 +52,10 @@
#include "BLI_threads.h"
#include <pthread.h>
#include "BKE_context.h"
#include "BKE_sound.h"
#include "AUD_C-API.h"
#ifdef WIN32
#define snprintf _snprintf
#endif
@@ -178,12 +182,16 @@ void seq_free_strip(Strip *strip)
MEM_freeN(strip);
}
void seq_free_sequence(Editing *ed, Sequence *seq)
void seq_free_sequence(Scene *scene, Sequence *seq)
{
Editing *ed = scene->ed;
if(seq->strip) seq_free_strip(seq->strip);
if(seq->anim) IMB_free_anim(seq->anim);
//XXX if(seq->hdaudio) sound_close_hdaudio(seq->hdaudio);
if(seq->sound_handle)
sound_delete_handle(scene, seq->sound_handle);
if (seq->type & SEQ_EFFECT) {
struct SeqEffectHandle sh = get_sequence_effect(seq);
@@ -208,8 +216,9 @@ Editing *seq_give_editing(Scene *scene, int alloc)
return scene->ed;
}
void seq_free_editing(Editing *ed)
void seq_free_editing(Scene *scene)
{
Editing *ed = scene->ed;
MetaStack *ms;
Sequence *seq;
@@ -217,7 +226,7 @@ void seq_free_editing(Editing *ed)
return;
SEQ_BEGIN(ed, seq) {
seq_free_sequence(ed, seq);
seq_free_sequence(scene, seq);
}
SEQ_END
@@ -444,6 +453,8 @@ void calc_sequence_disp(Sequence *seq)
else if(seq->enddisp-seq->startdisp > 250) {
seq->handsize= (float)((seq->enddisp-seq->startdisp)/25);
}
seq_update_sound(seq);
}
void calc_sequence(Sequence *seq)
@@ -515,8 +526,8 @@ void reload_sequence_new_file(Scene *scene, Sequence * seq)
char str[FILE_MAXDIR+FILE_MAXFILE];
if (!(seq->type == SEQ_MOVIE || seq->type == SEQ_IMAGE ||
seq->type == SEQ_HD_SOUND || seq->type == SEQ_RAM_SOUND ||
seq->type == SEQ_SCENE || seq->type == SEQ_META)) {
seq->type == SEQ_SOUND ||
seq->type == SEQ_SCENE || seq->type == SEQ_META)) {
return;
}
@@ -558,23 +569,8 @@ void reload_sequence_new_file(Scene *scene, Sequence * seq)
seq->len = 0;
}
seq->strip->len = seq->len;
} else if (seq->type == SEQ_HD_SOUND) {
// XXX if(seq->hdaudio) sound_close_hdaudio(seq->hdaudio);
// seq->hdaudio = sound_open_hdaudio(str);
if (!seq->hdaudio) {
return;
}
// XXX seq->len = sound_hdaudio_get_duration(seq->hdaudio, FPS) - seq->anim_startofs - seq->anim_endofs;
if (seq->len < 0) {
seq->len = 0;
}
seq->strip->len = seq->len;
} else if (seq->type == SEQ_RAM_SOUND) {
seq->len = (int) ( ((float)(seq->sound->streamlen-1)/
((float)scene->audio.mixrate*4.0 ))
* FPS);
} else if (seq->type == SEQ_SOUND) {
seq->len = AUD_getInfo(seq->sound->snd_sound).length * FPS;
seq->len -= seq->anim_startofs;
seq->len -= seq->anim_endofs;
if (seq->len < 0) {
@@ -693,8 +689,7 @@ char *give_seqname_by_type(int type)
case SEQ_IMAGE: return "Image";
case SEQ_SCENE: return "Scene";
case SEQ_MOVIE: return "Movie";
case SEQ_RAM_SOUND: return "Audio (RAM)";
case SEQ_HD_SOUND: return "Audio (HD)";
case SEQ_SOUND: return "Audio";
case SEQ_CROSS: return "Cross";
case SEQ_GAMCROSS: return "Gamma Cross";
case SEQ_ADD: return "Add";
@@ -1071,10 +1066,9 @@ int evaluate_seq_frame(Scene *scene, int cfra)
static int video_seq_is_rendered(Sequence * seq)
{
return (seq
&& !(seq->flag & SEQ_MUTE)
&& seq->type != SEQ_RAM_SOUND
&& seq->type != SEQ_HD_SOUND);
return (seq
&& !(seq->flag & SEQ_MUTE)
&& seq->type != SEQ_SOUND);
}
static int get_shown_sequences( ListBase * seqbasep, int cfra, int chanshown, Sequence ** seq_arr_out)
@@ -3309,7 +3303,7 @@ void seq_tx_handle_xlimits(Sequence *seq, int leftflag, int rightflag)
}
/* sounds cannot be extended past their endpoints */
if (seq->type == SEQ_RAM_SOUND || seq->type == SEQ_HD_SOUND) {
if (seq->type == SEQ_SOUND) {
seq->startstill= 0;
seq->endstill= 0;
}
@@ -3406,3 +3400,15 @@ int shuffle_seq(ListBase * seqbasep, Sequence *test)
return 1;
}
}
void seq_update_sound(struct Sequence *seq)
{
if(seq->type == SEQ_SOUND)
{
seq->sound_handle->startframe = seq->startdisp;
seq->sound_handle->endframe = seq->enddisp;
seq->sound_handle->frameskip = seq->startofs + seq->anim_startofs;
seq->sound_handle->mute = seq->flag & SEQ_MUTE ? 1 : 0;
seq->sound_handle->changed = -1;
}
}

View File

@@ -1,6 +1,6 @@
/**
* sound.c (mar-2001 nzc)
*
*
* $Id$
*/
@@ -14,125 +14,468 @@
#include "DNA_scene_types.h"
#include "DNA_sound_types.h"
#include "DNA_packedFile_types.h"
#include "DNA_screen_types.h"
#include "DNA_userdef_types.h"
#include "AUD_C-API.h"
#include "BKE_utildefines.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_sound.h"
#include "BKE_context.h"
#include "BKE_library.h"
#include "BKE_packedFile.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
ListBase _samples = {0,0}, *samples = &_samples;
void sound_free_sound(bSound *sound)
void sound_init()
{
/* when sounds have been loaded, but not played, the packedfile was not copied
to sample block and not freed otherwise */
if(sound->sample==NULL) {
if (sound->newpackedfile) {
freePackedFile(sound->newpackedfile);
sound->newpackedfile = NULL;
}
}
if (sound->stream) free(sound->stream);
AUD_Specs specs;
specs.channels = AUD_CHANNELS_STEREO;
specs.format = AUD_FORMAT_S16;
specs.rate = AUD_RATE_44100;
if(!AUD_init(AUD_SDL_DEVICE, specs, AUD_DEFAULT_BUFFER_SIZE))
if(!AUD_init(AUD_OPENAL_DEVICE, specs, AUD_DEFAULT_BUFFER_SIZE*4))
AUD_init(AUD_NULL_DEVICE, specs, AUD_DEFAULT_BUFFER_SIZE);
}
void sound_free_sample(bSample *sample)
void sound_reinit(struct bContext *C)
{
if (sample) {
if (sample->data != &sample->fakedata[0] && sample->data != NULL) {
MEM_freeN(sample->data);
sample->data = &sample->fakedata[0];
}
if (sample->packedfile) {
freePackedFile(sample->packedfile); //FIXME: crashes sometimes
sample->packedfile = NULL;
}
if (sample->alindex != SAMPLE_INVALID) {
// AUD_free_sample(sample->snd_sample);
sample->alindex = SAMPLE_INVALID;
}
AUD_Specs specs;
int device, buffersize;
sample->type = SAMPLE_INVALID;
device = U.audiodevice;
buffersize = U.mixbufsize;
specs.channels = U.audiochannels;
specs.format = U.audioformat;
specs.rate = U.audiorate;
if(buffersize < 128)
buffersize = AUD_DEFAULT_BUFFER_SIZE;
if(specs.rate < AUD_RATE_8000)
specs.rate = AUD_RATE_44100;
if(specs.format <= AUD_FORMAT_INVALID)
specs.format = AUD_FORMAT_S16;
if(specs.channels <= AUD_CHANNELS_INVALID)
specs.channels = AUD_CHANNELS_STEREO;
if(!AUD_init(device, specs, buffersize))
AUD_init(AUD_NULL_DEVICE, specs, buffersize);
}
void sound_exit()
{
AUD_exit();
}
struct bSound* sound_new_file(struct Main *main, char* filename)
{
bSound* sound = NULL;
char str[FILE_MAX];
int len;
strcpy(str, filename);
BLI_convertstringcode(str, G.sce);
len = strlen(filename);
while(len > 0 && filename[len-1] != '/' && filename[len-1] != '\\')
len--;
sound = alloc_libblock(&main->sound, ID_SO, filename+len);
strcpy(sound->name, filename);
sound->type = SOUND_TYPE_FILE;
sound_load(sound);
if(!sound->snd_sound)
{
free_libblock(&main->sound, sound);
sound = NULL;
}
return sound;
}
// XXX unused currently
#if 0
struct bSound* sound_new_buffer(struct bContext *C, struct bSound *source)
{
bSound* sound = NULL;
char name[25];
strcpy(name, "buf_");
strcpy(name + 4, source->id.name);
sound = alloc_libblock(&CTX_data_main(C)->sound, ID_SO, name);
sound->child_sound = source;
sound->type = SOUND_TYPE_BUFFER;
sound_load(sound);
if(!sound->snd_sound)
{
free_libblock(&CTX_data_main(C)->sound, sound);
sound = NULL;
}
return sound;
}
struct bSound* sound_new_limiter(struct bContext *C, struct bSound *source, float start, float end)
{
bSound* sound = NULL;
char name[25];
strcpy(name, "lim_");
strcpy(name + 4, source->id.name);
sound = alloc_libblock(&CTX_data_main(C)->sound, ID_SO, name);
sound->child_sound = source;
sound->start = start;
sound->end = end;
sound->type = SOUND_TYPE_LIMITER;
sound_load(sound);
if(!sound->snd_sound)
{
free_libblock(&CTX_data_main(C)->sound, sound);
sound = NULL;
}
return sound;
}
#endif
void sound_delete(struct bContext *C, struct bSound* sound)
{
if(sound)
{
sound_free(sound);
sound_unlink(C, sound);
free_libblock(&CTX_data_main(C)->sound, sound);
}
}
/* this is called after file reading or undos */
void sound_free_all_samples(void)
void sound_cache(struct bSound* sound, int ignore)
{
bSample *sample;
bSound *sound;
/* ensure no sample pointers exist, and check packedfile */
for(sound= G.main->sound.first; sound; sound= sound->id.next) {
if(sound->sample && sound->sample->packedfile==sound->newpackedfile)
sound->newpackedfile= NULL;
sound->sample= NULL;
}
/* now free samples */
for(sample= samples->first; sample; sample= sample->id.next)
sound_free_sample(sample);
BLI_freelistN(samples);
if(sound->cache && !ignore)
AUD_unload(sound->cache);
sound->cache = AUD_bufferSound(sound->snd_sound);
}
void sound_set_packedfile(bSample *sample, PackedFile *pf)
void sound_load(struct bSound* sound)
{
bSound *sound;
if (sample) {
sample->packedfile = pf;
sound = G.main->sound.first;
while (sound) {
if (sound->sample == sample) {
sound->newpackedfile = pf;
if (pf == NULL) {
strcpy(sound->name, sample->name);
if(sound)
{
if(sound->snd_sound)
{
AUD_unload(sound->snd_sound);
sound->snd_sound = NULL;
}
switch(sound->type)
{
case SOUND_TYPE_FILE:
{
char fullpath[FILE_MAX];
char *path;
/* load sound */
PackedFile* pf = sound->packedfile;
/* dont modify soundact->sound->name, only change a copy */
BLI_strncpy(fullpath, sound->name, sizeof(fullpath));
if(sound->id.lib)
path = sound->id.lib->filename;
else
path = G.sce;
BLI_convertstringcode(fullpath, path);
/* but we need a packed file then */
if (pf)
sound->snd_sound = AUD_loadBuffer((unsigned char*) pf->data, pf->size);
/* or else load it from disk */
else
sound->snd_sound = AUD_load(fullpath);
break;
}
case SOUND_TYPE_BUFFER:
if(sound->child_sound && sound->child_sound->snd_sound)
sound->snd_sound = AUD_bufferSound(sound->child_sound->snd_sound);
break;
case SOUND_TYPE_LIMITER:
if(sound->child_sound && sound->child_sound->snd_sound)
sound->snd_sound = AUD_limitSound(sound->child_sound, sound->start, sound->end);
break;
}
if(sound->cache)
{
}
}
}
void sound_free(struct bSound* sound)
{
if (sound->packedfile)
{
freePackedFile(sound->packedfile);
sound->packedfile = NULL;
}
if(sound->snd_sound)
{
AUD_unload(sound->snd_sound);
sound->snd_sound = NULL;
}
}
void sound_unlink(struct bContext *C, struct bSound* sound)
{
bSound *snd;
Scene *scene;
SoundHandle *handle;
for(snd = CTX_data_main(C)->sound.first; snd; snd = snd->id.next)
{
if(snd->child_sound == sound)
{
snd->child_sound = NULL;
if(snd->snd_sound)
{
AUD_unload(sound->snd_sound);
snd->snd_sound = NULL;
}
sound_unlink(C, snd);
}
}
for(scene = CTX_data_main(C)->scene.first; scene; scene = scene->id.next)
{
for(handle = scene->sound_handles.first; handle; handle = handle->next)
{
if(handle->source == sound)
{
handle->source = NULL;
if(handle->handle)
AUD_stop(handle->handle);
}
}
}
}
struct SoundHandle* sound_new_handle(struct Scene *scene, struct bSound* sound, int startframe, int endframe, int frameskip)
{
ListBase* handles = &scene->sound_handles;
SoundHandle* handle = MEM_callocN(sizeof(SoundHandle), "sound_handle");
handle->source = sound;
handle->startframe = startframe;
handle->endframe = endframe;
handle->frameskip = frameskip;
handle->state = AUD_STATUS_INVALID;
handle->volume = 1.0f;
BLI_addtail(handles, handle);
return handle;
}
void sound_delete_handle(struct Scene *scene, struct SoundHandle *handle)
{
if(handle == NULL)
return;
if(handle->handle)
AUD_stop(handle->handle);
BLI_freelinkN(&scene->sound_handles, handle);
}
void sound_stop_all(struct bContext *C)
{
SoundHandle *handle;
for(handle = CTX_data_scene(C)->sound_handles.first; handle; handle = handle->next)
{
if(handle->state == AUD_STATUS_PLAYING)
{
AUD_pause(handle->handle);
handle->state = AUD_STATUS_PAUSED;
}
}
}
#define SOUND_PLAYBACK_LAMBDA 1.0
void sound_update_playing(struct bContext *C)
{
SoundHandle *handle;
Scene* scene = CTX_data_scene(C);
int cfra = CFRA;
float fps = FPS;
int action;
AUD_lock();
for(handle = scene->sound_handles.first; handle; handle = handle->next)
{
if(cfra < handle->startframe || cfra >= handle->endframe || handle->mute)
{
if(handle->state == AUD_STATUS_PLAYING)
{
AUD_pause(handle->handle);
handle->state = AUD_STATUS_PAUSED;
}
}
else
{
action = 0;
if(handle->changed != handle->source->changed)
{
handle->changed = handle->source->changed;
action = 3;
if(handle->state != AUD_STATUS_INVALID)
{
AUD_stop(handle->handle);
handle->state = AUD_STATUS_INVALID;
}
}
sound = sound->id.next;
else
{
if(handle->state != AUD_STATUS_PLAYING)
action = 3;
else
{
handle->state = AUD_getStatus(handle->handle);
if(handle->state != AUD_STATUS_PLAYING)
action = 3;
else
{
float diff = AUD_getPosition(handle->handle) - (cfra - handle->startframe) / fps;
// AUD_XXX float diff = AUD_getPosition(handle->handle) * fps - cfra + handle->startframe
if(diff < 0.0)
diff = -diff;
if(diff > SOUND_PLAYBACK_LAMBDA)
// AUD_XXX if(diff > 5.0f)
{
action = 2;
}
}
}
}
if(action & 1)
{
if(handle->state == AUD_STATUS_INVALID)
{
if(handle->source && handle->source->snd_sound)
{
AUD_Sound* limiter = AUD_limitSound(handle->source->cache ? handle->source->cache : handle->source->snd_sound, handle->frameskip / fps, (handle->frameskip + handle->endframe - handle->startframe)/fps);
handle->handle = AUD_play(limiter, 1);
AUD_unload(limiter);
if(handle->handle)
handle->state = AUD_STATUS_PLAYING;
if(cfra == handle->startframe)
action &= ~2;
}
}
else
if(AUD_resume(handle->handle))
handle->state = AUD_STATUS_PLAYING;
else
handle->state = AUD_STATUS_INVALID;
}
if(action & 2)
AUD_seek(handle->handle, (cfra - handle->startframe) / fps);
}
}
AUD_unlock();
}
void sound_scrub(struct bContext *C)
{
SoundHandle *handle;
Scene* scene = CTX_data_scene(C);
int cfra = CFRA;
float fps = FPS;
if(scene->audio.flag & AUDIO_SCRUB && !CTX_wm_screen(C)->animtimer)
{
AUD_lock();
for(handle = scene->sound_handles.first; handle; handle = handle->next)
{
if(cfra >= handle->startframe && cfra < handle->endframe && !handle->mute)
{
if(handle->source && handle->source->snd_sound)
{
int frameskip = handle->frameskip + cfra - handle->startframe;
AUD_Sound* limiter = AUD_limitSound(handle->source->cache ? handle->source->cache : handle->source->snd_sound, frameskip / fps, (frameskip + 1)/fps);
AUD_play(limiter, 0);
AUD_unload(limiter);
}
}
}
AUD_unlock();
}
}
PackedFile* sound_find_packedfile(bSound *sound)
AUD_Device* sound_mixdown(struct Scene *scene, AUD_Specs specs, int start, int end)
{
bSound *search;
PackedFile *pf = NULL;
char soundname[FILE_MAXDIR + FILE_MAXFILE], searchname[FILE_MAXDIR + FILE_MAXFILE];
// convert sound->name to abolute filename
strcpy(soundname, sound->name);
BLI_convertstringcode(soundname, G.sce);
search = G.main->sound.first;
while (search) {
if (search->sample && search->sample->packedfile) {
strcpy(searchname, search->sample->name);
BLI_convertstringcode(searchname, G.sce);
if (BLI_streq(searchname, soundname)) {
pf = search->sample->packedfile;
break;
}
}
if (search->newpackedfile) {
strcpy(searchname, search->name);
BLI_convertstringcode(searchname, G.sce);
if (BLI_streq(searchname, soundname)) {
pf = search->newpackedfile;
break;
AUD_Device* mixdown = AUD_openReadDevice(specs);
SoundHandle *handle;
float fps = FPS;
AUD_Sound *limiter, *delayer;
int frameskip, s, e;
end++;
for(handle = scene->sound_handles.first; handle; handle = handle->next)
{
if(start < handle->endframe && end > handle->startframe && !handle->mute && handle->source && handle->source->snd_sound)
{
frameskip = handle->frameskip;
s = handle->startframe - start;
e = handle->frameskip + AUD_MIN(handle->endframe, end) - handle->startframe;
if(s < 0)
{
frameskip -= s;
s = 0;
}
limiter = AUD_limitSound(handle->source->snd_sound, frameskip / fps, e / fps);
delayer = AUD_delaySound(limiter, s / fps);
AUD_playDevice(mixdown, delayer);
AUD_unload(delayer);
AUD_unload(limiter);
}
search = search->id.next;
}
return (pf);
return mixdown;
}

View File

@@ -127,7 +127,7 @@ void makeavistring (RenderData *rd, char *string)
}
}
void start_avi(RenderData *rd, int rectx, int recty)
void start_avi(struct Scene *scene, RenderData *rd, int rectx, int recty)
{
int x, y;
char name[256];

View File

@@ -65,6 +65,10 @@
#include "DNA_scene_types.h"
#include "AUD_C-API.h"
#include "BKE_sound.h"
#include "BKE_main.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
@@ -96,6 +100,8 @@ static int audio_input_frame_size = 0;
static uint8_t* audio_output_buffer = 0;
static int audio_outbuf_size = 0;
static AUD_Device* audio_mixdown_device = 0;
#define FFMPEG_AUTOSPLIT_SIZE 2000000000
/* Delete a picture buffer */
@@ -127,9 +133,8 @@ static int write_audio_frame(void)
c = get_codec_from_stream(audio_stream);
//XXX audiostream_fill(audio_input_buffer,
// audio_input_frame_size
// * sizeof(short) * c->channels);
if(audio_mixdown_device)
AUD_readDevice(audio_mixdown_device, audio_input_buffer, audio_input_frame_size);
av_init_packet(&pkt);
@@ -827,11 +832,21 @@ static void makeffmpegstring(RenderData* rd, char* string) {
}
void start_ffmpeg(RenderData *rd, int rectx, int recty)
void start_ffmpeg(struct Scene *scene, RenderData *rd, int rectx, int recty)
{
ffmpeg_autosplit_count = 0;
start_ffmpeg_impl(rd, rectx, recty);
if(ffmpeg_multiplex_audio && audio_stream)
{
AVCodecContext* c = get_codec_from_stream(audio_stream);
AUD_Specs specs;
specs.channels = c->channels;
specs.format = AUD_FORMAT_S16;
specs.rate = rd->audio.mixrate;
audio_mixdown_device = sound_mixdown(scene, specs, rd->sfra, rd->efra);
}
}
void end_ffmpeg(void);
@@ -884,6 +899,12 @@ void end_ffmpeg(void)
if (audio_stream && video_stream) {
write_audio_frames();
}
if(audio_mixdown_device)
{
AUD_closeReadDevice(audio_mixdown_device);
audio_mixdown_device = 0;
}
if (outfile) {
av_write_trailer(outfile);

View File

@@ -101,7 +101,7 @@ static int closesocket(int fd)
}
#endif
void start_frameserver(RenderData *rd, int rectx, int recty)
void start_frameserver(struct Scene *scene, RenderData *rd, int rectx, int recty)
{
struct sockaddr_in addr;
int arg = 1;

View File

@@ -51,7 +51,7 @@
/* for sequence */
//XXX #include "BSE_sequence.h"
//XXX define below from BSE_sequence.h - otherwise potentially odd behaviour
#define SEQ_HAS_PATH(seq) (seq->type==SEQ_MOVIE || seq->type==SEQ_HD_SOUND || seq->type==SEQ_RAM_SOUND || seq->type==SEQ_IMAGE)
#define SEQ_HAS_PATH(seq) (seq->type==SEQ_MOVIE || seq->type==SEQ_IMAGE)
/* path/file handeling stuff */
#ifndef WIN32

View File

@@ -149,6 +149,8 @@
#include "BKE_utildefines.h" // SWITCH_INT DATA ENDB DNA1 O_BINARY GLOB USER TEST REND
#include "BKE_idprop.h"
#include "BKE_sound.h"
//XXX #include "BIF_butspace.h" // badlevel, for do_versions, patching event codes
//XXX #include "BIF_filelist.h" // badlevel too, where to move this? - elubie
//XXX #include "BIF_previewrender.h" // bedlelvel, for struct RenderInfo
@@ -4052,14 +4054,16 @@ static void lib_link_scene(FileData *fd, Main *main)
if(seq->ipo) seq->ipo= newlibadr_us(fd, sce->id.lib, seq->ipo);
if(seq->scene) seq->scene= newlibadr(fd, sce->id.lib, seq->scene);
if(seq->sound) {
seq->sound= newlibadr(fd, sce->id.lib, seq->sound);
if(seq->type == SEQ_HD_SOUND)
seq->type = SEQ_SOUND;
else
seq->sound= newlibadr(fd, sce->id.lib, seq->sound);
if (seq->sound) {
seq->sound->id.us++;
seq->sound->flags |= SOUND_FLAGS_SEQUENCE;
seq->sound_handle= sound_new_handle(sce, seq->sound, seq->startdisp, seq->enddisp, seq->startofs);
}
}
seq->anim= 0;
seq->hdaudio = 0;
}
SEQ_END
@@ -4103,7 +4107,9 @@ static void direct_link_scene(FileData *fd, Scene *sce)
sce->theDag = NULL;
sce->dagisvalid = 0;
sce->obedit= NULL;
memset(&sce->sound_handles, 0, sizeof(sce->sound_handles));
/* set users to one by default, not in lib-link, this will increase it for compo nodes */
sce->id.us= 1;
@@ -5041,6 +5047,8 @@ static void lib_link_sound(FileData *fd, Main *main)
sound->id.flag -= LIB_NEEDLINK;
sound->ipo= newlibadr_us(fd, sound->id.lib, sound->ipo); // XXX depreceated - old animation system
sound->stream = 0;
sound_load(sound);
}
sound= sound->id.next;
}
@@ -9186,7 +9194,67 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
Object *ob;
PTCacheID *pid;
ListBase pidlist;
bSound *sound;
Sequence *seq;
bActuator *act;
for(sound = main->sound.first; sound; sound = sound->id.next)
{
if(sound->newpackedfile)
{
sound->packedfile = sound->newpackedfile;
sound->newpackedfile = NULL;
}
}
for(ob = main->object.first; ob; ob= ob->id.next) {
for(act= ob->actuators.first; act; act= act->next) {
if (act->type == ACT_SOUND) {
bSoundActuator *sAct = (bSoundActuator*) act->data;
if(sAct->sound)
{
sound = newlibadr(fd, lib, sAct->sound);
sAct->flag = sound->flags | SOUND_FLAGS_3D ? ACT_SND_3D_SOUND : 0;
sAct->pitch = sound->pitch;
sAct->volume = sound->volume;
sAct->sound3D.reference_distance = sound->distance;
sAct->sound3D.max_gain = sound->max_gain;
sAct->sound3D.min_gain = sound->min_gain;
sAct->sound3D.rolloff_factor = sound->attenuation;
}
else
{
sAct->sound3D.reference_distance = 1.0f;
sAct->volume = 1.0f;
sAct->sound3D.max_gain = 1.0f;
sAct->sound3D.rolloff_factor = 1.0f;
}
sAct->sound3D.cone_inner_angle = 360.0f;
sAct->sound3D.cone_outer_angle = 360.0f;
sAct->sound3D.max_distance = FLT_MAX;
}
}
}
for(scene = main->scene.first; scene; scene = scene->id.next)
{
if(scene->ed && scene->ed->seqbasep)
{
for(seq = scene->ed->seqbasep->first; seq; seq = seq->next)
{
if(seq->type == SEQ_HD_SOUND)
{
char str[FILE_MAX];
BLI_join_dirfile(str, seq->strip->dir, seq->strip->stripdata->name);
BLI_convertstringcode(str, G.sce);
BLI_convertstringframe(str, scene->r.cfra);
seq->sound = sound_new_file(main, str);
}
}
}
}
for(screen= main->screen.first; screen; screen= screen->id.next) {
do_versions_windowmanager_2_50(screen);
do_versions_gpencil_2_50(main, screen);
@@ -9504,7 +9572,17 @@ static BHead *read_userdef(BlendFileData *bfd, FileData *fd, BHead *bhead)
// XXX
bfd->user->uifonts.first= bfd->user->uifonts.last= NULL;
bfd->user->uistyles.first= bfd->user->uistyles.last= NULL;
// AUD_XXX
if(bfd->user->audiochannels == 0)
bfd->user->audiochannels = 2;
if(bfd->user->audiodevice == 0)
bfd->user->audiodevice = 1;
if(bfd->user->audioformat == 0)
bfd->user->audioformat = 0x12;
if(bfd->user->audiorate == 0)
bfd->user->audiorate = 44100;
bhead = blo_nextbhead(fd, bhead);
/* read all attached data */

View File

@@ -2137,45 +2137,21 @@ static void write_texts(WriteData *wd, ListBase *idbase)
static void write_sounds(WriteData *wd, ListBase *idbase)
{
bSound *sound;
bSample *sample;
PackedFile * pf;
// set all samples to unsaved status
sample = samples->first; // samples is a global defined in sound.c
while (sample) {
sample->flags |= SAMPLE_NEEDS_SAVE;
sample = sample->id.next;
}
sound= idbase->first;
while(sound) {
if(sound->id.us>0 || wd->current) {
// do we need to save the packedfile as well ?
sample = sound->sample;
if (sample) {
if (sample->flags & SAMPLE_NEEDS_SAVE) {
sound->newpackedfile = sample->packedfile;
sample->flags &= ~SAMPLE_NEEDS_SAVE;
} else {
sound->newpackedfile = NULL;
}
}
/* write LibData */
writestruct(wd, ID_SO, "bSound", 1, sound);
if (sound->id.properties) IDP_WriteProperty(sound->id.properties, wd);
if (sound->newpackedfile) {
pf = sound->newpackedfile;
if (sound->packedfile) {
pf = sound->packedfile;
writestruct(wd, DATA, "PackedFile", 1, pf);
writedata(wd, DATA, pf->size, pf->data);
}
if (sample) {
sound->newpackedfile = sample->packedfile;
}
}
sound= sound->id.next;
}

View File

@@ -36,6 +36,7 @@ SET(INC ../windowmanager
../../kernel/gen_system ../../../intern/SoundSystem ../readstreamglue
../quicktime ../../../intern/elbeem/extern
../../../intern/ghost ../../../intern/opennl/extern ../../../extern/glew/include ../../../intern/smoke/extern
../../../intern/audaspace
../nodes
../gpu
../blenfont

View File

@@ -56,6 +56,8 @@
#include "ED_markers.h"
#include "ED_screen.h"
#include "BKE_sound.h"
/* ********************** frame change operator ***************************/
/* Set any flags that are necessary to indicate modal time-changing operation */
@@ -91,6 +93,8 @@ static void change_frame_apply(bContext *C, wmOperator *op)
if (cfra < MINAFRAME) cfra= MINAFRAME;
CFRA= cfra;
sound_scrub(C);
WM_event_add_notifier(C, NC_SCENE|ND_FRAME, scene);
}
@@ -121,6 +125,7 @@ static int change_frame_exec(bContext *C, wmOperator *op)
change_frame_apply(C, op);
change_frame_exit(C, op);
return OPERATOR_FINISHED;
}

View File

@@ -56,6 +56,7 @@
#include "BKE_report.h"
#include "BKE_screen.h"
#include "BKE_utildefines.h"
#include "BKE_sound.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -2277,7 +2278,9 @@ static int screen_animation_step(bContext *C, wmOperator *op, wmEvent *event)
/* since we follow drawflags, we can't send notifier but tag regions ourselves */
ED_update_for_newframe(C, 1);
sound_update_playing(C);
for(sa= screen->areabase.first; sa; sa= sa->next) {
ARegion *ar;
for(ar= sa->regionbase.first; ar; ar= ar->next) {
@@ -2322,6 +2325,7 @@ static int screen_animation_play(bContext *C, wmOperator *op, wmEvent *event)
if(screen->animtimer) {
ED_screen_animation_timer(C, 0, 0);
sound_stop_all(C);
}
else {
ScrArea *sa= CTX_wm_area(C);

View File

@@ -228,7 +228,7 @@ static void screenshot_startjob(void *sjv, short *stop, short *do_update)
rd.frs_sec_base= 1.0f;
if(BKE_imtype_is_movie(rd.imtype))
mh->start_movie(&rd, sj->dumpsx, sj->dumpsy);
mh->start_movie(sj->scene, &rd, sj->dumpsx, sj->dumpsy);
else
mh= NULL;

View File

@@ -840,7 +840,16 @@ void filelist_setfiletypes(struct FileList* filelist, short has_quicktime)
|| BLI_testextensie(file->relname, ".mv")) {
file->flags |= MOVIEFILE;
}
else if(BLI_testextensie(file->relname, ".wav")) {
else if(BLI_testextensie(file->relname, ".wav")
|| BLI_testextensie(file->relname, ".ogg")
|| BLI_testextensie(file->relname, ".oga")
|| BLI_testextensie(file->relname, ".mp3")
|| BLI_testextensie(file->relname, ".mp2")
|| BLI_testextensie(file->relname, ".ac3")
|| BLI_testextensie(file->relname, ".aac")
|| BLI_testextensie(file->relname, ".flac")
|| BLI_testextensie(file->relname, ".wma")
|| BLI_testextensie(file->relname, ".eac3")) {
file->flags |= SOUNDFILE;
}
} else { // no quicktime
@@ -875,7 +884,16 @@ void filelist_setfiletypes(struct FileList* filelist, short has_quicktime)
|| BLI_testextensie(file->relname, ".mv")) {
file->flags |= MOVIEFILE;
}
else if(BLI_testextensie(file->relname, ".wav")) {
else if(BLI_testextensie(file->relname, ".wav")
|| BLI_testextensie(file->relname, ".ogg")
|| BLI_testextensie(file->relname, ".oga")
|| BLI_testextensie(file->relname, ".mp3")
|| BLI_testextensie(file->relname, ".mp2")
|| BLI_testextensie(file->relname, ".ac3")
|| BLI_testextensie(file->relname, ".aac")
|| BLI_testextensie(file->relname, ".flac")
|| BLI_testextensie(file->relname, ".wma")
|| BLI_testextensie(file->relname, ".eac3")) {
file->flags |= SOUNDFILE;
}
}

View File

@@ -1984,11 +1984,14 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh
}
case ACT_SOUND:
{
ysize = 70;
sa = act->data;
sa->sndnr = 0;
if(sa->flag & ACT_SND_3D_SOUND)
ysize = 114;
else
ysize = 92;
wval = (width-20)/2;
glRects(xco, yco-ysize, xco+width, yco);
uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
@@ -2003,8 +2006,14 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh
char dummy_str[] = "Sound mode %t|Play Stop %x0|Play End %x1|Loop Stop %x2|Loop End %x3|Loop Ping Pong Stop %x5|Loop Ping Pong %x4";
uiDefBut(block, TEX, B_IDNAME, "SO:",xco+30,yco-22,width-40,19, sa->sound->id.name+2, 0.0, 21.0, 0, 0, "");
uiDefButS(block, MENU, 1, dummy_str,xco+10,yco-44,width-20, 19, &sa->type, 0.0, 0.0, 0, 0, "");
uiDefButF(block, NUM, 0, "Volume:", xco+10,yco-66,wval, 19, &sa->sound->volume, 0.0, 1.0, 0, 0, "Sets the volume of this sound");
uiDefButF(block, NUM, 0, "Pitch:",xco+wval+10,yco-66,wval, 19, &sa->sound->pitch,-12.0, 12.0, 0, 0, "Sets the pitch of this sound");
uiDefButF(block, NUM, 0, "Volume:", xco+10,yco-66,wval, 19, &sa->volume, 0.0, 1.0, 0, 0, "Sets the volume of this sound");
uiDefButF(block, NUM, 0, "Pitch:",xco+wval+10,yco-66,wval, 19, &sa->pitch,-12.0, 12.0, 0, 0, "Sets the pitch of this sound");
uiDefButS(block, TOG | BIT, 0, "3D Sound", xco+10, yco-88, width-20, 19, &sa->flag, 0.0, 1.0, 0.0, 0.0, "Plays the sound positioned in 3D space.");
if(sa->flag & ACT_SND_3D_SOUND)
{
uiDefButF(block, NUM, 0, "Rolloff: ", xco+10, yco-110, wval, 19, &sa->sound3D.rolloff_factor, 0.0, 5.0, 0.0, 0.0, "The rolloff factor defines the influence factor on volume depending on distance.");
uiDefButF(block, NUM, 0, "Reference distance: ", xco+wval+10, yco-110, wval, 19, &sa->sound3D.reference_distance, 0.0, 1000.0, 0.0, 0.0, "The reference distance is the distance where the sound has a gain of 1.0.");
}
}
MEM_freeN(str);
}

View File

@@ -4178,13 +4178,13 @@ static void tselem_draw_icon(float x, float y, TreeStoreElem *tselem, TreeElemen
case TSE_POSEGRP_BASE:
UI_icon_draw(x, y, ICON_VERTEXSEL); break;
case TSE_SEQUENCE:
if((te->idcode==SEQ_MOVIE) || (te->idcode==SEQ_MOVIE_AND_HD_SOUND))
if(te->idcode==SEQ_MOVIE)
UI_icon_draw(x, y, ICON_SEQUENCE);
else if(te->idcode==SEQ_META)
UI_icon_draw(x, y, ICON_DOT);
else if(te->idcode==SEQ_SCENE)
UI_icon_draw(x, y, ICON_SCENE);
else if((te->idcode==SEQ_RAM_SOUND) || (te->idcode==SEQ_HD_SOUND))
else if(te->idcode==SEQ_SOUND)
UI_icon_draw(x, y, ICON_SOUND);
else if(te->idcode==SEQ_IMAGE)
UI_icon_draw(x, y, ICON_IMAGE_COL);

View File

@@ -6,5 +6,6 @@ sources = env.Glob('*.c')
incs = '../include ../../blenlib ../../blenkernel ../../blenfont ../../makesdna ../../imbuf'
incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include'
incs += ' ../../makesrna'
incs += ' #/intern/audaspace'
env.BlenderLib ( 'bf_editors_space_sequencer', sources, Split(incs), [], libtype=['core'], priority=[100] )

View File

@@ -89,6 +89,9 @@
#include "UI_resources.h"
#include "UI_view2d.h"
#include "BKE_sound.h"
#include "AUD_C-API.h"
/* own include */
#include "sequencer_intern.h"
@@ -224,24 +227,80 @@ void SEQUENCER_OT_scene_strip_add(struct wmOperatorType *ot)
RNA_def_string(ot->srna, "scene", "", MAX_ID_NAME-2, "Scene Name", "Scene name to add as a strip");
}
static Sequence* sequencer_add_sound_strip(bContext *C, wmOperator *op, int start_frame, int channel, char* filename)
{
Scene *scene= CTX_data_scene(C);
Editing *ed= seq_give_editing(scene, TRUE);
bSound *sound;
Sequence *seq; /* generic strip vars */
Strip *strip;
StripElem *se;
AUD_SoundInfo info;
sound = sound_new_file(CTX_data_main(C), filename);
if (sound==NULL || sound->snd_sound == NULL) {
if(op)
BKE_report(op->reports, RPT_ERROR, "Unsupported audio format");
return NULL;
}
info = AUD_getInfo(sound->snd_sound);
if (info.specs.format == AUD_FORMAT_INVALID) {
sound_delete(C, sound);
if(op)
BKE_report(op->reports, RPT_ERROR, "Unsupported audio format");
return NULL;
}
seq = alloc_sequence(ed->seqbasep, start_frame, channel);
seq->type= SEQ_SOUND;
seq->sound= sound;
/* basic defaults */
seq->strip= strip= MEM_callocN(sizeof(Strip), "strip");
strip->len = seq->len = (int) (info.length * FPS);
strip->us= 1;
strip->stripdata= se= MEM_callocN(seq->len*sizeof(StripElem), "stripelem");
BLI_split_dirfile_basic(filename, strip->dir, se->name);
seq->sound_handle = sound_new_handle(scene, sound, start_frame, start_frame + strip->len, 0);
calc_sequence_disp(seq);
sort_seq(scene);
/* last active name */
strncpy(ed->act_sounddir, strip->dir, FILE_MAXDIR-1);
return seq;
}
/* add movie operator */
static int sequencer_add_movie_strip_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
Editing *ed= seq_give_editing(scene, TRUE);
struct anim *an;
char filename[FILE_MAX];
Sequence *seq; /* generic strip vars */
Sequence *seq, *soundseq; /* generic strip vars */
Strip *strip;
StripElem *se;
int start_frame, channel; /* operator props */
int start_frame, channel, sound; /* operator props */
start_frame= RNA_int_get(op->ptr, "start_frame");
channel= RNA_int_get(op->ptr, "channel");
sound = RNA_boolean_get(op->ptr, "sound");
RNA_string_get(op->ptr, "filename", filename);
an = openanim(filename, IB_rect);
@@ -271,10 +330,19 @@ static int sequencer_add_movie_strip_exec(bContext *C, wmOperator *op)
calc_sequence_disp(seq);
sort_seq(scene);
if(sound)
{
soundseq = sequencer_add_sound_strip(C, NULL, start_frame, channel+1, filename);
if(soundseq != NULL)
RNA_string_get(op->ptr, "name", soundseq->name);
}
if (RNA_boolean_get(op->ptr, "replace_sel")) {
deselect_all_seq(scene);
set_last_seq(scene, seq);
seq->flag |= SELECT;
if(soundseq)
soundseq->flag |= SELECT;
}
ED_area_tag_redraw(CTX_wm_area(C));
@@ -310,24 +378,15 @@ void SEQUENCER_OT_movie_strip_add(struct wmOperatorType *ot)
WM_operator_properties_filesel(ot, FOLDERFILE|MOVIEFILE);
sequencer_generic_props__internal(ot, SEQPROP_STARTFRAME);
RNA_def_boolean(ot->srna, "sound", TRUE, "Sound", "Load hd sound with the movie"); // XXX need to impliment this
RNA_def_boolean(ot->srna, "sound", TRUE, "Sound", "Load sound with the movie");
}
/* add sound operator */
static int sequencer_add_sound_strip_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
Editing *ed= seq_give_editing(scene, TRUE);
bSound *sound;
char filename[FILE_MAX];
Scene *scene= CTX_data_scene(C);
Sequence *seq; /* generic strip vars */
Strip *strip;
StripElem *se;
int start_frame, channel; /* operator props */
start_frame= RNA_int_get(op->ptr, "start_frame");
@@ -335,47 +394,16 @@ static int sequencer_add_sound_strip_exec(bContext *C, wmOperator *op)
RNA_string_get(op->ptr, "filename", filename);
/* XXX if(sfile->flag & FILE_STRINGCODE) {
BLI_makestringcode(G.sce, str);
}*/
seq = sequencer_add_sound_strip(C, op, start_frame, channel, filename);
// XXX sound= sound_new_sound(filename);
sound= NULL;
if (sound==NULL || sound->sample->type == SAMPLE_INVALID) {
BKE_report(op->reports, RPT_ERROR, "Unsupported audio format");
if(seq == NULL)
return OPERATOR_CANCELLED;
}
if (sound==NULL || sound->sample->bits != 16) {
BKE_report(op->reports, RPT_ERROR, "Only 16 bit audio is supported");
return OPERATOR_CANCELLED;
}
sound->flags |= SOUND_FLAGS_SEQUENCE;
// XXX audio_makestream(sound);
seq = alloc_sequence(ed->seqbasep, start_frame, channel);
seq->type= SEQ_RAM_SOUND;
seq->sound= sound;
/* basic defaults */
seq->strip= strip= MEM_callocN(sizeof(Strip), "strip");
strip->len = seq->len = (int) ( ((float)(sound->streamlen-1) / ( (float)scene->r.audio.mixrate*4.0 ))* FPS);
strip->us= 1;
strip->stripdata= se= MEM_callocN(seq->len*sizeof(StripElem), "stripelem");
BLI_split_dirfile_basic(filename, strip->dir, se->name);
RNA_string_get(op->ptr, "name", seq->name);
calc_sequence_disp(seq);
sort_seq(scene);
/* last active name */
strncpy(ed->act_sounddir, strip->dir, FILE_MAXDIR-1);
if (RNA_boolean_get(op->ptr, "cache")) {
sound_cache(seq->sound, 0);
}
if (RNA_boolean_get(op->ptr, "replace_sel")) {
deselect_all_seq(scene);
@@ -416,7 +444,7 @@ void SEQUENCER_OT_sound_strip_add(struct wmOperatorType *ot)
WM_operator_properties_filesel(ot, FOLDERFILE|SOUNDFILE);
sequencer_generic_props__internal(ot, SEQPROP_STARTFRAME);
RNA_def_boolean(ot->srna, "cache", FALSE, "Cache", "Load the sound as streaming audio"); // XXX need to impliment this
RNA_def_boolean(ot->srna, "cache", FALSE, "Cache", "Cache the sound in memory.");
}
/* add image operator */
@@ -585,7 +613,7 @@ static int sequencer_add_effect_strip_exec(bContext *C, wmOperator *op)
if(seq->plugin==NULL) {
BLI_remlink(ed->seqbasep, seq);
seq_free_sequence(ed, seq);
seq_free_sequence(scene, seq);
BKE_reportf(op->reports, RPT_ERROR, "Sequencer plugin \"%s\" could not load.", filename);
return OPERATOR_CANCELLED;
}

View File

@@ -173,8 +173,7 @@ static void get_seq_color3ubv(Scene *curscene, Sequence *seq, char *col)
case SEQ_PLUGIN:
UI_GetThemeColor3ubv(TH_SEQ_PLUGIN, col);
break;
case SEQ_HD_SOUND:
case SEQ_RAM_SOUND:
case SEQ_SOUND:
UI_GetThemeColor3ubv(TH_SEQ_AUDIO, col);
blendcol[0] = blendcol[1] = blendcol[2] = 128;
if(seq->flag & SEQ_MUTE) UI_GetColorPtrBlendShade3ubv(col, blendcol, col, 0.5, 20);
@@ -546,11 +545,8 @@ static void draw_seq_text(View2D *v2d, Sequence *seq, float x1, float x2, float
else
sprintf(str, "%d | %s", seq->len, give_seqname(seq));
}
else if (seq->type == SEQ_RAM_SOUND) {
sprintf(str, "%d | %s", seq->len, seq->strip->stripdata->name);
}
else if (seq->type == SEQ_HD_SOUND) {
sprintf(str, "%d | %s", seq->len, seq->strip->stripdata->name);
else if (seq->type == SEQ_SOUND) {
sprintf(str, "%d | %s", seq->len, seq->sound->name);
}
else if (seq->type == SEQ_MOVIE) {
sprintf(str, "%d | %s%s", seq->len, seq->strip->dir, seq->strip->stripdata->name);
@@ -664,8 +660,9 @@ static void draw_seq_strip(Scene *scene, ARegion *ar, SpaceSeq *sseq, Sequence *
draw_shadedstrip(seq, background_col, x1, y1, x2, y2);
/* draw additional info and controls */
if (seq->type == SEQ_RAM_SOUND)
drawseqwave(scene, v2d, seq, x1, y1, x2, y2, ar->winx);
// XXX
/* if (seq->type == SEQ_SOUND)
drawseqwave(scene, v2d, seq, x1, y1, x2, y2, ar->winx);*/
if (!is_single_image)
draw_seq_extensions(scene, sseq, seq);

View File

@@ -65,6 +65,7 @@
#include "BKE_scene.h"
#include "BKE_utildefines.h"
#include "BKE_report.h"
#include "BKE_sound.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -166,7 +167,7 @@ Sequence *get_foreground_frame_seq(Scene *scene, int frame)
if(seq->flag & SEQ_MUTE || seq->startdisp > frame || seq->enddisp <= frame)
continue;
/* only use elements you can see - not */
if (ELEM6(seq->type, SEQ_IMAGE, SEQ_META, SEQ_SCENE, SEQ_MOVIE, SEQ_MOVIE_AND_HD_SOUND, SEQ_COLOR)) {
if (ELEM5(seq->type, SEQ_IMAGE, SEQ_META, SEQ_SCENE, SEQ_MOVIE, SEQ_COLOR)) {
if (seq->machine > best_machine) {
best_seq = seq;
best_machine = seq->machine;
@@ -563,7 +564,7 @@ static void reload_sound_strip(Scene *scene, char *name)
calc_sequence(seqact);
seq->strip= 0;
seq_free_sequence(ed, seq);
seq_free_sequence(scene, seq);
BLI_remlink(ed->seqbasep, seq);
seq= ed->seqbasep->first;
@@ -603,7 +604,7 @@ static void reload_image_strip(Scene *scene, char *name)
calc_sequence(seqact);
seq->strip= 0;
seq_free_sequence(ed, seq);
seq_free_sequence(scene, seq);
BLI_remlink(ed->seqbasep, seq);
update_changed_seq_and_deps(scene, seqact, 1, 1);
@@ -722,7 +723,7 @@ int seq_effect_find_selected(Scene *scene, Sequence *activeseq, int type, Sequen
for(seq=ed->seqbasep->first; seq; seq=seq->next) {
if(seq->flag & SELECT) {
if (seq->type == SEQ_RAM_SOUND || seq->type == SEQ_HD_SOUND) {
if (seq->type == SEQ_SOUND) {
*error_str= "Can't apply effects to audio sequence strips";
return 0;
}
@@ -849,7 +850,6 @@ static Sequence *del_seq_find_replace_recurs(Scene *scene, Sequence *seq)
static void recurs_del_seq_flag(Scene *scene, ListBase *lb, short flag, short deleteall)
{
Editing *ed= seq_give_editing(scene, FALSE);
Sequence *seq, *seqn;
Sequence *last_seq = get_last_seq(scene);
@@ -857,20 +857,20 @@ static void recurs_del_seq_flag(Scene *scene, ListBase *lb, short flag, short de
while(seq) {
seqn= seq->next;
if((seq->flag & flag) || deleteall) {
if(seq->type==SEQ_RAM_SOUND && seq->sound)
if(seq->type==SEQ_SOUND && seq->sound)
seq->sound->id.us--;
BLI_remlink(lb, seq);
if(seq==last_seq) set_last_seq(scene, NULL);
if(seq->type==SEQ_META) recurs_del_seq_flag(scene, &seq->seqbase, flag, 1);
if(seq->ipo) seq->ipo->id.us--;
seq_free_sequence(ed, seq);
seq_free_sequence(scene, seq);
}
seq= seqn;
}
}
static Sequence *dupli_seq(Sequence *seq)
static Sequence *dupli_seq(struct Scene *scene, Sequence *seq)
{
Sequence *seqn = MEM_dupallocN(seq);
// XXX animato: ID *id;
@@ -936,14 +936,13 @@ static Sequence *dupli_seq(Sequence *seq)
seqn->strip->stripdata =
MEM_dupallocN(seq->strip->stripdata);
seqn->anim= 0;
} else if(seq->type == SEQ_RAM_SOUND) {
seqn->strip->stripdata =
} else if(seq->type == SEQ_SOUND) {
seqn->strip->stripdata =
MEM_dupallocN(seq->strip->stripdata);
if(seq->sound_handle)
seqn->sound_handle = sound_new_handle(scene, seqn->sound, seq->sound_handle->startframe, seq->sound_handle->endframe, seq->sound_handle->frameskip);
seqn->sound->id.us++;
} else if(seq->type == SEQ_HD_SOUND) {
seqn->strip->stripdata =
MEM_dupallocN(seq->strip->stripdata);
seqn->hdaudio = 0;
} else if(seq->type == SEQ_IMAGE) {
seqn->strip->stripdata =
MEM_dupallocN(seq->strip->stripdata);
@@ -970,13 +969,13 @@ static Sequence *dupli_seq(Sequence *seq)
return seqn;
}
static Sequence * deep_dupli_seq(Sequence * seq)
static Sequence * deep_dupli_seq(struct Scene *scene, Sequence * seq)
{
Sequence * seqn = dupli_seq(seq);
Sequence * seqn = dupli_seq(scene, seq);
if (seq->type == SEQ_META) {
Sequence * s;
for(s= seq->seqbase.first; s; s = s->next) {
Sequence * n = deep_dupli_seq(s);
Sequence * n = deep_dupli_seq(scene, s);
if (n) {
BLI_addtail(&seqn->seqbase, n);
}
@@ -995,7 +994,7 @@ static void recurs_dupli_seq(Scene *scene, ListBase *old, ListBase *new)
for(seq= old->first; seq; seq= seq->next) {
seq->tmp= NULL;
if(seq->flag & SELECT) {
seqn = dupli_seq(seq);
seqn = dupli_seq(scene, seq);
if (seqn) { /*should never fail */
seq->flag &= SEQ_DESEL;
seqn->flag &= ~(SEQ_LEFTSEL+SEQ_RIGHTSEL+SEQ_LOCK);
@@ -1061,10 +1060,10 @@ static Sequence *cut_seq_hard(Scene *scene, Sequence * seq, int cutframe)
reload_sequence_new_file(scene, seq);
calc_sequence(seq);
if (!skip_dup) {
/* Duplicate AFTER the first change */
seqn = deep_dupli_seq(seq);
seqn = deep_dupli_seq(scene, seq);
}
if (seqn) {
@@ -1150,10 +1149,10 @@ static Sequence *cut_seq_soft(Scene *scene, Sequence * seq, int cutframe)
}
calc_sequence(seq);
if (!skip_dup) {
/* Duplicate AFTER the first change */
seqn = deep_dupli_seq(seq);
seqn = deep_dupli_seq(scene, seq);
}
if (seqn) {
@@ -1493,11 +1492,13 @@ static int sequencer_mute_exec(bContext *C, wmOperator *op)
if(selected){ /* mute unselected */
if (seq->flag & SELECT) {
seq->flag |= SEQ_MUTE;
seq_update_sound(seq);
}
}
else {
if ((seq->flag & SELECT)==0) {
seq->flag |= SEQ_MUTE;
seq_update_sound(seq);
}
}
}
@@ -1544,11 +1545,13 @@ static int sequencer_unmute_exec(bContext *C, wmOperator *op)
if(selected){ /* unmute unselected */
if (seq->flag & SELECT) {
seq->flag &= ~SEQ_MUTE;
seq_update_sound(seq);
}
}
else {
if ((seq->flag & SELECT)==0) {
seq->flag &= ~SEQ_MUTE;
seq_update_sound(seq);
}
}
}
@@ -2007,7 +2010,7 @@ static int sequencer_separate_images_exec(bContext *C, wmOperator *op)
start_ofs += step;
}
seq_free_sequence(ed, seq);
seq_free_sequence(scene, seq);
seq = seq->next;
} else {
seq = seq->next;
@@ -2130,7 +2133,7 @@ static int sequencer_meta_make_exec(bContext *C, wmOperator *op)
while(seq) {
if(seq->flag & SELECT) {
tot++;
if (seq->type == SEQ_RAM_SOUND) {
if (seq->type == SEQ_SOUND) {
BKE_report(op->reports, RPT_ERROR, "Can't make Meta Strip from audio");
return OPERATOR_CANCELLED;;
}
@@ -2242,7 +2245,7 @@ static int sequencer_meta_separate_exec(bContext *C, wmOperator *op)
last_seq->seqbase.last= 0;
BLI_remlink(ed->seqbasep, last_seq);
seq_free_sequence(ed, last_seq);
seq_free_sequence(scene, last_seq);
/* emtpy meta strip, delete all effects depending on it */
for(seq=ed->seqbasep->first; seq; seq=seq->next)

View File

@@ -153,7 +153,7 @@ void select_single_seq(Scene *scene, Sequence *seq, int deselect_all) /* BRING B
if(seq->strip)
strncpy(ed->act_imagedir, seq->strip->dir, FILE_MAXDIR-1);
}
else if((seq->type==SEQ_HD_SOUND) || (seq->type==SEQ_RAM_SOUND)) {
else if(seq->type==SEQ_SOUND) {
if(seq->strip)
strncpy(ed->act_sounddir, seq->strip->dir, FILE_MAXDIR-1);
}
@@ -336,7 +336,7 @@ static int sequencer_select_invoke(bContext *C, wmOperator *op, wmEvent *event)
strncpy(ed->act_imagedir, seq->strip->dir, FILE_MAXDIR-1);
}
} else
if (seq->type == SEQ_HD_SOUND || seq->type == SEQ_RAM_SOUND) {
if (seq->type == SEQ_SOUND) {
if(seq->strip) {
strncpy(ed->act_sounddir, seq->strip->dir, FILE_MAXDIR-1);
}

View File

@@ -37,6 +37,9 @@ struct Scene;
struct Group;
struct Text;
// for Sound3D
#include "DNA_sound_types.h"
/* ****************** ACTUATORS ********************* */
/* unused now, moved to editobjectactuator in 2.02. Still needed for dna */
@@ -62,7 +65,9 @@ typedef struct bSoundActuator {
short flag, sndnr;
int sta, end;
short pad1[2];
float volume, pitch;
struct bSound *sound;
struct Sound3D sound3D;
short type, makecopy;
short copymade, pad2[1];
} bSoundActuator;
@@ -432,6 +437,9 @@ typedef struct FreeCamera {
#define ACT_RANDOM_FLOAT_NORMAL 8
#define ACT_RANDOM_FLOAT_NEGATIVE_EXPONENTIAL 9
/* SoundActuator->flag */
#define ACT_SND_3D_SOUND 1
/* SoundActuator->type */
#define ACT_SND_PLAY_STOP_SOUND 0
#define ACT_SND_PLAY_END_SOUND 1

View File

@@ -662,6 +662,7 @@ typedef struct Scene {
ListBase markers;
ListBase transform_spaces;
ListBase sound_handles;
/* none of the dependancy graph vars is mean to be saved */
struct DagForest *theDag;

View File

@@ -160,7 +160,7 @@ typedef struct Sequence {
ListBase seqbase; /* list of strips for metastrips */
struct bSound *sound; /* the linked "bSound" object */
struct hdaudio *hdaudio; /* external hdaudio object */
struct SoundHandle *sound_handle;
float level, pan; /* level in dB (0=full), pan -1..1 */
int scenenr; /* for scene selection */
float strobe;
@@ -281,7 +281,7 @@ typedef struct SpeedControlVars {
#define SEQ_MOVIE 3
#define SEQ_RAM_SOUND 4
#define SEQ_HD_SOUND 5
#define SEQ_MOVIE_AND_HD_SOUND 6 /* helper for add_sequence */
#define SEQ_SOUND 4
#define SEQ_EFFECT 8
#define SEQ_CROSS 8

View File

@@ -64,18 +64,43 @@ typedef struct bSample {
short us;
} bSample;
// runtime only - no saving
typedef struct SoundHandle {
struct SoundHandle *next, *prev;
struct bSound *source;
void *handle;
int state;
int startframe;
int endframe;
int frameskip;
int mute;
int changed;
float volume;
float pad;
} SoundHandle;
typedef struct Sound3D
{
float min_gain;
float max_gain;
float reference_distance;
float max_distance;
float rolloff_factor;
float cone_inner_angle;
float cone_outer_angle;
float cone_outer_gain;
} Sound3D;
typedef struct bSound {
ID id;
char name[160];
struct bSample *sample;
void *stream;
struct bSample *sample; // AUD_XXX deprecated
void *stream; // AUD_XXX deprecated
struct PackedFile *packedfile;
struct PackedFile *newpackedfile;
void *snd_sound;
struct Ipo *ipo;
float volume, panning;
struct PackedFile *newpackedfile; // AUD_XXX deprecated
void *snd_sound; // AUD_XXX used for AUD_Sound now
struct Ipo *ipo; // AUD_XXX deprecated
float volume, panning; // AUD_XXX deprecated
/**
* Sets the rollofffactor. The rollofffactor is a per-Source parameter
* the application can use to increase or decrease the range of a source
@@ -84,27 +109,43 @@ typedef struct bSound {
* value of 0, which indicates that the application does not wish any
* distance attenuation on the respective Source.
*/
float attenuation;
float pitch;
float attenuation; // AUD_XXX deprecated
float pitch; // AUD_XXX deprecated
/**
* min_gain indicates the minimal gain which is always guaranteed for this sound
*/
float min_gain;
float min_gain; // AUD_XXX deprecated
/**
* max_gain indicates the maximal gain which is always guaranteed for this sound
*/
float max_gain;
float max_gain; // AUD_XXX deprecated
/**
* Sets the referencedistance at which the listener will experience gain.
*/
float distance;
int flags;
int streamlen;
char channels;
char highprio;
char pad[10];
float distance; // AUD_XXX deprecated
int flags; // AUD_XXX deprecated
int streamlen; // AUD_XXX deprecated
char channels; // AUD_XXX deprecated
char highprio; // AUD_XXX deprecated
char pad[10]; // AUD_XXX deprecated
// AUD_XXX NEW
int type;
int changed;
struct bSound *child_sound;
void *cache;
// SOUND_TYPE_LIMITER
float start, end;
} bSound;
typedef enum eSound_Type {
SOUND_TYPE_INVALID = -1,
SOUND_TYPE_FILE = 0,
SOUND_TYPE_BUFFER,
SOUND_TYPE_LIMITER
} eSound_Type;
typedef struct bSoundListener {
ID id;
/**

View File

@@ -293,6 +293,11 @@ typedef struct UserDef {
short userpref, viewzoom;
int mixbufsize;
int audiodevice;
int audiorate;
int audioformat;
int audiochannels;
int scrollback; /* console scrollback limit */
int dpi; /* range 48-128? */
short encoding;

View File

@@ -192,10 +192,8 @@ static StructRNA* rna_Sequence_refine(struct PointerRNA *ptr)
case SEQ_SCENE:
return &RNA_SceneSequence;
case SEQ_MOVIE:
case SEQ_MOVIE_AND_HD_SOUND:
return &RNA_MovieSequence;
case SEQ_RAM_SOUND:
case SEQ_HD_SOUND:
case SEQ_SOUND:
return &RNA_SoundSequence;
case SEQ_CROSS:
case SEQ_ADD:
@@ -362,9 +360,7 @@ static void rna_def_sequence(BlenderRNA *brna)
{SEQ_META, "META", 0, "Meta", ""},
{SEQ_SCENE, "SCENE", 0, "Scene", ""},
{SEQ_MOVIE, "MOVIE", 0, "Movie", ""},
{SEQ_RAM_SOUND, "RAM_SOUND", 0, "Ram Sound", ""},
{SEQ_HD_SOUND, "HD_SOUND", 0, "HD Sound", ""},
{SEQ_MOVIE_AND_HD_SOUND, "MOVIE_AND_HD_SOUND", 0, "Movie and HD Sound", ""},
{SEQ_SOUND, "_SOUND", 0, "Sound", ""},
{SEQ_EFFECT, "REPLACE", 0, "Replace", ""},
{SEQ_CROSS, "CROSS", 0, "Cross", ""},
{SEQ_ADD, "ADD", 0, "Add", ""},
@@ -616,21 +612,6 @@ static void rna_def_filter_video(StructRNA *srna)
RNA_def_property_update(prop, NC_SCENE|ND_SEQUENCER, NULL);
}
static void rna_def_filter_sound(StructRNA *srna)
{
PropertyRNA *prop;
prop= RNA_def_property(srna, "sound_gain", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "level");
RNA_def_property_range(prop, -96.0f, 6.0f);
RNA_def_property_ui_text(prop, "Sound Gain", "Sound level in dB (0 = full volume).");
prop= RNA_def_property(srna, "sound_pan", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "pan");
RNA_def_property_range(prop, -1.0f, 1.0f);
RNA_def_property_ui_text(prop, "Sound Pan", "Stereo sound balance.");
}
static void rna_def_proxy(StructRNA *srna)
{
PropertyRNA *prop;
@@ -772,7 +753,6 @@ static void rna_def_sound(BlenderRNA *brna)
RNA_def_property_string_sdna(prop, NULL, "strip->dir");
RNA_def_property_ui_text(prop, "Directory", "");
rna_def_filter_sound(srna);
rna_def_input(srna);
}

View File

@@ -149,71 +149,6 @@ static void rna_def_sound(BlenderRNA *brna)
prop= RNA_def_property(srna, "packed_file", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "packedfile");
RNA_def_property_ui_text(prop, "Packed File", "");
/* game engine settings */
prop= RNA_def_property(srna, "volume", PROP_FLOAT, PROP_UNSIGNED);
RNA_def_property_float_sdna(prop, NULL, "volume");
RNA_def_property_ui_range(prop, 0.0, 1.0, 10, 4);
RNA_def_property_ui_text(prop, "Volume", "Game engine only: volume for this sound.");
prop= RNA_def_property(srna, "pitch", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "pitch");
RNA_def_property_ui_range(prop, -12.0, 12.0, 10, 4);
RNA_def_property_ui_text(prop, "Pitch", "Game engine only: set the pitch of this sound.");
prop= RNA_def_property(srna, "loop", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flags", SOUND_FLAGS_LOOP);
RNA_def_property_ui_text(prop, "Sound Loop", "Game engine only: toggle between looping on/off.");
prop= RNA_def_property(srna, "ping_pong", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flags", SOUND_FLAGS_BIDIRECTIONAL_LOOP);
RNA_def_property_ui_text(prop, "Ping Pong", "Game engine only: Toggle between A->B and A->B->A looping.");
prop= RNA_def_property(srna, "sound_3d", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flags", SOUND_FLAGS_3D);
RNA_def_property_ui_text(prop, "3D Sound", "Game engine only: turns 3D sound on.");
prop= RNA_def_property(srna, "attenuation", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "attenuation");
RNA_def_property_range(prop, 0.0, 5.0);
RNA_def_property_ui_text(prop, "Attenuation", "Game engine only: sets the surround scaling factor for 3D sound.");
/* gain */
prop= RNA_def_property(srna, "min_gain", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "min_gain");
RNA_def_property_range(prop, 0.0, 1.0);
RNA_def_property_ui_text(prop, "Min Gain", "Minimal gain which is always guaranteed for this sound.");
prop= RNA_def_property(srna, "max_gain", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "max_gain");
RNA_def_property_range(prop, 0.0, 1.0);
RNA_def_property_ui_text(prop, "Max Gain", "Maximal gain which is always guaranteed for this sound.");
prop= RNA_def_property(srna, "reference_distance", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "distance");
RNA_def_property_ui_text(prop, "Reference Distance", "Reference distance at which the listener will experience gain.");
RNA_def_property_ui_range(prop, 0.0, 1000.0, 10, 4); /* NOT used anywhere */
/* unused
prop= RNA_def_property(srna, "panning", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "panning");
RNA_def_property_ui_range(prop, -1.0, 1.0, 10, 4);
RNA_def_property_ui_text(prop, "Panning", "Pan the sound from left to right"); */
/* unused
prop= RNA_def_property(srna, "fixed_volume", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flags", SOUND_FLAGS_FIXED_VOLUME);
RNA_def_property_ui_text(prop, "Fixed Volume", "Constraint sound to fixed volume."); */
/* unused
prop= RNA_def_property(srna, "fixed_panning", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flags", SOUND_FLAGS_FIXED_PANNING);
RNA_def_property_ui_text(prop, "Fixed Panning", "Constraint sound to fixed panning."); */
/* unused
prop= RNA_def_property(srna, "priority", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flags", SOUND_FLAGS_PRIORITY);
RNA_def_property_ui_text(prop, "Priority", "Make sound higher priority."); */
}
void RNA_def_sound(BlenderRNA *brna)

View File

@@ -37,6 +37,8 @@
#include "BKE_utildefines.h"
#include "BKE_sound.h"
#ifdef RNA_RUNTIME
static void rna_userdef_lmb_select_set(struct PointerRNA *ptr,int value)
@@ -116,6 +118,11 @@ static PointerRNA rna_UserDef_system_get(PointerRNA *ptr)
return rna_pointer_inherit_refine(ptr, &RNA_UserPreferencesSystem, ptr->data);
}
static void rna_UserDef_audio_update(bContext *C, PointerRNA *ptr)
{
sound_reinit(C);
}
#else
static void rna_def_userdef_theme_ui_font_style(BlenderRNA *brna)
@@ -1977,6 +1984,46 @@ static void rna_def_userdef_system(BlenderRNA *brna)
{512, "AUDIO_SAMPLES_512", 0, "512", "Set audio mixing buffer size to 512 samples"},
{1024, "AUDIO_SAMPLES_1024", 0, "1024", "Set audio mixing buffer size to 1024 samples"},
{2048, "AUDIO_SAMPLES_2048", 0, "2048", "Set audio mixing buffer size to 2048 samples"},
{4096, "AUDIO_SAMPLES_4096", 0, "4096", "Set audio mixing buffer size to 4096 samples"},
{8192, "AUDIO_SAMPLES_8192", 0, "8192", "Set audio mixing buffer size to 8192 samples"},
{16384, "AUDIO_SAMPLES_16384", 0, "16384", "Set audio mixing buffer size to 16384 samples"},
{32768, "AUDIO_SAMPLES_32768", 0, "32768", "Set audio mixing buffer size to 32768 samples"},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem audio_device_items[] = {
{0, "AUDIO_DEVICE_NULL", 0, "No Audio", "Null device - there will be no audio output."},
{1, "AUDIO_DEVICE_SDL", 0, "SDL", "SDL device - simple direct media layer, recommended for sequencer usage."},
{2, "AUDIO_DEVICE_OPENAL", 0, "OpenAL", "OpenAL device - supports 3D audio, recommended for game engine usage."},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem audio_rate_items[] = {
// {8000, "AUDIO_RATE_8000", 0, "8 kHz", "Set audio sampling rate to 8000 samples per second."},
// {11025, "AUDIO_RATE_11025", 0, "11.025 kHz", "Set audio sampling rate to 11025 samples per second."},
// {16000, "AUDIO_RATE_16000", 0, "16 kHz", "Set audio sampling rate to 16000 samples per second."},
// {22050, "AUDIO_RATE_22050", 0, "22.05 kHz", "Set audio sampling rate to 22050 samples per second."},
// {32000, "AUDIO_RATE_32000", 0, "32 kHz", "Set audio sampling rate to 32000 samples per second."},
{44100, "AUDIO_RATE_44100", 0, "44.1 kHz", "Set audio sampling rate to 44100 samples per second."},
{48000, "AUDIO_RATE_48000", 0, "48 kHz", "Set audio sampling rate to 48000 samples per second."},
// {88200, "AUDIO_RATE_88200", 0, "88.2 kHz", "Set audio sampling rate to 88200 samples per second."},
{96000, "AUDIO_RATE_96000", 0, "96 kHz", "Set audio sampling rate to 96000 samples per second."},
{192000, "AUDIO_RATE_192000", 0, "192 kHz", "Set audio sampling rate to 192000 samples per second."},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem audio_format_items[] = {
{0x01, "AUDIO_FORMAT_U8", 0, "8-bit Unsigned", "Set audio sample format to 8 bit unsigned integer."},
{0x12, "AUDIO_FORMAT_S16", 0, "16-bit Signed", "Set audio sample format to 16 bit signed integer."},
{0x13, "AUDIO_FORMAT_S24", 0, "24-bit Signed", "Set audio sample format to 24 bit signed integer."},
{0x14, "AUDIO_FORMAT_S32", 0, "32-bit Signed", "Set audio sample format to 32 bit signed integer."},
{0x24, "AUDIO_FORMAT_FLOAT", 0, "32-bit Float", "Set audio sample format to 32 bit float."},
{0x28, "AUDIO_FORMAT_DOUBLE", 0, "64-bit Float", "Set audio sample format to 64 bit float."},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem audio_channel_items[] = {
{1, "AUDIO_CHANNELS_MONO", 0, "Mono", "Set audio channels to mono."},
{2, "AUDIO_CHANNELS_STEREO", 0, "Stereo", "Set audio channels to stereo."},
{4, "AUDIO_CHANNELS_SURROUND4", 0, "4 Channels", "Set audio channels to 4 channels."},
{6, "AUDIO_CHANNELS_SURROUND51", 0, "5.1 Surround", "Set audio channels to 5.1 surround sound."},
{8, "AUDIO_CHANNELS_SURROUND71", 0, "7.1 Surround", "Set audio channels to 7.1 surround sound."},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem draw_method_items[] = {
@@ -2078,6 +2125,31 @@ static void rna_def_userdef_system(BlenderRNA *brna)
RNA_def_property_enum_sdna(prop, NULL, "mixbufsize");
RNA_def_property_enum_items(prop, audio_mixing_samples_items);
RNA_def_property_ui_text(prop, "Audio Mixing Buffer", "Sets the number of samples used by the audio mixing buffer.");
RNA_def_property_update(prop, 0, "rna_UserDef_audio_update");
prop= RNA_def_property(srna, "audio_device", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "audiodevice");
RNA_def_property_enum_items(prop, audio_device_items);
RNA_def_property_ui_text(prop, "Audio Device", "Sets the audio output device.");
RNA_def_property_update(prop, 0, "rna_UserDef_audio_update");
prop= RNA_def_property(srna, "audio_sample_rate", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "audiorate");
RNA_def_property_enum_items(prop, audio_rate_items);
RNA_def_property_ui_text(prop, "Audio Sample Rate", "Sets the audio sample rate.");
RNA_def_property_update(prop, 0, "rna_UserDef_audio_update");
prop= RNA_def_property(srna, "audio_sample_format", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "audioformat");
RNA_def_property_enum_items(prop, audio_format_items);
RNA_def_property_ui_text(prop, "Audio Sample Format", "Sets the audio sample format.");
RNA_def_property_update(prop, 0, "rna_UserDef_audio_update");
prop= RNA_def_property(srna, "audio_channels", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "audiochannels");
RNA_def_property_enum_items(prop, audio_channel_items);
RNA_def_property_ui_text(prop, "Audio Channels", "Sets the audio channel count.");
RNA_def_property_update(prop, 0, "rna_UserDef_audio_update");
#if 0
prop= RNA_def_property(srna, "verse_master", PROP_STRING, PROP_NONE);

View File

@@ -2692,7 +2692,7 @@ void RE_BlenderAnim(Render *re, Scene *scene, int sfra, int efra, int tfra)
re->result_ok= 0;
if(BKE_imtype_is_movie(scene->r.imtype))
mh->start_movie(&re->r, re->rectx, re->recty);
mh->start_movie(scene, &re->r, re->rectx, re->recty);
if (mh->get_next_frame) {
while (!(G.afbreek == 1)) {

View File

@@ -90,7 +90,7 @@
#include "GPU_extensions.h"
#include "GPU_draw.h"
#include "BKE_sound.h"
/* XXX */
static void sound_init_listener(void)
@@ -156,6 +156,8 @@ void WM_init(bContext *C)
read_Blog();
BLI_strncpy(G.lib, G.sce, FILE_MAX);
sound_init();
}
/* free strings of open recent files */
@@ -184,7 +186,9 @@ extern void free_posebuf();
void WM_exit(bContext *C)
{
wmWindow *win;
sound_exit();
/* first wrap up running stuff, we assume only the active WM is running */
/* modal handlers are on window level freed, others too? */
/* note; same code copied in wm_files.c */

View File

@@ -174,6 +174,7 @@ IF(WIN32)
COMMAND copy /Y \"${WIN_LIBDIR}\\python\\lib\\python26.dll\" \"${TARGETDIR}\\\"
COMMAND copy /Y \"${WIN_LIBDIR}\\python\\lib\\python26_d.dll\" \"${TARGETDIR}\\\"
COMMAND copy /Y \"${WIN_LIBDIR}\\pthreads\\lib\\pthreadVC2.dll\" \"${TARGETDIR}\\\"
COMMAND copy /Y \"${WIN_LIBDIR}\\samplerate\\lib\\libsamplerate-0.dll\" \"${TARGETDIR}\\\"
)
IF(WITH_INTERNATIONAL)
@@ -284,6 +285,7 @@ IF(UNIX)
bf_dna
bf_blenfont
bf_soundsystem
bf_audaspace
)
FOREACH(SORTLIB ${BLENDER_SORTED_LIBS})

View File

@@ -186,19 +186,8 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, int alw
// create a networkdevice
NG_NetworkDeviceInterface* networkdevice = new
NG_LoopBackNetworkDeviceInterface();
//
SYS_SystemHandle hSystem = SYS_GetSystem();
bool noaudio = SYS_GetCommandLineInt(hSystem,"noaudio",0);
if (noaudio)/*(noaudio) intrr: disable game engine audio (openal) */
SND_DeviceManager::SetDeviceType(snd_e_dummydevice);
// get an audiodevice
SND_DeviceManager::Subscribe();
SND_IAudioDevice* audiodevice = SND_DeviceManager::Instance();
audiodevice->UseCD();
// create a ketsji/blendersystem (only needed for timing and stuff)
KX_BlenderSystem* kxsystem = new KX_BlenderSystem();
@@ -213,7 +202,6 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, int alw
ketsjiengine->SetRenderTools(rendertools);
ketsjiengine->SetRasterizer(rasterizer);
ketsjiengine->SetNetworkDevice(networkdevice);
ketsjiengine->SetAudioDevice(audiodevice);
ketsjiengine->SetUseFixedTime(usefixed);
ketsjiengine->SetTimingDisplay(frameRate, profile, properties);
@@ -374,7 +362,6 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, int alw
KX_Scene* startscene = new KX_Scene(keyboarddevice,
mousedevice,
networkdevice,
audiodevice,
startscenename,
blscene);
@@ -519,8 +506,6 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, int alw
canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
// clean up some stuff
audiodevice->StopCD();
if (ketsjiengine)
{
delete ketsjiengine;
@@ -637,11 +622,6 @@ extern "C" void StartKetsjiShellSimulation(struct wmWindow *win,
NG_NetworkDeviceInterface* networkdevice = new
NG_LoopBackNetworkDeviceInterface();
// get an audiodevice
SND_DeviceManager::Subscribe();
SND_IAudioDevice* audiodevice = SND_DeviceManager::Instance();
audiodevice->UseCD();
// create a ketsji/blendersystem (only needed for timing and stuff)
KX_BlenderSystem* kxsystem = new KX_BlenderSystem();
@@ -692,7 +672,6 @@ extern "C" void StartKetsjiShellSimulation(struct wmWindow *win,
KX_Scene* startscene = new KX_Scene(keyboarddevice,
mousedevice,
networkdevice,
audiodevice,
startscenename,
blscene);
@@ -756,7 +735,6 @@ extern "C" void StartKetsjiShellSimulation(struct wmWindow *win,
canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
// clean up some stuff
audiodevice->StopCD();
if (ketsjiengine)
{
delete ketsjiengine;

View File

@@ -101,9 +101,6 @@
#include "KX_KetsjiEngine.h"
#include "KX_BlenderSceneConverter.h"
#include"SND_Scene.h"
#include "SND_SoundListener.h"
/* This little block needed for linking to Blender... */
#ifdef WIN32
#include "BLI_winstuff.h"
@@ -2616,23 +2613,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
}
}
sumolist->Release();
// convert global sound stuff
/* XXX, glob is the very very wrong place for this
* to be, re-enable once the listener has been moved into
* the scene. */
#if 1
SND_Scene* soundscene = kxscene->GetSoundScene();
SND_SoundListener* listener = soundscene->GetListener();
if (listener && G.listener)
{
listener->SetDopplerFactor(G.listener->dopplerfactor);
listener->SetDopplerVelocity(G.listener->dopplervelocity);
listener->SetGain(G.listener->gain);
}
#endif
sumolist->Release();
// convert world
KX_WorldInfo* worldinfo = new BlenderWorldInfo(blenderscene->world);

View File

@@ -32,6 +32,7 @@ SET(INC
../../../intern/string
../../../intern/guardedalloc
../../../source/gameengine/Rasterizer/RAS_OpenGLRasterizer
../../../intern/audaspace
../../../intern/SoundSystem
../../../intern/SoundSystem/include
../../../intern/SoundSystem/openal

View File

@@ -38,7 +38,7 @@
#include "KX_BlenderSceneConverter.h"
#include "KX_ConvertActuators.h"
#include "SND_Scene.h"
#include "AUD_C-API.h"
// Actuators
//SCA logiclibrary native logicbricks
#include "SCA_PropertyActuator.h"
@@ -347,8 +347,7 @@ void BL_ConvertActuators(char* maggiename,
{
bSoundActuator* soundact = (bSoundActuator*) bact->data;
/* get type, and possibly a start and end frame */
short startFrame = soundact->sta, stopFrame = soundact->end;
KX_SoundActuator::KX_SOUNDACT_TYPE
KX_SoundActuator::KX_SOUNDACT_TYPE
soundActuatorType = KX_SoundActuator::KX_SOUNDACT_NODEF;
switch(soundact->type) {
@@ -378,114 +377,38 @@ void BL_ConvertActuators(char* maggiename,
if (soundActuatorType != KX_SoundActuator::KX_SOUNDACT_NODEF)
{
SND_Scene* soundscene = scene->GetSoundScene();
STR_String samplename = "";
bool sampleisloaded = false;
if (soundact->sound) {
/* Need to convert the samplename into absolute path
* before checking if its loaded */
char fullpath[FILE_MAX];
/* dont modify soundact->sound->name, only change a copy */
BLI_strncpy(fullpath, soundact->sound->name, sizeof(fullpath));
BLI_convertstringcode(fullpath, maggiename);
samplename = fullpath;
/* let's see if the sample was already loaded */
if (soundscene->IsSampleLoaded(samplename))
{
sampleisloaded = true;
}
else {
/* if not, make it so */
PackedFile* pf = soundact->sound->newpackedfile;
/* but we need a packed file then */
if (pf)
{
if (soundscene->LoadSample(samplename, pf->data, pf->size) > -1)
sampleisloaded = true;
}
/* or else load it from disk */
else
{
if (soundscene->LoadSample(samplename, NULL, 0) > -1) {
sampleisloaded = true;
}
else {
std::cout << "WARNING: Sound actuator \"" << bact->name <<
"\" from object \"" << blenderobject->id.name+2 <<
"\" failed to load sample." << std::endl;
}
}
}
} else {
bSound* sound = soundact->sound;
bool is3d = soundact->flag & ACT_SND_3D_SOUND ? true : false;
AUD_Sound* snd_sound = NULL;
KX_3DSoundSettings settings;
settings.cone_inner_angle = soundact->sound3D.cone_inner_angle;
settings.cone_outer_angle = soundact->sound3D.cone_outer_angle;
settings.cone_outer_gain = soundact->sound3D.cone_outer_gain;
settings.max_distance = soundact->sound3D.max_distance;
settings.max_gain = soundact->sound3D.max_gain;
settings.min_gain = soundact->sound3D.min_gain;
settings.reference_distance = soundact->sound3D.reference_distance;
settings.rolloff_factor = soundact->sound3D.rolloff_factor;
if(!sound)
{
std::cout << "WARNING: Sound actuator \"" << bact->name <<
"\" from object \"" << blenderobject->id.name+2 <<
"\" has no sound datablock." << std::endl;
}
/* Note, allowing actuators for sounds that are not there was added since 2.47
* This is because python may expect the actuator and raise an exception if it dosnt find it
* better just to add a dummy sound actuator. */
SND_SoundObject* sndobj = NULL;
if (sampleisloaded)
{
/* setup the SND_SoundObject */
sndobj = new SND_SoundObject();
sndobj->SetSampleName(samplename.Ptr());
sndobj->SetObjectName(bact->name);
if (soundact->sound) {
sndobj->SetRollOffFactor(soundact->sound->attenuation);
sndobj->SetGain(soundact->sound->volume);
sndobj->SetPitch(exp((soundact->sound->pitch / 12.0) * log(2.0)));
// sndobj->SetLoopStart(soundact->sound->loopstart);
// sndobj->SetLoopStart(soundact->sound->loopend);
if (soundact->sound->flags & SOUND_FLAGS_LOOP)
{
if (soundact->sound->flags & SOUND_FLAGS_BIDIRECTIONAL_LOOP)
sndobj->SetLoopMode(SND_LOOP_BIDIRECTIONAL);
else
sndobj->SetLoopMode(SND_LOOP_NORMAL);
}
else {
sndobj->SetLoopMode(SND_LOOP_OFF);
}
if (soundact->sound->flags & SOUND_FLAGS_PRIORITY)
sndobj->SetHighPriority(true);
else
sndobj->SetHighPriority(false);
if (soundact->sound->flags & SOUND_FLAGS_3D)
sndobj->Set3D(true);
else
sndobj->Set3D(false);
}
else {
/* dummy values for a NULL sound
* see editsound.c - defaults are unlikely to change soon */
sndobj->SetRollOffFactor(1.0);
sndobj->SetGain(1.0);
sndobj->SetPitch(1.0);
sndobj->SetLoopMode(SND_LOOP_OFF);
sndobj->SetHighPriority(false);
sndobj->Set3D(false);
}
}
KX_SoundActuator* tmpsoundact =
new KX_SoundActuator(gameobj,
sndobj,
scene->GetSoundScene(), // needed for replication!
soundActuatorType,
startFrame,
stopFrame);
else
snd_sound = sound->cache ? sound->cache : sound->snd_sound;
KX_SoundActuator* tmpsoundact =
new KX_SoundActuator(gameobj,
snd_sound,
soundact->volume,
exp((soundact->pitch / 12.0) * log(2.0)),
is3d,
settings,
soundActuatorType);
tmpsoundact->SetName(bact->name);
baseact = tmpsoundact;
if (sndobj)
soundscene->AddObject(sndobj);
}
break;
}
@@ -525,27 +448,6 @@ void BL_ConvertActuators(char* maggiename,
/* This is an error!!! */
cdActuatorType = KX_CDActuator::KX_CDACT_NODEF;
}
if (cdActuatorType != KX_CDActuator::KX_CDACT_NODEF)
{
SND_CDObject* pCD = SND_CDObject::Instance();
if (pCD)
{
pCD->SetGain(cdact->volume);
KX_CDActuator* tmpcdact =
new KX_CDActuator(gameobj,
scene->GetSoundScene(), // needed for replication!
cdActuatorType,
cdact->track,
startFrame,
stopFrame);
tmpcdact->SetName(bact->name);
baseact = tmpcdact;
}
}
break;
}
case ACT_PROPERTY:

View File

@@ -6,6 +6,7 @@ defs = []
incs = '. #source/kernel/gen_system #intern/string #intern/guardedalloc'
incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer'
incs += ' #intern/audaspace'
incs += ' #intern/SoundSystem #intern/SoundSystem/include #intern/SoundSystem/openal'
incs += ' #intern/SoundSystem/dummy #intern/SoundSystem/intern #source/gameengine/Converter'
incs += ' #source/gameengine/BlenderRoutines #source/blender/imbuf'

View File

@@ -55,6 +55,7 @@ SET(INC
../../../source/gameengine/Physics/Sumo
../../../source/gameengine/Physics/Sumo/Fuzzics/include
../../../source/gameengine/Network/LoopBackNetwork
../../../intern/audaspace
../../../intern/SoundSystem
../../../source/blender/misc
../../../source/blender/blenloader

View File

@@ -31,9 +31,7 @@
*/
#include "KX_CDActuator.h"
#include "SND_CDObject.h"
#include "KX_GameObject.h"
#include "SND_Scene.h" // needed for replication
#include <iostream>
#ifdef HAVE_CONFIG_H
@@ -44,21 +42,18 @@
/* Native functions */
/* ------------------------------------------------------------------------- */
KX_CDActuator::KX_CDActuator(SCA_IObject* gameobject,
SND_Scene* soundscene,
KX_CDACT_TYPE type,
int track,
short start,
short end)
: SCA_IActuator(gameobject)
{
m_soundscene = soundscene;
m_type = type;
m_track = track;
m_lastEvent = true;
m_isplaying = false;
m_startFrame = start;
m_endFrame = end;
m_gain = SND_CDObject::Instance()->GetGain();
}
@@ -82,60 +77,13 @@ bool KX_CDActuator::Update()
{
bool result = false;
bool bNegativeEvent = IsNegativeEvent();
RemoveAllEvents();
if (!bNegativeEvent)
{
switch (m_type)
{
case KX_CDACT_PLAY_ALL:
{
SND_CDObject::Instance()->SetPlaymode(SND_CD_ALL);
SND_CDObject::Instance()->SetTrack(1);
SND_CDObject::Instance()->SetPlaystate(SND_MUST_PLAY);
//result = true;
break;
}
case KX_CDACT_PLAY_TRACK:
{
SND_CDObject::Instance()->SetPlaymode(SND_CD_TRACK);
SND_CDObject::Instance()->SetTrack(m_track);
SND_CDObject::Instance()->SetPlaystate(SND_MUST_PLAY);
//result = true;
break;
}
case KX_CDACT_LOOP_TRACK:
{
SND_CDObject::Instance()->SetPlaymode(SND_CD_ALL);
SND_CDObject::Instance()->SetTrack(m_track);
SND_CDObject::Instance()->SetPlaystate(SND_MUST_PLAY);
//result = true;
break;
}
case KX_CDACT_STOP:
{
SND_CDObject::Instance()->SetPlaystate(SND_MUST_STOP);
break;
}
case KX_CDACT_PAUSE:
{
SND_CDObject::Instance()->SetPlaystate(SND_MUST_PAUSE);
//result = true;
break;
}
case KX_CDACT_RESUME:
{
SND_CDObject::Instance()->SetPlaystate(SND_MUST_RESUME);
//result = true;
break;
}
case KX_CDACT_VOLUME:
{
SND_CDObject::Instance()->SetGain(m_gain);
//result = true;
break;
}
default:
// implement me !!
break;
@@ -196,7 +144,6 @@ PyMethodDef KX_CDActuator::Methods[] = {
};
PyAttributeDef KX_CDActuator::Attributes[] = {
KX_PYATTRIBUTE_FLOAT_RW_CHECK("volume", 0.0, 1.0, KX_CDActuator, m_gain,pyattr_setGain),
KX_PYATTRIBUTE_INT_RW("track", 1, 99, false, KX_CDActuator, m_track),
{ NULL } //Sentinel
};
@@ -204,7 +151,6 @@ PyAttributeDef KX_CDActuator::Attributes[] = {
int KX_CDActuator::pyattr_setGain(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
KX_CDActuator* act = static_cast<KX_CDActuator*>(self);
SND_CDObject::Instance()->SetGain(act->m_gain);
return PY_SET_ATTR_SUCCESS;
}
@@ -212,34 +158,30 @@ KX_PYMETHODDEF_DOC_NOARGS(KX_CDActuator, startCD,
"startCD()\n"
"\tStarts the CD playing.\n")
{
SND_CDObject::Instance()->SetPlaystate(SND_MUST_PLAY);
Py_RETURN_NONE;
}
}
KX_PYMETHODDEF_DOC_NOARGS(KX_CDActuator, pauseCD,
"pauseCD()\n"
"\tPauses the CD playing.\n")
{
SND_CDObject::Instance()->SetPlaystate(SND_MUST_PAUSE);
Py_RETURN_NONE;
}
}
KX_PYMETHODDEF_DOC_NOARGS(KX_CDActuator, resumeCD,
"resumeCD()\n"
"\tResumes the CD playing.\n")
{
SND_CDObject::Instance()->SetPlaystate(SND_MUST_RESUME);
Py_RETURN_NONE;
}
}
KX_PYMETHODDEF_DOC_NOARGS(KX_CDActuator, stopCD,
"stopCD()\n"
"\tStops the CD playing.\n")
{
SND_CDObject::Instance()->SetPlaystate(SND_MUST_STOP);
Py_RETURN_NONE;
}
@@ -250,9 +192,6 @@ KX_PYMETHODDEF_DOC_O(KX_CDActuator, playTrack,
{
if (PyLong_Check(value)) {
int track = PyLong_AsSsize_t(value);
SND_CDObject::Instance()->SetPlaymode(SND_CD_TRACK);
SND_CDObject::Instance()->SetTrack(track);
SND_CDObject::Instance()->SetPlaystate(SND_MUST_PLAY);
}
Py_RETURN_NONE;
}
@@ -263,11 +202,8 @@ KX_PYMETHODDEF_DOC_NOARGS(KX_CDActuator, playAll,
"playAll()\n"
"\tPlays the CD from the beginning.\n")
{
SND_CDObject::Instance()->SetPlaymode(SND_CD_ALL);
SND_CDObject::Instance()->SetTrack(1);
SND_CDObject::Instance()->SetPlaystate(SND_MUST_PLAY);
Py_RETURN_NONE;
}
}
// Deprecated ----->
PyObject* KX_CDActuator::PySetGain(PyObject* args)
@@ -276,20 +212,18 @@ PyObject* KX_CDActuator::PySetGain(PyObject* args)
ShowDeprecationWarning("setGain()", "the volume property");
if (!PyArg_ParseTuple(args, "f:setGain", &gain))
return NULL;
SND_CDObject::Instance()->SetGain(gain);
Py_RETURN_NONE;
}
}
PyObject* KX_CDActuator::PyGetGain(PyObject* args)
{
float gain = SND_CDObject::Instance()->GetGain();
float gain = 1.0;
ShowDeprecationWarning("getGain()", "the volume property");
PyObject* result = PyFloat_FromDouble(gain);
return result;
}
// <-----

View File

@@ -33,7 +33,6 @@
#define __KX_CDACTUATOR
#include "SCA_IActuator.h"
#include "SND_CDObject.h"
class KX_CDActuator : public SCA_IActuator
{
@@ -41,9 +40,7 @@ class KX_CDActuator : public SCA_IActuator
bool m_lastEvent;
bool m_isplaying;
/* just some handles to the audio-data... */
class SND_Scene* m_soundscene;
int m_track;
float m_gain;
short m_startFrame;
short m_endFrame;
@@ -64,7 +61,6 @@ public:
KX_CDACT_TYPE m_type;
KX_CDActuator(SCA_IObject* gameobject,
SND_Scene* soundscene,
KX_CDACT_TYPE type,
int track,
short start,

View File

@@ -61,8 +61,7 @@
#include "KX_PyConstraintBinding.h"
#include "PHY_IPhysicsEnvironment.h"
#include "SND_Scene.h"
#include "SND_IAudioDevice.h"
#include "AUD_C-API.h"
#include "NG_NetworkScene.h"
#include "NG_NetworkDeviceInterface.h"
@@ -113,7 +112,6 @@ KX_KetsjiEngine::KX_KetsjiEngine(KX_ISystem* system)
m_rendertools(NULL),
m_sceneconverter(NULL),
m_networkdevice(NULL),
m_audiodevice(NULL),
m_pythondictionary(NULL),
m_keyboarddevice(NULL),
m_mousedevice(NULL),
@@ -211,15 +209,6 @@ void KX_KetsjiEngine::SetNetworkDevice(NG_NetworkDeviceInterface* networkdevice)
}
void KX_KetsjiEngine::SetAudioDevice(SND_IAudioDevice* audiodevice)
{
MT_assert(audiodevice);
m_audiodevice = audiodevice;
}
void KX_KetsjiEngine::SetCanvas(RAS_ICanvas* canvas)
{
MT_assert(canvas);
@@ -690,10 +679,7 @@ else
if (m_networkdevice)
m_networkdevice->NextFrame();
if (m_audiodevice)
m_audiodevice->NextFrame();
// scene management
ProcessScheduledScenes();
@@ -970,13 +956,40 @@ void KX_KetsjiEngine::DoSound(KX_Scene* scene)
MT_Vector3 listenervelocity = cam->GetLinearVelocity();
MT_Matrix3x3 listenerorientation = cam->NodeGetWorldOrientation();
SND_Scene* soundscene = scene->GetSoundScene();
soundscene->SetListenerTransform(
listenerposition,
listenervelocity,
listenerorientation);
{
AUD_3DData data;
float f;
soundscene->Proceed();
listenerorientation.getValue3x3(data.orientation);
listenerposition.getValue(data.position);
listenervelocity.getValue(data.velocity);
f = data.position[1];
data.position[1] = data.position[2];
data.position[2] = -f;
f = data.velocity[1];
data.velocity[1] = data.velocity[2];
data.velocity[2] = -f;
f = data.orientation[1];
data.orientation[1] = data.orientation[2];
data.orientation[2] = -f;
f = data.orientation[3];
data.orientation[3] = -data.orientation[6];
data.orientation[6] = f;
f = data.orientation[4];
data.orientation[4] = -data.orientation[8];
data.orientation[8] = -f;
f = data.orientation[5];
data.orientation[5] = data.orientation[7];
data.orientation[7] = f;
AUD_updateListener(&data);
}
}
@@ -1595,7 +1608,6 @@ KX_Scene* KX_KetsjiEngine::CreateScene(const STR_String& scenename)
KX_Scene* tmpscene = new KX_Scene(m_keyboarddevice,
m_mousedevice,
m_networkdevice,
m_audiodevice,
scenename,
scene);

View File

@@ -70,7 +70,6 @@ private:
class RAS_IRenderTools* m_rendertools;
class KX_ISceneConverter* m_sceneconverter;
class NG_NetworkDeviceInterface* m_networkdevice;
class SND_IAudioDevice* m_audiodevice;
PyObject* m_pythondictionary;
class SCA_IInputDevice* m_keyboarddevice;
class SCA_IInputDevice* m_mousedevice;
@@ -200,7 +199,6 @@ public:
void SetKeyboardDevice(SCA_IInputDevice* keyboarddevice);
void SetMouseDevice(SCA_IInputDevice* mousedevice);
void SetNetworkDevice(NG_NetworkDeviceInterface* networkdevice);
void SetAudioDevice(SND_IAudioDevice* audiodevice);
void SetCanvas(RAS_ICanvas* canvas);
void SetRenderTools(RAS_IRenderTools* rendertools);
void SetRasterizer(RAS_IRasterizer* rasterizer);

View File

@@ -34,7 +34,6 @@
#include "KX_Scene.h"
#include "MT_assert.h"
#include "SND_Scene.h"
#include "KX_KetsjiEngine.h"
#include "KX_BlenderMaterial.h"
#include "RAS_IPolygonMaterial.h"
@@ -135,7 +134,6 @@ extern bool gUseVisibilityTemp;
KX_Scene::KX_Scene(class SCA_IInputDevice* keyboarddevice,
class SCA_IInputDevice* mousedevice,
class NG_NetworkDeviceInterface *ndi,
class SND_IAudioDevice* adi,
const STR_String& sceneName,
Scene *scene):
PyObjectPlus(),
@@ -144,7 +142,6 @@ KX_Scene::KX_Scene(class SCA_IInputDevice* keyboarddevice,
m_sceneConverter(NULL),
m_physicsEnvironment(0),
m_sceneName(sceneName),
m_adi(adi),
m_networkDeviceInterface(ndi),
m_active_camera(NULL),
m_ueberExecutionPriority(0),
@@ -200,7 +197,6 @@ KX_Scene::KX_Scene(class SCA_IInputDevice* keyboarddevice,
m_logicmgr->RegisterEventManager(joymgr);
}
m_soundScene = new SND_Scene(adi);
MT_assert (m_networkDeviceInterface != NULL);
m_networkScene = new NG_NetworkScene(m_networkDeviceInterface);
@@ -250,9 +246,6 @@ KX_Scene::~KX_Scene()
if (m_physicsEnvironment)
delete m_physicsEnvironment;
if (m_soundScene)
delete m_soundScene;
if (m_networkScene)
delete m_networkScene;
@@ -364,12 +357,6 @@ class KX_WorldInfo* KX_Scene::GetWorldInfo()
}
SND_Scene* KX_Scene::GetSoundScene()
{
return m_soundScene;
}
const STR_String& KX_Scene::GetName()
{
return m_sceneName;

View File

@@ -63,8 +63,6 @@ class SCA_TimeEventManager;
class SCA_MouseManager;
class SCA_ISystem;
class SCA_IInputDevice;
class SND_Scene;
class SND_IAudioDevice;
class NG_NetworkDeviceInterface;
class NG_NetworkScene;
class SG_IObject;
@@ -160,14 +158,7 @@ protected:
* @section Different scenes, linked to ketsji scene
*/
/**
* Sound scenes
*/
SND_Scene* m_soundScene;
SND_IAudioDevice* m_adi;
/**
* Network scene.
*/
NG_NetworkDeviceInterface* m_networkDeviceInterface;
@@ -283,7 +274,6 @@ public:
KX_Scene(class SCA_IInputDevice* keyboarddevice,
class SCA_IInputDevice* mousedevice,
class NG_NetworkDeviceInterface* ndi,
class SND_IAudioDevice* adi,
const STR_String& scenename,
struct Scene* scene);
@@ -480,7 +470,6 @@ public:
void CalculateVisibleMeshes(RAS_IRasterizer* rasty, KX_Camera *cam, int layer=0);
void UpdateMeshTransformations();
KX_Camera* GetpCamera();
SND_Scene* GetSoundScene();
NG_NetworkDeviceInterface* GetNetworkDeviceInterface();
NG_NetworkScene* GetNetworkScene();

View File

@@ -46,37 +46,94 @@
/* Native functions */
/* ------------------------------------------------------------------------- */
KX_SoundActuator::KX_SoundActuator(SCA_IObject* gameobj,
SND_SoundObject* sndobj,
SND_Scene* sndscene,
KX_SOUNDACT_TYPE type,
short start,
short end)
AUD_Sound* sound,
float volume,
float pitch,
bool is3d,
KX_3DSoundSettings settings,
KX_SOUNDACT_TYPE type)//,
: SCA_IActuator(gameobj)
{
m_soundObject = sndobj;
m_soundScene = sndscene;
m_sound = sound;
m_volume = volume;
m_pitch = pitch;
m_is3d = is3d;
m_3d = settings;
m_handle = NULL;
m_type = type;
m_lastEvent = true;
m_isplaying = false;
m_startFrame = start;
m_endFrame = end;
m_pino = false;
}
KX_SoundActuator::~KX_SoundActuator()
{
if (m_soundObject)
{
m_soundScene->RemoveActiveObject(m_soundObject);
m_soundScene->DeleteObject(m_soundObject);
}
if(m_handle)
AUD_stop(m_handle);
}
void KX_SoundActuator::play()
{
if(m_handle)
AUD_stop(m_handle);
if(!m_sound)
return;
// this is the sound that will be played and not deleted afterwards
AUD_Sound* sound = m_sound;
// this sounds are for temporary stacked sounds, will be deleted if not NULL
AUD_Sound* sound2 = NULL;
AUD_Sound* sound3 = NULL;
switch (m_type)
{
case KX_SOUNDACT_LOOPBIDIRECTIONAL:
case KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP:
// create a ping pong sound on sound2 stacked on the orignal sound
sound2 = AUD_pingpongSound(sound);
// create a loop sound on sound3 stacked on the pingpong sound and let that one play (save it to sound)
sound = sound3 = AUD_loopSound(sound2);
break;
case KX_SOUNDACT_LOOPEND:
case KX_SOUNDACT_LOOPSTOP:
// create a loop sound on sound2 stacked on the pingpong sound and let that one play (save it to sound)
sound = sound2 = AUD_loopSound(sound);
break;
case KX_SOUNDACT_PLAYSTOP:
case KX_SOUNDACT_PLAYEND:
default:
break;
}
if(m_is3d)
{
// sound shall be played 3D
m_handle = AUD_play3D(sound, 0);
AUD_set3DSourceSetting(m_handle, AUD_3DSS_MAX_GAIN, m_3d.max_gain);
AUD_set3DSourceSetting(m_handle, AUD_3DSS_MIN_GAIN, m_3d.min_gain);
AUD_set3DSourceSetting(m_handle, AUD_3DSS_REFERENCE_DISTANCE, m_3d.reference_distance);
AUD_set3DSourceSetting(m_handle, AUD_3DSS_MAX_DISTANCE, m_3d.max_distance);
AUD_set3DSourceSetting(m_handle, AUD_3DSS_ROLLOFF_FACTOR, m_3d.rolloff_factor);
AUD_set3DSourceSetting(m_handle, AUD_3DSS_CONE_INNER_ANGLE, m_3d.cone_inner_angle);
AUD_set3DSourceSetting(m_handle, AUD_3DSS_CONE_OUTER_ANGLE, m_3d.cone_outer_angle);
AUD_set3DSourceSetting(m_handle, AUD_3DSS_CONE_OUTER_GAIN, m_3d.cone_outer_gain);
}
else
m_handle = AUD_play(sound, 0);
AUD_setSoundPitch(m_handle, m_pitch);
AUD_setSoundVolume(m_handle, m_volume);
m_isplaying = true;
// now we unload the pingpong and loop sounds, as we don't need them anymore
// the started sound will continue playing like it was created, don't worry!
if(sound3)
AUD_unload(sound3);
if(sound2)
AUD_unload(sound2);
}
CValue* KX_SoundActuator::GetReplica()
{
@@ -88,13 +145,8 @@ CValue* KX_SoundActuator::GetReplica()
void KX_SoundActuator::ProcessReplica()
{
SCA_IActuator::ProcessReplica();
if (m_soundObject)
{
SND_SoundObject* soundobj = new SND_SoundObject(*m_soundObject);
setSoundObject(soundobj);
m_soundScene->AddObject(soundobj);
}
}
m_handle = 0;
}
bool KX_SoundActuator::Update(double curtime, bool frame)
{
@@ -108,22 +160,16 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
RemoveAllEvents();
if (!m_soundObject)
if(!m_sound)
return false;
// actual audio device playing state
bool isplaying = (m_soundObject->GetPlaystate() != SND_STOPPED && m_soundObject->GetPlaystate() != SND_INITIAL) ? true : false;
if (m_pino)
{
bNegativeEvent = true;
m_pino = false;
}
bool isplaying = AUD_getStatus(m_handle) == AUD_STATUS_PLAYING;
if (bNegativeEvent)
{
{
// here must be a check if it is still playing
if (m_isplaying && isplaying)
if (m_isplaying && isplaying)
{
switch (m_type)
{
@@ -131,19 +177,20 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
case KX_SOUNDACT_LOOPSTOP:
case KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP:
{
m_soundScene->RemoveActiveObject(m_soundObject);
// stop immediately
AUD_stop(m_handle);
break;
}
case KX_SOUNDACT_PLAYEND:
{
m_soundObject->SetPlaystate(SND_MUST_STOP_WHEN_FINISHED);
// do nothing, sound will stop anyway when it's finished
break;
}
case KX_SOUNDACT_LOOPEND:
case KX_SOUNDACT_LOOPBIDIRECTIONAL:
{
m_soundObject->SetLoopMode(SND_LOOP_OFF);
m_soundObject->SetPlaystate(SND_MUST_STOP_WHEN_FINISHED);
// stop the looping so that the sound stops when it finished
AUD_stopLoop(m_handle);
break;
}
default:
@@ -166,50 +213,49 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
// the negative pulse is done continuesly
#endif
if (!m_isplaying)
{
switch (m_type)
{
case KX_SOUNDACT_LOOPBIDIRECTIONAL:
case KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP:
{
m_soundObject->SetLoopMode(SND_LOOP_BIDIRECTIONAL);
m_soundScene->AddActiveObject(m_soundObject, curtime);
m_isplaying = true;
result = true;
break;
}
case KX_SOUNDACT_LOOPEND:
case KX_SOUNDACT_LOOPSTOP:
{
m_soundObject->SetLoopMode(SND_LOOP_NORMAL);
m_soundScene->AddActiveObject(m_soundObject, curtime);
m_isplaying = true;
result = true;
break;
}
case KX_SOUNDACT_PLAYSTOP:
case KX_SOUNDACT_PLAYEND:
{
m_soundObject->SetLoopMode(SND_LOOP_OFF);
m_soundScene->AddActiveObject(m_soundObject, curtime);
m_isplaying = true;
result = true;
break;
}
default:
// implement me !!
break;
}
}
play();
}
// verify that the sound is still playing
isplaying = (m_soundObject->GetPlaystate() != SND_STOPPED && m_soundObject->GetPlaystate() != SND_INITIAL) ? true : false;
isplaying = AUD_getStatus(m_handle) == AUD_STATUS_PLAYING ? true : false;
if (isplaying)
{
m_soundObject->SetPosition(((KX_GameObject*)this->GetParent())->NodeGetWorldPosition());
m_soundObject->SetVelocity(((KX_GameObject*)this->GetParent())->GetLinearVelocity());
m_soundObject->SetOrientation(((KX_GameObject*)this->GetParent())->NodeGetWorldOrientation());
if(m_is3d)
{
AUD_3DData data;
float f;
((KX_GameObject*)this->GetParent())->NodeGetWorldPosition().getValue(data.position);
((KX_GameObject*)this->GetParent())->GetLinearVelocity().getValue(data.velocity);
((KX_GameObject*)this->GetParent())->NodeGetWorldOrientation().getValue3x3(data.orientation);
/*
* The 3D data from blender has to be transformed for OpenAL:
* - In blender z is up and y is forwards
* - In OpenAL y is up and z is backwards
* We have to do that for all 5 vectors.
*/
f = data.position[1];
data.position[1] = data.position[2];
data.position[2] = -f;
f = data.velocity[1];
data.velocity[1] = data.velocity[2];
data.velocity[2] = -f;
f = data.orientation[1];
data.orientation[1] = data.orientation[2];
data.orientation[2] = -f;
f = data.orientation[4];
data.orientation[4] = data.orientation[5];
data.orientation[5] = -f;
f = data.orientation[7];
data.orientation[7] = data.orientation[8];
data.orientation[8] = -f;
AUD_update3DSource(m_handle, &data);
}
result = true;
}
else
@@ -217,23 +263,11 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
m_isplaying = false;
result = false;
}
/*
if (result && (m_soundObject->IsLifeSpanOver(curtime)) && ((m_type == KX_SOUNDACT_PLAYEND) || (m_type == KX_SOUNDACT_PLAYSTOP)))
{
m_pino = true;
}
*/
return result;
}
void KX_SoundActuator::setSoundObject(class SND_SoundObject* soundobject)
{
m_soundObject = soundobject;
}
/* ------------------------------------------------------------------------- */
/* Python functions */
@@ -272,19 +306,12 @@ PyTypeObject KX_SoundActuator::Type = {
PyMethodDef KX_SoundActuator::Methods[] = {
// Deprecated ----->
{"setFilename", (PyCFunction) KX_SoundActuator::sPySetFilename, METH_VARARGS,NULL},
{"getFilename", (PyCFunction) KX_SoundActuator::sPyGetFilename, METH_NOARGS,NULL},
{"setGain",(PyCFunction) KX_SoundActuator::sPySetGain,METH_VARARGS,NULL},
{"getGain",(PyCFunction) KX_SoundActuator::sPyGetGain,METH_NOARGS,NULL},
{"setPitch",(PyCFunction) KX_SoundActuator::sPySetPitch,METH_VARARGS,NULL},
{"getPitch",(PyCFunction) KX_SoundActuator::sPyGetPitch,METH_NOARGS,NULL},
{"setRollOffFactor",(PyCFunction) KX_SoundActuator::sPySetRollOffFactor,METH_VARARGS,NULL},
{"getRollOffFactor",(PyCFunction) KX_SoundActuator::sPyGetRollOffFactor,METH_NOARGS,NULL},
{"setLooping",(PyCFunction) KX_SoundActuator::sPySetLooping,METH_VARARGS,NULL},
{"getLooping",(PyCFunction) KX_SoundActuator::sPyGetLooping,METH_NOARGS,NULL},
{"setPosition",(PyCFunction) KX_SoundActuator::sPySetPosition,METH_VARARGS,NULL},
{"setVelocity",(PyCFunction) KX_SoundActuator::sPySetVelocity,METH_VARARGS,NULL},
{"setOrientation",(PyCFunction) KX_SoundActuator::sPySetOrientation,METH_VARARGS,NULL},
{"setType",(PyCFunction) KX_SoundActuator::sPySetType,METH_VARARGS,NULL},
{"getType",(PyCFunction) KX_SoundActuator::sPyGetType,METH_NOARGS,NULL},
// <-----
@@ -296,171 +323,91 @@ PyMethodDef KX_SoundActuator::Methods[] = {
};
PyAttributeDef KX_SoundActuator::Attributes[] = {
KX_PYATTRIBUTE_RW_FUNCTION("fileName", KX_SoundActuator, pyattr_get_filename, pyattr_set_filename),
KX_PYATTRIBUTE_RW_FUNCTION("volume", KX_SoundActuator, pyattr_get_gain, pyattr_set_gain),
KX_PYATTRIBUTE_RW_FUNCTION("pitch", KX_SoundActuator, pyattr_get_pitch, pyattr_set_pitch),
KX_PYATTRIBUTE_RW_FUNCTION("rollOffFactor", KX_SoundActuator, pyattr_get_rollOffFactor, pyattr_set_rollOffFactor),
KX_PYATTRIBUTE_RW_FUNCTION("looping", KX_SoundActuator, pyattr_get_looping, pyattr_set_looping),
KX_PYATTRIBUTE_RW_FUNCTION("position", KX_SoundActuator, pyattr_get_position, pyattr_set_position),
KX_PYATTRIBUTE_RW_FUNCTION("velocity", KX_SoundActuator, pyattr_get_velocity, pyattr_set_velocity),
KX_PYATTRIBUTE_RW_FUNCTION("orientation", KX_SoundActuator, pyattr_get_orientation, pyattr_set_orientation),
KX_PYATTRIBUTE_ENUM_RW("mode",KX_SoundActuator::KX_SOUNDACT_NODEF+1,KX_SoundActuator::KX_SOUNDACT_MAX-1,false,KX_SoundActuator,m_type),
{ NULL } //Sentinel
};
/* Methods ----------------------------------------------------------------- */
KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, startSound,
KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, startSound,
"startSound()\n"
"\tStarts the sound.\n")
{
if (m_soundObject)
// This has no effect if the actuator is not active.
// To start the sound you must activate the actuator.
// This function is to restart the sound.
m_soundObject->StartSound();
switch(AUD_getStatus(m_handle))
{
case AUD_STATUS_PLAYING:
break;
case AUD_STATUS_PAUSED:
AUD_resume(m_handle);
break;
default:
play();
}
Py_RETURN_NONE;
}
}
KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, pauseSound,
"pauseSound()\n"
"\tPauses the sound.\n")
{
if (m_soundObject)
// unfortunately, openal does not implement pause correctly, it is equivalent to a stop
m_soundObject->PauseSound();
AUD_pause(m_handle);
Py_RETURN_NONE;
}
}
KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, stopSound,
"stopSound()\n"
"\tStops the sound.\n")
{
if (m_soundObject)
m_soundObject->StopSound();
AUD_stop(m_handle);
Py_RETURN_NONE;
}
/* Atribute setting and getting -------------------------------------------- */
PyObject* KX_SoundActuator::pyattr_get_filename(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
if (!actuator->m_soundObject)
{
return PyUnicode_FromString("");
}
STR_String objectname = actuator->m_soundObject->GetObjectName();
char* name = objectname.Ptr();
if (!name) {
PyErr_SetString(PyExc_RuntimeError, "value = actuator.fileName: KX_SoundActuator, unable to get sound fileName");
return NULL;
} else
return PyUnicode_FromString(name);
}
PyObject* KX_SoundActuator::pyattr_get_gain(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
float gain = (actuator->m_soundObject) ? actuator->m_soundObject->GetGain() : 1.0f;
float gain = actuator->m_volume;
PyObject* result = PyFloat_FromDouble(gain);
return result;
}
PyObject* KX_SoundActuator::pyattr_get_pitch(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
float pitch = (actuator->m_soundObject) ? actuator->m_soundObject->GetPitch() : 1.0;
float pitch = actuator->m_pitch;
PyObject* result = PyFloat_FromDouble(pitch);
return result;
}
PyObject* KX_SoundActuator::pyattr_get_rollOffFactor(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
float rollofffactor = (actuator->m_soundObject) ? actuator->m_soundObject->GetRollOffFactor() : 1.0;
float rollofffactor = actuator->m_3d.rolloff_factor;
PyObject* result = PyFloat_FromDouble(rollofffactor);
return result;
}
PyObject* KX_SoundActuator::pyattr_get_looping(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
int looping = (actuator->m_soundObject) ? actuator->m_soundObject->GetLoopMode() : (int)SND_LOOP_OFF;
PyObject* result = PyLong_FromSsize_t(looping);
return result;
}
PyObject* KX_SoundActuator::pyattr_get_position(void * self, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
MT_Vector3 pos(0.0, 0.0, 0.0);
if (actuator->m_soundObject)
pos = actuator->m_soundObject->GetPosition();
PyObject * result = PyObjectFrom(pos);
return result;
}
PyObject* KX_SoundActuator::pyattr_get_velocity(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
MT_Vector3 vel;
if (actuator->m_soundObject)
vel = actuator->m_soundObject->GetVelocity();
PyObject * result = PyObjectFrom(vel);
return result;
}
PyObject* KX_SoundActuator::pyattr_get_orientation(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
MT_Matrix3x3 ori;
if (actuator->m_soundObject)
ori = actuator->m_soundObject->GetOrientation();
PyObject * result = PyObjectFrom(ori);
return result;
}
int KX_SoundActuator::pyattr_set_filename(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
char *soundName = NULL;
KX_SoundActuator * actuator = static_cast<KX_SoundActuator*> (self);
// void *soundPointer = NULL; /*unused*/
if (!PyArg_Parse(value, "s", &soundName))
return PY_SET_ATTR_FAIL;
if (actuator->m_soundObject) {
actuator->m_soundObject->SetObjectName(soundName);
}
return PY_SET_ATTR_SUCCESS;
}
int KX_SoundActuator::pyattr_set_gain(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
float gain = 1.0;
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
if (!PyArg_Parse(value, "f", &gain))
return PY_SET_ATTR_FAIL;
if (actuator->m_soundObject)
actuator->m_soundObject->SetGain(gain);
actuator->m_volume = gain;
if(actuator->m_handle)
AUD_setSoundVolume(actuator->m_handle, gain);
return PY_SET_ATTR_SUCCESS;
}
}
int KX_SoundActuator::pyattr_set_pitch(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
@@ -468,12 +415,13 @@ int KX_SoundActuator::pyattr_set_pitch(void *self, const struct KX_PYATTRIBUTE_D
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
if (!PyArg_Parse(value, "f", &pitch))
return PY_SET_ATTR_FAIL;
if (actuator->m_soundObject)
actuator->m_soundObject->SetPitch(pitch);
actuator->m_pitch = pitch;
if(actuator->m_handle)
AUD_setSoundPitch(actuator->m_handle, pitch);
return PY_SET_ATTR_SUCCESS;
}
}
int KX_SoundActuator::pyattr_set_rollOffFactor(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
@@ -481,104 +429,12 @@ int KX_SoundActuator::pyattr_set_rollOffFactor(void *self, const struct KX_PYATT
float rollofffactor = 1.0;
if (!PyArg_Parse(value, "f", &rollofffactor))
return PY_SET_ATTR_FAIL;
if (actuator->m_soundObject)
actuator->m_soundObject->SetRollOffFactor(rollofffactor);
actuator->m_3d.rolloff_factor = rollofffactor;
if(actuator->m_handle)
AUD_set3DSourceSetting(actuator->m_handle, AUD_3DSS_ROLLOFF_FACTOR, rollofffactor);
return PY_SET_ATTR_SUCCESS;
}
int KX_SoundActuator::pyattr_set_looping(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
int looping = 1;
if (!PyArg_Parse(value, "i", &looping))
return PY_SET_ATTR_FAIL;
if (actuator->m_soundObject)
actuator->m_soundObject->SetLoopMode(looping);
return PY_SET_ATTR_SUCCESS;
}
int KX_SoundActuator::pyattr_set_position(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
float pos[3];
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
if (!PyArg_ParseTuple(value, "fff", &pos[0], &pos[1], &pos[2]))
return PY_SET_ATTR_FAIL;
if (actuator->m_soundObject)
actuator->m_soundObject->SetPosition(MT_Vector3(pos));
return PY_SET_ATTR_SUCCESS;
}
int KX_SoundActuator::pyattr_set_velocity(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
float vel[3];
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
if (!PyArg_ParseTuple(value, "fff", &vel[0], &vel[1], &vel[2]))
return PY_SET_ATTR_FAIL;
if (actuator->m_soundObject)
actuator->m_soundObject->SetVelocity(MT_Vector3(vel));
return PY_SET_ATTR_SUCCESS;
}
int KX_SoundActuator::pyattr_set_orientation(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
MT_Matrix3x3 rot;
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
/* if value is not a sequence PyOrientationTo makes an error */
if (!PyOrientationTo(value, rot, "actuator.orientation = value: KX_SoundActuator"))
return PY_SET_ATTR_FAIL;
/* Since not having m_soundObject didn't do anything in the old version,
* it probably should be kept that way */
if (!actuator->m_soundObject)
return PY_SET_ATTR_SUCCESS;
actuator->m_soundObject->SetOrientation(rot);
return PY_SET_ATTR_SUCCESS;
}
// Deprecated ----->
PyObject* KX_SoundActuator::PySetFilename(PyObject* args)
{
char *soundName = NULL;
ShowDeprecationWarning("setFilename()", "the fileName property");
// void *soundPointer = NULL; /*unused*/
if (!PyArg_ParseTuple(args, "s", &soundName))
return NULL;
Py_RETURN_NONE;
}
PyObject* KX_SoundActuator::PyGetFilename()
{
ShowDeprecationWarning("getFilename()", "the fileName property");
if (!m_soundObject)
{
return PyUnicode_FromString("");
}
STR_String objectname = m_soundObject->GetObjectName();
char* name = objectname.Ptr();
if (!name) {
PyErr_SetString(PyExc_RuntimeError, "Unable to get sound fileName");
return NULL;
} else
return PyUnicode_FromString(name);
}
PyObject* KX_SoundActuator::PySetGain(PyObject* args)
@@ -587,21 +443,22 @@ PyObject* KX_SoundActuator::PySetGain(PyObject* args)
float gain = 1.0;
if (!PyArg_ParseTuple(args, "f:setGain", &gain))
return NULL;
if (m_soundObject)
m_soundObject->SetGain(gain);
m_volume = gain;
if(m_handle)
AUD_setSoundVolume(m_handle, gain);
Py_RETURN_NONE;
}
}
PyObject* KX_SoundActuator::PyGetGain()
{
ShowDeprecationWarning("getGain()", "the volume property");
float gain = (m_soundObject) ? m_soundObject->GetGain() : 1.0f;
float gain = m_volume;
PyObject* result = PyFloat_FromDouble(gain);
return result;
}
@@ -613,21 +470,22 @@ PyObject* KX_SoundActuator::PySetPitch(PyObject* args)
float pitch = 1.0;
if (!PyArg_ParseTuple(args, "f:setPitch", &pitch))
return NULL;
if (m_soundObject)
m_soundObject->SetPitch(pitch);
m_pitch = pitch;
if(m_handle)
AUD_setSoundPitch(m_handle, pitch);
Py_RETURN_NONE;
}
}
PyObject* KX_SoundActuator::PyGetPitch()
{
ShowDeprecationWarning("getPitch()", "the pitch property");
float pitch = (m_soundObject) ? m_soundObject->GetPitch() : 1.0;
float pitch = m_pitch;
PyObject* result = PyFloat_FromDouble(pitch);
return result;
}
@@ -639,113 +497,27 @@ PyObject* KX_SoundActuator::PySetRollOffFactor(PyObject* args)
float rollofffactor = 1.0;
if (!PyArg_ParseTuple(args, "f:setRollOffFactor", &rollofffactor))
return NULL;
if (m_soundObject)
m_soundObject->SetRollOffFactor(rollofffactor);
m_3d.rolloff_factor = rollofffactor;
if(m_handle)
AUD_set3DSourceSetting(m_handle, AUD_3DSS_ROLLOFF_FACTOR, rollofffactor);
Py_RETURN_NONE;
}
}
PyObject* KX_SoundActuator::PyGetRollOffFactor()
{
ShowDeprecationWarning("getRollOffFactor()", "the rollOffFactor property");
float rollofffactor = (m_soundObject) ? m_soundObject->GetRollOffFactor() : 1.0;
float rollofffactor = m_3d.rolloff_factor;
PyObject* result = PyFloat_FromDouble(rollofffactor);
return result;
}
PyObject* KX_SoundActuator::PySetLooping(PyObject* args)
{
ShowDeprecationWarning("setLooping()", "the looping property");
bool looping = 1;
if (!PyArg_ParseTuple(args, "i:setLooping", &looping))
return NULL;
if (m_soundObject)
m_soundObject->SetLoopMode(looping);
Py_RETURN_NONE;
}
PyObject* KX_SoundActuator::PyGetLooping()
{
ShowDeprecationWarning("getLooping()", "the looping property");
int looping = (m_soundObject) ? m_soundObject->GetLoopMode() : (int)SND_LOOP_OFF;
PyObject* result = PyLong_FromSsize_t(looping);
return result;
}
PyObject* KX_SoundActuator::PySetPosition(PyObject* args)
{
MT_Point3 pos;
ShowDeprecationWarning("setPosition()", "the position property");
pos[0] = 0.0;
pos[1] = 0.0;
pos[2] = 0.0;
if (!PyArg_ParseTuple(args, "fff:setPosition", &pos[0], &pos[1], &pos[2]))
return NULL;
if (m_soundObject)
m_soundObject->SetPosition(pos);
Py_RETURN_NONE;
}
PyObject* KX_SoundActuator::PySetVelocity(PyObject* args)
{
MT_Vector3 vel;
ShowDeprecationWarning("setVelocity()", "the velocity property");
vel[0] = 0.0;
vel[1] = 0.0;
vel[2] = 0.0;
if (!PyArg_ParseTuple(args, "fff:setVelocity", &vel[0], &vel[1], &vel[2]))
return NULL;
if (m_soundObject)
m_soundObject->SetVelocity(vel);
Py_RETURN_NONE;
}
PyObject* KX_SoundActuator::PySetOrientation(PyObject* args)
{
MT_Matrix3x3 ori;
ShowDeprecationWarning("setOrientation()", "the orientation property");
ori[0][0] = 1.0;
ori[0][1] = 0.0;
ori[0][2] = 0.0;
ori[1][0] = 0.0;
ori[1][1] = 1.0;
ori[1][2] = 0.0;
ori[2][0] = 0.0;
ori[2][1] = 0.0;
ori[2][2] = 1.0;
if (!PyArg_ParseTuple(args, "fffffffff:setOrientation", &ori[0][0], &ori[0][1], &ori[0][2], &ori[1][0], &ori[1][1], &ori[1][2], &ori[2][0], &ori[2][1], &ori[2][2]))
return NULL;
if (m_soundObject)
m_soundObject->SetOrientation(ori);
Py_RETURN_NONE;
}
PyObject* KX_SoundActuator::PySetType(PyObject* args)
{
int typeArg;

View File

@@ -34,17 +34,41 @@
#include "SCA_IActuator.h"
#include "AUD_C-API.h"
#include "BKE_sound.h"
typedef struct KX_3DSoundSettings
{
float min_gain;
float max_gain;
float reference_distance;
float max_distance;
float rolloff_factor;
float cone_inner_angle;
float cone_outer_angle;
float cone_outer_gain;
} KX_3DSoundSettings;
class KX_SoundActuator : public SCA_IActuator
{
Py_Header;
bool m_lastEvent;
// bool m_lastEvent;
bool m_isplaying;
/* just some handles to the audio-data... */
class SND_SoundObject* m_soundObject;
class SND_Scene* m_soundScene;
short m_startFrame;
short m_endFrame;
bool m_pino;
AUD_Sound* m_sound;
float m_volume;
float m_pitch;
bool m_is3d;
KX_3DSoundSettings m_3d;
AUD_Handle* m_handle;
// class SND_SoundObject* m_soundObject;
// class SND_Scene* m_soundScene;
// short m_startFrame;
// short m_endFrame;
// bool m_pino;
void play();
public:
enum KX_SOUNDACT_TYPE
@@ -62,15 +86,15 @@ public:
KX_SOUNDACT_TYPE m_type;
KX_SoundActuator(SCA_IObject* gameobj,
class SND_SoundObject* sndobj,
class SND_Scene* sndscene,
KX_SOUNDACT_TYPE type,
short start,
short end);
AUD_Sound* sound,
float volume,
float pitch,
bool is3d,
KX_3DSoundSettings settings,
KX_SOUNDACT_TYPE type);
~KX_SoundActuator();
void setSoundObject(class SND_SoundObject* soundobject);
virtual bool Update(double curtime, bool frame);
CValue* GetReplica();
@@ -84,40 +108,23 @@ public:
KX_PYMETHOD_DOC_NOARGS(KX_SoundActuator, pauseSound);
KX_PYMETHOD_DOC_NOARGS(KX_SoundActuator, stopSound);
static int pyattr_set_filename(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static int pyattr_set_gain(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static int pyattr_set_pitch(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static int pyattr_set_rollOffFactor(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static int pyattr_set_looping(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static int pyattr_set_position(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static int pyattr_set_velocity(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static int pyattr_set_orientation(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static int pyattr_set_type(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static PyObject* pyattr_get_filename(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_gain(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_pitch(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_looping(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_rollOffFactor(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_position(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_velocity(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_orientation(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_type(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
// Deprecated ----->
KX_PYMETHOD_VARARGS(KX_SoundActuator,SetFilename);
KX_PYMETHOD_NOARGS(KX_SoundActuator,GetFilename);
KX_PYMETHOD_VARARGS(KX_SoundActuator,SetGain);
KX_PYMETHOD_NOARGS(KX_SoundActuator,GetGain);
KX_PYMETHOD_VARARGS(KX_SoundActuator,SetPitch);
KX_PYMETHOD_NOARGS(KX_SoundActuator,GetPitch);
KX_PYMETHOD_VARARGS(KX_SoundActuator,SetRollOffFactor);
KX_PYMETHOD_NOARGS(KX_SoundActuator,GetRollOffFactor);
KX_PYMETHOD_VARARGS(KX_SoundActuator,SetLooping);
KX_PYMETHOD_NOARGS(KX_SoundActuator,GetLooping);
KX_PYMETHOD_VARARGS(KX_SoundActuator,SetPosition);
KX_PYMETHOD_VARARGS(KX_SoundActuator,SetVelocity);
KX_PYMETHOD_VARARGS(KX_SoundActuator,SetOrientation);
KX_PYMETHOD_VARARGS(KX_SoundActuator,SetType);
KX_PYMETHOD_NOARGS(KX_SoundActuator,GetType);
// <-----

View File

@@ -11,6 +11,7 @@ incs = '. #source/blender/python/generic' # Only for Mathutils! and bpy_internal
incs += ' #source/kernel/gen_system #intern/string #intern/guardedalloc'
incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer'
incs += ' #intern/SoundSystem #intern/SoundSystem/include #intern/SoundSystem/openal'
incs += ' #intern/audaspace'
incs += ' #intern/SoundSystem/dummy #intern/SoundSystem/intern #source/gameengine/Converter'
incs += ' #source/gameengine/BlenderRoutines #source/blender/imbuf #intern/moto/include'
incs += ' #source/gameengine/Ketsji #source/gameengine/Ketsji/KXNetwork #source/blender/blenlib'

View File

@@ -90,6 +90,7 @@ ifndef CONFIG_GUESS
export NAN_BSP ?= $(LCGDIR)/bsp
export NAN_BOOLOP ?= $(LCGDIR)/boolop
export NAN_SOUNDSYSTEM ?= $(LCGDIR)/SoundSystem
export NAN_AUDASPACE ?= $(LCGDIR)/audaspace
export NAN_STRING ?= $(LCGDIR)/string
export NAN_MEMUTIL ?= $(LCGDIR)/memutil
export NAN_CONTAINER ?= $(LCGDIR)/container

View File

@@ -117,6 +117,7 @@ def setup_staticlibs(lenv):
lenv['BF_JPEG_LIBPATH'],
lenv['BF_PNG_LIBPATH'],
lenv['BF_ZLIB_LIBPATH'],
lenv['BF_LIBSAMPLERATE_LIBPATH'],
lenv['BF_ICONV_LIBPATH']
]
@@ -157,7 +158,8 @@ def setup_syslibs(lenv):
lenv['BF_JPEG_LIB'],
lenv['BF_PNG_LIB'],
lenv['BF_ZLIB_LIB']
lenv['BF_ZLIB_LIB'],
lenv['BF_LIBSAMPLERATE_LIB']
]
syslibs += Split(lenv['BF_FREETYPE_LIB'])

View File

@@ -30,6 +30,7 @@ def validate_arguments(args, bc):
'WITH_BF_PYTHON', 'BF_PYTHON', 'BF_PYTHON_VERSION', 'BF_PYTHON_INC', 'BF_PYTHON_BINARY', 'BF_PYTHON_LIB', 'BF_PYTHON_LIBPATH', 'WITH_BF_STATICPYTHON', 'BF_PYTHON_LIB_STATIC',
'WITH_BF_OPENAL', 'BF_OPENAL', 'BF_OPENAL_INC', 'BF_OPENAL_LIB', 'BF_OPENAL_LIBPATH', 'WITH_BF_STATICOPENAL', 'BF_OPENAL_LIB_STATIC',
'WITH_BF_SDL', 'BF_SDL', 'BF_SDL_INC', 'BF_SDL_LIB', 'BF_SDL_LIBPATH',
'BF_LIBSAMPLERATE', 'BF_LIBSAMPLERATE_INC', 'BF_LIBSAMPLERATE_LIB', 'BF_LIBSAMPLERATE_LIBPATH',
'BF_PTHREADS', 'BF_PTHREADS_INC', 'BF_PTHREADS_LIB', 'BF_PTHREADS_LIBPATH',
'WITH_BF_OPENEXR', 'BF_OPENEXR', 'BF_OPENEXR_INC', 'BF_OPENEXR_LIB', 'BF_OPENEXR_LIBPATH', 'WITH_BF_STATICOPENEXR', 'BF_OPENEXR_LIB_STATIC',
'WITH_BF_DDS',
@@ -173,6 +174,11 @@ def read_opts(cfg, args):
('BF_SDL_LIB', 'SDL library', ''), #$(shell $(BF_SDL)/bin/sdl-config --libs) -lSDL_mixer
('BF_SDL_LIBPATH', 'SDL library path', ''),
('BF_LIBSAMPLERATE', 'libsamplerate aka SRC base path', ''),
('BF_LIBSAMPLERATE_INC', 'libsamplerate aka SRC include path', ''), #$(shell $(BF_SDL)/bin/sdl-config --cflags)
('BF_LIBSAMPLERATE_LIB', 'libsamplerate aka SRC library', ''), #$(shell $(BF_SDL)/bin/sdl-config --libs) -lSDL_mixer
('BF_LIBSAMPLERATE_LIBPATH', 'libsamplerate aka SRC library path', ''),
('BF_PTHREADS', 'Pthreads base path', ''),
('BF_PTHREADS_INC', 'Pthreads include path', ''),
('BF_PTHREADS_LIB', 'Pthreads library', ''),