Workbench: Environment Light
- Changed defaults - Updated render panel
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@@ -777,13 +777,16 @@ class RENDER_PT_workbench_environment_light(RenderButtonsPanel, Panel):
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scene = context.scene
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props = scene.layer_properties['BLENDER_WORKBENCH']
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col = layout.column()
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col.prop(props, "diffuse_light_x_pos")
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col.prop(props, "diffuse_light_x_neg")
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col.prop(props, "diffuse_light_y_pos")
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col.prop(props, "diffuse_light_y_neg")
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col.prop(props, "diffuse_light_z_pos")
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col.prop(props, "diffuse_light_z_neg")
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row = layout.row(align=True)
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col = row.column(align=True)
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col.prop(props, "diffuse_light_x_neg", text="Left/Right")
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col.prop(props, "diffuse_light_x_pos", text="")
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col = row.column(align=True)
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col.prop(props, "diffuse_light_y_pos", text="Up/Down")
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col.prop(props, "diffuse_light_y_neg", text="")
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col = row.column(align=True)
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col.prop(props, "diffuse_light_z_pos", text="Front/Back")
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col.prop(props, "diffuse_light_z_neg", text="")
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classes = (
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@@ -51,7 +51,6 @@ static void workbench_layer_collection_settings_create(RenderEngine *UNUSED(engi
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BKE_collection_engine_property_add_float(props, "random_object_color_saturation", 0.5f);
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BKE_collection_engine_property_add_float(props, "random_object_color_value", 0.9f);
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}
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static void workbench_view_layer_settings_create(RenderEngine *UNUSED(engine), IDProperty *props)
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@@ -60,12 +59,12 @@ static void workbench_view_layer_settings_create(RenderEngine *UNUSED(engine), I
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props->type == IDP_GROUP &&
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props->subtype == IDP_GROUP_SUB_ENGINE_RENDER);
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const float diffuse_x_pos[3] = {0.8, 0.8, 1.0};
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const float diffuse_x_neg[3] = {0.8, 0.8, 1.0};
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const float diffuse_y_pos[3] = {1.0, 1.0, 1.0};
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const float diffuse_y_neg[3] = {0.8, 0.8, 1.0};
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const float diffuse_z_pos[3] = {1.0, 1.0, 1.0};
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const float diffuse_z_neg[3] = {0.5, 0.5, 0.5};
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const float diffuse_x_pos[3] = {1.0, 0.8, 0.6};
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const float diffuse_x_neg[3] = {1.0, 0.6, 0.6};
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const float diffuse_y_pos[3] = {0.9, 0.9, 1.0};
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const float diffuse_y_neg[3] = {0.05, 0.025, 0.025};
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const float diffuse_z_pos[3] = {0.8, 0.8, 0.75};
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const float diffuse_z_neg[3] = {1.0, 0.95, 0.8};
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BKE_collection_engine_property_add_float_array(props, "diffuse_light_x_pos", diffuse_x_pos, 3);
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BKE_collection_engine_property_add_float_array(props, "diffuse_light_x_neg", diffuse_x_neg, 3);
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