Minor cleanup (paranoid checks) and fixes from coverity.
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@@ -119,11 +119,12 @@ static void set_pchan_colorset(Object *ob, bPoseChannel *pchan)
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bcolor = &btheme->tarm[(color_index - 1)];
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}
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else if (color_index == -1) {
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/* use the group's own custom color set */
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bcolor = (grp) ? &grp->cs : NULL;
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/* use the group's own custom color set (grp is always != NULL here) */
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bcolor = &grp->cs;
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}
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else
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else {
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bcolor = NULL;
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}
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}
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/* This function is for brightening/darkening a given color (like UI_ThemeColorShade()) */
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@@ -1435,7 +1436,8 @@ static void pchan_draw_IK_root_lines(bPoseChannel *pchan, short only_temp)
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if (segcount == data->chainlen || segcount > 255) break; /* 255 is weak */
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parchan = parchan->parent;
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}
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if (parchan) /* XXX revise the breaking conditions to only stop at the tail? */
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/* Only draw line in case our chain is more than one bone long! */
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if (parchan != pchan) /* XXX revise the breaking conditions to only stop at the tail? */
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glVertex3fv(parchan->pose_head);
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glEnd();
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@@ -4297,7 +4297,7 @@ static bool draw_mesh_object(Scene *scene, ARegion *ar, View3D *v3d, RegionView3
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GPU_end_object_materials();
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if (obedit != ob && finalDM)
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if (obedit != ob)
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finalDM->release(finalDM);
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}
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else {
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