Fix #141519: EEVEE automatic light threshold doesn't work with exposure
Pull Request: https://projects.blender.org/blender/blender/pulls/141526
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committed by
Brecht Van Lommel
parent
cbb32d104a
commit
6cd82784a5
@@ -179,7 +179,8 @@ void Light::shape_parameters_set(const ::Light *la,
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/* Compute influence radius first. Can be amended by shape later. */
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if (is_local_light(this->type)) {
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const float max_power = reduce_max(float3(&la->r)) * fabsf(la->energy / 100.0f);
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const float max_power = reduce_max(BKE_light_color(*la)) *
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fabsf(BKE_light_power(*la) / 100.0f);
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const float surface_max_power = max(la->diff_fac, la->spec_fac) * max_power;
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const float volume_max_power = la->volume_fac * max_power;
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