Removed DAG update for armature after inserting keys in pose mode.
That caused un-keyed positions to flip back.
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@@ -2393,8 +2393,6 @@ void common_insertkey(void)
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}
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remake_action_ipos(ob->action);
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DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
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allqueue(REDRAWIPO, 0);
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allqueue(REDRAWACTION, 0);
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allqueue(REDRAWNLA, 0);
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