added back scene/object update function, its needed for multipaint switching.
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@@ -1044,6 +1044,22 @@ static KeyingSet *rna_Scene_keying_set_new(Scene *sce, ReportList *reports, cons
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}
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}
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/* Jason */
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/* note: without this, when Multi-Paint is activated/deactivated, the colors
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* will not change right away when multiple bones are selected, this function
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* is not for general use and only for the few cases where changing scene
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* settings and NOT for general purpose updates, possibly this should be
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* given its own notifier. */
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static void rna_Scene_update_active_object_data(Main *bmain, Scene *scene, PointerRNA *ptr)
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{
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Object *ob= OBACT;
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if(ob) {
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DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
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WM_main_add_notifier(NC_OBJECT|ND_DRAW, &ob->id);
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}
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}
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#else
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static void rna_def_transform_orientation(BlenderRNA *brna)
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@@ -1124,10 +1140,10 @@ static void rna_def_tool_settings(BlenderRNA *brna)
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prop = RNA_def_property(srna, "use_multipaint", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "multipaint", 1);
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RNA_def_property_ui_text(prop, "WPaint Multi-Paint",
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"Paint across all selected bones while "
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"weight painting");
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RNA_def_property_update(prop, NC_GEOM|ND_DATA, 0);
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RNA_def_property_ui_text(prop, "WPaint Multi-Paint",
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"Paint across all selected bones while "
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"weight painting");
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RNA_def_property_update(prop, 0, "rna_Scene_update_active_object_data");
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prop= RNA_def_property(srna, "vertex_paint", PROP_POINTER, PROP_NONE);
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RNA_def_property_pointer_sdna(prop, NULL, "vpaint");
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