added back scene/object update function, its needed for multipaint switching.

This commit is contained in:
Campbell Barton
2011-09-18 03:29:17 +00:00
parent 8f925a39b9
commit 6d2b98ac89

View File

@@ -1044,6 +1044,22 @@ static KeyingSet *rna_Scene_keying_set_new(Scene *sce, ReportList *reports, cons
}
}
/* Jason */
/* note: without this, when Multi-Paint is activated/deactivated, the colors
* will not change right away when multiple bones are selected, this function
* is not for general use and only for the few cases where changing scene
* settings and NOT for general purpose updates, possibly this should be
* given its own notifier. */
static void rna_Scene_update_active_object_data(Main *bmain, Scene *scene, PointerRNA *ptr)
{
Object *ob= OBACT;
if(ob) {
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
WM_main_add_notifier(NC_OBJECT|ND_DRAW, &ob->id);
}
}
#else
static void rna_def_transform_orientation(BlenderRNA *brna)
@@ -1124,10 +1140,10 @@ static void rna_def_tool_settings(BlenderRNA *brna)
prop = RNA_def_property(srna, "use_multipaint", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "multipaint", 1);
RNA_def_property_ui_text(prop, "WPaint Multi-Paint",
"Paint across all selected bones while "
"weight painting");
RNA_def_property_update(prop, NC_GEOM|ND_DATA, 0);
RNA_def_property_ui_text(prop, "WPaint Multi-Paint",
"Paint across all selected bones while "
"weight painting");
RNA_def_property_update(prop, 0, "rna_Scene_update_active_object_data");
prop= RNA_def_property(srna, "vertex_paint", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "vpaint");