Added BKE_mesh_clear_geometry() function
This function makes it possible to clear/remove/nuke all the geometry in a mesh, allowing functions like `Mesh.from_python()` to construct a new mesh in its place. Without this function, code like in T67627 have to allocate a new Mesh datablock, fill that, and swap out the old Mesh for the new one. This introduces issues when exporting, as the new mesh could be seen by an exporter as unrelated to the old one. Shape keys are not freed by this function. Freeing those would require tagging the depsgraph for relations update, which is an expensive operation. They should be removed explicitly if necessary. Material slots are also not cleared by this function, in the same way that they are not cleared when manually removing all geometry from a mesh. The `BKE_mesh_clear_geometry()` function is available in Python as `mesh.clear_geometry()`. Reviewed by: mont29, brecht Differential Revision: https://developer.blender.org/D5373
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@@ -105,6 +105,7 @@ void BKE_mesh_looptri_get_real_edges(const struct Mesh *mesh,
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void BKE_mesh_free(struct Mesh *me);
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void BKE_mesh_init(struct Mesh *me);
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void BKE_mesh_clear_geometry(struct Mesh *me);
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struct Mesh *BKE_mesh_add(struct Main *bmain, const char *name);
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void BKE_mesh_copy_data(struct Main *bmain,
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struct Mesh *me_dst,
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@@ -40,6 +40,7 @@
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#include "BKE_idcode.h"
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#include "BKE_main.h"
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#include "BKE_global.h"
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#include "BKE_key.h"
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#include "BKE_mesh.h"
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#include "BKE_mesh_runtime.h"
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#include "BKE_library.h"
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@@ -479,20 +480,38 @@ bool BKE_mesh_has_custom_loop_normals(Mesh *me)
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/** Free (or release) any data used by this mesh (does not free the mesh itself). */
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void BKE_mesh_free(Mesh *me)
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{
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BKE_animdata_free(&me->id, false);
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BKE_mesh_runtime_clear_cache(me);
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CustomData_free(&me->vdata, me->totvert);
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CustomData_free(&me->edata, me->totedge);
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CustomData_free(&me->fdata, me->totface);
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CustomData_free(&me->ldata, me->totloop);
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CustomData_free(&me->pdata, me->totpoly);
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BKE_mesh_clear_geometry(me);
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MEM_SAFE_FREE(me->mat);
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MEM_SAFE_FREE(me->bb);
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MEM_SAFE_FREE(me->mselect);
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MEM_SAFE_FREE(me->edit_mesh);
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}
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void BKE_mesh_clear_geometry(Mesh *mesh)
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{
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BKE_animdata_free(&mesh->id, false);
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BKE_mesh_runtime_clear_cache(mesh);
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CustomData_free(&mesh->vdata, mesh->totvert);
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CustomData_free(&mesh->edata, mesh->totedge);
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CustomData_free(&mesh->fdata, mesh->totface);
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CustomData_free(&mesh->ldata, mesh->totloop);
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CustomData_free(&mesh->pdata, mesh->totpoly);
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MEM_SAFE_FREE(mesh->bb);
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MEM_SAFE_FREE(mesh->mselect);
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MEM_SAFE_FREE(mesh->edit_mesh);
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/* Note that materials and shape keys are not freed here. This is intentional, as freeing
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* shape keys requires tagging the depsgraph for updated relations, which is expensive.
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* Material slots should be kept in sync with the object.*/
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mesh->totvert = 0;
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mesh->totedge = 0;
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mesh->totface = 0;
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mesh->totloop = 0;
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mesh->totpoly = 0;
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mesh->act_face = -1;
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mesh->totselect = 0;
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BKE_mesh_update_customdata_pointers(mesh, false);
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}
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static void mesh_tessface_clear_intern(Mesh *mesh, int free_customdata)
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@@ -202,6 +202,14 @@ static void rna_Mesh_count_selected_items(Mesh *mesh, int r_count[3])
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BKE_mesh_count_selected_items(mesh, r_count);
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}
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static void rna_Mesh_clear_geometry(Mesh *mesh)
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{
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BKE_mesh_clear_geometry(mesh);
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DEG_id_tag_update(&mesh->id, ID_RECALC_GEOMETRY);
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WM_main_add_notifier(NC_GEOM | ND_DATA, mesh);
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}
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#else
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void RNA_api_mesh(StructRNA *srna)
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@@ -319,6 +327,11 @@ void RNA_api_mesh(StructRNA *srna)
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func, "result", "nothing", 64, "Return value", "String description of result of comparison");
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RNA_def_function_return(func, parm);
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func = RNA_def_function(srna, "clear_geometry", "rna_Mesh_clear_geometry");
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RNA_def_function_ui_description(
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func,
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"Remove all geometry from the mesh. Note that this does not free shape keys or materials");
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func = RNA_def_function(srna, "validate", "BKE_mesh_validate");
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RNA_def_function_ui_description(func,
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"Validate geometry, return True when the mesh has had "
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