style cleanup
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@@ -15,8 +15,8 @@
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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@@ -53,14 +53,14 @@ void CompositorOperation::initExecution()
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this->imageInput = getInputSocketReader(0);
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this->alphaInput = getInputSocketReader(1);
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if (this->getWidth() * this->getHeight() != 0) {
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this->outputBuffer=(float*) MEM_callocN(this->getWidth()*this->getHeight()*4*sizeof(float), "CompositorOperation");
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this->outputBuffer = (float *) MEM_callocN(this->getWidth() * this->getHeight() * 4 * sizeof(float), "CompositorOperation");
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}
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}
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void CompositorOperation::deinitExecution()
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{
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if (isBreaked()) {
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const Scene * scene = this->scene;
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const Scene *scene = this->scene;
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Render *re = RE_GetRender(scene->id.name);
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RenderResult *rr = RE_AcquireResultWrite(re);
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if (rr) {
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@@ -85,14 +85,14 @@ void CompositorOperation::deinitExecution()
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MEM_freeN(this->outputBuffer);
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}
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}
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this->outputBuffer = NULL;
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this->imageInput = NULL;
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this->alphaInput = NULL;
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}
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void CompositorOperation::executeRegion(rcti *rect, unsigned int tileNumber, MemoryBuffer** memoryBuffers)
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void CompositorOperation::executeRegion(rcti *rect, unsigned int tileNumber, MemoryBuffer **memoryBuffers)
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{
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float color[8]; // 7 is enough
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float *buffer = this->outputBuffer;
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@@ -102,50 +102,47 @@ void CompositorOperation::executeRegion(rcti *rect, unsigned int tileNumber, Mem
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int y1 = rect->ymin;
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int x2 = rect->xmax;
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int y2 = rect->ymax;
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int offset = (y1*this->getWidth() + x1 ) * COM_NUMBER_OF_CHANNELS;
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int offset = (y1 * this->getWidth() + x1) * COM_NUMBER_OF_CHANNELS;
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int x;
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int y;
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bool breaked = false;
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for (y = y1 ; y < y2 && (!breaked); y++) {
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for (x = x1 ; x < x2 && (!breaked) ; x++) {
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for (y = y1; y < y2 && (!breaked); y++) {
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for (x = x1; x < x2 && (!breaked); x++) {
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imageInput->read(color, x, y, COM_PS_NEAREST, memoryBuffers);
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if (alphaInput != NULL) {
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alphaInput->read(&(color[3]), x, y, COM_PS_NEAREST, memoryBuffers);
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}
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buffer[offset] = color[0];
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buffer[offset+1] = color[1];
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buffer[offset+2] = color[2];
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buffer[offset+3] = color[3];
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offset +=COM_NUMBER_OF_CHANNELS;
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copy_v4_v4(buffer + offset, color);
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offset += COM_NUMBER_OF_CHANNELS;
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if (isBreaked()) {
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breaked = true;
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}
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}
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offset += (this->getWidth()-(x2-x1))*COM_NUMBER_OF_CHANNELS;
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offset += (this->getWidth() - (x2 - x1)) * COM_NUMBER_OF_CHANNELS;
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}
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}
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void CompositorOperation::determineResolution(unsigned int resolution[], unsigned int preferredResolution[])
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{
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int width = this->scene->r.xsch*this->scene->r.size/100;
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int height = this->scene->r.ysch*this->scene->r.size/100;
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int width = this->scene->r.xsch * this->scene->r.size / 100;
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int height = this->scene->r.ysch * this->scene->r.size / 100;
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// check actual render resolution with cropping it may differ with cropped border.rendering
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// FIX for: [31777] Border Crop gives black (easy)
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Render *re= RE_GetRender(this->scene->id.name);
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Render *re = RE_GetRender(this->scene->id.name);
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if (re) {
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RenderResult *rr= RE_AcquireResultRead(re);
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RenderResult *rr = RE_AcquireResultRead(re);
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if (rr) {
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width = rr->rectx;
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height = rr->recty;
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}
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RE_ReleaseResult(re);
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}
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preferredResolution[0] = width;
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preferredResolution[1] = height;
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NodeOperation::determineResolution(resolution, preferredResolution);
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resolution[0] = width;
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@@ -15,8 +15,8 @@
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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@@ -27,37 +27,37 @@
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#include "BLI_rect.h"
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/**
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* @brief Compositor output operation
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*/
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* @brief Compositor output operation
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*/
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class CompositorOperation : public NodeOperation {
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private:
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/**
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* @brief local reference to the scene
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*/
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* @brief local reference to the scene
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*/
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const Scene *scene;
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/**
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* @brief reference to the output float buffer
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*/
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* @brief reference to the output float buffer
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*/
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float *outputBuffer;
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/**
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* @brief local reference to the input image operation
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*/
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* @brief local reference to the input image operation
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*/
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SocketReader *imageInput;
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/**
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* @brief local reference to the input alpha operation
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*/
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* @brief local reference to the input alpha operation
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*/
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SocketReader *alphaInput;
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public:
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CompositorOperation();
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void executeRegion(rcti *rect, unsigned int tileNumber, MemoryBuffer** memoryBuffers);
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void setScene(const Scene *scene) {this->scene = scene;}
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bool isOutputOperation(bool rendering) const {return true;}
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void executeRegion(rcti *rect, unsigned int tileNumber, MemoryBuffer **memoryBuffers);
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void setScene(const Scene *scene) { this->scene = scene; }
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bool isOutputOperation(bool rendering) const { return true; }
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void initExecution();
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void deinitExecution();
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const CompositorPriority getRenderPriority() const {return COM_PRIORITY_MEDIUM;}
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const CompositorPriority getRenderPriority() const { return COM_PRIORITY_MEDIUM; }
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void determineResolution(unsigned int resolution[], unsigned int preferredResolution[]);
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};
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#endif
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