Cleanup: spelling in comments

This commit is contained in:
Campbell Barton
2024-04-14 12:05:58 +10:00
parent 968528bde6
commit 6e3eaae299
14 changed files with 33 additions and 32 deletions

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@@ -47,7 +47,7 @@ struct ConnexionDeviceState {
uint64_t time;
uint8_t report[8];
uint16_t buttons8; /* Obsolete! (pre-10.x drivers). */
int16_t axis[6]; /* tx, ty, tz, rx, ry, rz. */
int16_t axis[6]; /* TX, TY, TZ, RX, RY, RZ. */
uint16_t address;
uint32_t buttons;
};

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@@ -426,7 +426,7 @@ extern "C" int GHOST_HACK_getFirstFile(char buf[FIRSTFILEBUFLG])
{
/* TODO: implement graceful termination through Cocoa mechanism
* to avoid session log off to be canceled. */
/* Note that Cmd+Q is already handled by key-handler. */
/* Note that Command-Q is already handled by key-handler. */
systemCocoa->handleQuitRequest();
return NSTerminateCancel;
}
@@ -1497,8 +1497,9 @@ bool GHOST_SystemCocoa::handleOpenDocumentRequest(void *filepathStr)
char *temp_buff;
size_t filenameTextSize;
/* Check for blender opened windows and make the frontmost key. In case blender
* is minimized, opened on another desktop space, or in full-screen mode. */
/* Check for blender opened windows and make the front-most key.
* In case blender is minimized, opened on another desktop space,
* or in full-screen mode. */
windowsList = [NSApp orderedWindows];
if ([windowsList count]) {
[[windowsList objectAtIndex:0] makeKeyAndOrderFront:nil];
@@ -1970,7 +1971,7 @@ GHOST_TSuccess GHOST_SystemCocoa::handleKeyEvent(void *eventPtr)
}
if ((keyCode == GHOST_kKeyQ) && (m_modifierMask & NSEventModifierFlagCommand)) {
break; /* Cmd-Q is directly handled by Cocoa. */
break; /* Command-Q is directly handled by Cocoa. */
}
if ([event type] == NSEventTypeKeyDown) {

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@@ -58,7 +58,7 @@
- (void)windowDidBecomeKey:(NSNotification *)notification
{
systemCocoa->handleWindowEvent(GHOST_kEventWindowActivate, associatedWindow);
/* Workaround for broken app-switching when combining cmd-tab and mission-control. */
/* Workaround for broken app-switching when combining Command-Tab and mission-control. */
[(NSWindow *)associatedWindow->getOSWindow() orderFrontRegardless];
}
@@ -90,7 +90,7 @@
- (void)windowDidEnterFullScreen:(NSNotification *)notification
{
/* macOS does not send a window resize event when switching between zoomed
* and fullscreen, when automatic show/hide of dock and menu bar are enabled.
* and full-screen, when automatic show/hide of dock and menu bar are enabled.
* Send our own to prevent artifacts. */
systemCocoa->handleWindowEvent(GHOST_kEventWindowSize, associatedWindow);
@@ -386,7 +386,7 @@ GHOST_WindowCocoa::GHOST_WindowCocoa(GHOST_SystemCocoa *systemCocoa,
if (m_systemCocoa->m_nativePixel) {
/* Needs to happen early when building with the 10.14 SDK, otherwise
* has no effect until resizeing the window. */
* has no effect until resizing the window. */
if ([view respondsToSelector:@selector(setWantsBestResolutionOpenGLSurface:)]) {
[view setWantsBestResolutionOpenGLSurface:YES];
}
@@ -752,11 +752,11 @@ void GHOST_WindowCocoa::setNativePixelSize(void)
}
/**
* \note Full-screen switch is not actual fullscreen with display capture.
* \note Full-screen switch is not actual full-screen with display capture.
* As this capture removes all OS X window manager features.
*
* Instead, the menu bar and the dock are hidden, and the window is made border-less and enlarged.
* Thus, process switch, exposé, spaces, ... still work in fullscreen mode
* Thus, process switch, exposé, spaces, ... still work in full-screen mode.
*/
GHOST_TSuccess GHOST_WindowCocoa::setState(GHOST_TWindowState state)
{

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@@ -2420,7 +2420,7 @@ static void legacy_object_modifiers(Main & /*bmain*/, Object &object)
*
* \note De-duplication needs to assign the new, duplicated GPv2 ID to annotations, and keep the
* original one assigned to objects. That way, when the object data are converted, other potential
* references to the old GPv2 ID (drivers, custom propoerties, etc.) can be safely remapped to the
* references to the old GPv2 ID (drivers, custom properties, etc.) can be safely remapped to the
* new GPv3 ID.
*
* \warning: This makes the assumption that annotation data is not typically referenced by anything

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@@ -185,7 +185,7 @@
*
* b) If you want to enable temporal supersampling (SMAA T2x):
*
* 1. The first step is to render using subpixel jitters. I won't go into
* 1. The first step is to render using sub-pixel jitters. I won't go into
* detail, but it's as simple as moving each vertex position in the
* vertex shader, you can check how we do it in our DX10 demo.
*
@@ -195,7 +195,7 @@
* CryENGINE temporal reprojection by setting the SMAA_REPROJECTION macro.
* Check out SMAA_DECODE_VELOCITY if your velocity buffer is encoded.
*
* 3. The next step is to apply SMAA to each subpixel jittered frame, just as
* 3. The next step is to apply SMAA to each sub-pixel jittered frame, just as
* done for 1x.
*
* 4. At this point you should already have something usable, but for best
@@ -878,7 +878,7 @@ static float2 SMAAAreaDiag(SMAATexture2D(areaTex), float2 dist, float2 e, float
/* Diagonal areas are on the second half of the texture: */
texcoord.x += 0.5f;
/* Move to proper place, according to the subpixel offset: */
/* Move to proper place, according to the sub-pixel offset: */
texcoord.y += SMAA_AREATEX_SUBTEX_SIZE * offset;
/* Do it! */
@@ -1125,7 +1125,7 @@ static float2 SMAAArea(SMAATexture2D(areaTex), float2 dist, float e1, float e2,
/* We do a scale and bias for mapping to texel space: */
texcoord = mad(SMAA_AREATEX_PIXEL_SIZE, texcoord, 0.5f * SMAA_AREATEX_PIXEL_SIZE);
/* Move to proper place, according to the subpixel offset: */
/* Move to proper place, according to the sub-pixel offset: */
texcoord.y = mad(SMAA_AREATEX_SUBTEX_SIZE, offset, texcoord.y);
/* Do it! */
@@ -1389,7 +1389,7 @@ static float4 SMAANeighborhoodBlendingPS(float2 texcoord,
color += blendingWeight.y * SMAASampleLevelZero(colorTex, blendingCoord.zw());
#if SMAA_REPROJECTION
/* Antialias velocity for proper reprojection in a later stage: */
/* Anti-alias velocity for proper reprojection in a later stage: */
float2 velocity = blendingWeight.x *
SMAA_DECODE_VELOCITY(SMAASampleLevelZero(velocityTex, blendingCoord.xy()));
velocity += blendingWeight.y *

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@@ -145,7 +145,7 @@ float refraction_roughness_remapping(float roughness, float ior)
}
/**
* `roughness` is expected to be the linear (from UI) roughess from.
* `roughness` is expected to be the linear (from UI) roughness from.
*/
vec3 reflection_dominant_dir(vec3 N, vec3 V, float roughness)
{
@@ -161,7 +161,7 @@ vec3 reflection_dominant_dir(vec3 N, vec3 V, float roughness)
}
/**
* `roughness` is expected to be the reflection roughess from `refraction_roughness_remapping`.
* `roughness` is expected to be the reflection roughness from `refraction_roughness_remapping`.
*/
vec3 refraction_dominant_dir(vec3 N, vec3 V, float ior, float roughness)
{

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@@ -34,7 +34,7 @@ void main()
}
/* TODO(fclem): If transmission (no SSS) is present, we could reduce LIGHT_CLOSURE_EVAL_COUNT
* by 1 for this evaluaiton and skip evaluating the transmission closure twice. */
* by 1 for this evaluation and skip evaluating the transmission closure twice. */
light_eval_reflection(stack, P, Ng, V, vPz);
#if 1 /* TODO Limit to transmission. Can bypass the check if stencil is tagged properly and use \

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@@ -28,7 +28,7 @@ void forward_lighting_eval(float thickness, out vec3 radiance, out vec3 transmit
}
/* TODO(fclem): If transmission (no SSS) is present, we could reduce LIGHT_CLOSURE_EVAL_COUNT
* by 1 for this evaluaiton and skip evaluating the transmission closure twice. */
* by 1 for this evaluation and skip evaluating the transmission closure twice. */
light_eval_reflection(stack, g_data.P, g_data.Ng, V, vPz);
#if defined(MAT_SUBSURFACE) || defined(MAT_REFRACTION) || defined(MAT_TRANSLUCENT)

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@@ -155,7 +155,7 @@ void main()
break;
}
case CLOSURE_BSDF_TRANSLUCENT_ID:
/* Translucent BSDF with thickness is modelled as uniform sphere distribution which drops
/* Translucent BSDF with thickness is modeled as uniform sphere distribution which drops
* all the directional terms. */
L = (gbuf.thickness > 0.0) ? vec3(0.0) : -N;
break;

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@@ -147,7 +147,7 @@ ClosureLight closure_light_new_ex(ClosureUndetermined cl,
if (is_transmission) {
/* If the `thickness / sss_radius` ratio is near 0, this transmission term should converge
* to a uniform term like the translucent BSDF. But we need to find what to do in other
* cases. For now, approximate the transmission term as just backfacing. */
* cases. For now, approximate the transmission term as just back-facing. */
cl_light.N = -cl.N;
cl_light.type = LIGHT_DIFFUSE;
/* Lit and shadow as outside of the object. */

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@@ -136,7 +136,7 @@ void main()
#endif
#ifndef VOLUME_HOMOGENOUS
/* Heterogenous volumes evaluate properties at every froxel position. */
/* Heterogeneous volumes evaluate properties at every froxel position. */
VolumeProperties prop = eval_froxel(froxel, jitter);
#endif
write_froxel(froxel, prop);

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@@ -3,7 +3,7 @@
* SPDX-License-Identifier: GPL-2.0-or-later */
/**
* Amend thickness after object rasterization using shadowmaps.
* Amend thickness after object rasterization using shadow-maps.
*
* Required resources:
* - atlas_tx

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@@ -477,13 +477,13 @@ void MTLFrameBuffer::subpass_transition_impl(const GPUAttachmentState /*depth_at
{
const bool is_tile_based_arch = (GPU_platform_architecture() == GPU_ARCHITECTURE_TBDR);
if (!is_tile_based_arch) {
/* Break renderpass if tile memory is unsupported to ensure current framebuffer results are
/* Break render-pass if tile memory is unsupported to ensure current frame-buffer results are
* stored. */
context_->main_command_buffer.end_active_command_encoder();
/* Bind framebuffer attachments as textures.
* NOTE: Follows behaviour of gl_framebuffer. However, shaders utilising subpass_in will
* need to avoid bindpoint collisions for image/texture resources. */
/* Bind frame-buffer attachments as textures.
* NOTE: Follows behavior of gl_framebuffer. However, shaders utilizing subpass_in will
* need to avoid bind-point collisions for image/texture resources. */
for (int i : color_attachment_states.index_range()) {
GPUAttachmentType type = GPU_FB_COLOR_ATTACHMENT0 + i;
GPUTexture *attach_tex = this->attachments_[type].tex;

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@@ -270,7 +270,7 @@ def parse_features(root):
features = []
for feature_name in FEATURES:
feature = root.find(f"feature[@name='{feature_name}']")
assert(feature)
assert (feature)
features.append(feature)
return features
@@ -280,7 +280,7 @@ def parse_extensions(root):
extensions = []
for extension_name in EXTENSIONS:
extension = root.find(f"extensions/extension[@name='{extension_name}']")
assert(extension)
assert (extension)
extensions.append(extension)
return extensions
@@ -361,7 +361,7 @@ def generate_to_string(vk_xml, header):
vk_to_string += generate_bitflag_to_string_hpp(flag_to_generate)
for struct_to_generate in structs_to_generate:
struct = root.find(f"types/type[@category='struct'][@name='{struct_to_generate}']")
assert(struct)
assert (struct)
vk_to_string += generate_struct_to_string_hpp(struct)
else:
for enum_to_generate in enums_to_generate:
@@ -376,7 +376,7 @@ def generate_to_string(vk_xml, header):
for struct_to_generate in structs_to_generate:
struct = root.find(f"types/type[@category='struct'][@name='{struct_to_generate}']")
assert(struct)
assert (struct)
vk_to_string += generate_struct_to_string_cpp(struct,
flags_to_generate,
enums_to_generate,