Cleanup: node_tex_checker: Vectorize operation in GLSL

This commit is contained in:
Clément Foucault
2018-10-18 15:17:21 +02:00
parent a18b806004
commit 6ef5bc1b99

View File

@@ -1859,9 +1859,7 @@ void node_tex_checker(vec3 co, vec4 color1, vec4 color2, float scale, out vec4 c
vec3 p = co * scale;
/* Prevent precision issues on unit coordinates. */
p.x = (p.x + 0.000001) * 0.999999;
p.y = (p.y + 0.000001) * 0.999999;
p.z = (p.z + 0.000001) * 0.999999;
p = (p + 0.000001) * 0.999999;
int xi = int(abs(floor(p.x)));
int yi = int(abs(floor(p.y)));