* Renamed view_autodist to view_mouse_depth
 * Accept args for mouse location and pixel distance around the hotspot used to lookup the depth.
 * removed persp(PERSP_VIEW) within this function, since it didnt set the view back.

imagepaint.c
 * normal falloff now works as Brecht suggests. Normal limit of 80 will blend between 80 and 85deg,  70deg limit blends between 70-80deg.
 * convert normal falloff to radians on initializing rather then on every comparison.
 * Ctrl+Click setting the cursor in its own function.
 * projection painting wasnt accounting for an exception for too high pressure values on first touch in windows for some tablets.
 * removed grease pencil benchmark function
This commit is contained in:
Campbell Barton
2008-12-12 17:56:19 +00:00
parent 2ef5af67ca
commit 6f78cdd79f
3 changed files with 83 additions and 174 deletions

View File

@@ -80,6 +80,7 @@ void viewmove(int mode);
void viewmoveNDOFfly(int mode);
void viewmoveNDOF(int mode);
void view_zoom_mouseloc(float dfac, short *mouseloc);
int view_mouse_depth( float mouse_worldloc[3], short mval[2], int dist);
int get_view3d_viewplane(int winxi, int winyi, rctf *viewplane, float *clipsta, float *clipend, float *pixsize);
void setwinmatrixview3d(int winx, int winy, struct rctf *rect);

View File

@@ -256,7 +256,9 @@ typedef struct ProjPaintState {
short do_occlude; /* Use raytraced occlusion? - ortherwise will paint right through to the back*/
short do_backfacecull; /* ignore faces with normals pointing away, skips a lot of raycasts if your normals are correctly flipped */
short do_mask_normal; /* mask out pixels based on their normals */
float normal_angle; /* what angle to mask at*/
float normal_angle; /* what angle to mask at*/
float normal_angle_inner;
float normal_angle_range; /* difference between normal_angle and normal_angle_inner, for easy access */
short is_ortho;
short is_airbrush; /* only to avoid using (ps.brush->flag & BRUSH_AIRBRUSH) */
@@ -1433,6 +1435,8 @@ float project_paint_uvpixel_mask(
co2 = ps->dm_mvert[mf->v2].co;
co3 = ps->dm_mvert[mf->v3].co;
}
/* Get the direction from the viewPoint to the pixel and normalize */
viewDirPersp[0] = (ps->viewPos[0] - (w[0]*co1[0] + w[1]*co2[0] + w[2]*co3[0]));
viewDirPersp[1] = (ps->viewPos[1] - (w[0]*co1[1] + w[1]*co2[1] + w[2]*co3[1]));
viewDirPersp[2] = (ps->viewPos[2] - (w[0]*co1[2] + w[1]*co2[2] + w[2]*co3[2]));
@@ -1441,33 +1445,15 @@ float project_paint_uvpixel_mask(
angle = NormalizedVecAngle2(viewDirPersp, no);
}
if (angle >= (M_PI_2 / 90) * ps->normal_angle) {
return 0.0f;
}
else {
float mask_no;
#if 0
mask *= 1.0f - (angle / PI_80_DEG); /* map angle to 1.0-facing us, 0.0 right angles to the view direction */
#endif
/* trickier method that clips the normal so its more useful */
/* M_PI_2 is 90d, we want 80 though */
mask_angle = ((M_PI_2 / 90) * ps->normal_angle);
/*printf("normal_angle : %f \n" ,ps->normal_angle);
printf("mask_angle : %f \n" ,mask_angle);*/
mask_no = (angle / mask_angle); /* map angle to 1.0-facing us, 0.0 right angles to the view direction */
mask_no = (1.0f - (mask_no * mask_no * mask_no)) * 1.4f;
if (mask_no > 1.0f) {
mask_no = 1.0f;
}
mask *= mask_no;
if (angle >= ps->normal_angle) {
return 0.0f; /* outsize the normal limit*/
}
else if (angle > ps->normal_angle_inner) {
mask *= (ps->normal_angle - angle) / ps->normal_angle_range;
} /* otherwise no mask normal is needed, were within the limit */
}
// This only works when the opacity dosnt change while paintnig, stylus pressure messes with this
// This only works when the opacity dosnt change while painting, stylus pressure messes with this
// so dont use it.
// if (ps->is_airbrush==0) mask *= ps->brush->alpha;
@@ -3100,14 +3086,14 @@ static void project_paint_begin(ProjPaintState *ps, short mval[2])
no[2] = (float)(v->no[2] / 32767.0f);
if (ps->is_ortho) {
if (NormalizedVecAngle2(ps->viewDir, no) >= (M_PI_2 / 90) * ps->normal_angle) { /* 1 vert of this face is towards us */
if (NormalizedVecAngle2(ps->viewDir, no) >= ps->normal_angle) { /* 1 vert of this face is towards us */
ps->vertFlags[a] |= PROJ_VERT_CULL;
}
}
else {
VecSubf(viewDirPersp, ps->viewPos, v->co);
Normalize(viewDirPersp);
if (NormalizedVecAngle2(viewDirPersp, no) >= (M_PI_2 / 90) * ps->normal_angle) { /* 1 vert of this face is towards us */
if (NormalizedVecAngle2(viewDirPersp, no) >= ps->normal_angle) { /* 1 vert of this face is towards us */
ps->vertFlags[a] |= PROJ_VERT_CULL;
}
}
@@ -3367,8 +3353,17 @@ static void project_paint_end(ProjPaintState *ps)
ps->dm->release(ps->dm);
}
/* Use this rather then mouse_cursor()
* so rotating the view leaves the 3D Cursor on the clone source surface.
*/
static void project_paint_setCursor(void) {
float *curs = give_cursor();
short mval[2];
/* external functions */
mouse_cursor(); /* set the cursor location on the view X/Y */
getmouseco_areawin(mval);
view_mouse_depth(curs, mval, 1);
}
/* 1= an undo, -1 is a redo. */
static void partial_redraw_array_init(ImagePaintPartialRedraw *pr)
@@ -3398,7 +3393,7 @@ static int partial_redraw_array_merge(ImagePaintPartialRedraw *pr, ImagePaintPar
pr->x2 = MAX2(pr->x2, pr_other->x2);
pr->y2 = MAX2(pr->y2, pr_other->y2);
if (pr->x2 != -2)
if (pr->x2 != -1)
touch = 1;
pr++; pr_other++;
@@ -4404,79 +4399,6 @@ static void imapaint_paint_stroke(ImagePaintState *s, BrushPainter *painter, sho
}
}
static int imapaint_paint_gp_to_stroke(float **points_gp) {
bGPdata *gpd;
bGPDlayer *gpl;
bGPDframe *gpf;
bGPDstroke *gps;
bGPDspoint *pt;
int tot_gp = 0;
float *vec_gp;
gpd = gpencil_data_getactive(NULL);
if (gpd==NULL)
return 0;
for (gpl= gpd->layers.first; gpl; gpl= gpl->next) {
if (gpl->flag & GP_LAYER_HIDE) continue;
gpf= gpencil_layer_getframe(gpl, CFRA, 0);
if (gpf==NULL) continue;
for (gps= gpf->strokes.first; gps; gps= gps->next) {
//if (gps->flag & GP_STROKE_2DSPACE) {
tot_gp += gps->totpoints;
//}
}
}
if (tot_gp==0)
return 0;
*points_gp = MEM_mallocN(tot_gp*sizeof(float)*2, "gp_points");
vec_gp = *points_gp;
printf("%d\n" , tot_gp);
for (gpl= gpd->layers.first; gpl; gpl= gpl->next) {
if (gpl->flag & GP_LAYER_HIDE) continue;
gpf= gpencil_layer_getframe(gpl, CFRA, 0);
if (gpf==NULL) continue;
for (gps= gpf->strokes.first; gps; gps= gps->next) {
//if (gps->flag & GP_STROKE_2DSPACE) {
int i;
/* fill up the array with points */
for (i=0, pt=gps->points; i < gps->totpoints && pt; i++, pt++) {
//printf("- %f %f\n", pt->x, pt->y);
vec_gp[0] = pt->x;
vec_gp[1] = pt->y;
//printf("%f %f\n", vec_gp[0], vec_gp[1]);
vec_gp+=2;
}
//}
}
}
return tot_gp;
}
extern int view_autodist(float mouse_worldloc[3]); /* view.c */
void imagepaint_paint(short mousebutton, short texpaint)
{
ImagePaintState s;
@@ -4488,14 +4410,6 @@ void imagepaint_paint(short mousebutton, short texpaint)
float pressure;
int init = 1;
/* optional grease pencil stroke path */
float *points_gp = NULL;
float *vec_gp;
int tot_gp = 0, index_gp=0;
int stroke_gp = 0;
double benchmark_time;
if(!settings->imapaint.brush)
return;
@@ -4505,20 +4419,13 @@ void imagepaint_paint(short mousebutton, short texpaint)
}
}
if (G.qual & LR_CTRLKEY) {
float *curs;
mouse_cursor();
curs = give_cursor();
view_autodist(curs);
persp(PERSP_VIEW);
project_paint_setCursor();
persp(PERSP_WIN);
return;
}
/* TODO - grease pencil stroke is very basic now and only useful for benchmarking, should make this nicer */
if (G.rt==123) {
stroke_gp = 1;
}
/* initialize state */
memset(&s, 0, sizeof(s));
memset(&ps, 0, sizeof(ps));
@@ -4541,7 +4448,7 @@ void imagepaint_paint(short mousebutton, short texpaint)
s.me = get_mesh(s.ob);
if (!s.me) return;
persp(PERSP_VIEW);
persp(PERSP_VIEW); /* set back to PERSP_WIN before returning */
}
else {
s.image = G.sima->image;
@@ -4574,11 +4481,26 @@ void imagepaint_paint(short mousebutton, short texpaint)
#ifndef PROJ_DEBUG_NOSEAMBLEED
ps.seam_bleed_px = settings->imapaint.seam_bleed; /* pixel num to bleed */
#endif
ps.normal_angle = settings->imapaint.normal_angle;
if (ps.do_mask_normal) {
ps.normal_angle_inner = settings->imapaint.normal_angle;
ps.normal_angle = (ps.normal_angle_inner + 90.0f) * 0.5f;
}
else {
ps.normal_angle_inner= ps.normal_angle= settings->imapaint.normal_angle;
}
ps.normal_angle_inner *= M_PI_2 / 90;
ps.normal_angle *= M_PI_2 / 90;
ps.normal_angle_range = ps.normal_angle - ps.normal_angle_inner;
if (ps.normal_angle_range <= 0.0f)
ps.do_mask_normal = 0; /* no need to do blending */
project_paint_begin(&ps, mval);
if (ps.dm==NULL) {
persp(PERSP_WIN);
return;
}
}
@@ -4592,37 +4514,26 @@ void imagepaint_paint(short mousebutton, short texpaint)
pressure = get_pressure();
s.blend = (get_activedevice() == 2)? BRUSH_BLEND_ERASE_ALPHA: s.brush->blend;
time= benchmark_time = PIL_check_seconds_timer();
time= PIL_check_seconds_timer();
prevmval[0]= mval[0];
prevmval[1]= mval[1];
if (project) {
if (stroke_gp) {
tot_gp = imapaint_paint_gp_to_stroke(&points_gp);
vec_gp = points_gp;
prevmval[0]= (short)vec_gp[0];
prevmval[1]= (short)vec_gp[1];
}
} else {
/* special exception here for too high pressure values on first touch in
windows for some tablets */
if (!((s.brush->flag & (BRUSH_ALPHA_PRESSURE|BRUSH_SIZE_PRESSURE|
BRUSH_SPACING_PRESSURE|BRUSH_RAD_PRESSURE)) && (get_activedevice() != 0) && (pressure >= 0.99f)))
imapaint_paint_stroke(&s, painter, texpaint, prevmval, mval, time, pressure);
}
/* paint loop */
do {
if (stroke_gp) {
/* Stroke grease pencil path */
mval[0]= (short)vec_gp[0];
mval[1]= (short)vec_gp[1];
//printf("%d %d\n", mval[0], mval[1]);
vec_gp+=2;
index_gp++;
/* special exception here for too high pressure values on first touch in
windows for some tablets */
if (!((s.brush->flag & (BRUSH_ALPHA_PRESSURE|BRUSH_SIZE_PRESSURE|
BRUSH_SPACING_PRESSURE|BRUSH_RAD_PRESSURE)) && (get_activedevice() != 0) && (pressure >= 0.99f)))
{
if (project) {
project_paint_stroke(&ps, painter, prevmval, mval, time, 1, pressure);
}
else {
getmouseco_areawin(mval);
imapaint_paint_stroke(&s, painter, texpaint, prevmval, mval, time, pressure);
}
}
/* paint loop */
do {
getmouseco_areawin(mval);
pressure = get_pressure();
s.blend = (get_activedevice() == 2)? BRUSH_BLEND_ERASE_ALPHA: s.brush->blend;
@@ -4633,19 +4544,17 @@ void imagepaint_paint(short mousebutton, short texpaint)
int redraw = 1;
if (((s.brush->flag & BRUSH_AIRBRUSH) || init) || ((mval[0] != prevmval[0]) || (mval[1] != prevmval[1]))) {
redraw = project_paint_stroke(&ps, painter, prevmval, mval, time, stroke_gp ? 0 : 1, pressure);
redraw = project_paint_stroke(&ps, painter, prevmval, mval, time, 1, pressure);
prevmval[0]= mval[0];
prevmval[1]= mval[1];
}
else {
if (stroke_gp==0) {
BIF_wait_for_statechange();
if (redraw==0) {
/* Only so the brush outline is redrawn, pitty we need to do this
* however it wont run when the mouse is still so not too bad */
force_draw(0);
}
BIF_wait_for_statechange();
if (redraw==0) {
/* Only so the brush outline is redrawn, pitty we need to do this
* however it wont run when the mouse is still so not too bad */
force_draw(0);
}
}
@@ -4664,8 +4573,7 @@ void imagepaint_paint(short mousebutton, short texpaint)
}
/* do mouse checking at the end, so don't check twice, and potentially
miss a short tap */
} while((stroke_gp && index_gp < tot_gp) || (stroke_gp==0 && (get_mbut() & mousebutton)));
//} while(get_mbut() & mousebutton);
} while(get_mbut() & mousebutton);
/* clean up */
settings->imapaint.flag &= ~IMAGEPAINT_DRAWING;
@@ -4676,12 +4584,6 @@ void imagepaint_paint(short mousebutton, short texpaint)
project_paint_end(&ps);
}
if (points_gp)
MEM_freeN(points_gp);
if (stroke_gp)
printf("timed test %f\n", (float)(PIL_check_seconds_timer() - benchmark_time));
imapaint_redraw(1, texpaint, s.image);
undo_imagepaint_push_end();

View File

@@ -796,12 +796,15 @@ void viewmoveNDOFfly(int mode)
BIF_view3d_previewrender_signal(curarea, PR_DBASE|PR_DISPRECT);
}
int view_autodist( float mouse_worldloc[3] ) //, float *autodist )
/* Be sure to run persp(PERSP_VIEW) if this isnt set,
*
* mouse_worldloc - worldspace vector that is set
* mval - screenspace location, or from getmouseco_areawin(mval)
* dist - the size of the square to use when averaging the Z depth.
*/
int view_mouse_depth( float mouse_worldloc[3], short mval[2], int dist)
{
View3D *v3d = G.vd;
/* Zooms in on a border drawn by the user */
short mval[2];
rcti rect;
/* ZBuffer depth vars */
@@ -813,13 +816,13 @@ int view_autodist( float mouse_worldloc[3] ) //, float *autodist )
getmouseco_areawin(mval);
persp(PERSP_VIEW);
/* persp(PERSP_VIEW); */
rect.xmax = mval[0] + 4;
rect.ymax = mval[1] + 4;
rect.xmax = mval[0] + dist;
rect.ymax = mval[1] + dist;
rect.xmin = mval[0] - 4;
rect.ymin = mval[1] - 4;
rect.xmin = mval[0] - dist;
rect.ymin = mval[1] - dist;
/* Get Z Depths, needed for perspective, nice for ortho */
bgl_get_mats(&mats);
@@ -943,7 +946,8 @@ void viewmove(int mode)
VecMulf(obofs, -1.0f);
}
else if (U.uiflag & USER_ORBIT_ZBUF) {
if ((use_sel=view_autodist(obofs))) {
persp(PERSP_VIEW);
if ((use_sel=view_mouse_depth(obofs, mval_area, 4))) {
if (G.vd->persp==V3D_PERSP) {
float my_origin[3]; /* original G.vd->ofs */
float my_pivot[3]; /* view */
@@ -974,6 +978,8 @@ void viewmove(int mode)
} else {
ofs[0] = ofs[1] = ofs[2] = 0.0f;
}
persp(PERSP_WIN);
}
else
ofs[0] = ofs[1] = ofs[2] = 0.0f;