Eevee: Render: Fix volume sampling.

This commit is contained in:
Clément Foucault
2018-02-02 01:18:25 +01:00
parent 263083c7e6
commit 7003c8a143
4 changed files with 20 additions and 6 deletions

View File

@@ -191,6 +191,8 @@ static void eevee_draw_background(void *vedata)
{
BLI_halton_3D(primes, offset, stl->effects->taa_current_sample, r);
EEVEE_update_noise(psl, fbl, r);
EEVEE_volumes_set_jitter(sldata, stl->effects->taa_current_sample - 1);
}
/* Refresh Probes */

View File

@@ -858,6 +858,7 @@ void EEVEE_temporal_sampling_free(void);
/* eevee_volumes.c */
int EEVEE_volumes_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
void EEVEE_volumes_set_jitter(EEVEE_ViewLayerData *sldata, unsigned int current_sample);
void EEVEE_volumes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
void EEVEE_volumes_cache_object_add(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata, struct Scene *scene, Object *ob);
void EEVEE_volumes_compute(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);

View File

@@ -391,6 +391,7 @@ void EEVEE_render_draw(EEVEE_Data *vedata, struct RenderEngine *engine, struct D
BLI_halton_3D(primes, offset, stl->effects->taa_current_sample, r);
EEVEE_update_noise(psl, fbl, r);
EEVEE_temporal_sampling_matrices_calc(stl->effects, g_data->viewmat, g_data->persmat, r);
EEVEE_volumes_set_jitter(sldata, stl->effects->taa_current_sample - 1);
/* Refresh Probes */
EEVEE_lightprobes_refresh(sldata, vedata);

View File

@@ -128,6 +128,21 @@ static void eevee_create_shader_volumes(void)
e_data.volumetric_common_lib, NULL);
}
void EEVEE_volumes_set_jitter(EEVEE_ViewLayerData *sldata, unsigned int current_sample)
{
EEVEE_CommonUniformBuffer *common_data = &sldata->common_data;
double ht_point[3];
double ht_offset[3] = {0.0, 0.0};
unsigned int ht_primes[3] = {3, 7, 2};
BLI_halton_3D(ht_primes, ht_offset, current_sample, ht_point);
common_data->vol_jitter[0] = (float)ht_point[0];
common_data->vol_jitter[1] = (float)ht_point[1];
common_data->vol_jitter[2] = (float)ht_point[2];
}
int EEVEE_volumes_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
{
EEVEE_StorageList *stl = vedata->stl;
@@ -223,8 +238,6 @@ int EEVEE_volumes_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
}
/* Temporal Super sampling jitter */
double ht_point[3];
double ht_offset[3] = {0.0, 0.0};
unsigned int ht_primes[3] = {3, 7, 2};
unsigned int current_sample = 0;
@@ -248,11 +261,8 @@ int EEVEE_volumes_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
DRW_viewport_request_redraw();
}
}
BLI_halton_3D(ht_primes, ht_offset, current_sample, ht_point);
common_data->vol_jitter[0] = (float)ht_point[0];
common_data->vol_jitter[1] = (float)ht_point[1];
common_data->vol_jitter[2] = (float)ht_point[2];
EEVEE_volumes_set_jitter(sldata, current_sample);
/* Framebuffer setup */
DRWFboTexture tex_vol[4] = {{&txl->volume_prop_scattering, DRW_TEX_RGB_11_11_10, DRW_TEX_FILTER},