Little tweak to timeline_force_draw, so that button windows are updated properly
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@@ -803,11 +803,11 @@ static void timeline_force_draw(short val)
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if(sa->spacetype==SPACE_VIEW3D) {
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if(sa==samin || (val & TIME_ALL_3D_WIN)) dodraw= 1;
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}
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else if(ELEM6(sa->spacetype, SPACE_NLA, SPACE_IPO, SPACE_SEQ, SPACE_BUTS, SPACE_ACTION, SPACE_SOUND)) {
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else if(ELEM5(sa->spacetype, SPACE_NLA, SPACE_IPO, SPACE_SEQ, SPACE_ACTION, SPACE_SOUND)) {
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if(val & TIME_ALL_ANIM_WIN) dodraw= 1;
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}
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else if(sa->spacetype==SPACE_BUTS) {
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if(val & TIME_ALL_BUTS_WIN) dodraw= 1;
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if(val & TIME_ALL_BUTS_WIN) dodraw= 2;
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}
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else if(sa->spacetype==SPACE_IMAGE) {
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if (val & TIME_ALL_IMAGE_WIN) dodraw = 1;
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