Cleanup: Fix header location of color attribute fill function
The function was declared in a BKE header but defined in the sculpt_paint editors module. Move it to the slightly-less arbitrary ED_sculpt.hh header instead.
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@@ -748,19 +748,6 @@ void BKE_sculpt_sync_face_visibility_to_grids(Mesh *mesh, SubdivCCG *subdiv_ccg)
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*/
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bool BKE_sculptsession_use_pbvh_draw(const Object *ob, const RegionView3D *rv3d);
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/* paint_vertex.cc */
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/**
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* Fills the object's active color attribute layer with the fill color.
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*
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* \param only_selected: Limit the fill to selected faces or vertices.
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*
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* \return #true if successful.
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*/
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bool BKE_object_attributes_active_color_fill(Object &ob,
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const float fill_color[4],
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bool only_selected);
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/** C accessor for #Object::sculpt::pbvh. */
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PBVH *BKE_object_sculpt_pbvh_get(Object *object);
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bool BKE_object_sculpt_use_dyntopo(const Object *object);
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@@ -44,6 +44,7 @@
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#include "ED_geometry.hh"
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#include "ED_mesh.hh"
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#include "ED_object.hh"
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#include "ED_sculpt.hh"
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#include "geometry_intern.hh"
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@@ -383,7 +384,7 @@ static int geometry_color_attribute_add_exec(bContext *C, wmOperator *op)
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BKE_id_attributes_default_color_set(id, layer->name);
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}
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BKE_object_attributes_active_color_fill(*ob, color, false);
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sculpt_paint::object_active_color_fill(*ob, color, false);
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DEG_id_tag_update(id, ID_RECALC_GEOMETRY);
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WM_main_add_notifier(NC_GEOM | ND_DATA, id);
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@@ -81,4 +81,13 @@ int active_update_and_get(bContext *C, Object &ob, const float mval_fl[2]);
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} // namespace face_set
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/**
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* Fills the object's active color attribute layer with the fill color.
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*
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* \param only_selected: Limit the fill to selected faces or vertices.
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*
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* \return #true if successful.
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*/
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bool object_active_color_fill(Object &ob, const float fill_color[4], bool only_selected);
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} // namespace blender::ed::sculpt_paint
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@@ -85,6 +85,7 @@
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#include "ED_object.hh"
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#include "ED_paint.hh"
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#include "ED_screen.hh"
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#include "ED_sculpt.hh"
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#include "ED_uvedit.hh"
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#include "ED_view3d.hh"
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#include "ED_view3d_offscreen.hh"
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@@ -6569,7 +6570,7 @@ static const char *proj_paint_color_attribute_create(wmOperator *op, Object &ob)
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BKE_id_attributes_default_color_set(&mesh->id, layer->name);
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}
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BKE_object_attributes_active_color_fill(ob, color, false);
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ed::sculpt_paint::object_active_color_fill(ob, color, false);
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return layer->name;
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}
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@@ -65,6 +65,7 @@
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#include "ED_object_vgroup.hh"
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#include "ED_paint.hh"
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#include "ED_screen.hh"
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#include "ED_sculpt.hh"
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#include "ED_view3d.hh"
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/* For IMB_BlendMode only. */
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@@ -2085,6 +2086,8 @@ void PAINT_OT_vertex_paint(wmOperatorType *ot)
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/** \name Set Vertex Colors Operator
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* \{ */
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namespace blender::ed::sculpt_paint {
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template<typename T>
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static void fill_bm_face_or_corner_attribute(BMesh &bm,
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const T &value,
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@@ -2196,13 +2199,10 @@ static void fill_mesh_color(Mesh &mesh,
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}
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}
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/**
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* See doc-string for #BKE_object_attributes_active_color_fill.
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*/
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static bool paint_object_attributes_active_color_fill_ex(Object &ob,
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ColorPaint4f fill_color,
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bool only_selected = true,
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bool affect_alpha = true)
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static bool fill_active_color(Object &ob,
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ColorPaint4f fill_color,
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bool only_selected = true,
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bool affect_alpha = true)
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{
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Mesh *mesh = BKE_mesh_from_object(&ob);
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if (!mesh) {
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@@ -2222,13 +2222,13 @@ static bool paint_object_attributes_active_color_fill_ex(Object &ob,
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return true;
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}
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bool BKE_object_attributes_active_color_fill(Object &ob,
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const float fill_color[4],
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bool only_selected)
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bool object_active_color_fill(Object &ob, const float fill_color[4], bool only_selected)
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{
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return paint_object_attributes_active_color_fill_ex(ob, ColorPaint4f(fill_color), only_selected);
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return fill_active_color(ob, ColorPaint4f(fill_color), only_selected);
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}
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} // namespace blender::ed::sculpt_paint
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static int vertex_color_set_exec(bContext *C, wmOperator *op)
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{
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using namespace blender::ed::sculpt_paint;
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@@ -2251,7 +2251,7 @@ static int vertex_color_set_exec(bContext *C, wmOperator *op)
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undo::push_node(obact, node, undo::Type::Color);
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}
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paint_object_attributes_active_color_fill_ex(obact, paintcol, true, affect_alpha);
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fill_active_color(obact, paintcol, true, affect_alpha);
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for (PBVHNode *node : nodes) {
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BKE_pbvh_node_mark_update_color(node);
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