Cleanup: Sculpt: Use utility functions for setting face visibility
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@@ -434,15 +434,10 @@ void SCULPT_face_set_visibility_set(SculptSession *ss, int face_set, bool visibl
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void SCULPT_face_visibility_all_invert(SculptSession *ss)
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{
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SCULPT_topology_islands_invalidate(ss);
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BLI_assert(ss->face_sets != nullptr);
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BLI_assert(ss->hide_poly != nullptr);
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switch (BKE_pbvh_type(ss->pbvh)) {
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case PBVH_FACES:
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case PBVH_GRIDS:
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for (int i = 0; i < ss->totfaces; i++) {
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ss->hide_poly[i] = !ss->hide_poly[i];
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}
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blender::array_utils::invert_booleans({ss->hide_poly, ss->totfaces});
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break;
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case PBVH_BMESH: {
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BMIter iter;
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@@ -463,8 +458,7 @@ void SCULPT_face_visibility_all_set(SculptSession *ss, bool visible)
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switch (BKE_pbvh_type(ss->pbvh)) {
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case PBVH_FACES:
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case PBVH_GRIDS:
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BLI_assert(ss->hide_poly != nullptr);
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memset(ss->hide_poly, !visible, sizeof(bool) * ss->totfaces);
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blender::MutableSpan(ss->hide_poly, ss->totfaces).fill(!visible);
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break;
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case PBVH_BMESH: {
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BMIter iter;
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