Merge branch 'blender-v3.4-release'

This commit is contained in:
Jacques Lucke
2022-11-21 11:23:18 +01:00

View File

@@ -2711,7 +2711,6 @@ static void node_update_nodetree(const bContext &C,
count_multi_input_socket_links(ntree, *snode);
/* Update nodes front to back, so children sizes get updated before parents. */
for (const int i : nodes.index_range()) {
bNode &node = *nodes[i];
uiBlock &block = *blocks[i];
@@ -2733,8 +2732,9 @@ static void node_update_nodetree(const bContext &C,
}
}
/* Now calculate the size of frame nodes, which can depend on the size of other nodes. */
for (const int i : nodes.index_range()) {
/* Now calculate the size of frame nodes, which can depend on the size of other nodes.
* Update nodes in reverse, so children sizes get updated before parents. */
for (int i = nodes.size() - 1; i >= 0; i--) {
if (nodes[i]->type == NODE_FRAME) {
frame_node_prepare_for_draw(*nodes[i], nodes);
}