A patch set by Bastien Montagne (many thanks!)

* Removed the ../include and ../src include directories from scons/cmake files.
These directories do not exist and are very noisy when building.

* Coding style clean-up in Python scripts: 'string' is used for enum values,
and "string" for usual stings.

* UILayout.active is used instead of UILayout.enabled to grey out "inactive"
settings.  This still allows users to edit them, which can be handy sometimes.

* Improved UI layout of the Line Style panel by means of:
- The standard “column” paradigm is used in more places;
- More compact layout where possible; and
- Tweaks to the modifiers' header.

* Improved UI layout of the Line Set panel by rearranging the "Selection by"
options into a compact row of toggle buttons.
This commit is contained in:
Tamito Kajiyama
2012-12-04 22:33:45 +00:00
parent ed0e2fbd9f
commit 724746dba2
4 changed files with 223 additions and 193 deletions

View File

@@ -304,20 +304,19 @@ class RENDER_PT_freestyle(RenderButtonsPanel, Panel):
def draw_header(self, context):
rd = context.scene.render
self.layout.prop(rd, "use_freestyle", text="")
def draw(self, context):
rd = context.scene.render
layout = self.layout
layout.enabled = rd.use_freestyle
layout.active = rd.use_freestyle
row = layout.row()
row.label(text="Line Thickness:")
row.prop(rd, "line_thickness_mode", expand=True)
row = layout.row()
row.enabled = (rd.line_thickness_mode == "ABSOLUTE")
row.active = (rd.line_thickness_mode == 'ABSOLUTE')
row.prop(rd, "unit_line_thickness")

View File

@@ -183,7 +183,7 @@ class RENDERLAYER_PT_freestyle(RenderLayerButtonsPanel, Panel):
freestyle = rl.freestyle_settings
layout = self.layout
layout.enabled = rl.use_freestyle
layout.active = rl.use_freestyle
layout.prop(freestyle, "mode", text="Control mode")
col = layout.column()
@@ -200,17 +200,17 @@ class RENDERLAYER_PT_freestyle(RenderLayerButtonsPanel, Panel):
if freestyle.use_advanced_options:
split = col.split()
sub = split.column()
sub.enabled = freestyle.use_advanced_options
if freestyle.mode == "SCRIPT":
sub.active = freestyle.use_advanced_options
if freestyle.mode == 'SCRIPT':
sub.prop(freestyle, "use_ridges_and_valleys")
sub.prop(freestyle, "sphere_radius")
sub = split.column()
sub.enabled = freestyle.use_advanced_options
if freestyle.mode == "SCRIPT":
sub.active = freestyle.use_advanced_options
if freestyle.mode == 'SCRIPT':
sub.prop(freestyle, "use_suggestive_contours")
sub.prop(freestyle, "kr_derivative_epsilon")
if freestyle.mode == "SCRIPT":
if freestyle.mode == 'SCRIPT':
split = layout.split()
split.label("Style modules:")
split.operator("scene.freestyle_module_add", text="Add")
@@ -236,7 +236,7 @@ class RENDERLAYER_PT_freestyle_lineset(RenderLayerButtonsPanel, Panel):
return False
rd = scene.render
rl = rd.layers.active
return rd.use_freestyle and rl and rl.freestyle_settings.mode == "EDITOR"
return rd.use_freestyle and rl and rl.freestyle_settings.mode == 'EDITOR'
def draw_edge_type_buttons(self, box, lineset, edge_type):
# property names
@@ -247,7 +247,7 @@ class RENDERLAYER_PT_freestyle_lineset(RenderLayerButtonsPanel, Panel):
row.prop(lineset, select_edge_type)
sub = row.column()
sub.prop(lineset, exclude_edge_type, text="")
sub.enabled = getattr(lineset, select_edge_type)
sub.active = getattr(lineset, select_edge_type)
def draw(self, context):
rd = context.scene.render
@@ -256,15 +256,11 @@ class RENDERLAYER_PT_freestyle_lineset(RenderLayerButtonsPanel, Panel):
lineset = freestyle.linesets.active
layout = self.layout
layout.enabled = rl.use_freestyle
layout.active = rl.use_freestyle
split = layout.split()
col = split.column()
col = layout.column()
row = col.row()
rows = 2
if lineset:
rows = 5
rows = 5 if lineset else 2
row.template_list(freestyle, "linesets", freestyle.linesets, "active_index", rows=rows)
sub = row.column()
@@ -278,56 +274,56 @@ class RENDERLAYER_PT_freestyle_lineset(RenderLayerButtonsPanel, Panel):
subsub.operator("scene.freestyle_lineset_move", icon='TRIA_UP', text="").direction = 'UP'
subsub.operator("scene.freestyle_lineset_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
#col = split.column()
col.prop(lineset, "name")
col.prop(lineset, "select_by_visibility")
if lineset.select_by_visibility:
sub = col.row(align=True)
sub.prop(lineset, "visibility", expand=True)
if lineset.visibility == "RANGE":
sub = col.row(align=True)
sub.prop(lineset, "qi_start")
sub.prop(lineset, "qi_end")
col.separator() # XXX
col = layout.column()
col.label(text="Selection By:")
row = col.row(align=True)
row.prop(lineset, "select_by_visibility", text="Visibility", toggle=True)
row.prop(lineset, "select_by_edge_types", text="Edge Types", toggle=True)
row.prop(lineset, "select_by_face_marks", text="Face Marks", toggle=True)
row.prop(lineset, "select_by_group", text="Group", toggle=True)
row.prop(lineset, "select_by_image_border", text="Image Border", toggle=True)
if lineset.select_by_visibility:
col.label(text="Visibility:")
row = col.row(align=True)
row.prop(lineset, "visibility", expand=True)
if lineset.visibility == 'RANGE':
row = col.row(align=True)
row.prop(lineset, "qi_start")
row.prop(lineset, "qi_end")
col.prop(lineset, "select_by_edge_types")
if lineset.select_by_edge_types:
col.label(text="Edge Types:")
row = col.row()
row.prop(lineset, "edge_type_negation", expand=True)
row = col.row()
row.prop(lineset, "edge_type_combination", expand=True)
row = col.row()
sub = row.column()
split = col.split()
sub = split.column()
self.draw_edge_type_buttons(sub, lineset, "silhouette")
self.draw_edge_type_buttons(sub, lineset, "border")
self.draw_edge_type_buttons(sub, lineset, "contour")
self.draw_edge_type_buttons(sub, lineset, "suggestive_contour")
self.draw_edge_type_buttons(sub, lineset, "ridge_valley")
sub = row.column()
sub = split.column()
self.draw_edge_type_buttons(sub, lineset, "crease")
self.draw_edge_type_buttons(sub, lineset, "edge_mark")
self.draw_edge_type_buttons(sub, lineset, "external_contour")
self.draw_edge_type_buttons(sub, lineset, "material_boundary")
col.separator() # XXX
col.prop(lineset, "select_by_face_marks")
if lineset.select_by_face_marks:
col.label(text="Face Marks:")
row = col.row()
row.prop(lineset, "face_mark_negation", expand=True)
row = col.row()
row.prop(lineset, "face_mark_condition", expand=True)
col.separator() # XXX
col.prop(lineset, "select_by_group")
if lineset.select_by_group:
col.prop(lineset, "group")
col.label(text="Group:")
row = col.row()
row.prop(lineset, "group", text="")
row.prop(lineset, "group_negation", expand=True)
col.separator() # XXX
col.prop(lineset, "select_by_image_border")
class RENDERLAYER_PT_freestyle_linestyle(RenderLayerButtonsPanel, Panel):
@@ -342,24 +338,29 @@ class RENDERLAYER_PT_freestyle_linestyle(RenderLayerButtonsPanel, Panel):
return False
rd = scene.render
rl = rd.layers.active
return rd.use_freestyle and rl and rl.freestyle_settings.mode == "EDITOR"
return rd.use_freestyle and rl and rl.freestyle_settings.mode == 'EDITOR'
def draw_modifier_box_header(self, box, modifier):
row = box.row()
row.context_pointer_set("modifier", modifier)
if modifier.expanded:
icon = "TRIA_DOWN"
icon = 'TRIA_DOWN'
else:
icon = "TRIA_RIGHT"
icon = 'TRIA_RIGHT'
row.prop(modifier, "expanded", text="", icon=icon, emboss=False)
# TODO: Use icons rather than text label, would save some room!
row.label(text=modifier.rna_type.name)
row.prop(modifier, "name", text="")
row.prop(modifier, "use", text="")
row.operator("scene.freestyle_modifier_copy", icon='NONE', text="Copy")
if modifier.use:
icon = 'RESTRICT_RENDER_OFF'
else:
icon = 'RESTRICT_RENDER_ON'
row.prop(modifier, "use", text="", icon=icon)
sub = row.row(align=True)
sub.operator("scene.freestyle_modifier_copy", icon='NONE', text="Copy")
sub.operator("scene.freestyle_modifier_move", icon='TRIA_UP', text="").direction = 'UP'
sub.operator("scene.freestyle_modifier_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
row.operator("scene.freestyle_modifier_remove", icon='X', text="")
sub.operator("scene.freestyle_modifier_remove", icon='X', text="")
def draw_modifier_common(self, box, modifier):
row = box.row()
@@ -378,8 +379,8 @@ class RENDERLAYER_PT_freestyle_linestyle(RenderLayerButtonsPanel, Panel):
row.prop(modifier, "mapping", text="")
sub = row.column()
sub.prop(modifier, "invert")
if modifier.mapping == "CURVE":
sub.enabled = False
if modifier.mapping == 'CURVE':
sub.active = False
box.template_curve_mapping(modifier, "curve")
if has_range:
row = box.row(align=True)
@@ -399,32 +400,32 @@ class RENDERLAYER_PT_freestyle_linestyle(RenderLayerButtonsPanel, Panel):
box = col.box()
self.draw_modifier_common(box, modifier)
if modifier.type == "ALONG_STROKE":
if modifier.type == 'ALONG_STROKE':
self.draw_modifier_color_ramp_common(box, modifier, False)
elif modifier.type == "DISTANCE_FROM_OBJECT":
elif modifier.type == 'DISTANCE_FROM_OBJECT':
box.prop(modifier, "target")
self.draw_modifier_color_ramp_common(box, modifier, True)
prop = box.operator("scene.freestyle_fill_range_by_selection")
prop.type = 'COLOR'
prop.name = modifier.name
elif modifier.type == "DISTANCE_FROM_CAMERA":
elif modifier.type == 'DISTANCE_FROM_CAMERA':
self.draw_modifier_color_ramp_common(box, modifier, True)
prop = box.operator("scene.freestyle_fill_range_by_selection")
prop.type = 'COLOR'
prop.name = modifier.name
elif modifier.type == "MATERIAL":
elif modifier.type == 'MATERIAL':
row = box.row()
row.prop(modifier, "material_attr", text="")
sub = row.column()
sub.prop(modifier, "use_ramp")
if modifier.material_attr in ["DIFF", "SPEC"]:
sub.enabled = True
if modifier.material_attr in {'DIFF', 'SPEC'}:
sub.active = True
show_ramp = modifier.use_ramp
else:
sub.enabled = False
sub.active = False
show_ramp = True
if show_ramp:
self.draw_modifier_color_ramp_common(box, modifier, False)
@@ -438,23 +439,23 @@ class RENDERLAYER_PT_freestyle_linestyle(RenderLayerButtonsPanel, Panel):
box = col.box()
self.draw_modifier_common(box, modifier)
if modifier.type == "ALONG_STROKE":
if modifier.type == 'ALONG_STROKE':
self.draw_modifier_curve_common(box, modifier, False, False)
elif modifier.type == "DISTANCE_FROM_OBJECT":
elif modifier.type == 'DISTANCE_FROM_OBJECT':
box.prop(modifier, "target")
self.draw_modifier_curve_common(box, modifier, True, False)
prop = box.operator("scene.freestyle_fill_range_by_selection")
prop.type = 'ALPHA'
prop.name = modifier.name
elif modifier.type == "DISTANCE_FROM_CAMERA":
elif modifier.type == 'DISTANCE_FROM_CAMERA':
self.draw_modifier_curve_common(box, modifier, True, False)
prop = box.operator("scene.freestyle_fill_range_by_selection")
prop.type = 'ALPHA'
prop.name = modifier.name
elif modifier.type == "MATERIAL":
elif modifier.type == 'MATERIAL':
box.prop(modifier, "material_attr", text="")
self.draw_modifier_curve_common(box, modifier, False, False)
@@ -467,31 +468,31 @@ class RENDERLAYER_PT_freestyle_linestyle(RenderLayerButtonsPanel, Panel):
box = col.box()
self.draw_modifier_common(box, modifier)
if modifier.type == "ALONG_STROKE":
if modifier.type == 'ALONG_STROKE':
self.draw_modifier_curve_common(box, modifier, False, True)
elif modifier.type == "DISTANCE_FROM_OBJECT":
elif modifier.type == 'DISTANCE_FROM_OBJECT':
box.prop(modifier, "target")
self.draw_modifier_curve_common(box, modifier, True, True)
prop = box.operator("scene.freestyle_fill_range_by_selection")
prop.type = 'THICKNESS'
prop.name = modifier.name
elif modifier.type == "DISTANCE_FROM_CAMERA":
elif modifier.type == 'DISTANCE_FROM_CAMERA':
self.draw_modifier_curve_common(box, modifier, True, True)
prop = box.operator("scene.freestyle_fill_range_by_selection")
prop.type = 'THICKNESS'
prop.name = modifier.name
elif modifier.type == "MATERIAL":
elif modifier.type == 'MATERIAL':
box.prop(modifier, "material_attr", text="")
self.draw_modifier_curve_common(box, modifier, False, True)
elif modifier.type == "CALLIGRAPHY":
col = box.column()
col.prop(modifier, "orientation")
col.prop(modifier, "min_thickness")
col.prop(modifier, "max_thickness")
elif modifier.type == 'CALLIGRAPHY':
box.prop(modifier, "orientation")
row = box.row(align=True)
row.prop(modifier, "min_thickness")
row.prop(modifier, "max_thickness")
def draw_geometry_modifier(self, context, modifier):
layout = self.layout
@@ -501,63 +502,75 @@ class RENDERLAYER_PT_freestyle_linestyle(RenderLayerButtonsPanel, Panel):
if modifier.expanded:
box = col.box()
if modifier.type == "SAMPLING":
if modifier.type == 'SAMPLING':
box.prop(modifier, "sampling")
elif modifier.type == "BEZIER_CURVE":
elif modifier.type == 'BEZIER_CURVE':
box.prop(modifier, "error")
elif modifier.type == "SINUS_DISPLACEMENT":
box.prop(modifier, "wavelength")
box.prop(modifier, "amplitude")
box.prop(modifier, "phase")
elif modifier.type == 'SINUS_DISPLACEMENT':
split = box.split()
col = split.column()
col.prop(modifier, "wavelength")
col.prop(modifier, "amplitude")
col = split.column()
col.prop(modifier, "phase")
elif modifier.type == "SPATIAL_NOISE":
box.prop(modifier, "amplitude")
box.prop(modifier, "scale")
box.prop(modifier, "octaves")
sub = box.row()
sub.prop(modifier, "smooth")
sub.prop(modifier, "pure_random")
elif modifier.type == 'SPATIAL_NOISE':
split = box.split()
col = split.column()
col.prop(modifier, "amplitude")
col.prop(modifier, "scale")
col.prop(modifier, "octaves")
col = split.column()
col.prop(modifier, "smooth")
col.prop(modifier, "pure_random")
elif modifier.type == "PERLIN_NOISE_1D":
box.prop(modifier, "frequency")
box.prop(modifier, "amplitude")
box.prop(modifier, "octaves")
box.prop(modifier, "angle")
box.prop(modifier, "seed")
elif modifier.type == 'PERLIN_NOISE_1D':
split = box.split()
col = split.column()
col.prop(modifier, "frequency")
col.prop(modifier, "amplitude")
col.prop(modifier, "seed")
col = split.column()
col.prop(modifier, "octaves")
col.prop(modifier, "angle")
elif modifier.type == "PERLIN_NOISE_2D":
box.prop(modifier, "frequency")
box.prop(modifier, "amplitude")
box.prop(modifier, "octaves")
box.prop(modifier, "angle")
box.prop(modifier, "seed")
elif modifier.type == 'PERLIN_NOISE_2D':
split = box.split()
col = split.column()
col.prop(modifier, "frequency")
col.prop(modifier, "amplitude")
col.prop(modifier, "seed")
col = split.column()
col.prop(modifier, "octaves")
col.prop(modifier, "angle")
elif modifier.type == "BACKBONE_STRETCHER":
elif modifier.type == 'BACKBONE_STRETCHER':
box.prop(modifier, "backbone_length")
elif modifier.type == "TIP_REMOVER":
elif modifier.type == 'TIP_REMOVER':
box.prop(modifier, "tip_length")
elif modifier.type == "POLYGONIZATION":
elif modifier.type == 'POLYGONIZATION':
box.prop(modifier, "error")
elif modifier.type == "GUIDING_LINES":
elif modifier.type == 'GUIDING_LINES':
box.prop(modifier, "offset")
elif modifier.type == "BLUEPRINT":
elif modifier.type == 'BLUEPRINT':
row = box.row()
row.prop(modifier, "shape", expand=True)
box.prop(modifier, "rounds")
if modifier.shape in ["CIRCLES", "ELLIPSES"]:
box.prop(modifier, "random_radius")
box.prop(modifier, "random_center")
elif modifier.shape == "SQUARES":
box.prop(modifier, "backbone_length")
box.prop(modifier, "random_backbone")
row = box.row()
if modifier.shape in {'CIRCLES', 'ELLIPSES'}:
row.prop(modifier, "random_radius")
row.prop(modifier, "random_center")
elif modifier.shape == 'SQUARES':
row.prop(modifier, "backbone_length")
row.prop(modifier, "random_backbone")
elif modifier.type == "2D_OFFSET":
elif modifier.type == '2D_OFFSET':
row = box.row(align=True)
row.prop(modifier, "start")
row.prop(modifier, "end")
@@ -565,11 +578,11 @@ class RENDERLAYER_PT_freestyle_linestyle(RenderLayerButtonsPanel, Panel):
row.prop(modifier, "x")
row.prop(modifier, "y")
elif modifier.type == "2D_TRANSFORM":
elif modifier.type == '2D_TRANSFORM':
box.prop(modifier, "pivot")
if modifier.pivot == "PARAM":
if modifier.pivot == 'PARAM':
box.prop(modifier, "pivot_u")
elif modifier.pivot == "ABSOLUTE":
elif modifier.pivot == 'ABSOLUTE':
row = box.row(align=True)
row.prop(modifier, "pivot_x")
row.prop(modifier, "pivot_y")
@@ -584,7 +597,7 @@ class RENDERLAYER_PT_freestyle_linestyle(RenderLayerButtonsPanel, Panel):
lineset = rl.freestyle_settings.linesets.active
layout = self.layout
layout.enabled = rl.use_freestyle
layout.active = rl.use_freestyle
if lineset is None:
return
@@ -593,121 +606,139 @@ class RENDERLAYER_PT_freestyle_linestyle(RenderLayerButtonsPanel, Panel):
layout.template_ID(lineset, "linestyle", new="scene.freestyle_linestyle_new")
row = layout.row(align=True)
row.prop(linestyle, "panel", expand=True)
if linestyle.panel == "STROKES":
# Chaining
col = layout.column()
col.prop(linestyle, "use_chaining", text="Chaining:")
sub = col.column()
sub.enabled = linestyle.use_chaining
sub.prop(linestyle, "chaining", text="")
if linestyle.chaining == "PLAIN":
sub.prop(linestyle, "same_object")
elif linestyle.chaining == "SKETCHY":
subsub = sub.row()
subsub.prop(linestyle, "same_object")
subsub.prop(linestyle, "rounds")
# Splitting
if linestyle.panel == 'STROKES':
## Chaining
layout.label(text="Chaining:")
split = layout.split(align=True)
# First column
col = split.column()
col.prop(linestyle, "use_chaining", text="Enable Chaining")
sub = col.row()
sub.active = linestyle.use_chaining
sub.prop(linestyle, "same_object")
# Second column
col = split.column()
col.active = linestyle.use_chaining
col.prop(linestyle, "chaining", text="")
if linestyle.chaining == 'SKETCHY':
col.prop(linestyle, "rounds")
## Splitting
layout.label(text="Splitting:")
row = layout.row()
col = row.column()
sub = col.row(align=True)
sub.prop(linestyle, "use_min_angle", text="")
subsub = sub.row()
subsub.enabled = linestyle.use_min_angle
subsub.prop(linestyle, "min_angle")
sub = col.row(align=True)
sub.prop(linestyle, "use_max_angle", text="")
subsub = sub.row()
subsub.enabled = linestyle.use_max_angle
subsub.prop(linestyle, "max_angle")
col.prop(linestyle, "use_split_pattern", text="Split Pattern")
col = row.column()
sub = col.row(align=True)
sub.prop(linestyle, "use_split_length", text="")
subsub = sub.row()
subsub.enabled = linestyle.use_split_length
subsub.prop(linestyle, "split_length", text="2D Length")
col.prop(linestyle, "material_boundary")
split = layout.split(align=True)
# First column
col = split.column()
row = col.row(align=True)
row.prop(linestyle, "use_min_angle", text="")
sub = row.row()
sub.active = linestyle.use_min_angle
sub.prop(linestyle, "min_angle")
row = col.row(align=True)
row.prop(linestyle, "use_max_angle", text="")
sub = row.row()
sub.active = linestyle.use_max_angle
sub.prop(linestyle, "max_angle")
# Second column
col = split.column()
row = col.row(align=True)
row.prop(linestyle, "use_split_length", text="")
sub = row.row()
sub.active = linestyle.use_split_length
sub.prop(linestyle, "split_length", text="2D Length")
row = col.row(align=True)
row.prop(linestyle, "material_boundary")
# End of columns
row = layout.row(align=True)
row.enabled = linestyle.use_split_pattern
row.prop(linestyle, "split_dash1")
row.prop(linestyle, "split_gap1")
row.prop(linestyle, "split_dash2")
row.prop(linestyle, "split_gap2")
row.prop(linestyle, "split_dash3")
row.prop(linestyle, "split_gap3")
row.prop(linestyle, "use_split_pattern", text="")
sub = row.row()
sub.active = linestyle.use_split_pattern
sub.prop(linestyle, "split_dash1", text="D1")
sub.prop(linestyle, "split_gap1", text="G1")
sub.prop(linestyle, "split_dash2", text="D2")
sub.prop(linestyle, "split_gap2", text="G2")
sub.prop(linestyle, "split_dash3", text="D3")
sub.prop(linestyle, "split_gap3", text="G3")
# Selection
## Selection
layout.label(text="Selection:")
row = layout.row()
col = row.column()
sub = col.row(align=True)
sub.prop(linestyle, "use_min_length", text="")
subsub = sub.row()
subsub.enabled = linestyle.use_min_length
subsub.prop(linestyle, "min_length")
col = row.column()
sub = col.row(align=True)
sub.prop(linestyle, "use_max_length", text="")
subsub = sub.row()
subsub.enabled = linestyle.use_max_length
subsub.prop(linestyle, "max_length")
# Caps
layout.label(text="Caps:")
split = layout.split(align=True)
# First column
col = split.column()
row = col.row(align=True)
row.prop(linestyle, "use_min_length", text="")
sub = row.row()
sub.active = linestyle.use_min_length
sub.prop(linestyle, "min_length")
# Second column
col = split.column()
row = col.row(align=True)
row.prop(linestyle, "use_max_length", text="")
sub = row.row()
sub.active = linestyle.use_max_length
sub.prop(linestyle, "max_length")
## Caps
layout.label(text="Caps:")
row = layout.row(align=True)
row.prop(linestyle, "caps", expand=True)
layout.prop(linestyle, "use_dashed_line")
## Dashed lines
layout.label(text="Dashed Line:")
row = layout.row(align=True)
row.enabled = linestyle.use_dashed_line
row.prop(linestyle, "dash1")
row.prop(linestyle, "gap1")
row.prop(linestyle, "dash2")
row.prop(linestyle, "gap2")
row.prop(linestyle, "dash3")
row.prop(linestyle, "gap3")
row.prop(linestyle, "use_dashed_line", text="")
sub = row.row()
sub.active = linestyle.use_dashed_line
sub.prop(linestyle, "dash1", text="D1")
sub.prop(linestyle, "gap1", text="G1")
sub.prop(linestyle, "dash2", text="D2")
sub.prop(linestyle, "gap2", text="G2")
sub.prop(linestyle, "dash3", text="D3")
sub.prop(linestyle, "gap3", text="G3")
elif linestyle.panel == "COLOR":
col = layout.column()
col.label(text="Base Color:")
col.prop(linestyle, "color", text="")
elif linestyle.panel == 'COLOR':
col = layout.column()
row = col.row()
row.label(text="Base Color:")
row.prop(linestyle, "color", text="")
col.label(text="Modifiers:")
col.operator_menu_enum("scene.freestyle_color_modifier_add", "type", text="Add Modifier")
for modifier in linestyle.color_modifiers:
self.draw_color_modifier(context, modifier)
elif linestyle.panel == "ALPHA":
col = layout.column()
col.label(text="Base Transparency:")
col.prop(linestyle, "alpha")
elif linestyle.panel == 'ALPHA':
col = layout.column()
row = col.row()
row.label(text="Base Transparency:")
row.prop(linestyle, "alpha")
col.label(text="Modifiers:")
col.operator_menu_enum("scene.freestyle_alpha_modifier_add", "type", text="Add Modifier")
for modifier in linestyle.alpha_modifiers:
self.draw_alpha_modifier(context, modifier)
elif linestyle.panel == "THICKNESS":
col = layout.column()
col.label(text="Base Thickness:")
col.prop(linestyle, "thickness")
elif linestyle.panel == 'THICKNESS':
col = layout.column()
row = col.row()
row.label(text="Base Thickness:")
row.prop(linestyle, "thickness")
row = col.row()
row.prop(linestyle, "thickness_position", expand=True)
row = col.row()
row.prop(linestyle, "thickness_ratio")
row.enabled = linestyle.thickness_position == "RELATIVE"
row.active = (linestyle.thickness_position == 'RELATIVE')
col = layout.column()
col.label(text="Modifiers:")
col.operator_menu_enum("scene.freestyle_thickness_modifier_add", "type", text="Add Modifier")
for modifier in linestyle.thickness_modifiers:
self.draw_thickness_modifier(context, modifier)
elif linestyle.panel == "GEOMETRY":
elif linestyle.panel == 'GEOMETRY':
col = layout.column()
col.label(text="Modifiers:")
col.operator_menu_enum("scene.freestyle_geometry_modifier_add", "type", text="Add Modifier")
for modifier in linestyle.geometry_modifiers:
self.draw_geometry_modifier(context, modifier)
elif linestyle.panel == "MISC":
elif linestyle.panel == 'MISC':
pass

View File

@@ -29,7 +29,7 @@ file(GLOB_RECURSE SRC *.cpp *.h)
set(INC
../blenkernel ../blenloader ../blenlib ../imbuf ../makesdna ../makesrna
../python ../python/intern
../render/extern/include ../render/intern/include ../include ../src
../render/extern/include ../render/intern/include
../../../extern/glew/include ../../../intern/guardedalloc ../freestyle
)

View File

@@ -8,7 +8,7 @@ incs = ''
incs += '../blenkernel ../blenloader ../blenlib ../imbuf ../makesdna ../makesrna'
incs += ' ../python ../python/intern'
incs += ' ../render/extern/include ../render/intern/include ../include ../src'
incs += ' ../render/extern/include ../render/intern/include'
incs += ' #/extern/glew/include #/intern/guardedalloc ../freestyle'
incs += ' ' + env['BF_PYTHON_INC']
incs += ' ' + env['BF_PNG_INC']