Fix T87876: vertex groups missing when mesh is in edit mode

Differential Revision: https://developer.blender.org/D11107
This commit is contained in:
Jacques Lucke
2021-04-28 14:57:23 +02:00
parent 55590bf7a6
commit 7254463194

View File

@@ -1603,6 +1603,12 @@ static void editbmesh_calc_modifiers(struct Depsgraph *depsgraph,
/* This geometry set contains the non-mesh data that might be generated by modifiers. */
GeometrySet geometry_set_final;
/* Add the initial mesh component, with a copy of the vertex group names from the object,
* since they need to be stored in the geometry set for evaluation. */
MeshComponent &initial_mesh_component =
geometry_set_final.get_component_for_write<MeshComponent>();
initial_mesh_component.copy_vertex_group_names_from_object(*ob);
/* Deformed vertex locations array. Deform only modifier need this type of
* float array rather than MVert*. Tracked along with mesh_final as an
* optimization to avoid copying coordinates back and forth if there are