Cleanup: make format
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@@ -158,8 +158,13 @@ static bool shader_validate_link(eNodeSocketDatatype from, eNodeSocketDatatype t
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static bool shader_node_tree_socket_type_valid(bNodeTreeType * /*ntreetype*/,
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bNodeSocketType *socket_type)
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{
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return blender::bke::nodeIsStaticSocketType(socket_type) &&
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ELEM(socket_type->type, SOCK_FLOAT, SOCK_INT, SOCK_BOOLEAN, SOCK_VECTOR, SOCK_RGBA, SOCK_SHADER);
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return blender::bke::nodeIsStaticSocketType(socket_type) && ELEM(socket_type->type,
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SOCK_FLOAT,
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SOCK_INT,
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SOCK_BOOLEAN,
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SOCK_VECTOR,
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SOCK_RGBA,
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SOCK_SHADER);
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}
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bNodeTreeType *ntreeType_Shader;
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