Metal: Ensure increased FB attachment count supported
Authored by Apple: Michael Parkin-White Pull Request: https://projects.blender.org/blender/blender/pulls/115735
This commit is contained in:
committed by
Jeroen Bakker
parent
5dbc276eed
commit
72b6c44e75
@@ -714,7 +714,9 @@ void MTLFrameBuffer::update_attachments(bool /*update_viewport*/)
|
||||
case GPU_FB_COLOR_ATTACHMENT2:
|
||||
case GPU_FB_COLOR_ATTACHMENT3:
|
||||
case GPU_FB_COLOR_ATTACHMENT4:
|
||||
case GPU_FB_COLOR_ATTACHMENT5: {
|
||||
case GPU_FB_COLOR_ATTACHMENT5:
|
||||
case GPU_FB_COLOR_ATTACHMENT6:
|
||||
case GPU_FB_COLOR_ATTACHMENT7: {
|
||||
int color_slot_ind = type - GPU_FB_COLOR_ATTACHMENT0;
|
||||
if (attach.tex) {
|
||||
/* If we already had a color attachment, preserve load/clear-state parameters,
|
||||
|
||||
Reference in New Issue
Block a user