don't build game engine by default, and print a warning if game player is enabled.

This commit is contained in:
Joseph Eagar
2009-06-11 20:47:14 +00:00
parent d12c4f751c
commit 73092af8b7
2 changed files with 5 additions and 2 deletions

View File

@@ -404,6 +404,9 @@ dobj = B.buildinfo(env, "dynamic") + B.resources
thestatlibs, thelibincs = B.setup_staticlibs(env)
thesyslibs = B.setup_syslibs(env)
if env['WITH_BF_PLAYER']:
print("Warning: Game player may not build on 2.5")
if 'blender' in B.targets or not env['WITH_BF_NOBLENDER']:
#env.BlenderProg(B.root_build_dir, "blender", dobj , [], mainlist + thestatlibs + thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender')
env.BlenderProg(B.root_build_dir, "blender", dobj + mainlist, [], thestatlibs + thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender')

View File

@@ -157,7 +157,7 @@ def read_opts(cfg, args):
(BoolVariable('WITH_BF_STATICPYTHON', 'Staticly link to python', False)),
(BoolVariable('BF_NO_ELBEEM', 'Disable Fluid Sim', False)),
('BF_PROFILE_FLAGS', 'Profiling compiler flags', ''),
(BoolVariable('WITH_BF_OPENAL', 'Use OpenAL if true', False)),
('BF_OPENAL', 'base path for OpenAL', ''),
('BF_OPENAL_INC', 'include path for python headers', ''),
@@ -248,7 +248,7 @@ def read_opts(cfg, args):
('BF_ICONV_LIB', 'iconv library', ''),
('BF_ICONV_LIBPATH', 'iconv library path', ''),
(BoolVariable('WITH_BF_GAMEENGINE', 'Build with gameengine' , True)),
(BoolVariable('WITH_BF_GAMEENGINE', 'Build with gameengine' , False)),
(BoolVariable('WITH_BF_ODE', 'Use ODE if true', True)),
('BF_ODE', 'ODE base path', ''),