avoid adding degenerate faces to a Bullet soft body
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@@ -284,6 +284,13 @@ m_faces.push_back(f);
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//
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void btSoftBody::appendFace(int node0,int node1,int node2,Material* mat)
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{
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if (node0==node1)
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return;
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if (node1==node2)
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return;
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if (node2==node0)
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return;
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appendFace(-1,mat);
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Face& f=m_faces[m_faces.size()-1];
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btAssert(node0!=node1);
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