Cleanup: format
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@@ -661,7 +661,8 @@ ccl_device void bsdf_blur(KernelGlobals kg, ccl_private ShaderClosure *sc, float
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#endif
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}
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ccl_device_inline Spectrum bsdf_albedo(ccl_private const ShaderData *sd, ccl_private const ShaderClosure *sc)
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ccl_device_inline Spectrum bsdf_albedo(ccl_private const ShaderData *sd,
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ccl_private const ShaderClosure *sc)
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{
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Spectrum albedo = sc->weight;
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/* Some closures include additional components such as Fresnel terms that cause their albedo to
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@@ -90,8 +90,10 @@ ccl_device float schlick_fresnel(float u)
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}
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/* Calculate the fresnel color, which is a blend between white and the F0 color */
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ccl_device_forceinline Spectrum
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interpolate_fresnel_color(float3 L, float3 H, float ior, Spectrum F0)
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ccl_device_forceinline Spectrum interpolate_fresnel_color(float3 L,
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float3 H,
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float ior,
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Spectrum F0)
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{
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/* Compute the real Fresnel term and remap it from real_F0..1 to F0..1.
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* The reason why we use this remapping instead of directly doing the
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@@ -36,7 +36,7 @@ void BKE_mesh_legacy_convert_uvs_to_generic(Mesh *mesh);
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* Move face sets to the legacy type from a generic type.
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*/
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void BKE_mesh_legacy_face_set_from_generic(
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blender::MutableSpan<CustomDataLayer> poly_layers_to_write);
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blender::MutableSpan<CustomDataLayer> poly_layers_to_write);
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/**
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* Copy face sets to the generic data type from the legacy type.
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*/
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@@ -50,7 +50,7 @@ TEST(nla_strip, BKE_nlastrips_add_strip)
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NlaStrip strip2{};
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strip2.start = 5;
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strip2.end = 10;
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/* can't add a null NLA strip to an NLA Track. */
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EXPECT_FALSE(BKE_nlastrips_add_strip(&strips, NULL));
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@@ -170,7 +170,6 @@ void BM_mesh_copy_init_customdata_all_layers(BMesh *bm_dst,
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const struct BMAllocTemplate *allocsize);
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BMesh *BM_mesh_copy(BMesh *bm_old);
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#ifdef __cplusplus
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}
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#endif
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