Fix: EEVEE-Next: Film matrix
Fixes motion vectors for static geometry.
Regression from beee7db.
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@@ -211,7 +211,7 @@ void ShadingView::update_view()
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jitter *= 2.0f;
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window_translate_m4(winmat.ptr(), winmat.ptr(), UNPACK2(jitter));
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jitter_view_.sync(winmat, winmat);
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jitter_view_.sync(viewmat, winmat);
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/* FIXME(fclem): The offset may be noticeably large and the culling might make object pop
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* out of the blurring radius. To fix this, use custom enlarged culling matrix. */
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