DWM: Initial support vert & weight hidden faces

This commit is contained in:
Campbell Barton
2017-05-17 16:01:18 +10:00
parent 17458c511c
commit 741a4cfc0b

View File

@@ -1169,7 +1169,7 @@ static void mesh_render_data_looptri_tans_get(
}
static bool mesh_render_data_looptri_cos_nors_smooth_get(
MeshRenderData *rdata, const int tri_idx,
MeshRenderData *rdata, const int tri_idx, const bool use_hide,
float *(*r_vert_cos)[3], short **r_tri_nor, short *(*r_vert_nors)[3], bool *r_is_smooth)
{
BLI_assert(rdata->types & MR_DATATYPE_VERT);
@@ -1180,6 +1180,7 @@ static bool mesh_render_data_looptri_cos_nors_smooth_get(
if (rdata->edit_bmesh) {
const BMLoop **bm_looptri = (const BMLoop **)rdata->edit_bmesh->looptris[tri_idx];
/* Assume 'use_hide' */
if (BM_elem_flag_test(bm_looptri[0]->f, BM_ELEM_HIDDEN)) {
return false;
}
@@ -1203,6 +1204,10 @@ static bool mesh_render_data_looptri_cos_nors_smooth_get(
else {
const MLoopTri *mlt = &rdata->mlooptri[tri_idx];
if (use_hide && (rdata->mpoly[mlt->poly].flag & ME_HIDE)) {
return false;
}
mesh_render_data_ensure_poly_normals_short(rdata);
short (*pnors_short)[3] = rdata->poly_normals_short;
@@ -1352,7 +1357,7 @@ static void add_overlay_tri(
bool is_smooth;
mesh_render_data_looptri_cos_nors_smooth_get(
rdata, f, &tri_vert_cos, &tri_nor, &tri_vert_nors, &is_smooth);
rdata, f, false, &tri_vert_cos, &tri_nor, &tri_vert_nors, &is_smooth);
for (int i = 0; i < 3; ++i) {
/* TODO real loop normal */
const short *svnor = mesh_render_data_vert_nor(rdata, tri_vert_idx[i]);
@@ -1461,6 +1466,7 @@ typedef struct MeshBatchCache {
Batch *all_triangles;
VertexBuffer *pos_with_normals;
VertexBuffer *pos_with_normals_visible_only; /* for paint modes with vert/face hide support. */
VertexBuffer *tri_aligned_weights;
VertexBuffer *tri_aligned_vert_colors;
VertexBuffer *tri_aligned_select_id;
@@ -1468,9 +1474,14 @@ typedef struct MeshBatchCache {
VertexBuffer *tri_pos_with_unselect_only;
VertexBuffer *pos_with_select_bool;
Batch *triangles_with_normals;
/* Skip hidden (depending on paint select mode),
* 'pos_with_normals' or 'pos_with_normals_visible_only'. */
Batch *triangles_with_weights;
Batch *triangles_with_vert_colors;
/* Always skip hidden */
Batch *triangles_with_select_id;
Batch *points_with_normals;
Batch *fancy_edges; /* owns its vertex buffer (not shared) */
@@ -1666,6 +1677,7 @@ static void mesh_batch_cache_clear(Mesh *me)
BATCH_DISCARD_SAFE(cache->triangles_with_normals);
BATCH_DISCARD_SAFE(cache->points_with_normals);
VERTEXBUFFER_DISCARD_SAFE(cache->pos_with_normals);
VERTEXBUFFER_DISCARD_SAFE(cache->pos_with_normals_visible_only);
VERTEXBUFFER_DISCARD_SAFE(cache->tri_aligned_vert_colors);
VERTEXBUFFER_DISCARD_SAFE(cache->tri_aligned_weights);
BATCH_DISCARD_SAFE(cache->triangles_with_weights);
@@ -1850,12 +1862,13 @@ static VertexBuffer *mesh_batch_cache_get_tri_shading_data(MeshRenderData *rdata
return cache->shaded_triangles_data;
}
static VertexBuffer *mesh_batch_cache_get_tri_pos_and_normals(
MeshRenderData *rdata, MeshBatchCache *cache)
static VertexBuffer *mesh_batch_cache_get_tri_pos_and_normals_ex(
MeshRenderData *rdata, const bool use_hide,
VertexBuffer **r_vbo)
{
BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP | MR_DATATYPE_POLY));
if (cache->pos_with_normals == NULL) {
if (*r_vbo == NULL) {
unsigned int vidx = 0, nidx = 0;
static VertexFormat format = { 0 };
@@ -1871,7 +1884,7 @@ static VertexBuffer *mesh_batch_cache_get_tri_pos_and_normals(
const int tri_len = mesh_render_data_looptri_len_get(rdata);
VertexBuffer *vbo = cache->pos_with_normals = VertexBuffer_create_with_format(&format);
VertexBuffer *vbo = *r_vbo = VertexBuffer_create_with_format(&format);
const int vbo_len_capacity = tri_len * 3;
int vbo_len_used = 0;
@@ -1883,7 +1896,7 @@ static VertexBuffer *mesh_batch_cache_get_tri_pos_and_normals(
bool is_smooth;
if (mesh_render_data_looptri_cos_nors_smooth_get(
rdata, i, &tri_vert_cos, &tri_nor, &tri_vert_nors, &is_smooth))
rdata, i, use_hide, &tri_vert_cos, &tri_nor, &tri_vert_nors, &is_smooth))
{
if (is_smooth) {
#if USE_10_10_10
@@ -1923,11 +1936,26 @@ static VertexBuffer *mesh_batch_cache_get_tri_pos_and_normals(
VertexBuffer_resize_data(vbo, vbo_len_used);
}
}
return cache->pos_with_normals;
return *r_vbo;
}
static VertexBuffer *mesh_batch_cache_get_tri_pos_and_normals(
MeshRenderData *rdata, MeshBatchCache *cache)
{
return mesh_batch_cache_get_tri_pos_and_normals_ex(
rdata, false,
&cache->pos_with_normals);
}
static VertexBuffer *mesh_batch_cache_get_tri_pos_and_normals_visible_only(
MeshRenderData *rdata, MeshBatchCache *cache)
{
return mesh_batch_cache_get_tri_pos_and_normals_ex(
rdata, true,
&cache->pos_with_normals_visible_only);
}
static VertexBuffer *mesh_batch_cache_get_tri_weights(
MeshRenderData *rdata, MeshBatchCache *cache, int defgroup)
MeshRenderData *rdata, MeshBatchCache *cache, bool use_hide, int defgroup)
{
BLI_assert(
rdata->types &
@@ -1956,6 +1984,7 @@ static VertexBuffer *mesh_batch_cache_get_tri_weights(
if (rdata->edit_bmesh) {
for (int i = 0; i < tri_len; i++) {
const BMLoop **ltri = (const BMLoop **)rdata->edit_bmesh->looptris[i];
/* Assume 'use_hide' */
if (!BM_elem_flag_test(ltri[0]->f, BM_ELEM_HIDDEN)) {
for (uint tri_corner = 0; tri_corner < 3; tri_corner++) {
const int v_index = BM_elem_index_get(ltri[tri_corner]->v);
@@ -1967,9 +1996,11 @@ static VertexBuffer *mesh_batch_cache_get_tri_weights(
else {
for (int i = 0; i < tri_len; i++) {
const MLoopTri *mlt = &rdata->mlooptri[i];
for (uint tri_corner = 0; tri_corner < 3; tri_corner++) {
const uint v_index = rdata->mloop[mlt->tri[tri_corner]].v;
VertexBuffer_set_attrib(vbo, attr_id.col, cidx++, vert_weight_color[v_index]);
if (!(use_hide && (rdata->mpoly[mlt->poly].flag & ME_HIDE))) {
for (uint tri_corner = 0; tri_corner < 3; tri_corner++) {
const uint v_index = rdata->mloop[mlt->tri[tri_corner]].v;
VertexBuffer_set_attrib(vbo, attr_id.col, cidx++, vert_weight_color[v_index]);
}
}
}
}
@@ -1984,7 +2015,7 @@ static VertexBuffer *mesh_batch_cache_get_tri_weights(
}
static VertexBuffer *mesh_batch_cache_get_tri_vert_colors(
MeshRenderData *rdata, MeshBatchCache *cache)
MeshRenderData *rdata, MeshBatchCache *cache, bool use_hide)
{
BLI_assert(
rdata->types &
@@ -2012,6 +2043,7 @@ static VertexBuffer *mesh_batch_cache_get_tri_vert_colors(
if (rdata->edit_bmesh) {
for (int i = 0; i < tri_len; i++) {
const BMLoop **ltri = (const BMLoop **)rdata->edit_bmesh->looptris[i];
/* Assume 'use_hide' */
if (!BM_elem_flag_test(ltri[0]->f, BM_ELEM_HIDDEN)) {
for (uint tri_corner = 0; tri_corner < 3; tri_corner++) {
const int v_index = BM_elem_index_get(ltri[tri_corner]->v);
@@ -2023,9 +2055,11 @@ static VertexBuffer *mesh_batch_cache_get_tri_vert_colors(
else {
for (int i = 0; i < tri_len; i++) {
const MLoopTri *mlt = &rdata->mlooptri[i];
for (uint tri_corner = 0; tri_corner < 3; tri_corner++) {
const uint v_index = rdata->mloop[mlt->tri[tri_corner]].v;
VertexBuffer_set_attrib(vbo, attr_id.col, cidx++, vert_color[v_index]);
if (!(use_hide && (rdata->mpoly[mlt->poly].flag & ME_HIDE))) {
for (uint tri_corner = 0; tri_corner < 3; tri_corner++) {
const uint v_index = rdata->mloop[mlt->tri[tri_corner]].v;
VertexBuffer_set_attrib(vbo, attr_id.col, cidx++, vert_color[v_index]);
}
}
}
}
@@ -2066,7 +2100,8 @@ static VertexBuffer *mesh_batch_cache_get_tri_select_id(
if (rdata->edit_bmesh) {
for (int i = 0; i < tri_len; i++) {
const BMLoop **ltri = (const BMLoop **)rdata->edit_bmesh->looptris[i];
if (!(use_hide && BM_elem_flag_test(ltri[0]->f, BM_ELEM_HIDDEN))) {
/* Assume 'use_hide' */
if (!BM_elem_flag_test(ltri[0]->f, BM_ELEM_HIDDEN)) {
const int poly_index = BM_elem_index_get(ltri[0]->f);
int select_id;
GPU_select_index_get(poly_index + 1, &select_id);
@@ -2798,15 +2833,19 @@ Batch *DRW_mesh_batch_cache_get_triangles_with_normals_and_weights(Mesh *me, int
MeshBatchCache *cache = mesh_batch_cache_get(me);
if (cache->triangles_with_weights == NULL) {
const bool use_hide = (me->editflag & (ME_EDIT_PAINT_VERT_SEL | ME_EDIT_PAINT_FACE_SEL)) != 0;
const int datatype =
MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP | MR_DATATYPE_POLY | MR_DATATYPE_DVERT;
MeshRenderData *rdata = mesh_render_data_create(me, datatype);
cache->triangles_with_weights = Batch_create(
PRIM_TRIANGLES, mesh_batch_cache_get_tri_weights(rdata, cache, defgroup), NULL);
PRIM_TRIANGLES, mesh_batch_cache_get_tri_weights(rdata, cache, use_hide, defgroup), NULL);
VertexBuffer *vbo = mesh_batch_cache_get_tri_pos_and_normals(rdata, cache);
Batch_add_VertexBuffer(cache->triangles_with_weights, vbo);
VertexBuffer *vbo_tris = use_hide ?
mesh_batch_cache_get_tri_pos_and_normals_visible_only(rdata, cache) :
mesh_batch_cache_get_tri_pos_and_normals(rdata, cache);
Batch_add_VertexBuffer(cache->triangles_with_weights, vbo_tris);
mesh_render_data_free(rdata);
}
@@ -2819,15 +2858,18 @@ Batch *DRW_mesh_batch_cache_get_triangles_with_normals_and_vert_colors(Mesh *me)
MeshBatchCache *cache = mesh_batch_cache_get(me);
if (cache->triangles_with_vert_colors == NULL) {
const bool use_hide = (me->editflag & (ME_EDIT_PAINT_VERT_SEL | ME_EDIT_PAINT_FACE_SEL)) != 0;
const int datatype =
MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP | MR_DATATYPE_POLY | MR_DATATYPE_LOOPCOL;
MeshRenderData *rdata = mesh_render_data_create(me, datatype);
cache->triangles_with_vert_colors = Batch_create(
PRIM_TRIANGLES, mesh_batch_cache_get_tri_vert_colors(rdata, cache), NULL);
PRIM_TRIANGLES, mesh_batch_cache_get_tri_vert_colors(rdata, cache, use_hide), NULL);
VertexBuffer *vbo = mesh_batch_cache_get_tri_pos_and_normals(rdata, cache);
Batch_add_VertexBuffer(cache->triangles_with_vert_colors, vbo);
VertexBuffer *vbo_tris = use_hide ?
mesh_batch_cache_get_tri_pos_and_normals_visible_only(rdata, cache) :
mesh_batch_cache_get_tri_pos_and_normals(rdata, cache);
Batch_add_VertexBuffer(cache->triangles_with_vert_colors, vbo_tris);
mesh_render_data_free(rdata);
}
@@ -2848,7 +2890,7 @@ struct Batch *DRW_mesh_batch_cache_get_triangles_with_select_id(struct Mesh *me,
cache->triangles_with_select_id = Batch_create(
PRIM_TRIANGLES, mesh_batch_cache_get_tri_select_id(rdata, cache, use_hide), NULL);
VertexBuffer *vbo = mesh_batch_cache_get_tri_pos_and_normals(rdata, cache);
VertexBuffer *vbo = mesh_batch_cache_get_tri_pos_and_normals_visible_only(rdata, cache);
Batch_add_VertexBuffer(cache->triangles_with_select_id, vbo);
mesh_render_data_free(rdata);