Fix [#36289] Not change children object on freez layer when change frame.

When hiding the layer of an object, switching to a different fram, and showing again that layer, things like object's parenting were not handled... Just set do_time option of DAG_on_visible_update() to True when updating layers.

Note: maybe we could re-enable layers animation... not sure though ;)
This commit is contained in:
Bastien Montagne
2013-08-25 18:45:04 +00:00
parent 6c14f641f3
commit 74b770bc89

View File

@@ -487,7 +487,8 @@ static void rna_Scene_view3d_update(Main *bmain, Scene *UNUSED(scene_unused), Po
static void rna_Scene_layer_update(Main *bmain, Scene *scene, PointerRNA *ptr)
{
rna_Scene_view3d_update(bmain, scene, ptr);
DAG_on_visible_update(bmain, FALSE);
/* We need do_time here, else we can have update issues like [#36289]... */
DAG_on_visible_update(bmain, true);
}
static void rna_Scene_fps_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *UNUSED(ptr))