Fix [#36289] Not change children object on freez layer when change frame.
When hiding the layer of an object, switching to a different fram, and showing again that layer, things like object's parenting were not handled... Just set do_time option of DAG_on_visible_update() to True when updating layers. Note: maybe we could re-enable layers animation... not sure though ;)
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@@ -487,7 +487,8 @@ static void rna_Scene_view3d_update(Main *bmain, Scene *UNUSED(scene_unused), Po
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static void rna_Scene_layer_update(Main *bmain, Scene *scene, PointerRNA *ptr)
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{
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rna_Scene_view3d_update(bmain, scene, ptr);
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DAG_on_visible_update(bmain, FALSE);
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/* We need do_time here, else we can have update issues like [#36289]... */
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DAG_on_visible_update(bmain, true);
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}
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static void rna_Scene_fps_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *UNUSED(ptr))
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