View3D API: rename view3d_camera_get to ED_view3d_camera_data_get
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@@ -85,6 +85,8 @@ typedef struct ViewDepths {
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float *ED_view3d_cursor3d_get(struct Scene *scene, struct View3D *v3d);
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void ED_view3d_cursor3d_position(struct bContext *C, float fp[3], const int mval[2]);
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struct Camera *ED_view3d_camera_data_get(struct View3D *v3d, struct RegionView3D *rv3d);
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void ED_view3d_to_m4(float mat[4][4], const float ofs[3], const float quat[4], const float dist);
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void ED_view3d_from_m4(float mat[4][4], float ofs[3], float quat[4], float *dist);
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@@ -2996,12 +2996,12 @@ static void view3d_main_area_draw_engine_info(View3D *v3d, RegionView3D *rv3d, A
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/* draw darkened background color. no alpha because border render does
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* partial redraw and will not redraw the area behind this info bar */
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float alpha = 1.0f - fill_color[3];
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if (rv3d->persp == RV3D_CAMOB && v3d->camera && v3d->camera->type == OB_CAMERA) {
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Camera *ca = v3d->camera->data;
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Camera *camera = ED_view3d_camera_data_get(v3d, rv3d);
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if (ca && (ca->flag & CAM_SHOWPASSEPARTOUT))
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alpha *= (1.0f - ca->passepartalpha);
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if (camera) {
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if (camera->flag & CAM_SHOWPASSEPARTOUT) {
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alpha *= (1.0f - camera->passepartalpha);
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}
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}
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UI_GetThemeColor3fv(TH_HIGH_GRAD, fill_color);
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@@ -110,6 +110,16 @@ float *ED_view3d_cursor3d_get(Scene *scene, View3D *v3d)
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else return scene->cursor;
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}
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Camera *ED_view3d_camera_data_get(View3D *v3d, RegionView3D *rv3d)
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{
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/* establish the camera object, so we can default to view mapping if anything is wrong with it */
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if ((rv3d->persp == RV3D_CAMOB) && v3d->camera && (v3d->camera->type == OB_CAMERA)) {
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return v3d->camera->data;
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}
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else {
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return NULL;
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}
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}
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/* ****************** smooth view operator ****************** */
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/* This operator is one of the 'timer refresh' ones like animation playback */
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@@ -1254,18 +1254,6 @@ void UV_OT_unwrap(wmOperatorType *ot)
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RNA_def_float_factor(ot->srna, "margin", 0.001f, 0.0f, 1.0f, "Margin", "Space between islands", 0.0f, 1.0f);
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}
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/* NOTE: could be generic function */
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static Camera *view3d_camera_get(View3D *v3d, RegionView3D *rv3d)
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{
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/* establish the camera object, so we can default to view mapping if anything is wrong with it */
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if ((rv3d->persp == RV3D_CAMOB) && (v3d->camera) && (v3d->camera->type == OB_CAMERA)) {
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return v3d->camera->data;
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}
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else {
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return NULL;
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}
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}
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/**************** Project From View operator **************/
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static int uv_from_view_exec(bContext *C, wmOperator *op);
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@@ -1273,7 +1261,7 @@ static int uv_from_view_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSE
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{
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View3D *v3d = CTX_wm_view3d(C);
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RegionView3D *rv3d = CTX_wm_region_view3d(C);
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Camera *camera = view3d_camera_get(v3d, rv3d);
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Camera *camera = ED_view3d_camera_data_get(v3d, rv3d);
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PropertyRNA *prop;
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prop = RNA_struct_find_property(op->ptr, "camera_bounds");
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@@ -1292,7 +1280,7 @@ static int uv_from_view_exec(bContext *C, wmOperator *op)
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ARegion *ar = CTX_wm_region(C);
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View3D *v3d = CTX_wm_view3d(C);
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RegionView3D *rv3d = CTX_wm_region_view3d(C);
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Camera *camera = view3d_camera_get(v3d, rv3d);
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Camera *camera = ED_view3d_camera_data_get(v3d, rv3d);
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BMFace *efa;
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BMLoop *l;
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BMIter iter, liter;
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@@ -1326,9 +1314,6 @@ static int uv_from_view_exec(bContext *C, wmOperator *op)
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struct ProjCameraInfo *uci = BLI_uvproject_camera_info(v3d->camera, obedit->obmat,
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camera_bounds ? (scene->r.xsch * scene->r.xasp) : 1.0f,
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camera_bounds ? (scene->r.ysch * scene->r.yasp) : 1.0f);
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// BLI_uvproject_camera_info_scale
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if (uci) {
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BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
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