flush selected vertices when switching from vertex weight paint mode to editmode (as is done with faces).
note - a limitation with mode changing means this isnt used yet with toggling.
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@@ -743,7 +743,8 @@ void make_editMesh(Scene *scene, Object *ob)
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EditSelection *ese;
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float *co, (*keyco)[3]= NULL;
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int tot, a, eekadoodle= 0;
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const short is_paint_sel= paint_facesel_test(ob);
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const short is_paint_face_sel= paint_facesel_test(ob);
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const short is_paint_vert_sel= is_paint_face_sel ? FALSE : paint_vertsel_test(ob);
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if(me->edit_mesh==NULL)
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me->edit_mesh= MEM_callocN(sizeof(EditMesh), "editmesh");
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@@ -794,8 +795,8 @@ void make_editMesh(Scene *scene, Object *ob)
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evlist[a]= eve;
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/* face select sets selection in next loop */
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if(!is_paint_sel)
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eve->f |= (mvert->flag & 1);
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if(!is_paint_face_sel)
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eve->f |= (mvert->flag & SELECT);
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if (mvert->flag & ME_HIDE) eve->h= 1;
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normal_short_to_float_v3(eve->no, mvert->no);
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@@ -821,15 +822,25 @@ void make_editMesh(Scene *scene, Object *ob)
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eed= addedgelist(em, evlist[medge->v1], evlist[medge->v2], NULL);
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/* eed can be zero when v1 and v2 are identical, dxf import does this... */
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if(eed) {
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int is_sel;
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if (is_paint_vert_sel) {
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/* when from vertex select, flush flags to edges,
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* allow selection, code below handles editmode selection conversion */
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is_sel= (eed->v1->f & SELECT) && (eed->v2->f & SELECT);
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}
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else {
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is_sel= (medge->flag & SELECT);
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}
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eed->crease= ((float)medge->crease)/255.0f;
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eed->bweight= ((float)medge->bweight)/255.0f;
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if(medge->flag & ME_SEAM) eed->seam= 1;
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if(medge->flag & ME_SHARP) eed->sharp = 1;
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if(medge->flag & SELECT) eed->f |= SELECT;
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if(medge->flag & ME_FGON) eed->h= EM_FGON; // 2 different defines!
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if(medge->flag & ME_HIDE) eed->h |= 1;
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if(em->selectmode==SCE_SELECT_EDGE)
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if(is_sel) eed->f |= SELECT;
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if(em->selectmode==SCE_SELECT_EDGE)
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EM_select_edge(eed, eed->f & SELECT); // force edge selection to vertices, seems to be needed ...
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CustomData_to_em_block(&me->edata,&em->edata, a, &eed->data);
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}
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@@ -859,15 +870,30 @@ void make_editMesh(Scene *scene, Object *ob)
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if(mface->flag & ME_HIDE) {
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efa->h= 1;
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} else {
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int is_sel;
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if (!is_paint_vert_sel) {
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is_sel= (mface->flag & ME_FACE_SEL);
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}
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else {
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/* when from vertex select, flush flags to edges,
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* allow selection, code below handles editmode selection conversion */
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is_sel= ( (efa->v1->f & SELECT) &&
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(efa->v2->f & SELECT) &&
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(efa->v3->f & SELECT) &&
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(efa->v4 == NULL || efa->v4->f & SELECT)
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);
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}
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if (a==me->act_face) {
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EM_set_actFace(em, efa);
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}
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/* dont allow hidden and selected */
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if(mface->flag & ME_FACE_SEL) {
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if(is_sel) {
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efa->f |= SELECT;
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if(is_paint_sel) {
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if(is_paint_face_sel) {
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EM_select_face(efa, 1); /* flush down */
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}
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