flush selected vertices when switching from vertex weight paint mode to editmode (as is done with faces).

note - a limitation with mode changing means this isnt used yet with toggling.
This commit is contained in:
Campbell Barton
2011-12-03 22:15:13 +00:00
parent 341aa730bd
commit 7691e05e40

View File

@@ -743,7 +743,8 @@ void make_editMesh(Scene *scene, Object *ob)
EditSelection *ese;
float *co, (*keyco)[3]= NULL;
int tot, a, eekadoodle= 0;
const short is_paint_sel= paint_facesel_test(ob);
const short is_paint_face_sel= paint_facesel_test(ob);
const short is_paint_vert_sel= is_paint_face_sel ? FALSE : paint_vertsel_test(ob);
if(me->edit_mesh==NULL)
me->edit_mesh= MEM_callocN(sizeof(EditMesh), "editmesh");
@@ -794,8 +795,8 @@ void make_editMesh(Scene *scene, Object *ob)
evlist[a]= eve;
/* face select sets selection in next loop */
if(!is_paint_sel)
eve->f |= (mvert->flag & 1);
if(!is_paint_face_sel)
eve->f |= (mvert->flag & SELECT);
if (mvert->flag & ME_HIDE) eve->h= 1;
normal_short_to_float_v3(eve->no, mvert->no);
@@ -821,15 +822,25 @@ void make_editMesh(Scene *scene, Object *ob)
eed= addedgelist(em, evlist[medge->v1], evlist[medge->v2], NULL);
/* eed can be zero when v1 and v2 are identical, dxf import does this... */
if(eed) {
int is_sel;
if (is_paint_vert_sel) {
/* when from vertex select, flush flags to edges,
* allow selection, code below handles editmode selection conversion */
is_sel= (eed->v1->f & SELECT) && (eed->v2->f & SELECT);
}
else {
is_sel= (medge->flag & SELECT);
}
eed->crease= ((float)medge->crease)/255.0f;
eed->bweight= ((float)medge->bweight)/255.0f;
if(medge->flag & ME_SEAM) eed->seam= 1;
if(medge->flag & ME_SHARP) eed->sharp = 1;
if(medge->flag & SELECT) eed->f |= SELECT;
if(medge->flag & ME_FGON) eed->h= EM_FGON; // 2 different defines!
if(medge->flag & ME_HIDE) eed->h |= 1;
if(em->selectmode==SCE_SELECT_EDGE)
if(is_sel) eed->f |= SELECT;
if(em->selectmode==SCE_SELECT_EDGE)
EM_select_edge(eed, eed->f & SELECT); // force edge selection to vertices, seems to be needed ...
CustomData_to_em_block(&me->edata,&em->edata, a, &eed->data);
}
@@ -859,15 +870,30 @@ void make_editMesh(Scene *scene, Object *ob)
if(mface->flag & ME_HIDE) {
efa->h= 1;
} else {
int is_sel;
if (!is_paint_vert_sel) {
is_sel= (mface->flag & ME_FACE_SEL);
}
else {
/* when from vertex select, flush flags to edges,
* allow selection, code below handles editmode selection conversion */
is_sel= ( (efa->v1->f & SELECT) &&
(efa->v2->f & SELECT) &&
(efa->v3->f & SELECT) &&
(efa->v4 == NULL || efa->v4->f & SELECT)
);
}
if (a==me->act_face) {
EM_set_actFace(em, efa);
}
/* dont allow hidden and selected */
if(mface->flag & ME_FACE_SEL) {
if(is_sel) {
efa->f |= SELECT;
if(is_paint_sel) {
if(is_paint_face_sel) {
EM_select_face(efa, 1); /* flush down */
}