GPU: Fix signed/unsigned mismatches in shader code

This fixes a crash when switching to face selection mode in the UV
editor.

Pull Request: https://projects.blender.org/blender/blender/pulls/111094
This commit is contained in:
Johannes J
2023-08-14 11:22:03 +02:00
committed by Jeroen Bakker
parent 9094a3a9ab
commit 769fe07668

View File

@@ -5,6 +5,6 @@ void main()
vec3 world_pos = point_object_to_world(vec3(au, 0.0));
gl_Position = point_world_to_ndc(world_pos);
finalColor = ((flag & FACE_UV_SELECT) != 0) ? colorFaceDot : vec4(colorWire.rgb, 1.0);
finalColor = ((flag & FACE_UV_SELECT) != 0u) ? colorFaceDot : vec4(colorWire.rgb, 1.0);
gl_PointSize = pointSize;
}