Fix: Wrong structure type for Transform node output
The output of the Transform node in the compositor has a single value structure type, while it should be dynamic.
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@@ -49,7 +49,8 @@ static void cmp_node_transform_declare(NodeDeclarationBuilder &b)
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b.add_input<decl::Float>("Angle").default_value(0.0f).min(-10000.0f).max(10000.0f).subtype(
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PROP_ANGLE);
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b.add_input<decl::Float>("Scale").default_value(1.0f).min(0.0001f).max(CMP_SCALE_MAX);
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b.add_output<decl::Color>("Image");
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b.add_output<decl::Color>("Image").structure_type(StructureType::Dynamic);
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}
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static void node_composit_buts_transform(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
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