Cycles: Remove "Preview active layer"
In Blender 2.8 we always only preview active layer Also remove use_viewport_visibility since it's no longer required. Reviewer: Sergey Sharybin
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@@ -195,12 +195,6 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
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description="Pause all viewport preview renders",
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default=False,
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)
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cls.preview_active_layer = BoolProperty(
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name="Preview Active Layer",
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description="Preview active render layer in viewport",
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default=False,
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)
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cls.aa_samples = IntProperty(
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name="AA Samples",
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description="Number of antialiasing samples to render for each pixel",
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@@ -1660,10 +1660,6 @@ def draw_pause(self, context):
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cscene = scene.cycles
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layout.prop(cscene, "preview_pause", icon="PAUSE", text="")
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if view.viewport_shade == 'RENDERED':
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layername = scene.render.layers.active.name
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layout.prop(cscene, "preview_active_layer", icon="RENDERLAYERS", text=layername)
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def get_panels():
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exclude_panels = {
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@@ -384,26 +384,9 @@ void BlenderSync::sync_render_layers(BL::SpaceView3D& b_v3d, const char *layer)
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/* 3d view */
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if(b_v3d) {
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if(RNA_boolean_get(&cscene, "preview_active_layer")) {
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BL::RenderLayers layers(b_scene.render().ptr);
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layername = layers.active().name();
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layer = layername.c_str();
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}
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else {
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render_layer.scene_layer = get_layer(b_v3d.layers(), b_v3d.layers_local_view());
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render_layer.layer = render_layer.scene_layer;
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render_layer.exclude_layer = 0;
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render_layer.holdout_layer = 0;
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render_layer.material_override = PointerRNA_NULL;
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render_layer.use_background_shader = true;
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render_layer.use_background_ao = true;
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render_layer.use_hair = true;
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render_layer.use_surfaces = true;
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render_layer.use_viewport_visibility = true;
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render_layer.samples = 0;
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render_layer.bound_samples = false;
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return;
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}
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BL::RenderLayers layers(b_scene.render().ptr);
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layername = layers.active().name();
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layer = layername.c_str();
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}
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/* render layer */
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@@ -432,7 +415,6 @@ void BlenderSync::sync_render_layers(BL::SpaceView3D& b_v3d, const char *layer)
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render_layer.use_background_ao = b_rlay->use_ao();
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render_layer.use_surfaces = b_rlay->use_solid();
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render_layer.use_hair = b_rlay->use_strand();
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render_layer.use_viewport_visibility = false;
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render_layer.bound_samples = (use_layer_samples == 1);
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if(use_layer_samples != 2) {
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@@ -191,7 +191,6 @@ private:
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use_background_ao(true),
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use_surfaces(true),
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use_hair(true),
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use_viewport_visibility(false),
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samples(0), bound_samples(false)
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{}
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@@ -205,7 +204,6 @@ private:
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bool use_background_ao;
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bool use_surfaces;
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bool use_hair;
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bool use_viewport_visibility;
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int samples;
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bool bound_samples;
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} render_layer;
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