Cycles: Remove "Preview active layer"

In Blender 2.8 we always only preview active layer
Also remove use_viewport_visibility since it's no longer required.

Reviewer: Sergey Sharybin
This commit is contained in:
Dalai Felinto
2017-05-04 12:49:46 +02:00
parent 002b2066ac
commit 77cb570e72
4 changed files with 3 additions and 33 deletions

View File

@@ -195,12 +195,6 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
description="Pause all viewport preview renders",
default=False,
)
cls.preview_active_layer = BoolProperty(
name="Preview Active Layer",
description="Preview active render layer in viewport",
default=False,
)
cls.aa_samples = IntProperty(
name="AA Samples",
description="Number of antialiasing samples to render for each pixel",

View File

@@ -1660,10 +1660,6 @@ def draw_pause(self, context):
cscene = scene.cycles
layout.prop(cscene, "preview_pause", icon="PAUSE", text="")
if view.viewport_shade == 'RENDERED':
layername = scene.render.layers.active.name
layout.prop(cscene, "preview_active_layer", icon="RENDERLAYERS", text=layername)
def get_panels():
exclude_panels = {

View File

@@ -384,26 +384,9 @@ void BlenderSync::sync_render_layers(BL::SpaceView3D& b_v3d, const char *layer)
/* 3d view */
if(b_v3d) {
if(RNA_boolean_get(&cscene, "preview_active_layer")) {
BL::RenderLayers layers(b_scene.render().ptr);
layername = layers.active().name();
layer = layername.c_str();
}
else {
render_layer.scene_layer = get_layer(b_v3d.layers(), b_v3d.layers_local_view());
render_layer.layer = render_layer.scene_layer;
render_layer.exclude_layer = 0;
render_layer.holdout_layer = 0;
render_layer.material_override = PointerRNA_NULL;
render_layer.use_background_shader = true;
render_layer.use_background_ao = true;
render_layer.use_hair = true;
render_layer.use_surfaces = true;
render_layer.use_viewport_visibility = true;
render_layer.samples = 0;
render_layer.bound_samples = false;
return;
}
BL::RenderLayers layers(b_scene.render().ptr);
layername = layers.active().name();
layer = layername.c_str();
}
/* render layer */
@@ -432,7 +415,6 @@ void BlenderSync::sync_render_layers(BL::SpaceView3D& b_v3d, const char *layer)
render_layer.use_background_ao = b_rlay->use_ao();
render_layer.use_surfaces = b_rlay->use_solid();
render_layer.use_hair = b_rlay->use_strand();
render_layer.use_viewport_visibility = false;
render_layer.bound_samples = (use_layer_samples == 1);
if(use_layer_samples != 2) {

View File

@@ -191,7 +191,6 @@ private:
use_background_ao(true),
use_surfaces(true),
use_hair(true),
use_viewport_visibility(false),
samples(0), bound_samples(false)
{}
@@ -205,7 +204,6 @@ private:
bool use_background_ao;
bool use_surfaces;
bool use_hair;
bool use_viewport_visibility;
int samples;
bool bound_samples;
} render_layer;