View3d: remove DEBUG_NDOF_MOTION, replaced by --debug-events option
also set rv3d->rot_angle = 0 on all ndof view3d operators
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@@ -82,9 +82,6 @@
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#include "view3d_intern.h" /* own include */
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/* for ndof prints */
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// #define DEBUG_NDOF_MOTION
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bool ED_view3d_offset_lock_check(struct View3D *v3d, struct RegionView3D *rv3d)
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{
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return (rv3d->persp != RV3D_CAMOB) && (v3d->ob_centre_cursor || v3d->ob_centre);
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@@ -1353,22 +1350,17 @@ static int ndof_orbit_invoke(bContext *C, wmOperator *op, const wmEvent *event)
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v3d = vod->v3d;
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rv3d = vod->rv3d;
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ED_view3d_camera_lock_init(v3d, rv3d);
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/* off by default, until changed later this function */
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rv3d->rot_angle = 0.0f;
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ED_view3d_camera_lock_init(v3d, rv3d);
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if (ndof->progress != P_FINISHING) {
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const bool has_rotation = NDOF_HAS_ROTATE;
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/* if we can't rotate, fallback to translate (locked axis views) */
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const bool has_translate = NDOF_HAS_TRANSLATE && (rv3d->viewlock & RV3D_LOCKED);
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const bool has_zoom = !rv3d->is_persp;
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#ifdef DEBUG_NDOF_MOTION
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printf("ndof: T=(%.2f,%.2f,%.2f) R=(%.2f,%.2f,%.2f) dt=%.3f delivered to 3D view\n",
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ndof->tx, ndof->ty, ndof->tz, ndof->rx, ndof->ry, ndof->rz, ndof->dt);
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#endif
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if (has_translate || has_zoom) {
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view3d_ndof_pan_zoom(ndof, vod->sa, vod->ar, has_translate, has_zoom);
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}
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@@ -1423,11 +1415,11 @@ static int ndof_orbit_zoom_invoke(bContext *C, wmOperator *op, const wmEvent *ev
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v3d = vod->v3d;
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rv3d = vod->rv3d;
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ED_view3d_camera_lock_init(v3d, rv3d);
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/* off by default, until changed later this function */
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rv3d->rot_angle = 0.0f;
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ED_view3d_camera_lock_init(v3d, rv3d);
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if (ndof->progress != P_FINISHING) {
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const bool has_rotation = NDOF_HAS_ROTATE && (RV3D_VIEW_IS_AXIS(rv3d->view) == false);
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/* if we can't rotate, fallback to translate (locked axis views) */
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@@ -1435,10 +1427,6 @@ static int ndof_orbit_zoom_invoke(bContext *C, wmOperator *op, const wmEvent *ev
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/* always zoom since this is the main purpose of the function */
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const bool has_zoom = true;
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#ifdef DEBUG_NDOF_MOTION
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printf("ndof: T=(%.2f,%.2f,%.2f) R=(%.2f,%.2f,%.2f) dt=%.3f delivered to 3D view\n",
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ndof->tx, ndof->ty, ndof->tz, ndof->rx, ndof->ry, ndof->rz, ndof->dt);
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#endif
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if (has_translate || has_zoom) {
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view3d_ndof_pan_zoom(ndof, vod->sa, vod->ar, has_translate, true);
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}
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@@ -1489,13 +1477,14 @@ static int ndof_pan_invoke(bContext *C, wmOperator *op, const wmEvent *event)
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const bool has_translate = NDOF_HAS_TRANSLATE;
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const bool has_zoom = !rv3d->is_persp;
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/* we're panning here! so erase any leftover rotation from other operators */
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rv3d->rot_angle = 0.0f;
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if (has_translate == false)
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return OPERATOR_CANCELLED;
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ED_view3d_camera_lock_init(v3d, rv3d);
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rv3d->rot_angle = 0.f; /* we're panning here! so erase any leftover rotation from other operators */
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if (ndof->progress != P_FINISHING) {
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ScrArea *sa = CTX_wm_area(C);
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ARegion *ar = CTX_wm_region(C);
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@@ -1551,6 +1540,9 @@ static int ndof_all_invoke(bContext *C, wmOperator *op, const wmEvent *event)
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v3d = vod->v3d;
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rv3d = vod->rv3d;
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/* off by default, until changed later this function */
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rv3d->rot_angle = 0.0f;
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ED_view3d_camera_lock_init(v3d, rv3d);
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if (ndof->progress != P_FINISHING) {
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