code cleanup: was using var named 'in' for output.

This commit is contained in:
Campbell Barton
2013-03-09 11:55:12 +00:00
parent abd1748e48
commit 7961147a59
2 changed files with 4 additions and 5 deletions

View File

@@ -38,7 +38,6 @@ struct BezTriple;
struct Curve;
struct EditNurb;
struct ListBase;
struct ListBase;
struct Main;
struct Nurb;
struct Object;

View File

@@ -333,15 +333,15 @@ void mul_m4_v3(float mat[4][4], float vec[3])
vec[2] = x * mat[0][2] + y * mat[1][2] + mat[2][2] * vec[2] + mat[3][2];
}
void mul_v3_m4v3(float in[3], float mat[4][4], const float vec[3])
void mul_v3_m4v3(float r[3], float mat[4][4], const float vec[3])
{
float x, y;
x = vec[0];
y = vec[1];
in[0] = x * mat[0][0] + y * mat[1][0] + mat[2][0] * vec[2] + mat[3][0];
in[1] = x * mat[0][1] + y * mat[1][1] + mat[2][1] * vec[2] + mat[3][1];
in[2] = x * mat[0][2] + y * mat[1][2] + mat[2][2] * vec[2] + mat[3][2];
r[0] = x * mat[0][0] + y * mat[1][0] + mat[2][0] * vec[2] + mat[3][0];
r[1] = x * mat[0][1] + y * mat[1][1] + mat[2][1] * vec[2] + mat[3][1];
r[2] = x * mat[0][2] + y * mat[1][2] + mat[2][2] * vec[2] + mat[3][2];
}
void mul_v2_m2v2(float r[2], float mat[2][2], const float vec[2])