Replaced powf to (float)pow in zblur.c. Was giving problems with MSVC (the rest of the code base uses pow too).
MSVC 6.0 Projectfile changes for zblur and new files in ketsji. Also adding BL_src projectfile to the commit, apparently it's not up to date with transform_conversions.c but I have it ok here and don't get any diffs.
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@@ -159,6 +159,10 @@ SOURCE=..\..\..\source\blender\render\intern\source\vanillaRenderPipe.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\render\intern\source\zblur.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\render\intern\source\zbuf.c
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# End Source File
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# Begin Source File
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@@ -339,6 +339,10 @@ SOURCE=..\..\..\source\gameengine\Ketsji\KX_Scene.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\gameengine\Ketsji\KX_SG_BoneParentNodeRelationship.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\gameengine\Ketsji\KX_SG_NodeRelationships.cpp
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# End Source File
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# Begin Source File
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@@ -591,6 +595,10 @@ SOURCE=..\..\..\source\gameengine\Ketsji\KX_Scene.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\gameengine\Ketsji\KX_SG_BoneParentNodeRelationship.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\gameengine\Ketsji\KX_SG_NodeRelationships.h
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# End Source File
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# Begin Source File
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@@ -267,7 +267,7 @@ static void imgf_gamma(Image *src, float gamma)
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i = 4 * src->x * src->y;
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to= (float *) src->data;
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while(i--) {
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*to = powf(*to, gamma);
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*to = (float)pow(*to, gamma);
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to++;
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}
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}
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