Fix multi-object state on load
D4091 by @zazizizou
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@@ -122,7 +122,7 @@ void ED_editors_init(bContext *C)
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if (ob->type != OB_GPENCIL) {
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ID *data = ob->data;
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ob->mode = OB_MODE_OBJECT;
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if ((ob == obact) && !ID_IS_LINKED(ob) && !(data && ID_IS_LINKED(data))) {
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if ((ob->type == obact->type) && !ID_IS_LINKED(ob) && !(data && ID_IS_LINKED(data))) {
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if (mode == OB_MODE_EDIT) {
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ED_object_editmode_enter_ex(bmain, scene, ob, 0);
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}
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