Cleanup: Remove unused 3D view function declaration
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@@ -826,10 +826,6 @@ float ED_view3d_radius_to_dist(const View3D *v3d,
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bool use_aspect,
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float radius);
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/**
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* Back-buffer select and draw support.
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*/
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void ED_view3d_backbuf_depth_validate(ViewContext *vc);
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/**
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* allow for small values [0.5 - 2.5],
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* and large values, FLT_MAX by clamping by the area size
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