another file behind the #USE_BULLET
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@@ -1,3 +1,5 @@
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#ifdef USE_BULLET
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#include "KX_BulletPhysicsController.h"
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#include "Dynamics/RigidBody.h"
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@@ -136,3 +138,4 @@ bool KX_BulletPhysicsController::Update(double time)
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// return false;
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}
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#endif //#ifdef USE_BULLET
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