Cleanup: Make format

This commit is contained in:
Jeroen Bakker
2023-10-03 07:23:46 +02:00
parent 1e50b54ff2
commit 7d05a4a69f

View File

@@ -32,8 +32,8 @@ void main()
for (int i = -1; i <= 1; i++) {
ivec2 offset = ivec2(i, j) * step_size;
/* Use #JUMP_FLOODING_NON_FLOODED_VALUE as a fallback value to exempt out of bound pixels from
* the loop as can be seen in the following continue condition. */
/* Use #JUMP_FLOODING_NON_FLOODED_VALUE as a fallback value to exempt out of bound pixels
* from the loop as can be seen in the following continue condition. */
ivec4 fallback = ivec4(JUMP_FLOODING_NON_FLOODED_VALUE, ivec2(0));
ivec2 jump_flooding_value = texture_load(input_tx, texel + offset, fallback).xy;