Cleanup: Make format
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@@ -32,8 +32,8 @@ void main()
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for (int i = -1; i <= 1; i++) {
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ivec2 offset = ivec2(i, j) * step_size;
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/* Use #JUMP_FLOODING_NON_FLOODED_VALUE as a fallback value to exempt out of bound pixels from
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* the loop as can be seen in the following continue condition. */
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/* Use #JUMP_FLOODING_NON_FLOODED_VALUE as a fallback value to exempt out of bound pixels
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* from the loop as can be seen in the following continue condition. */
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ivec4 fallback = ivec4(JUMP_FLOODING_NON_FLOODED_VALUE, ivec2(0));
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ivec2 jump_flooding_value = texture_load(input_tx, texel + offset, fallback).xy;
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