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@@ -32,6 +32,8 @@
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#include "MEM_guardedalloc.h"
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#include "DNA_action_types.h"
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#include "DNA_armature_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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@@ -41,6 +43,7 @@
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#include "BLI_blenlib.h"
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#include "BKE_action.h"
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#include "BKE_context.h"
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#include "BKE_depsgraph.h"
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#include "BKE_global.h"
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@@ -52,6 +55,7 @@
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "ED_anim_api.h"
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/* ***************** depsgraph calls and anim updates ************* */
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@@ -84,7 +88,7 @@ void ED_anim_dag_flush_update(const bContext *C)
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/* results in fully updated anim system */
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/* in future sound should be on WM level, only 1 sound can play! */
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void ED_update_for_newframe(bContext *C, int mute)
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void ED_update_for_newframe(const bContext *C, int mute)
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{
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bScreen *screen= CTX_wm_screen(C);
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Scene *scene= screen->scene;
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@@ -118,3 +122,96 @@ void ED_update_for_newframe(bContext *C, int mute)
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}
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}
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/* **************************** pose <-> action syncing ******************************** */
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/* Summary of what needs to be synced between poses and actions:
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* 1) Flags
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* a) Visibility (only for pose to action)
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* b) Selection status (both ways)
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* 2) Group settings (only for pose to action) - do we also need to make sure same groups exist?
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* 3) Grouping (only for pose to action for now)
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*/
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/* Notifier from Action/Dopesheet (this may be extended to include other things such as Python...)
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* Channels in action changed, so update pose channels/groups to reflect changes.
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*
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* An object (usually 'active' Object) needs to be supplied, so that its Pose-Channels can be synced with
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* the channels in its active Action.
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*/
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void ANIM_action_to_pose_sync (Object *ob)
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{
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bAction *act= (bAction *)ob->action;
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bActionChannel *achan;
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bPoseChannel *pchan;
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/* error checking */
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if ((ob == NULL) || (ob->type != OB_ARMATURE) || ELEM(NULL, act, ob->pose))
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return;
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/* 1b) loop through all Action-Channels (there should be fewer channels to search through here in general) */
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for (achan= act->chanbase.first; achan; achan= achan->next) {
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/* find matching pose-channel */
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pchan= get_pose_channel(ob->pose, achan->name);
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/* sync active and selected flags */
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if (pchan && pchan->bone) {
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/* selection */
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if (achan->flag & ACHAN_SELECTED)
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pchan->bone->flag |= BONE_SELECTED;
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else
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pchan->bone->flag &= ~BONE_SELECTED;
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/* active */
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if (achan->flag & ACHAN_HILIGHTED)
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pchan->bone->flag |= BONE_ACTIVE;
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else
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pchan->bone->flag &= ~BONE_ACTIVE;
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}
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}
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// TODO: add grouping changes too? For now, these tools aren't exposed to users in animation editors yet...
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}
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/* Notifier from 3D-View/Outliner (this is likely to include other sources too...)
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* Pose channels/groups changed, so update action channels
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*
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* An object (usually 'active' Object) needs to be supplied, so that its Pose-Channels can be synced with
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* the channels in its active Action.
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*/
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void ANIM_pose_to_action_sync (Object *ob)
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{
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bArmature *arm= (bArmature *)ob->data;
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bAction *act= (bAction *)ob->action;
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bActionChannel *achan;
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//bActionGroup *agrp, *bgrp;
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bPoseChannel *pchan;
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/* error checking */
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if ((ob == NULL) || (ob->type != OB_ARMATURE) || ELEM3(NULL, arm, act, ob->pose))
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return;
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/* 1) loop through all Action-Channels (there should be fewer channels to search through here in general) */
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for (achan= act->chanbase.first; achan; achan= achan->next) {
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/* find matching pose-channel */
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pchan= get_pose_channel(ob->pose, achan->name);
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/* sync selection and visibility settings */
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if (pchan && pchan->bone) {
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/* visibility - if layer is hidden, or if bone itself is hidden */
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// XXX we may not want this happening though! (maybe we need some extra flags from context or so)
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// only if SACTION_NOHIDE==0, and saction->pin == 0, when in Action Editor mode
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if (!(pchan->bone->layer & arm->layer) || (pchan->bone->flag & BONE_HIDDEN_P))
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achan->flag |= ACHAN_HIDDEN;
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else
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achan->flag &= ~ACHAN_HIDDEN;
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/* selection */
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if (pchan->bone->flag & BONE_SELECTED)
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achan->flag |= ACHAN_SELECTED;
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else
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achan->flag &= ~ACHAN_SELECTED;
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}
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}
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// XXX step 2 needs to be coded still... currently missing action/bone group API to do any more work here...
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// XXX step 3 needs to be coded still... it's a messy case to deal with (we'll use the temp indices for this?)
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}
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