* Start of Action/Pose syncing code (in anim_deps.c) This is currently not hooked up yet, as we still need to figure out where these should get called (due to a few dependencies they have - i.e. visibility syncing of channels is turned on/off by setting in appropriate views).

* Also added assorted comments/changes to rna/dna
This commit is contained in:
Joshua Leung
2009-01-03 11:35:39 +00:00
parent 38fcc20580
commit 7d5847defb
4 changed files with 105 additions and 4 deletions

View File

@@ -32,6 +32,8 @@
#include "MEM_guardedalloc.h"
#include "DNA_action_types.h"
#include "DNA_armature_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
@@ -41,6 +43,7 @@
#include "BLI_blenlib.h"
#include "BKE_action.h"
#include "BKE_context.h"
#include "BKE_depsgraph.h"
#include "BKE_global.h"
@@ -52,6 +55,7 @@
#include "RNA_access.h"
#include "RNA_define.h"
#include "ED_anim_api.h"
/* ***************** depsgraph calls and anim updates ************* */
@@ -84,7 +88,7 @@ void ED_anim_dag_flush_update(const bContext *C)
/* results in fully updated anim system */
/* in future sound should be on WM level, only 1 sound can play! */
void ED_update_for_newframe(bContext *C, int mute)
void ED_update_for_newframe(const bContext *C, int mute)
{
bScreen *screen= CTX_wm_screen(C);
Scene *scene= screen->scene;
@@ -118,3 +122,96 @@ void ED_update_for_newframe(bContext *C, int mute)
}
}
/* **************************** pose <-> action syncing ******************************** */
/* Summary of what needs to be synced between poses and actions:
* 1) Flags
* a) Visibility (only for pose to action)
* b) Selection status (both ways)
* 2) Group settings (only for pose to action) - do we also need to make sure same groups exist?
* 3) Grouping (only for pose to action for now)
*/
/* Notifier from Action/Dopesheet (this may be extended to include other things such as Python...)
* Channels in action changed, so update pose channels/groups to reflect changes.
*
* An object (usually 'active' Object) needs to be supplied, so that its Pose-Channels can be synced with
* the channels in its active Action.
*/
void ANIM_action_to_pose_sync (Object *ob)
{
bAction *act= (bAction *)ob->action;
bActionChannel *achan;
bPoseChannel *pchan;
/* error checking */
if ((ob == NULL) || (ob->type != OB_ARMATURE) || ELEM(NULL, act, ob->pose))
return;
/* 1b) loop through all Action-Channels (there should be fewer channels to search through here in general) */
for (achan= act->chanbase.first; achan; achan= achan->next) {
/* find matching pose-channel */
pchan= get_pose_channel(ob->pose, achan->name);
/* sync active and selected flags */
if (pchan && pchan->bone) {
/* selection */
if (achan->flag & ACHAN_SELECTED)
pchan->bone->flag |= BONE_SELECTED;
else
pchan->bone->flag &= ~BONE_SELECTED;
/* active */
if (achan->flag & ACHAN_HILIGHTED)
pchan->bone->flag |= BONE_ACTIVE;
else
pchan->bone->flag &= ~BONE_ACTIVE;
}
}
// TODO: add grouping changes too? For now, these tools aren't exposed to users in animation editors yet...
}
/* Notifier from 3D-View/Outliner (this is likely to include other sources too...)
* Pose channels/groups changed, so update action channels
*
* An object (usually 'active' Object) needs to be supplied, so that its Pose-Channels can be synced with
* the channels in its active Action.
*/
void ANIM_pose_to_action_sync (Object *ob)
{
bArmature *arm= (bArmature *)ob->data;
bAction *act= (bAction *)ob->action;
bActionChannel *achan;
//bActionGroup *agrp, *bgrp;
bPoseChannel *pchan;
/* error checking */
if ((ob == NULL) || (ob->type != OB_ARMATURE) || ELEM3(NULL, arm, act, ob->pose))
return;
/* 1) loop through all Action-Channels (there should be fewer channels to search through here in general) */
for (achan= act->chanbase.first; achan; achan= achan->next) {
/* find matching pose-channel */
pchan= get_pose_channel(ob->pose, achan->name);
/* sync selection and visibility settings */
if (pchan && pchan->bone) {
/* visibility - if layer is hidden, or if bone itself is hidden */
// XXX we may not want this happening though! (maybe we need some extra flags from context or so)
// only if SACTION_NOHIDE==0, and saction->pin == 0, when in Action Editor mode
if (!(pchan->bone->layer & arm->layer) || (pchan->bone->flag & BONE_HIDDEN_P))
achan->flag |= ACHAN_HIDDEN;
else
achan->flag &= ~ACHAN_HIDDEN;
/* selection */
if (pchan->bone->flag & BONE_SELECTED)
achan->flag |= ACHAN_SELECTED;
else
achan->flag &= ~ACHAN_SELECTED;
}
}
// XXX step 2 needs to be coded still... currently missing action/bone group API to do any more work here...
// XXX step 3 needs to be coded still... it's a messy case to deal with (we'll use the temp indices for this?)
}

View File

@@ -322,6 +322,10 @@ void ANIM_nla_mapping_apply_ipo(struct Object *ob, struct Ipo *ipo, short restor
void ED_anim_dag_flush_update(const struct bContext *C);
void ED_update_for_newframe(const struct bContext *C, int mute);
/* pose <-> action syncing */
void ANIM_action_to_pose_sync(struct Object *ob);
void ANIM_pose_to_action_sync(struct Object *ob);
/* ************************************************* */
/* OPERATORS */

View File

@@ -157,7 +157,7 @@ typedef struct bActionChannel {
int flag; /* settings accessed via bitmapping */
char name[32]; /* channel name */
int reserved1;
int temp; /* temporary setting - may be used to indicate group that channel belongs to during syncing */
} bActionChannel;
/* Action. A recyclable block that contains a series of Action Channels (ipo), which define

View File

@@ -741,12 +741,12 @@ static void rna_def_object(BlenderRNA *brna)
/* action / pose / nla */
prop= RNA_def_property(srna, "action", PROP_POINTER, PROP_NONE);
RNA_def_property_struct_type(prop, "UnknownType");
RNA_def_property_struct_type(prop, "UnknownType"); //action
RNA_def_property_ui_text(prop, "Action", "Action used by object to define Ipo curves.");
prop= RNA_def_property(srna, "pose_library", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "poselib");
RNA_def_property_struct_type(prop, "UnknownType");
RNA_def_property_struct_type(prop, "UnknownType"); // action
RNA_def_property_ui_text(prop, "Pose Library", "Action used as a pose library for armatures.");
prop= RNA_def_property(srna, "pose", PROP_POINTER, PROP_NONE);