EEVEE-Next: adding framebuffer viewport reset to Film
Fix #121782 `GPencil` engine renders on the whole framebuffer. If `Render region` is used, the result of GP rendering is scaled from whole framebuffer down to the selected region. The fix adds framebuffer viewport reset after rendering. This resolves the problem for downstream consumers of the framebuffer (e.g. `GPencil`). The final result is somewhat similar to the `EEVEE Legacy`. Now `EEVEE` rendering is done in the selected region, while `GPencil` is rendered on whole viewport as before. Pull Request: https://projects.blender.org/blender/blender/pulls/121979
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committed by
Clément Foucault
parent
5a83346b47
commit
7d5cd60023
@@ -112,6 +112,8 @@ static void eevee_draw_scene(void *vedata)
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STRNCPY(ved->info, ved->instance->info.c_str());
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/* Reset view for other following engines. */
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DRW_view_set_active(nullptr);
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DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
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GPU_framebuffer_viewport_reset(dfbl->default_fb);
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}
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static void eevee_cache_init(void *vedata)
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