Tests: Add Texture coordinate render tests for common mesh configurations
This commit adds render tests for the outputs of the texture coordinate node tested on: - A scaled and rotated mesh - A instanced scaled and rotated mesh - A mesh with and without smooth shading - A mesh with a volumetric shader - The world background chader And a few extra objects for specific outputs. Examples including: - A deformed mesh for the `Generated` output - View meshes through a reflection for view dependent outputs - Instanced meshes using the old instancing system to test the "from instancer" option with the UV and Generated outputs - Additional objects with extra UV maps to ensure the correct UV map is loaded - And more There are other aspects that we would ideally test (E.g. Point clouds and hair), but these will be handled by a separate commit and set of tests. Ref blender/blender-test-data!30 Pull Request: https://projects.blender.org/blender/blender/pulls/132512
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@@ -82,9 +82,12 @@ BLOCKLIST_OPTIX_OSL = [
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'both_displacement.blend',
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'bump_with_displacement.blend',
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'ray_portal.blend',
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# Volumetric textures use a different default texture mapping in OptiX OSL. See 129279
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# Volumetric textures using the Genereated textures coordinate are different in OptiX OSL. See 129279
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'texture_coordinate_generated.blend',
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'principled_absorption.blend',
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'denoise_volume.blend',
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# The Window texture coordinate is blank on the World shader in OptiX OSL. See 132516
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'texture_coordinate_window.blend',
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# The 3D texture doesn't have the right mappings
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'point_density_.*_object.blend',
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# Dicing tests use wireframe node which doesn't appear to be supported with OptiX OSL
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