mistake in my last commit - reversed black/white UV line draw

This commit is contained in:
Campbell Barton
2007-09-26 07:35:04 +00:00
parent 7cf9c31272
commit 7d7fcdc033

View File

@@ -582,14 +582,6 @@ void draw_uvs_sima(void)
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
#define SI_UVDT_DASH 0
#define SI_UVDT_BLACK 1
#define SI_UVDT_WHITE 2
#define SI_UVDT_OUTLINE 3
switch (G.sima->dt_uv) {
case SI_UVDT_DASH:
@@ -632,7 +624,7 @@ void draw_uvs_sima(void)
break;
case SI_UVDT_BLACK: /* black/white */
case SI_UVDT_WHITE:
cpack((G.sima->dt_uv==1) ? 0x0 : 0xFFFFFF);
cpack((G.sima->dt_uv==SI_UVDT_WHITE) ? 0x0 : 0xFFFFFF);
for (efa= em->faces.first; efa; efa= efa->next) {
// tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
// if (SIMA_FACEDRAW_CHECK(efa, tface)) {