mistake in my last commit - reversed black/white UV line draw
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@@ -582,14 +582,6 @@ void draw_uvs_sima(void)
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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#define SI_UVDT_DASH 0
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#define SI_UVDT_BLACK 1
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#define SI_UVDT_WHITE 2
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#define SI_UVDT_OUTLINE 3
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switch (G.sima->dt_uv) {
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case SI_UVDT_DASH:
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@@ -632,7 +624,7 @@ void draw_uvs_sima(void)
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break;
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case SI_UVDT_BLACK: /* black/white */
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case SI_UVDT_WHITE:
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cpack((G.sima->dt_uv==1) ? 0x0 : 0xFFFFFF);
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cpack((G.sima->dt_uv==SI_UVDT_WHITE) ? 0x0 : 0xFFFFFF);
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for (efa= em->faces.first; efa; efa= efa->next) {
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// tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
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// if (SIMA_FACEDRAW_CHECK(efa, tface)) {
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