Bugfix [#27548] Timeline view - 2D drawing issues

* Keyframe lines were being drawn too short when frame number box was
enabled. The code for drawing this was modifying the View2D view-space
to get it's stuff in the right place, but the timeline code was not
accounting for this.

* In order to make the time ticks more visible outside the frame
range, I've moved the start/end frame drawing stuff in timeline to
occur after the grid drawing, and to draw semi-transparent, just like
the preview range curtains in the other animation editors
This commit is contained in:
Joshua Leung
2011-07-12 12:04:27 +00:00
parent 8d78e10b69
commit 7dd6926b22
2 changed files with 24 additions and 18 deletions

View File

@@ -243,13 +243,13 @@ void ANIM_draw_cfra (const bContext *C, View2D *v2d, short flag)
// XXX ob->ipoflag is depreceated!
if ((ob->ipoflag & OB_OFFS_OB) && (timeoffset != 0.0f)) {
vec[0]-= timeoffset; /* could avoid calling twice */
UI_ThemeColorShade(TH_CFRAME, -30);
glBegin(GL_LINE_STRIP);
/*vec[1]= v2d->cur.ymax;*/ // this is set already. this line is only included
glVertex2fv(vec);
vec[1]= v2d->cur.ymin;
glVertex2fv(vec);
glEnd();

View File

@@ -71,16 +71,20 @@
static void time_draw_sfra_efra(Scene *scene, View2D *v2d)
{
/* draw darkened area outside of active timeline
* frame range used is preview range or scene range */
UI_ThemeColorShade(TH_BACK, -25);
if (PSFRA < PEFRA) {
glRectf(v2d->cur.xmin, v2d->cur.ymin, (float)PSFRA, v2d->cur.ymax);
glRectf((float)PEFRA, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
}
else {
glRectf(v2d->cur.xmin, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
}
* frame range used is preview range or scene range
*/
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glColor4f(0.0f, 0.0f, 0.0f, 0.4f);
if (PSFRA < PEFRA) {
glRectf(v2d->cur.xmin, v2d->cur.ymin, (float)PSFRA, v2d->cur.ymax);
glRectf((float)PEFRA, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
}
else {
glRectf(v2d->cur.xmin, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
}
glDisable(GL_BLEND);
UI_ThemeColorShade(TH_BACK, -60);
/* thin lines where the actual frames are */
@@ -303,8 +307,8 @@ static void time_draw_idblock_keyframes(View2D *v2d, ID *id, short onlysel)
(ak) && (ak->cfra <= v2d->cur.xmax);
ak=ak->next )
{
glVertex2f(ak->cfra, v2d->cur.ymin);
glVertex2f(ak->cfra, v2d->cur.ymax);
glVertex2f(ak->cfra, v2d->tot.ymin);
glVertex2f(ak->cfra, v2d->tot.ymax);
}
glEnd(); // GL_LINES
@@ -457,9 +461,6 @@ static void time_main_area_draw(const bContext *C, ARegion *ar)
glClear(GL_COLOR_BUFFER_BIT);
UI_view2d_view_ortho(v2d);
/* start and end frame */
time_draw_sfra_efra(scene, v2d);
/* grid */
unit= (stime->flag & TIME_DRAWFRAMES)? V2D_UNIT_FRAMES: V2D_UNIT_SECONDS;
@@ -467,11 +468,16 @@ static void time_main_area_draw(const bContext *C, ARegion *ar)
UI_view2d_grid_draw(v2d, grid, (V2D_VERTICAL_LINES|V2D_VERTICAL_AXIS));
UI_view2d_grid_free(grid);
/* start and end frame */
time_draw_sfra_efra(scene, v2d);
/* current frame */
if ((stime->flag & TIME_DRAWFRAMES)==0) flag |= DRAWCFRA_UNIT_SECONDS;
if (stime->flag & TIME_CFRA_NUM) flag |= DRAWCFRA_SHOW_NUMBOX;
ANIM_draw_cfra(C, v2d, flag);
UI_view2d_view_ortho(v2d);
/* keyframes */
if(!G.rendering) /* ANIM_nla_mapping_apply_fcurve() modifies curve data while rendering, possible race condition */
time_draw_keyframes(C, stime, ar);